From df62e0277af9900315e1057fd0944b4fab78147d Mon Sep 17 00:00:00 2001 From: Dylan Smith Date: Tue, 24 Jun 2008 14:09:38 -0400 Subject: [PATCH] winemine: Adding flag before the game starts shouldn't start the timer. The game only starts when the player left clicks on a box to test it for a mine, not when a flag is added. Manually tested against Windows XP. --- programs/winemine/main.c | 1 - 1 file changed, 1 deletion(-) diff --git a/programs/winemine/main.c b/programs/winemine/main.c index 5e3ab4a923b..f4a48d0b9fc 100644 --- a/programs/winemine/main.c +++ b/programs/winemine/main.c @@ -859,7 +859,6 @@ void TestMines( BOARD *p_board, POINT pt, int msg ) case WM_RBUTTONDOWN: AddFlag( p_board, col, row ); - p_board->status = PLAYING; break; default: WINE_TRACE("Unknown message type received in TestMines\n"); -- 2.11.4.GIT