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shell32: Make use of the control panel icon.
2010-05-06
R
i
co Schüller
d
3d10
/
test
s
:
A
dd
ID3
D
10Effe
c
t:
:
Ge
t
Va
r
iableBy
*
(
)
test
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Schüller
d3d10: Add arg
u
ment check in ID3
D
10Eff
e
ct::GetV
a
riableByName()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico S
c
hüller
d3d10: Implement ID3D10Effect::GetVariabl
e
BySemantic()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico S
c
hül
l
er
d3d10: Pa
r
se
seman
t
ic in parse_fx10_local_variabl
e
()
.
commit
|
commitdiff
|
tree
2010-05-03
Rico Sch
ü
ller
ddraw
:
Change r
e
turn
t
o bre
a
k
in
P
ixel
F
ormat_Win
e
D
3Dt
o
D
D
()
.
commit
|
commitdiff
|
tree
2010-04-08
Ric
o
S
c
hülle
r
d3d
1
0: Implement ID3DEffectVari
a
ble::GetOutpu
t
S
ignatureEleme
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Ric
o
S
c
hülle
r
d3d10: I
m
plement ID3
D
Eff
e
ctVa
r
iable::Get
I
n
p
utSignatureEleme
n
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüll
e
r
d3d
1
0: Move th
e
effect
s
hader input
s
i
gnature
i
nto
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüller
d
3d10: Fix an ER
R
mess
a
ge
in parse_fx
1
0_body()
.
commit
|
commitdiff
|
tree
2010-02-16
Rico Schüller
d3d1
0
: Fix a
H
eapFree() in d3d10_effe
c
t_R
e
l
e
ase()
.
commit
|
commitdiff
|
tree
2010-02-12
R
ico Schüller
d3d1
0
/
t
es
t
s: Add effe
c
t shader test
.
commit
|
commitdiff
|
tree
2010-02-12
Ric
o
S
chüller
d3d1
0
/
t
ests: Use a wrapper function for D3D1
0
CreateEffectFro
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10:
A
dd
D
3D10_EOO_PARSED_
O
BJECT_INDEX in p
a
rse
_
f
x10_object()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico S
c
hüller
d3d1
0
: Add
D3D10_
E
OO_PARSED_OBJE
C
T
i
n
pars
e
_fx10_
o
bject
(
)
.
commit
|
commitdiff
|
tree
2010-01-25
R
ico
S
c
h
üller
d
3
d10
:
Implement I
D
3D10EffectTy
p
e::IsValid()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
c
o Sch
ü
lle
r
d3d10: I
m
plement ID3D10E
f
fectPass
:
:GetPixelSha
d
erDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Impleme
n
t ID3D10Effe
c
t
Pass::G
e
tGe
o
metryShaderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: I
m
p
l
ement ID3D10E
f
fec
t
Pass::Ge
t
V
ertexShaderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico S
c
hüller
d3
d
10: Parse shaders
in
parse_fx10_local_variable()
.
commit
|
commitdiff
|
tree
2010-01-25
R
ico Schüller
d3d10: Add
anonymous shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schüller
d3d1
0
: Parse
e
f
f
ect shaders as ano
n
y
mous shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Ric
o
Schü
l
ler
d3d
1
0: Reorder struct d3d1
0
_effect_variable to m
a
ke
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
Rico Schüller
use
r
32: Add
a
rg
u
ment
c
heck for PTI
T
LEBARINFO in GetT
i
t
le
B
arI
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Ric
o
Schüller
d3d10/te
s
ts: Add co
n
stant b
u
ff
e
r
stride test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico
Sch
ü
ller
d3d10/
t
ests: Add GetParent
C
onst
a
ntBuf
f
er() checks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10/tests: Add
I
s
Valid() checks to e
f
fect var
i
a
b
le
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Ric
o
Sch
ü
ller
d3d10/tests: Ad
d
effect
v
ariable typ
e
and
class test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10: Initiali
z
e *->buffer for
all effect var
i
ables
.
commit
|
commitdiff
|
tree
2009-11-03
R
i
co
Schüller
d3d10: Im
p
rove
cons
t
ant buff
e
r stri
d
e and si
z
e
_
unpacked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Sch
ü
ller
d3d10: Mar
k
annot
a
tio
n
v
a
r
iable
as a
n
notation
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3d10: Implement ID3D10EffectVariable::AsShader()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüll
e
r
d3d
1
0
:
Imple
m
ent ID3D10Ef
f
ectVariable::AsSampler()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: Impl
e
m
e
nt ID3D10EffectVariable::
A
sRaster
i
zer()
.
