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wined3d: Remove unused wined3d_shader_limits fields.
2012-10-09
Henri Verbeet
wi
n
ed3d: Remove unused
win
e
d3d
_
shad
e
r_limits fields
.
commit
|
commitdiff
|
tree
2012-10-09
Hen
r
i
Verbeet
wined3d: Fix
the SM3 int and bool v
s
constant
limi
t
s
.
commit
|
commitdiff
|
tree
2012-10-09
H
e
nri Ve
r
beet
w
i
ned3d: wined3d_su
r
face_set_palette()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Ve
r
beet
d
3
d10
:
Imple
m
ent d3d10_ef
f
ect_
s
ample
r
_va
r
iable_Get
S
a
m
p
l
er()
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
d3d10: Handle
ble
n
d
st
a
te in
d
3d10_eff
e
c
t
_object_apply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d: Imple
m
ent WINED3DSIH_AND in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henr
i
Verbeet
wined3d
:
wined3d_stateblock_apply() nev
e
r fail
s
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
V
erbeet
wined3
d
: wined3d_state
b
lock_c
a
ptur
e
()
n
e
v
er fails
.
commit
|
commitdiff
|
tree
2012-10-08
H
enri Verbeet
d3d10:
Handle depth
s
tencil state
i
n d
3
d10_effect_ob
j
e
ct_app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
d3d10: Ha
n
dle rast
e
ri
z
er stat
e
in d3
d
1
0
_
effe
c
t
_
objec
t
_
a
pply()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
V
erbeet
winex11
:
Don't
s
end SC_RESTORE when a maxi
m
ized w
i
n
dow
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i Verbeet
wined3d:
win
e
d3d_swapc
h
a
i
n_g
e
t_desc()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
Ver
b
eet
wi
n
ed
3
d:
J
ust re
t
ur
n
the surface f
r
om
wined3d_swa
p
chain
_
ge
t
_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i V
e
rbee
t
d3d10core
:
Implemen
t
d
3d10_
d
evice
_
O
M
GetBlendState(
)
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
V
erbeet
d3d10co
r
e
: Implement d3d10_device_OMSetBlendSt
a
te()
.
commit
|
commitdiff
|
tree
2012-10-03
H
e
nri
V
e
r
b
e
et
wined3d: Handle WI
N
ED3DSPR
_
CONSTBUFFER registers in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
H
e
nri Ve
r
beet
wined3d: wined3d_swapchai
n
_se
t
_window() n
e
ver
fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wined3d: Just return the surface from wined3d_de
v
ice_g
e
t_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbee
t
d3d10core:
I
mp
l
ement d3d10
_
dev
i
ce_OMGetDepthStencilState(
)
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d
3
d10core: Implemen
t
d3d10_
d
evice_OMSetDepthStencilS
t
a
t
e
()
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri Verbeet
wined3d
:
Recognize the SM4 dcl_constantBuffer opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: wined3
d
_devic
e
_get_creati
o
n_parameters()
n
ever
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbeet
wined3d: wined3d_device_set_d
e
p
t
h_stencil() never
f
ails
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
n
ri
Verbeet
d3d1
0
core: Implement d3d10_device_RSGet
S
tate()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbee
t
d3d10
c
ore: Implement d3d10_de
v
ice_RSS
e
tState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
ddraw: Properly relea
s
e th
e
ddraw refere
n
c
e
w
h
en
the
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wi
n
e
d3d: Just
return the surface fr
o
m wined3d_dev
i
ce
_
g
et_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbe
e
t
wined3d: Just return the surfac
e
fro
m
wined3d_d
e
vice_get_ren
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
d3d10: Impl
e
men
t
d3d10_
e
f
fect
_
raste
r
izer_v
a
riable_GetRasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d10: Implement d3d10
_
effect_depth_stencil_var
i
ab
l
e
_
G
e
t
Dept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
wi
n
e
d3d: Set more accurate limits for SM4 shad
e
rs
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
win
e
d
3
d: Uni
f
y GLSL input / ou
t
put
v
ariable naming
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
winex11
:
U
se the fir
s
t active CRTC
a
s primary if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verb
e
et
winex11: Handle a NULL cur
s
or clipping rect th
e
same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ve
r
beet
win
e
x11: Fullscreen w
i
ndows
a
r
e nev
e
r maximized
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nri Ve
r
beet
w
i
n
ed3d: Intr
o
duce a separ
a
te functi
o
n to retri
e
ve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
H
enri
V
erbeet
wined3d:
wined3d_de
v
ic
e
_set_sof
t
w
a
re_
v
ertex_proce
s
sing
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nri
V
erbeet
wined3d: Just return the tex
t
ure from
wined
3
d_device_g
e
t_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri
V
e
r
beet
d3d10: Imp
l
e
m
ent
d
3
d10_effect_b
l
en
d
_v
a
r
i
able_GetBlendState()
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbe
e
t
d3
d
10: U
s
e
a
u
ni
o
n to store ef
f
ect vari
a
ble data
instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Ve
r
beet
wined3d
:
Add some basic SM4 b
y
teco
d
e dumping code
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
wine
d
3d: wined3d_device_get_text
u
re_st
a
ge
_
st
a
te()
n
ever
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
V
e
rbeet
wined
3
d: wined3d_device_
s
et_textur
e
_stage_s
t
ate() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
V
erbe
e
t
d3d10: Int
r
o
duce a state
object
v
ariable s
t
r
ucture
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d
3
d10: Prope
r
ly handle array
s
of s
t
ate objec
t
s
.
