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msi: Cache ITypeInfo instances for automation objects instead of reloading every...
2012-10-12
He
n
ri Verbeet
win
e
d3d: Implement
WINED
3
DSIH
_
UT
O
F in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
Verbeet
wined3d
:
Imple
m
ent WINED3
D
SIH_ITO
F
in the GLSL
s
hader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Hen
r
i Verbeet
win
e
d3d: Implement
WINED3D
S
IH_FTOI in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
r
i
Verb
e
et
wined3d
:
I
mplement WINED3DSIH_LT in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
nri Verbeet
wined3d: Imple
m
ent WINED
3
DSIH
_
IGE in
the
GLSL sh
a
d
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri
V
er
b
eet
w
i
ned3d: Implement WINED3D
S
IH
_
GE i
n
the GLSL s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Ver
b
e
e
t
w
ined3d: Im
p
lement
W
IN
E
D3DS
I
H_EQ in th
e
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri
V
erbeet
wined3d: Implement WIN
E
D3DSIH_XOR in
the G
L
SL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: Implement SM4 WINED3DSIH_S
I
NCOS in the GLS
L
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
He
n
r
i Verbeet
wined
3
d:
I
mplem
e
nt SM4
loops in the G
L
SL shader backend
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbe
e
t
wi
n
e
d
3d:
Implement
W
INED3DSIH_IADD in th
e
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbee
t
wined3d: Impl
e
m
e
nt WINED3DSIH_DIV i
n
the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: Implement WINED
3
DSIH_BREAKP
in the GLSL
s
hader
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
H
enri Verbee
t
wined3d
:
R
e
m
ove unus
e
d wined3d_shader_l
i
mits fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri
V
erbeet
wined3d: Fix the SM3 int and bool v
s
constant limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verb
e
e
t
w
i
ned3d: win
e
d
3d_surface_
s
et_pa
l
ette() never fails
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
d3d10: Implement d3d10_effect_sample
r
_v
a
riab
l
e_GetSampler()
.
commit
|
commitdiff
|
tree
2012-10-09
Henr
i
Verbeet
d3d10: Ha
n
d
le blend st
a
t
e
in d3d10_effec
t
_object_appl
y
()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d
:
Impleme
n
t WINED3DSIH_AND in t
h
e GLSL sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Hen
r
i Verbeet
wine
d
3d: wine
d
3d_st
a
teblo
c
k_apply() neve
r
fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbe
e
t
wined
3
d: wined
3
d_statebl
o
ck_c
a
p
t
ure() never fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
V
erbeet
d3d
1
0: Handle
depth stencil
state in d
3
d10_eff
e
ct_object_app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbee
t
d
3d1
0
:
H
andle ra
s
teri
z
e
r stat
e
i
n
d
3d10_ef
f
ect_o
b
jec
t
_apply()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
w
inex11:
Don't send SC_
R
ES
T
ORE when a maxim
i
z
ed wind
o
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
wined3d: win
e
d3d_swapchain
_
get
_
desc() n
e
v
e
r fail
s
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Ver
b
eet
wined3d: J
u
st return the
surface from
w
ine
d
3
d
_swapchain_g
e
t_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
ri Verbe
e
t
d3
d
10core: Impl
e
ment d3d10_devi
c
e_
O
MGetBlendState()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbee
t
d3d10cor
e
: Implement d
3
d10_device_OMSetB
l
e
n
d
S
t
a
t
e()
.
commit
|
commitdiff
|
tree
2012-10-03
Henr
i
Verbe
e
t
wine
d
3d: Handle WINED3
D
SPR_CONSTBUFFER reg
i
sters in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
w
i
ned3d: wined3d
_
swap
c
h
a
in_s
e
t
_
w
ind
o
w()
never
fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
Verbe
e
t
wined3
d
: Jus
t
r
e
turn the s
u
rface
from wined3d_device_get_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d3d10core: Impl
e
ment d3
d
10_devic
e
_OMGetDepthSten
c
ilState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbe
e
t
d3d1
0
core: Implemen
t
d
3
d10
_
dev
i
ce_
O
MSetD
e
pthStencilState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
V
erb
e
e
t
wi
n
ed3d: Recognize the SM4 dcl_const
a
ntBuffer opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
V
erbeet
w
ined3d: wined3
d
_device_get_
c
reation_pa
r
ameters() ne
v
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbe
e
t
wined3d: wined3d_dev
i
ce_s
e
t_depth_stencil() never fails
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
d3
d
10core:
Imp
l
ement d3d10_
d
e
vice_R
S
GetState(
)
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ve
r
beet
d3d10core: Impl
e
ment d3d
1
0_dev
i
c
e
_RSSetState()
.
