wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3...
commitcf1a3cc81a5696607a41242cf6fcca7c9cc93286
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:35:48 +0000 (15 19:35 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:11:45 +0000 (16 16:11 +0100)
treea146ceb5bfbcb2947c14a74a7217091afde0927a
parentf0fb61daedf330f4807c884a112c3b344dcd4f27
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3vspec().

Use shader_glsl_get_sample_function().
Use the GLSL builtin reflect() function.
dlls/wined3d/glsl_shader.c