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wined3d: Use the correct relative address for constant buffers in the GLSL shader...
2012-10-15
Henri Verbeet
w
in
e
d
3
d:
Use the correct rel
a
tive ad
d
ress for constant
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d: Add sup
p
ort for
SM4 relative addressin
g
.
commit
|
commitdiff
|
tree
2012-10-12
Henri V
e
rbeet
wined3d: I
m
plem
e
nt WINE
D
3DSIH_IMUL in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d: Implement WINED
3
D
S
IH_UTOF in
the GLSL s
h
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbee
t
wined3
d
: Impl
e
ment WINE
D
3DSIH_ITOF in
t
h
e GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
V
erbeet
wined3d: Implement W
I
NED3DSI
H
_FTOI
in th
e
GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
n
ri Verbeet
wined3d: Implem
e
n
t
WINED3DSIH_LT in
t
he GLS
L
shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wi
n
ed3d: Im
p
lement
WINED
3
DSIH_
I
G
E
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
ri Verbeet
wined3d: Implement WINED3DSIH_GE in the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
w
i
ne
d
3d: Implement WINED3DSIH
_
EQ in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henr
i
Verbe
e
t
wined3d
:
Implement
W
INE
D
3DSI
H
_XOR in the
GLSL sha
d
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Hen
r
i Verbee
t
wined3d: Implement SM4 WINED3DSIH
_
SINCOS in th
e
GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henr
i
Verb
e
et
wined3d: Im
p
le
m
ent
S
M
4
loo
p
s in the GLSL shader backen
d
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
w
i
ned3d: Imp
l
ement WINED
3
DSIH_IADD in
the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri
Verbeet
w
ined3d:
Implement WIN
E
D3DSIH_
D
IV i
n
t
he GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: Implement WINED3DSIH_BREAKP in
the GLSL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
He
n
ri
Verbeet
wined3d: Remove unuse
d
wined3d_shader_limits fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri V
e
rbe
e
t
w
i
n
ed3d: Fi
x
the SM3 int and bool vs constant
l
i
m
i
t
s
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wine
d
3d:
w
in
e
d3d_su
r
face_set_
p
a
l
et
t
e
(
)
never fails
.
commit
|
commitdiff
|
tree
2012-10-09
Henri V
e
r
b
eet
d3
d
10:
I
mplement d
3
d
10_effect_
s
ampler_varia
b
le_GetSampler()
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
d3d10: Handl
e
blen
d
state i
n
d3d1
0
_effect_ob
j
ect_apply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d: I
m
ple
m
ent WINED3D
S
IH_
A
ND in the G
L
SL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Hen
r
i Verbee
t
wine
d
3d: w
i
ned3d_stateblock_apply() never fa
i
ls
.
commit
|
commitdiff
|
tree
2012-10-08
Henr
i
Verbeet
wined3d: w
i
ned3d_stateblock
_
capture() never fa
i
ls
.
commit
|
commitdiff
|
tree
2012-10-08
Henr
i
Ve
r
beet
d3d1
0
: H
a
ndle
depth stencil
s
tate in
d3d10_eff
e
c
t_object_a
p
p
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
d
3
d10: Handle ras
t
e
ri
z
er state i
n
d
3
d
10_
e
f
fect_obj
e
ct_
a
pply()
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i Verbeet
w
in
e
x
1
1
:
Don't send S
C
_RESTORE when a maximized window
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri
V
e
rbe
e
t
wined3d: wined
3
d_sw
a
pchain_get_
d
esc() never fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
wi
n
e
d
3d: Just
r
eturn the surface from win
e
d3d_s
w
apchain_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
ri V
e
rb
e
et
d3d10c
o
r
e:
Implement
d
3d10_
d
evice_OMGetBlendState()
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
r
i Verbeet
d3d1
0
co
r
e:
Imple
m
ent d3d10_device_OMSetBlen
d
State()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
V
erbeet
wined3
d
: Handle
WINED3DSPR_CONSTBUFFE
R
registers i
n
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wined3d
:
wined3
d
_swapchain_s
e
t_wi
n
dow() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-10-03
H
e
nri
V
erbeet
w
ined3d: J
u
st r
e
t
urn
t
he
sur
f
a
c
e from wined3d_device_get_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d3d10c
o
re:
I
mplement d3d10_device
_
OMG
e
t
DepthSten
c
ilSta
t
e()
.