commit
|
commitdiff
|
tree
2012-10-01
Henr
i
Verbeet
ddr
a
w: Properly release the ddraw refe
r
ence wh
e
n the
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri Verbeet
win
e
d3d: Just r
e
turn t
h
e surface from
wined3d_
d
evice_get_dep
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Hen
r
i
Verbeet
wi
n
ed3d:
Just
retur
n
the surface
f
r
o
m wined3d_device_get_ren
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
enr
i
Verbeet
d3d10: Implement d3
d
10_effect_r
a
sterizer_variable_GetRasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbeet
d3d10: Implement d3d10_effect
_
dept
h
_
st
e
nci
l
_var
i
able_GetDe
p
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
e
nri V
e
rbeet
w
i
ned3
d
: Set more accurate lim
i
ts for SM4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Hen
r
i Verbeet
wined3d: Unify GLSL inp
u
t
/ outp
u
t variable n
a
ming
.
commit
|
commitdiff
|
tree
2012-09-28
Henri
Verbee
t
winex11:
U
s
e the firs
t
a
c
tive CRTC as
p
rim
a
ry i
f
n
o
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri
V
e
rbee
t
winex11: H
a
ndle
a
NULL cursor cli
p
ping rect the s
a
me
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verb
e
et
winex11:
Fullscre
e
n windows
are
never maximized
.
commit
|
commitdiff
|
tree
2012-09-27
H
enri
Verbeet
wi
n
ed3d
:
Introduce a separate functio
n
to retriev
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Hen
r
i Verbee
t
win
e
d3d: wined3d_device
_
se
t
_software_vertex_processing
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri V
e
rbeet
wined3d: J
u
st
r
etu
r
n the
textu
r
e from wined3d_de
v
ice_ge
t
_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Ve
r
beet
d3d
1
0: Implement d3d10_effect_blend_varia
b
le_GetBlendS
t
ate
(
)
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Ve
r
beet
d3
d
10: Use a union
to store effect variable
data instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri
Verbeet
wine
d
3d: Ad
d
some bas
i
c SM4 bytecode
dumpin
g
code
.
commit
|
commitdiff
|
tree
2012-09-26
H
e
nri V
e
rbeet
wined
3
d
: win
e
d3d_de
v
ice_get_te
x
ture
_
stage_s
t
a
t
e
(
)
n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
H
enr
i
Verbeet
wined3d: wi
n
ed3d_devic
e
_
s
e
t
_
texture_stage_state() n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henr
i
Verbeet
d
3
d10: Intro
d
uce
a state objec
t
variable
structure
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d3
d
10: P
r
operly han
d
le ar
r
ays of state objects
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wined
3
d
: Take the data type of regi
s
ters in
t
o
account
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Ve
r
beet
wined
3
d: Just return the
shader f
r
o
m wined
3
d_devic
e
_get_p
i
xe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
e
n
r
i
Verbee
t
wined3d: w
i
ned3d_device_set_pixe
l
_shader()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
d3d
1
0:
St
o
re
s
hader v
a
r
i
ables in d3
d
10_effect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
d
3
d10: S
t
ore shaders di
r
ect
l
y i
n
d3d10_
e
ffect_obj
e
ct
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
wine
d
3d:
Take the dat
a
type
o
f
immedi
a
t
e
s into account
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
w
i
ned3d: Just return
t
h
e shader from wi
n
ed3d_device_get_ver
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
Verbeet
wined3d: wined3d
_
d
e
vice_set_vertex_shader()
ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d3d10: Imp
l
ement
d3d10_effect_shader_variabl
e
_
GetPixelShade
r
()
.
