repo.or.cz
/
wine
/
testsucceed.git
/
search
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
log
|
graphiclog1
|
graphiclog2
|
commit
|
commitdiff
|
tree
|
refs
|
edit
|
fork
first
·
prev
·
next
wined3d: Use a common function for parsing SM4 source and destination parameters.
2012-10-15
Henri Verbe
e
t
wined3d: U
s
e a common functi
o
n
f
or
parsing
S
M
4
sour
c
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
H
enri Verb
e
et
wined3d: Re
c
ognis
e
SM4 sca
l
ar swizzles
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Ver
b
eet
wined3
d
: Use th
e
correc
t
relative
a
ddre
s
s
for consta
n
t
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d: A
d
d support
fo
r
S
M
4 r
e
lative addressing
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Ver
b
e
e
t
wi
n
ed
3
d
: Impl
e
ment WINED
3
DSI
H
_IMUL in the GLSL sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
H
enri
Verbeet
wined3d: Implemen
t
WINED3
D
SIH_UTOF in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Hen
r
i Verbeet
wined3d:
I
mplemen
t
WINED3
D
SIH_ITOF in the GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
win
e
d3d
:
I
mpleme
n
t WINED3DSIH_FTOI in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wi
n
ed3d: Impleme
n
t WIN
E
D
3DSI
H
_LT in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri
Verbeet
w
i
n
e
d
3d: I
m
plement WINED
3
D
SIH_IGE in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined3d:
I
mplement WINED3DSIH_GE in
the GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri
Verbeet
wined3d: Implement
WINED
3
DSIH_EQ
i
n the GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Hen
r
i Verbe
e
t
wined3d
:
Implement WINED3DSIH
_
XOR in the GLSL
s
ha
d
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
nri Verbeet
w
i
ned3d: Implement SM4 WINED
3
DSIH_S
I
NCOS in the
G
LS
L
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
w
ined
3
d: I
m
plement
SM4 loops in
t
he GLSL shader ba
c
kend
.
commit
|
commitdiff
|
tree
2012-10-10
He
n
ri Ve
r
b
e
et
wined3d: Implem
e
nt WINED3DSI
H
_IADD in the GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
n
ri
Verbeet
wined3d:
I
m
p
l
ement
W
I
NED3DSIH_DIV in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henr
i
V
e
r
b
eet
wined
3
d
:
Implement
WIN
E
D
3DSIH_BREAKP in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
Verbeet
w
ined3d: Remove unused wi
n
ed3d_sha
d
er_lim
i
ts
f
ields
.
commit
|
commitdiff
|
tree
2012-10-09
He
n
ri Verbeet
wi
n
ed3d: Fix the SM3 int and bool vs constant limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
V
erbeet
wine
d
3d:
wined
3
d_surfa
c
e_
s
et_palette() ne
v
e
r
fails
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
V
erbee
t
d3d10:
Implement d3d10_effect
_
s
ampler_variable_GetSa
m
pler()
.
commit
|
commitdiff
|
tree
2012-10-09
H
enri Verbeet
d
3
d10: H
a
n
d
le b
l
end state i
n
d3d
1
0_eff
e
ct_obje
c
t_appl
y
()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d: Implement
W
I
N
ED3DSIH_
A
ND in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Hen
r
i Verbeet
w
i
ned
3
d: wined3d_stateblock_apply() n
e
ve
r
fa
i
l
s
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
V
erbee
t
wined3d: wined
3
d_st
a
teblock_c
a
ptur
e
() never fa
i
ls
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
d
3
d10: Handle de
p
th stenc
i
l state i
n
d3d10_effect_object
_
app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
H
enri Verbee
t
d3d10: Handle ra
s
terizer state in d
3
d10_effect_objec
t
_appl
y
()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verb
e
et
w
i
nex11: Don't
send SC_RES
T
ORE w
h
en a maximized win
d
ow
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
ri Verbe
e
t
wine
d
3
d
: wined3
d
_s
w
apc
h
ain_get_desc() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Ve
r
beet
wined3d: Just return the
surface fro
m
wi
n
ed3d_swa
p
ch
a
in_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Hen
r
i
Verbe
e
t
d3d1
0
core: Implem
e
nt
d
3
d
10_devic
e
_OMGetB
l
endState()
.