commit
|
commitdiff
|
tree
2012-10-03
He
n
ri Verbeet
d3d10core: Im
p
l
e
men
t
d3d10_device_
O
MSetD
e
pthStencilState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
w
i
ne
d
3d: Reco
g
nize the SM4 dcl_constantBuffe
r
opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
Verbeet
w
i
ned3d:
w
in
e
d3d_device_get_cr
e
atio
n
_parameters()
never
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbee
t
wined3d: win
e
d3
d
_device_s
e
t_depth
_
s
t
e
ncil() nev
e
r f
a
ils
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbeet
d3d10core: Imp
l
ement d3d10_device_RSGetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Hen
r
i
V
e
rbeet
d3d10c
o
re: Implement d3d10_device_RSSetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
ddr
a
w: Prope
r
ly r
e
lease
the ddraw re
f
erence w
h
en the
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
wined3d: Just return the
surface from wined
3
d
_
device_ge
t
_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ver
b
eet
w
ined3d: Just
r
et
u
rn th
e
surface from wined3d_device_get_ren
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri Verbeet
d
3
d10: Im
p
l
e
me
n
t
d
3d10_eff
e
ct_ra
s
terizer_v
a
riable_Get
R
aste
r
i
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d
1
0: Implement
d
3
d
10_effect_depth
_
stencil_variable_GetDept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
w
i
ned3d: Set more accura
t
e limits for SM4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
n
ri V
e
rb
e
et
wined3d: Unify GLSL inpu
t
/
o
utp
u
t variab
l
e naming
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
w
i
nex1
1
: Use the first
active
C
RTC
a
s
p
rimary if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
nri Verbeet
win
e
x11: Han
d
le a NULL cur
s
or clipping rect
t
he same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri
Ve
r
beet
wi
n
ex11:
F
ullscreen win
d
ows ar
e
never maximized
.
commit
|
commitdiff
|
tree
2012-09-27
Henr
i
Verbeet
w
ined3d: Introduce a
s
e
parate function to retrieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Ver
b
eet
wined3
d
: wined3d
_
device_set_so
f
tware_ve
r
tex_proc
e
ssing
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Hen
r
i Verbee
t
wined3
d
:
Ju
s
t re
t
urn th
e
texture
f
rom wined3d_device_
g
et_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Hen
r
i
V
erbeet
d3d10: Imple
m
e
n
t d3d10_effect_blend_variable_GetBlendS
t
a
te()
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbe
e
t
d3d10: Use
a
un
i
on to store effect
vari
a
ble d
a
ta
in
s
tead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
wine
d
3d: Add s
o
m
e
basic
S
M
4 bytecode dumping
co
d
e
.
commit
|
commitdiff
|
tree
2012-09-26
Henr
i
Verbe
e
t
wined3d: wined3
d
_
d
e
vice
_
get_textu
r
e_stag
e
_state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
w
ined3
d
: wined3d_device_
s
et_texture_stage_state(
)
never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
He
n
ri Verbeet
d3d10
:
Introduc
e
a
state objec
t
vari
a
ble struc
t
u
re
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
V
e
rbeet
d
3
d
10: Properl
y
handle arrays of s
t
ate objects
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Ve
r
bee
t
wined3d:
T
ake
t
he
d
ata type of regi
s
ters i
n
to account
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wined3d: Just
r
eturn t
h
e shader
from win
e
d3d_device_get_p
i
xe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Hen
r
i
Verbeet
w
ined
3
d
: wined
3
d_d
e
vi
c
e_set_pixel_shader()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Ver
b
eet
d3d10: Store sh
a
der variables in d3d10_effect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri
V
er
b
eet
d3d
1
0:
St
o
re shaders di
r
ectly in d3d
1
0_effect_object
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
Verbeet
wi
n
ed3d: Tak
e
the data type o
f
i
m
med
i
ates into ac
c
ount
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Ver
b
eet
wined3d: Just ret
u
rn the
sh
a
der from
w
ined3d
_
d
e
vic
e
_get_ver
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Ver
b
eet
w
ined3d: wined
3
d_devi
c
e_set_vertex_
s
h
a
de
r
(
)
never fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d3d10
:
Implement d3d10_effect_sha
d
e
r_variable
_
GetPix
e
lShader()
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d3d10: Implement d3d10_effect_sha
d
er
_
v
a
ria
b
le_GetGeo
m
e
tr
y
Sha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Hen
r
i
Verbeet
win
e
d3d
:
S
impli
f
y sh
a
der_glsl_destroy() c
o
ntrol
f
low
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
wine
d
3d: Just return the
d
ecla
r
ation from wined3d_device_ge
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
enri Ve
r
beet
wined3d: wined3d_devic
e
_
s
et_vertex_declaration(
)
n
ever
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henr
i
Verb
e
et
d
3d10:
I
m
pleme
n
t d3d10_effect_
s
hader_variable_GetV
e
rtex
S
hader()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Ver
b
eet
d3
d
10: Pro
p
erly
cleanup shader v
a
riabl
e
s
.