commit
|
commitdiff
|
tree
2012-09-24
Henri Verbeet
d
3
d1
0
:
I
mp
l
em
e
nt d3d10_e
f
fect_shader_vari
a
ble_GetGeometr
y
Sha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
He
n
r
i
V
e
r
beet
wined3d: Simplify shader_glsl_destr
o
y(
)
control flo
w
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Ve
r
be
e
t
wined3d: Just return the declaration f
r
om wined3d_device_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
w
i
ned3d
:
wined
3
d_d
e
vice_set_vertex_declaration()
n
eve
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d
3d1
0
: Implement d3d10_effect_shader_variab
l
e_GetVertexShader()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
d3d10: Properly cleanup shader variab
l
es
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
n
ri Verbeet
wined3d:
Me
r
g
e the glsl_vshader_pri
v
a
t
e a
n
d gls
l
_psha
d
er_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbee
t
wined3d: win
e
d3d_de
v
i
c
e_g
e
t_s
c
issor_rect() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri Verbeet
wine
d
3d
:
wine
d
3d
_
device_set_scissor_rect(
)
ne
v
e
r
fail
s
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri Verbeet
d3d10: Ge
t
rid of t
h
e unused idx_offset f
i
eld
f
rom
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
H
enri Verbeet
d3d10core: A
d
d a missing
r
eturn to d3d10_de
v
ice_CreateGeome
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined
3
d: Impl
e
ment version checks f
o
r geome
t
ry shade
r
s
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
ri Verbeet
wined3d
:
wined3d_device_get
_
s
a
mple
r
_state() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri Verbeet
w
i
ned3d: w
i
ned3
d
_de
v
ice_set_s
a
mpler_state() n
e
v
er fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
Verbeet
d3d10: Use debu
g
str_
a
()
on vari
a
ble
n
ames
i
n p
a
r
se_fx10_ob
j
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Hen
r
i
V
e
r
beet
d3d10cor
e
: Replace
a
FIXME wi
t
h a T
R
AC
E
in d
3
d10_d
e
vice_Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
H
e
nri V
e
rbeet
win
e
d3d: Im
p
lemen
t
WIN
E
D3DSIH_EMIT in
the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
w
ined3
d
: wined3d_de
v
ice_get_mat
e
ri
a
l() never fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Ve
r
beet
wined3
d
:
wi
n
ed
3
d_device
_
set_material() n
e
v
er fail
s
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Ve
r
b
eet
d3d1
0
core:
I
mplement
d
3d
1
0_device_RSGetViewpo
r
t
s
()
.
commit
|
commitdiff
|
tree
2012-09-18
H
e
nri
V
e
rbeet
d3d10core:
I
m
plement
d
3d10_de
v
ice_
R
SSetViewports(
)
.
commit
|
commitdiff
|
tree
2012-09-17
H
e
n
ri Verbeet
wined3d: Imp
l
ement WINED3DSIH_CUT in the GLSL
shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri
V
e
rbeet
w
i
n
ed3d: R
e
co
g
nize the SM4
d
cl_outputTopology opcode
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
wined3d
:
Recognize the SM4
dcl_inputPrimit
i
ve opcode
.
commit
|
commitdiff
|
tree
2012-09-17
H
enr
i
Ve
r
bee
t
wine
d
3
d
: R
e
cognize the SM4 dcl_maxO
u
tp
u
tVertexCount
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
H
e
n
ri Verbeet
wined3d
:
Introd
u
ce a
un
i
on for declar
a
t
i
on
shader instructio
.
.
.
commit
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tree
2012-09-14
Henri V
e
rbeet
w
i
n
e
d3d: Just hand
l
e all instructions in
t
h
e
shade
r
.
.
.
commit
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commitdiff
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tree
2012-09-14
Henri Verbe
e
t
wined3d: wined3d
_
d
e
vice_multiply_transform() neve
r
.
.
.
commit
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commitdiff
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tree
2012-09-14
Henri Verb
e
et
d
3
d1
0
core/tests: Add a s
m
all t
e
st fo
r
ID
3
D10Device_Cre
a
teSha
.
.
.
commit
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tree
2012-09-14
Henri Verbeet
d
3d10core:
Implement d3d10
_
sha
d
er_reso
u
rce_vie
w
_GetDesc()
.
commit
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commitdiff
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tree
2012-09-13
He
n
r
i Verbeet
server: Only
r
e
mo
v
e WM_
I
NPUT messages from
t
he queue
.
.
.
commit
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commitdiff
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tree
2012-09-13
Henri Verbeet
wined3
d
:
wi
n
ed3d_device_set_bas
e
_ver
t
e
x_
i
ndex(
)
n
e
ver
.
.
.
commit
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commitdiff
|
tree
2012-09-13
Henri Verbeet
d3d10core/tests: Add
a smal
l
t
e
st for ID3D10Device_
C
reateDep
.
.
.
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