commit
|
commitdiff
|
tree
2009-10-28
R
ico Schüller
d3d1
0
: Implemen
t
ID3D1
0
EffectVariable::AsDept
h
St
e
ncil(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3d10: Implem
e
nt
I
D3D10EffectVa
r
iable:
:
AsBlend()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schülle
r
d3d10: Implemen
t
ID3D10EffectVariable
:
:AsConst
a
ntBuffer
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sc
h
üller
d3d10
:
Im
p
lement ID3
D
10E
f
fectVariable::AsDepthStencil
V
iew()
.
commit
|
commitdiff
|
tree
2009-10-28
R
ico Sc
h
ü
ller
d3d10: Implement ID3D10EffectVa
r
iable:
:
AsRenderTargetVie
w
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d
3d10:
I
mplement ID3D10
E
f
fe
c
t
V
ariab
l
e::AsShaderR
e
source()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
c
h
üller
d
3
d10:
Implement ID3D
1
0EffectVariable
:
:A
s
String()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: Fix a
HeapFree() in d3d10_effect_Re
l
e
a
se()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
S
chüll
e
r
d3d10: Impr
o
ve set_variabl
e
_vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Schüller
d3d10: A
d
d ID3D10Effec
t
Sh
a
d
erVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co S
c
h
ü
ller
d3d10: Add ID3D10EffectDepthStencilVi
e
wVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Sch
ü
ller
d3d10: Ad
d
ID3D10EffectR
e
nderTargetView
V
a
r
iabl
e
Vtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üller
d3
d
10:
A
dd ID3
D
10Effec
t
ShaderResour
c
eVariab
l
eVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co Sc
h
ülle
r
d3d10:
A
dd ID3D10EffectStri
n
g
V
ariableV
t
bl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Schü
l
ler
d3d
1
0: Add ID3D10EffectSam
p
lerVariableV
t
bl
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o Schüller
d3
d
1
0
: Add ID3D10E
f
fe
c
t
Raste
r
izer
V
ariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico
S
chüll
e
r
d
3d10: Add ID3D10EffectDepthS
t
enci
l
V
a
riableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ic
o
Schüller
d3d10: Add ID3D10Eff
e
ctBle
n
dVa
r
iableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3
d
10: Improve ID3D1
0
Effect
:
:GetVariableByName()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico S
c
hüller
d3d10: Implement ID3D10Effe
c
t::Get
V
a
ri
a
bleByIndex()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schü
l
ler
d3d1
0
: Parse l
o
c
a
l_
v
ariables
.
commit
|
commitdiff
|
tree
2009-10-26
Ri
c
o S
c
hüller
d3d10: Improve
p
arse_fx10_type()
.
commit
|
commitdiff
|
tree
2009-10-26
R
ico
Schüller
d3d10: Add m
a
trix column maj
o
r p
a
rsing
.
commit
|
commitdiff
|
tree
2009-10-26
R
i
co
S
chüller
d3d10:
I
mprove
d
3d10_variable_ty
p
e()
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Sch
ü
ller
d3d10/
t
ests: Add ID3D10Ef
f
e
ct
V
ariabl
e
::GetEl
e
ment
(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Ri
c
o Schüller
d3d10/tests: Add var
i
able member te
s
t
.
commit
|
commitdiff
|
tree
2009-10-22
R
i
co S
c
hüller
d3d10: Im
p
l
e
ment ID3D10Ef
f
ectConstantBuffer::
G
etParentConsta
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schül
l
e
r
d3d10: Implement ID3D10EffectVariable::GetEleme
n
t()
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schü
l
ler
d3d10/tests: Add variable ty
p
e test
.
commit
|
commitdiff
|
tree
2009-10-07
R
i
co Sch
ü
l
l
er
d3
d
10/tests:
A
dd
c
onstan
t
buffer type test
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Sch
ü
l
ler
d3d10: Remove double de
c
lared var
i
abl
e
i
n parse
_
fx10_var
i
able()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
S
chülle
r
d3d10
:
I
m
plement ID3D10EffectVariab
l
e::GetMemberBySemantic()
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o Schüller
d3d10: I
m
plement I
D
3D10Ef
f
ec
t
Vari
a
ble::GetM
e
mberByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d1
0
: Imp
l
e
m
e
nt
I
D3D10
E
ff
e
ctVariable::GetMem
b
erBy
I
ndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d
1
0
: Implement ID3D1
0
EffectTyp
e
::GetMembe
r
TypeBySemanti
c
()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schü
l
ler
d3
d
10: Implement ID3D10Effect
T
ype
:
:GetMe
m
berTypeByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o
Schüller
d3d10: Implement ID3D10EffectType::GetMemberType
B
yIndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
Schü
l
ler
d3d10: A
d
d null_type
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
co Schüll
e
r
d3d10: I
m
prove ID3D1
0
EffectTy
p
e
::GetMemberName()
.