commit
|
commitdiff
|
tree
2012-09-19
Hen
r
i Verbeet
wined3d: Mer
g
e the gls
l
_v
s
ha
d
e
r
_priv
a
te an
d
glsl
_
pshader_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri Ver
b
eet
wined3d: wined3d_device_g
e
t_scissor_re
c
t() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
w
i
n
ed3d:
win
e
d3d_device_set_scisso
r
_re
c
t
(
) never fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10: Get r
i
d of the unused
idx
_
offset fiel
d
from
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d
3
d10core:
A
d
d
a
m
i
ssi
n
g return to
d3d10_device_CreateGeo
m
et
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henr
i
Ver
b
e
e
t
w
i
ned3d: Implemen
t
version
checks for geometry sha
d
ers
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
w
i
ned3d: win
e
d
3
d_device_get_sampler_
s
tate(
)
neve
r
fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
wined3d: w
i
ned3d_devi
c
e_
s
et_
s
ampler_state() neve
r
f
ail
s
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri Verbeet
d3d
1
0: Use de
b
u
gstr_a() on
v
a
riable names in parse_fx10_obje
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri
V
e
rb
e
e
t
d3
d
10co
r
e: Rep
l
ac
e
a FIXME with a TRACE in
d3d
1
0_de
v
i
ce_Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri V
e
rbeet
w
i
n
ed3d: Implemen
t
WINED3DSIH_EMIT
in the G
L
SL s
h
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
V
er
b
ee
t
wined3d: wined3d_dev
i
ce_get_material() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
win
e
d3d: wined3d_devic
e
_set_
m
aterial() nev
e
r
fail
s
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verb
e
et
d3d1
0
co
r
e: Impl
e
ment
d3d1
0
_device_RSGetView
p
or
t
s()
.
commit
|
commitdiff
|
tree
2012-09-18
H
enri Ver
b
e
et
d3d10core: Imp
l
e
me
n
t
d3d10_d
e
vice_RSSetV
i
ew
p
o
r
ts()
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri Verbeet
wine
d
3d: Imp
l
ement
WINED3DSIH_CUT
i
n the GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
wined3d:
R
ecognize the SM4 dcl_output
T
opol
o
gy opc
o
d
e
.
commit
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tree
2012-09-17
Henri Verbeet
wined3
d
: Recogn
i
ze the SM4
d
cl_inputPrimitive opcode
.
commit
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commitdiff
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tree
2012-09-17
Henri Verbeet
wi
n
ed
3
d: Recognize the SM4 dcl_max
O
utputVertexCount
.
.
.
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2012-09-17
H
e
nri Verbeet
wined3d: In
t
roduce a un
i
o
n for declaration sh
a
d
er instruct
i
o
.
.
.
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2012-09-14
Henri Verbeet
wined3d:
J
ust handle all instructions in the
shader
.
.
.
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2012-09-14
Henri Verbeet
wined3d: wined3d_devic
e
_multipl
y
_t
r
ansform()
n
ever
.
.
.
commit
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2012-09-14
Henri Verbeet
d3d10c
o
re/te
s
ts: Add a small
test for
I
D3D10Device_C
r
eateSha
.
.
.
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2012-09-14
H
enri Verbeet
d
3d
1
0
c
ore: Imp
l
ement d3d10_shade
r
_
r
e
source_
v
iew_G
e
tDe
s
c()
.
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