commit
|
commitdiff
|
tree
2012-10-04
H
e
nri Verbeet
d3d10core: Implement d
3
d10_dev
i
ce_OM
S
etBlendState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
Verbeet
win
e
d3d: Handle WINED3DSPR
_
CONSTBUFFER registers in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
He
n
ri Ver
b
ee
t
w
ined3d:
w
ined3
d
_sw
a
pchai
n
_set_win
d
ow()
never fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henr
i
Verbeet
wined3d: Just re
t
urn the surfac
e
from win
e
d3d_device_get_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
Verbeet
d3d10core: Implement
d
3d10_device_OMGetD
e
pthStencilSt
a
te()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Ver
b
e
et
d3d
1
0
core: I
m
plement d3
d
10_device_OMSet
D
epthSten
c
ilSt
a
t
e
()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: Re
c
ognize the SM
4
dcl_
c
onstantBuffer opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d: wi
n
ed3d_device_g
e
t_creation_p
a
ra
m
ete
r
s
(
)
n
e
v
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
wined3d:
w
in
e
d
3
d_device_se
t
_
d
ep
t
h_stencil()
n
ever fa
i
ls
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d10c
o
re:
Implement d3d10_device_R
S
GetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d10
c
o
re
:
Implemen
t
d3d10
_
device_RS
S
etState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ver
b
eet
d
dra
w
:
Properly rel
e
ase the ddr
a
w
reference when the
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbee
t
wined
3
d
:
J
u
st r
e
t
urn the
s
urface
from
w
ined
3
d_device_get_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
r
i
Verbee
t
wined3d
:
J
u
st r
e
turn the surface f
r
om wined3
d
_
d
ev
i
ce_get
_
r
en
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Hen
r
i Verbeet
d3d
1
0
:
Implement d3d10_effect_rasteriz
e
r_variable_GetRasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d10: Imp
l
em
e
nt d3d10
_
eff
e
ct
_
dept
h
_stenc
i
l
_variable_GetDept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
nri Verbeet
wined3d: Set
more a
c
curat
e
limi
t
s fo
r
SM4 sh
a
de
r
s
.
commit
|
commitdiff
|
tree
2012-09-28
H
enri Verbe
e
t
w
ined3d: Unify GLSL
input / output
variable na
m
in
g
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verb
e
et
win
e
x11: Use the f
i
rst act
i
ve CR
T
C
a
s primary
if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
enri Verbeet
w
inex11: Handle a NUL
L
cu
r
sor
clipping rect
t
he same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
nri Ver
b
eet
winex1
1
: Fullscreen windows a
r
e never maximized
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
w
i
n
ed3d:
Intr
o
d
uce a separ
a
t
e fu
n
c
t
io
n
to retrieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Ve
r
beet
wined3d: wined3d_de
v
ic
e
_set_software_vertex_processing
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
He
n
ri Verbeet
wine
d
3d: J
u
st return t
h
e
t
exture from
w
ined3d_device_get
_
tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henr
i
Verbeet
d3d10: Imp
l
e
ment d3d10_
e
ffect_blend
_
variabl
e
_
GetBlend
S
t
a
t
e
(
)
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
d3d10: Use a union to st
o
re effe
c
t v
a
r
iable data instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henr
i
V
e
rbe
e
t
wined3d: Add some basic SM4 bytecod
e
d
u
mping code
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
Verbeet
wi
n
e
d
3d: wined3d_device_get_texture_stage_state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbee
t
wined3d: wine
d
3
d
_device_set_textur
e
_stage_state()
n
ever
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
H
enri Verb
e
et
d3d
1
0: I
n
troduce a state object va
r
i
a
ble structur
e
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
V
erbeet
d3d10:
P
roperly h
a
ndle arrays of state objects
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wined3d: Take the data type of registers
into account
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri V
e
rbee
t
wined3d: Just return
t
he shader f
r
o
m
w
i
ned3d_
d
evice_get_
p
i
xe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wined3d: wined3d_device_set_pi
x
e
l_shader() ne
v
er fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-25
H
enr
i
Ver
b
eet
d3d10
:
Store shade
r
vari
a
bles in d3d10_effect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
enri Ver
b
eet
d
3
d10
:
St
o
re sha
d
ers
directly i
n
d3d1
0
_eff
e
ct_object
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
w
i
ned3d: Take th
e
data ty
p
e of immediates i
n
t
o
account
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Ver
b
eet
wined3d: Ju
s
t r
e
turn the
s
hader from wi
n
ed3d_
d
ev
i
ce_get_vert
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
w
i
ned3d: wined3d_devi
c
e_set_vert
e
x_s
h
ader() never fail
s
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d3d10: Implemen
t
d3d10_effect_sh
a
der_variable_
G
et
P
ixelShader
(
)
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d3d10: Implement d3
d
10_effect_sha
d
er_variable_GetGeometrySha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
wined3d:
Simplify shad
e
r
_
glsl_des
t
roy() contro
l
flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri
V
erbeet
wined3d: Just ret
u
rn the decl
a
ratio
n
from wined3d_device_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Ver
b
eet
wined
3
d: win
e
d3d
_
de
v
ice_set
_
v
e
rte
x
_dec
l
aration() n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3d10:
I
mpl
e
me
n
t
d3d
1
0_effect_sh
a
der_vari
a
ble_Get
V
ertexSh
a
de
r
(
)
.
commit
|
commitdiff
|
tree
2012-09-21
Henri
V
erbeet
d3d10: Properly c
l
eanup shader va
r
iables
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: Merge t
h
e
glsl_vshader
_
private and glsl_psha
d
er_p
r
i
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
wined
3
d: wined
3
d_device_get_scis
s
or_rect() ne
v
er f
a
ils
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Ve
r
beet
w
ined3d: wined3d_dev
i
ce_set_sciss
o
r_rec
t
(
)
neve
r
fail
s
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
d3d10:
G
et rid
of the unuse
d
id
x
_
o
f
f
se
t
fi
e
ld fr
o
m
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
d3d10core: Add a missing
r
eturn to d3d10_device_Create
G
eom
e
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
er
b
eet
w
i
ned
3
d
:
Implement version checks for geo
m
etry shaders
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verb
e
et
wined3d:
w
i
ned3d_device_g
e
t
_
sampler_state() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
wined3d:
w
i
ned3d_device_set_
s
am
p
le
r
_
s
tate() never fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10: Use deb
u
g
str_a() on varia
b
le
n
ames in pars
e
_fx10_obje
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri
Verb
e
et
d
3
d
10
c
ore:
R
ep
l
ac
e
a F
I
XME with a
T
RACE in d3d10_device_C
r
e
a
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
H
enri Verbeet
wine
d
3
d
: Implement
W
INED3
D
SIH_EMIT in
the GLSL s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
wined3d
:
wined3d_de
v
i
c
e_get_material() never fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
wined3d:
wined3d_dev
i
c
e_set_material() n
e
ver fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-18
Henri V
e
rbeet
d
3
d10co
r
e:
I
mplemen
t
d3
d
10_device_RSG
e
tViewpor
t
s()
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
d
3
d10core: Implem
e
nt
d3d10_d
e
vice_
R
S
SetViewports()
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
w
i
ne
d
3d: Implement WINED3DSIH_CUT in
t
he G
L
SL shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Hen
r
i V
e
rbeet
w
i
ned3d:
R
ecogn
i
ze the SM4 d
c
l_outputTopolog
y
opcode
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri Verbeet
wi
n
ed3d: Recogn
i
ze th
e
SM4 dc
l
_inputPr
i
mitiv
e
opco
d
e
.
commit
|
commitdiff
|
tree
2012-09-17
Henr
i
Verbeet
wined3d: Recognize the
SM4 dc
l
_maxOutputVerte
x
Count
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
w
i
ned3d: Introduce a union for declaration shader instructio
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
w
ined3d: Just
han
d
le all instru
c
tions
i
n the shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Ve
r
beet
win
e
d3d:
w
ined3d_devic
e
_multiply_t
r
ansform(
)
never
.
.
.
commit
|
commitdiff
|
tree
next