d3d8: Move the capability detection code over to WineD3D.
commitb24e69dc38217cc2fe1c79a080e8d523597407c4
authorRoderick Colenbrander <thunderbird2k@gmx.net>
Mon, 20 Feb 2006 22:01:08 +0000 (20 23:01 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 21 Feb 2006 10:28:58 +0000 (21 11:28 +0100)
tree8fdd1737496d002998a080ef7aaa29db314803c6
parent0014e50465ee40861ccbdc0dcc054dceafdb2790
d3d8: Move the capability detection code over to WineD3D.
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
dlls/d3d8/d3d8_private.h
dlls/d3d8/d3dcore_gl.h
dlls/d3d8/directx.c
dlls/d3d8/shader.c
dlls/wined3d/device.c
dlls/wined3d/directx.c