commit
|
commitdiff
|
tree
2012-09-25
H
e
nri
V
erbeet
wined3d
:
Take the data type of registers into account
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
win
e
d3d: Just return
t
he shader from wined3
d
_d
e
vice_
g
et_pixe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wined3d:
wi
n
ed3d_
d
evice
_
se
t
_pixel_shader() never fails
.
commit
|
commitdiff
|
tree
2012-09-25
Hen
r
i Verbeet
d3d10:
S
to
r
e shader
v
ariables in d3
d
10_effect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri
V
er
b
eet
d3d
1
0:
Store sh
a
ders
d
irectly in
d3d
1
0_e
f
fect_
o
b
ject
.
commit
|
commitdiff
|
tree
2012-09-24
Hen
r
i Verbeet
wined
3
d: Take th
e
data type of immediates into acc
o
unt
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
wined3d: Just retu
r
n the shad
e
r fr
o
m
w
ined
3
d_de
v
ice_get_vert
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verb
e
e
t
wine
d
3d: wined
3
d_devi
c
e_
s
et_verte
x
_shader() n
e
ve
r
fails
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d3d10: Implemen
t
d3d10_effect_shader
_
varia
b
le_GetPixelShader()
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d3d1
0
: Implement d3
d
10_effe
c
t_shad
e
r_variab
l
e_Ge
t
Geometr
y
Sha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbe
e
t
wined3d: Simp
l
ify shader_glsl_destroy() con
t
rol flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
win
e
d3d: Just
r
etur
n
the d
e
c
l
aration from wined
3
d_device_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
e
nri
V
e
rbeet
wi
n
ed3d: wi
n
ed3d_device_set
_
ve
r
tex_declarati
o
n() ne
v
er
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3d10: Imple
m
ent d3d
1
0_effect_shader_var
i
abl
e
_GetV
e
rtexSh
a
der()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3d10:
P
roperly
cleanu
p
s
h
ader var
i
ables
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: Me
r
ge th
e
gls
l
_vshad
e
r_priv
a
t
e
and glsl_pshad
e
r_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri Verbeet
win
e
d3
d
: wined3d
_
d
e
vice_g
e
t_scissor_re
c
t() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri V
e
rbeet
wined
3
d: wined3
d
_device_set_sc
i
ssor_r
e
ct() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
d3d10: G
e
t
r
id of the un
u
s
e
d
id
x
_
off
s
et field
from
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
r
i
V
erb
e
e
t
d3d
1
0core: Add a
m
i
ssing r
e
turn
to d3d10_device_CreateGeomet
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri Verbe
e
t
wined3d: Implement version
check
s
for geometry s
h
a
d
ers
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3
d
: w
i
ned3d_device_get_s
a
mpler_state() neve
r
fails
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri Ver
b
eet
wined3d: wine
d
3d_d
e
v
i
c
e_set_samp
l
e
r
_state() never
f
ails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Ve
r
be
e
t
d3d10: Use debugstr_a() on variable names i
n
pars
e
_
f
x10_ob
j
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10core
:
R
eplace
a
FIXME wit
h
a TR
A
CE
i
n d3d10_de
v
ice
_
Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
H
e
nri Verbeet
wined3d
:
Imple
m
ent WINED3DSIH_EMIT in th
e
G
L
SL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
win
e
d3d
:
w
i
ned3
d
_device_get_material() never fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
wined3d: wined3d_device_set_material()
n
ev
e
r fail
s
.
