wined3d: Use wined3d_cs_finish() in wined3d_view_vk_destroy().
[wine/zf.git] / dlls / wined3d / adapter_vk.c
blobde94afe2358583dff1b6944d389953bc664f1e59
1 /*
2 * Copyright 2018 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wined3d_private.h"
23 #include "wine/vulkan_driver.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 static const struct wined3d_state_entry_template misc_state_template_vk[] =
29 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), state_nop}},
30 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), state_nop}},
31 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), state_nop}},
32 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), state_nop}},
33 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), state_nop}},
34 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), state_nop}},
35 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING, {STATE_GRAPHICS_SHADER_RESOURCE_BINDING, state_nop}},
36 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, state_nop}},
37 {STATE_COMPUTE_SHADER_RESOURCE_BINDING, {STATE_COMPUTE_SHADER_RESOURCE_BINDING, state_nop}},
38 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, state_nop}},
39 {STATE_STREAM_OUTPUT, {STATE_STREAM_OUTPUT, state_nop}},
40 {STATE_BLEND, {STATE_BLEND, state_nop}},
41 {STATE_BLEND_FACTOR, {STATE_BLEND_FACTOR, state_nop}},
42 {STATE_SAMPLE_MASK, {STATE_SAMPLE_MASK, state_nop}},
43 {STATE_STREAMSRC, {STATE_STREAMSRC, state_nop}},
44 {STATE_VDECL, {STATE_VDECL, state_nop}},
45 {STATE_DEPTH_STENCIL, {STATE_DEPTH_STENCIL, state_nop}},
46 {STATE_STENCIL_REF, {STATE_STENCIL_REF, state_nop}},
47 {STATE_RASTERIZER, {STATE_RASTERIZER, state_nop}},
48 {STATE_SCISSORRECT, {STATE_SCISSORRECT, state_nop}},
49 {STATE_POINTSPRITECOORDORIGIN, {STATE_POINTSPRITECOORDORIGIN, state_nop}},
51 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
52 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00)}},
53 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00)}},
54 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00)}},
55 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
56 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00)}},
57 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00)}},
58 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00)}},
59 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
60 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00)}},
61 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00)}},
62 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00)}},
63 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
64 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00)}},
65 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00)}},
66 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00)}},
67 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
68 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00)}},
69 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00)}},
70 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00)}},
71 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
72 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00)}},
73 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00)}},
74 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00)}},
75 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
76 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00)}},
77 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00)}},
78 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00)}},
79 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
80 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00)}},
81 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00)}},
82 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00)}},
83 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
84 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE)}},
85 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
86 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE)}},
87 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
88 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE)}},
89 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
90 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE)}},
91 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
92 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE)}},
93 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
94 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE)}},
95 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
96 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE)}},