commit
|
commitdiff
|
tree
2009-10-01
R
ico Sch
ü
ller
d3d10:
I
mplement ID3D
1
0EffectT
y
p
e
::GetMemberSeman
t
i
c()
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüll
e
r
d3d10: Impl
e
ment ID3D10EffectType::GetMemberName()
.
commit
|
commitdiff
|
tree
2009-09-30
R
ic
o
S
c
hüller
d3d10: Forwa
r
d ID3D10EffectVaria
b
le functions from
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Rico S
c
hüller
d3d10: Make the
con
s
tant buff
e
r a va
r
iable
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
Schüller
d3d10: Parse
c
on
s
tant buffe
r
type
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Sc
h
üller
d3d10: Add the D3D10
_
CBUF
F
ER_TYPE
e
n
u
m
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
S
chüll
e
r
d3d10:
Rename
Con
s
tantBuffer's var
i
able to memb
e
r
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
open
g
l32/t
e
sts: Improve t
e
st for wglMakeCurren
t
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schü
l
ler
gdi32: Check the current context in wgl
M
akeCu
r
rent()
.
commit
|
commitdiff
|
tree
2009-09-22
Rico
S
chüller
wined3d: Do
n
't
call wglMakeCurrent(NULL
,
NU
L
L) in cont
e
xt_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Rico Schüller
wined
3
d:
Fix
s
hader
s
pam
.
commit
|
commitdiff
|
tree
2009-09-11
R
i
co Schüller
d3d10: Implement ID3D10EffectV
a
riable::GetD
e
sc()
.
commit
|
commitdiff
|
tree
2009-09-11
Rico Sc
h
ülle
r
d3
d
10: Add v
a
ri
a
b
le se
m
antic parsing
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d
3
d10: Implement ID3D10EffectCo
n
stantBuffer
:
:GetAnnotationBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico Sch
ü
ller
d
3
d10: Impl
e
m
e
nt I
D
3
D10EffectVariable:
:
G
e
tAnnot
a
tionByName()
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico Schüller
d
3d10: Implement ID3D10EffectPass
:
:GetAnnotat
i
o
nBy
N
a
m
e(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3
d
1
0: Implement ID3D10EffectTec
h
ni
q
ue
:
:Ge
t
A
nnotationB
y
Name()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
S
c
h
üller
d3d10: Implement
I
D3D10EffectC
o
n
stantBu
f
fer::GetAn
n
otat
i
onBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Ri
c
o Schü
l
ler
d3d1
0
: Implement
ID3D10Eff
e
ctVariable::GetAnnotationByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Ric
o
Schüller
d3d10: Implement
I
D3D10EffectPass::GetAnnotationByIn
d
ex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10: Imp
l
em
e
nt
I
D
3
D10EffectTechn
i
que
:
:G
e
tAnn
o
tatio
n
ByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüll
e
r
d3d10: Implement ann
o
tat
i
on pars
i
ng
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10:
Reorder some funct
i
o
n
s
.
commit
|
commitdiff
|
tree
2009-09-09
Rico Schüller
d3d10: Add
i
nitial ty
p
e parsing cod
e
.
commit
|
commitdiff
|
tree
2009-08-31
Rico Schüller
d3d10: Add ar
g
ument check in ID3D1
0
E
ffectP
a
s
s::GetDesc
.
commit
|
commitdiff
|
tree
2009-08-31
Rico Schüller
d3d10: Add argument che
c
k in I
D
3D10EffectTech
n
i
q
ue
.
.
.
commit
|
commitdiff
|
tree
2009-08-31
Rico Schüller
d
3
d
1
0
: Add n
u
ll objects for t
e
chnique
,
p
ass,
l
ocal
_
buffer
.
.
.
commit
|
commitdiff
|
tree
2009-08-28
Rico Schüller
win
e
d3d: Add
WIN
E
D3D
_
SM4_OP_MI
N
.
commit
|
commitdiff
|
tree
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