commit
|
commitdiff
|
tree
2012-09-18
H
enri Verbeet
d3
d
10core: Implement d
3
d10_device_RSGetViewports()
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
d3d10c
o
r
e
:
I
mplem
e
nt d3d10_devic
e
_RSSe
t
View
p
or
t
s()
.
commit
|
commitdiff
|
tree
2012-09-17
H
e
n
r
i Verbeet
w
i
ned3d:
Implement WINE
D
3D
S
IH_CUT in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
wi
n
ed3
d
:
R
ecognize the SM4 dcl
_
ou
t
putTopolog
y
opcod
e
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Ver
b
ee
t
w
i
n
e
d
3d: Recognize the SM4
dcl_inputPrimit
i
ve opcode
.
commit
|
commitdiff
|
tree
2012-09-17
H
e
n
r
i
V
erbeet
wined3
d
: Recognize the SM4
d
c
l_maxOutputVertexCount
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri
Verbeet
wined3d:
I
ntro
d
uce
a
union
f
or declarati
o
n shad
e
r instruc
t
i
o
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
H
enri V
e
rbeet
wined3d: Ju
s
t handle all instructions
in the shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
wined3d: wi
n
ed3d_device
_
multiply_transform()
n
ev
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri
Ver
b
eet
d3d10co
r
e/t
e
sts: Ad
d
a s
m
a
ll tes
t
for ID3D10D
e
vice_CreateSh
a
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri
V
erbeet
d3d10c
o
r
e: I
m
ple
m
ent d3
d
10_shader_resource_vie
w
_
GetDes
c
()
.
commit
|
commitdiff
|
tree
2012-09-13
Henri V
e
rbeet
server: Only
r
e
m
o
ve WM_INPUT messages
f
ro
m
the
q
ueu
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Hen
r
i Verbeet
wined3d: win
e
d
3
d_
d
evice_set_base_vertex
_
index() nev
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henr
i
Verbe
e
t
d3d10core/t
e
sts: Ad
d
a small test for ID3D
1
0Dev
i
ce_Create
D
ep
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri V
e
rbe
e
t
d3d10core: Impleme
n
t
d
3
d
10_
d
epthste
n
cil_v
i
ew
_
GetDesc()
.
commit
|
commitdiff
|
tree
2012-09-12
H
enr
i
Verbeet
user
3
2
: Add
r
awinput keyboard s
u
pport
.
commit
|
commitdiff
|
tree
2012-09-12
He
n
ri V
e
r
beet
wined3d: wined3d_device_get
_
tran
s
f
o
rm() never fail
s
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Verb
e
e
t
win
e
d3d: wined3d_devi
c
e_set_tra
n
sform
(
) neve
r
fails
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Ver
b
eet
d3d1
0
core
:
Implement d3d10_shader_r
e
source_view_GetResource()
.
commit
|
commitdiff
|
tree
2012-09-11
H
enr
i
Verbeet
use
r
32: Add r
a
winput mous
e
suppor
t
.
commit
|
commitdiff
|
tree
2012-09-11
Henri Verbeet
wined3d: w
i
ned3d_device_get
_
re
n
d
er_state() never
f
ails
.
commit
|
commitdiff
|
tree
2012-09-11
Henri Verbeet
wi
n
ed3
d
:
wined3d_device_set_
r
e
nder_sta
t
e
(
) never fails
.
commit
|
commitdiff
|
tree
2012-09-11
Henri
V
e
r
beet
d3d
1
0core: Implement d3d10_depthstencil_v
i
ew_GetResource()
.
commit
|
commitdiff
|
tree
2012-09-10
Henri Ve
r
b
e
e
t
user32:
Implement Regi
s
terR
a
wInputD
e
vices()
.
commit
|
commitdiff
|
tree
2012-09-10
H
e
nri Verbeet
wined
3
d: w
i
ned3d_device_get_viewp
o
rt()
n
ever fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-10
He
n
r
i Verbeet
w
ined3d: wine
d
3
d
_
d
evice_set_viewport() never
f
a
i
l
s
.
commit
|
commitdiff
|
tree
2012-09-10
Hen
r
i Verbeet
d3d
1
0core:
Store the resource
in the d
3
d10co
r
e rendertarget
.
.
.
commit
|
commitdiff
|
tree
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