97 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
98 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE)}},
100 {STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}},
101 {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}},
102 {STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_RENDER(WINED3D_RS_ANTIALIAS), state_nop}},
103 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), state_nop}},
104 {STATE_RENDER(WINED3D_RS_WRAPU), {STATE_RENDER(WINED3D_RS_WRAPU), state_nop}},
105 {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_RENDER(WINED3D_RS_WRAPV), state_nop}},
106 {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}},
107 {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_RENDER(WINED3D_RS_MONOENABLE), state_nop}},
108 {STATE_RENDER(WINED3D_RS_ROP2), {STATE_RENDER(WINED3D_RS_ROP2), state_nop}},
109 {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_RENDER(WINED3D_RS_PLANEMASK), state_nop}},
110 {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_RENDER(WINED3D_RS_LASTPIXEL), state_nop}},
111 {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}},
112 {STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_RENDER(WINED3D_RS_SUBPIXEL), state_nop}},
113 {STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_RENDER(WINED3D_RS_SUBPIXELX), state_nop}},
114 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), state_nop}},
115 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_nop}},
116 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_nop}},
117 {STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_RENDER(WINED3D_RS_ANISOTROPY), state_nop}},
118 {STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_RENDER(WINED3D_RS_FLUSHBATCH), state_nop}},
119 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), state_nop}},
120 {STATE_RENDER(WINED3D_RS_WRAP0), {STATE_RENDER(WINED3D_RS_WRAP0), state_nop}},
121 {STATE_RENDER(WINED3D_RS_WRAP1), {STATE_RENDER(WINED3D_RS_WRAP0)}},
122 {STATE_RENDER(WINED3D_RS_WRAP2), {STATE_RENDER(WINED3D_RS_WRAP0)}},
123 {STATE_RENDER(WINED3D_RS_WRAP3), {STATE_RENDER(WINED3D_RS_WRAP0)}},
124 {STATE_RENDER(WINED3D_RS_WRAP4), {STATE_RENDER(WINED3D_RS_WRAP0)}},
125 {STATE_RENDER(WINED3D_RS_WRAP5), {STATE_RENDER(WINED3D_RS_WRAP0)}},
126 {STATE_RENDER(WINED3D_RS_WRAP6), {STATE_RENDER(WINED3D_RS_WRAP0)}},
127 {STATE_RENDER(WINED3D_RS_WRAP7), {STATE_RENDER(WINED3D_RS_WRAP0)}},
128 {STATE_RENDER(WINED3D_RS_WRAP8), {STATE_RENDER(WINED3D_RS_WRAP0)}},
129 {STATE_RENDER(WINED3D_RS_WRAP9), {STATE_RENDER(WINED3D_RS_WRAP0)}},
130 {STATE_RENDER(WINED3D_RS_WRAP10), {STATE_RENDER(WINED3D_RS_WRAP0)}},
131 {STATE_RENDER(WINED3D_RS_WRAP11), {STATE_RENDER(WINED3D_RS_WRAP0)}},
132 {STATE_RENDER(WINED3D_RS_WRAP12), {STATE_RENDER(WINED3D_RS_WRAP0)}},
133 {STATE_RENDER(WINED3D_RS_WRAP13), {STATE_RENDER(WINED3D_RS_WRAP0)}},
134 {STATE_RENDER(WINED3D_RS_WRAP14), {STATE_RENDER(WINED3D_RS_WRAP0)}},
135 {STATE_RENDER(WINED3D_RS_WRAP15), {STATE_RENDER(WINED3D_RS_WRAP0)}},
136 {STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_RENDER(WINED3D_RS_EXTENTS), state_nop}},
137 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
138 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},
139 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_nop}},
140 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_nop}},
141 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), state_nop}},
142 {STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_RENDER(WINED3D_RS_NORMALDEGREE), state_nop}},
143 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
144 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
145 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
146 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
147 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
148 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
149 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), state_nop}},
150 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_nop}},
151 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_nop}},
152 {STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_RENDER(WINED3D_RS_ZVISIBLE), state_nop}},
153 /* Samplers */
154 {STATE_SAMPLER(0), {STATE_SAMPLER(0), state_nop}},
155 {STATE_SAMPLER(1), {STATE_SAMPLER(1), state_nop}},
156 {STATE_SAMPLER(2), {STATE_SAMPLER(2), state_nop}},
157 {STATE_SAMPLER(3), {STATE_SAMPLER(3), state_nop}},
158 {STATE_SAMPLER(4), {STATE_SAMPLER(4), state_nop}},
159 {STATE_SAMPLER(5), {STATE_SAMPLER(5), state_nop}},
160 {STATE_SAMPLER(6), {STATE_SAMPLER(6), state_nop}},
161 {STATE_SAMPLER(7), {STATE_SAMPLER(7), state_nop}},
162 {STATE_SAMPLER(8), {STATE_SAMPLER(8), state_nop}},
