2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d9_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
24 static inline struct d3d9_vertexshader
*impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
26 return CONTAINING_RECORD(iface
, struct d3d9_vertexshader
, IDirect3DVertexShader9_iface
);
29 static HRESULT WINAPI
d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9
*iface
, REFIID riid
, void **out
)
31 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
33 if (IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)
34 || IsEqualGUID(riid
, &IID_IUnknown
))
36 IDirect3DVertexShader9_AddRef(iface
);
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
47 static ULONG WINAPI
d3d9_vertexshader_AddRef(IDirect3DVertexShader9
*iface
)
49 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
50 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
52 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
56 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
58 wined3d_shader_incref(shader
->wined3d_shader
);
59 wined3d_mutex_unlock();
65 static ULONG WINAPI
d3d9_vertexshader_Release(IDirect3DVertexShader9
*iface
)
67 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
68 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
70 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
74 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
77 wined3d_shader_decref(shader
->wined3d_shader
);
78 wined3d_mutex_unlock();
80 /* Release the device last, as it may cause the device to be destroyed. */
81 IDirect3DDevice9Ex_Release(device
);
87 static HRESULT WINAPI
d3d9_vertexshader_GetDevice(IDirect3DVertexShader9
*iface
, IDirect3DDevice9
**device
)
89 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
91 TRACE("iface %p, device %p.\n", iface
, device
);
93 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
94 IDirect3DDevice9_AddRef(*device
);
96 TRACE("Returning device %p.\n", *device
);
101 static HRESULT WINAPI
d3d9_vertexshader_GetFunction(IDirect3DVertexShader9
*iface
, void *data
, UINT
*data_size
)
103 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
106 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
108 wined3d_mutex_lock();
109 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
110 wined3d_mutex_unlock();
115 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl
=
118 d3d9_vertexshader_QueryInterface
,
119 d3d9_vertexshader_AddRef
,
120 d3d9_vertexshader_Release
,
121 /* IDirect3DVertexShader9 */
122 d3d9_vertexshader_GetDevice
,
123 d3d9_vertexshader_GetFunction
,
126 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
131 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
133 d3d9_vertexshader_wined3d_object_destroyed
,
136 HRESULT
vertexshader_init(struct d3d9_vertexshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
138 struct wined3d_shader_desc desc
;
141 shader
->refcount
= 1;
142 shader
->IDirect3DVertexShader9_iface
.lpVtbl
= &d3d9_vertexshader_vtbl
;
144 desc
.byte_code
= byte_code
;
145 desc
.byte_code_size
= ~(size_t)0;
147 wined3d_mutex_lock();
148 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
149 &d3d9_vertexshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
150 wined3d_mutex_unlock();
153 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
157 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
158 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
163 struct d3d9_vertexshader
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
167 if (iface
->lpVtbl
!= &d3d9_vertexshader_vtbl
)
168 WARN("Vertex shader %p with the wrong vtbl %p\n", iface
, iface
->lpVtbl
);
170 return impl_from_IDirect3DVertexShader9(iface
);
173 static inline struct d3d9_pixelshader
*impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
175 return CONTAINING_RECORD(iface
, struct d3d9_pixelshader
, IDirect3DPixelShader9_iface
);
178 static HRESULT WINAPI
d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9
*iface
, REFIID riid
, void **out
)
180 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
182 if (IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)
183 || IsEqualGUID(riid
, &IID_IUnknown
))
185 IDirect3DPixelShader9_AddRef(iface
);
190 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
193 return E_NOINTERFACE
;
196 static ULONG WINAPI
d3d9_pixelshader_AddRef(IDirect3DPixelShader9
*iface
)
198 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
199 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
201 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
205 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
206 wined3d_mutex_lock();
207 wined3d_shader_incref(shader
->wined3d_shader
);
208 wined3d_mutex_unlock();
214 static ULONG WINAPI
d3d9_pixelshader_Release(IDirect3DPixelShader9
*iface
)
216 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
217 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
219 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
223 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
225 wined3d_mutex_lock();
226 wined3d_shader_decref(shader
->wined3d_shader
);
227 wined3d_mutex_unlock();
229 /* Release the device last, as it may cause the device to be destroyed. */
230 IDirect3DDevice9Ex_Release(device
);
236 static HRESULT WINAPI
d3d9_pixelshader_GetDevice(IDirect3DPixelShader9
*iface
, IDirect3DDevice9
**device
)
238 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
240 TRACE("iface %p, device %p.\n", iface
, device
);
242 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
243 IDirect3DDevice9_AddRef(*device
);
245 TRACE("Returning device %p.\n", *device
);
250 static HRESULT WINAPI
d3d9_pixelshader_GetFunction(IDirect3DPixelShader9
*iface
, void *data
, UINT
*data_size
)
252 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
255 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
257 wined3d_mutex_lock();
258 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
259 wined3d_mutex_unlock();
264 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl
=
267 d3d9_pixelshader_QueryInterface
,
268 d3d9_pixelshader_AddRef
,
269 d3d9_pixelshader_Release
,
270 /* IDirect3DPixelShader9 */
271 d3d9_pixelshader_GetDevice
,
272 d3d9_pixelshader_GetFunction
,
275 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
280 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
282 d3d9_pixelshader_wined3d_object_destroyed
,
285 HRESULT
pixelshader_init(struct d3d9_pixelshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
287 struct wined3d_shader_desc desc
;
290 shader
->refcount
= 1;
291 shader
->IDirect3DPixelShader9_iface
.lpVtbl
= &d3d9_pixelshader_vtbl
;
293 desc
.byte_code
= byte_code
;
294 desc
.byte_code_size
= ~(size_t)0;
296 wined3d_mutex_lock();
297 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
298 &d3d9_pixelshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
299 wined3d_mutex_unlock();
302 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
306 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
307 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
312 struct d3d9_pixelshader
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
316 if (iface
->lpVtbl
!= &d3d9_pixelshader_vtbl
)
317 WARN("Pixel shader %p with the wrong vtbl %p\n", iface
, iface
->lpVtbl
);
319 return impl_from_IDirect3DPixelShader9(iface
);