163 {STATE_SAMPLER(9), {STATE_SAMPLER(9), state_nop}},
164 {STATE_SAMPLER(10), {STATE_SAMPLER(10), state_nop}},
165 {STATE_SAMPLER(11), {STATE_SAMPLER(11), state_nop}},
166 {STATE_SAMPLER(12), {STATE_SAMPLER(12), state_nop}},
167 {STATE_SAMPLER(13), {STATE_SAMPLER(13), state_nop}},
168 {STATE_SAMPLER(14), {STATE_SAMPLER(14), state_nop}},
169 {STATE_SAMPLER(15), {STATE_SAMPLER(15), state_nop}},
170 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_SAMPLER(16), state_nop}},
171 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_SAMPLER(17), state_nop}},
172 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_SAMPLER(18), state_nop}},
173 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_SAMPLER(19), state_nop}},
174 {STATE_BASEVERTEXINDEX, {STATE_STREAMSRC}},
175 {STATE_FRAMEBUFFER, {STATE_FRAMEBUFFER, state_nop}},
176 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), state_nop}},
177 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL), {STATE_SHADER(WINED3D_SHADER_TYPE_HULL), state_nop}},
178 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), state_nop}},
179 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), state_nop}},
180 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), state_nop}},
181 {0}, /* Terminate */
184 static inline const struct wined3d_adapter_vk *wined3d_adapter_vk_const(const struct wined3d_adapter *adapter)
186 return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
189 static const char *debug_vk_version(uint32_t version)
191 return wine_dbg_sprintf("%u.%u.%u",
192 VK_VERSION_MAJOR(version), VK_VERSION_MINOR(version), VK_VERSION_PATCH(version));
195 static HRESULT hresult_from_vk_result(VkResult vr)
197 switch (vr)
199 case VK_SUCCESS:
200 return S_OK;
201 case VK_ERROR_OUT_OF_HOST_MEMORY:
202 WARN("Out of host memory.\n");
203 return E_OUTOFMEMORY;
204 case VK_ERROR_OUT_OF_DEVICE_MEMORY:
205 WARN("Out of device memory.\n");
206 return E_OUTOFMEMORY;
207 case VK_ERROR_DEVICE_LOST:
208 WARN("Device lost.\n");
209 return E_FAIL;
210 case VK_ERROR_EXTENSION_NOT_PRESENT:
211 WARN("Extension not present.\n");
212 return E_FAIL;
213 default:
214 FIXME("Unhandled VkResult %d.\n", vr);
215 return E_FAIL;
219 #ifdef USE_WIN32_VULKAN
220 static BOOL wined3d_load_vulkan(struct wined3d_vk_info *vk_info)
222 struct vulkan_ops *vk_ops = &vk_info->vk_ops;
224 if (!(vk_info->vulkan_lib = LoadLibraryA("vulkan-1.dll")))
226 WARN("Failed to load vulkan-1.dll.\n");
227 return FALSE;
230 vk_ops->vkGetInstanceProcAddr = (void *)GetProcAddress(vk_info->vulkan_lib, "vkGetInstanceProcAddr");
231 if (!vk_ops->vkGetInstanceProcAddr)
233 FreeLibrary(vk_info->vulkan_lib);
234 return FALSE;
237 return TRUE;
240 static void wined3d_unload_vulkan(struct wined3d_vk_info *vk_info)
242 if (vk_info->vulkan_lib)
244 FreeLibrary(vk_info->vulkan_lib);
245 vk_info->vulkan_lib = NULL;
248 #else
249 static BOOL wined3d_load_vulkan(struct wined3d_vk_info *vk_info)
251 struct vulkan_ops *vk_ops = &vk_info->vk_ops;
252 const struct vulkan_funcs *vk_funcs;
253 HDC dc;
255 dc = GetDC(0);
256 vk_funcs = __wine_get_vulkan_driver(dc, WINE_VULKAN_DRIVER_VERSION);
257 ReleaseDC(0, dc);
259 if (!vk_funcs)
260 return FALSE;
262 vk_ops->vkGetInstanceProcAddr = (void *)vk_funcs->p_vkGetInstanceProcAddr;
263 return TRUE;
266 static void wined3d_unload_vulkan(struct wined3d_vk_info *vk_info) {}
267 #endif
269 static void adapter_vk_destroy(struct wined3d_adapter *adapter)
271 struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk(adapter);
272 struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
274 VK_CALL(vkDestroyInstance(vk_info->instance, NULL));
275 wined3d_unload_vulkan(vk_info);
276 wined3d_adapter_cleanup(&adapter_vk->a);
277 heap_free(adapter_vk->device_extensions);
278 heap_free(adapter_vk);
281 static HRESULT wined3d_select_vulkan_queue_family(const struct wined3d_adapter_vk *adapter_vk,
282 uint32_t *queue_family_index, uint32_t *timestamp_bits)
284 VkPhysicalDevice physical_device = adapter_vk->physical_device;
285 const struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
286 VkQueueFamilyProperties *queue_properties;
287 uint32_t count, i;
289 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, NULL));
291 if (!(queue_properties = heap_calloc(count, sizeof(*queue_properties))))
292 return E_OUTOFMEMORY;
294 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, queue_properties));
296 for (i = 0; i < count; ++i)
298 if (queue_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
300 *queue_family_index = i;
301 *timestamp_bits = queue_properties[i].timestampValidBits;
302 heap_free(queue_properties);
303 return WINED3D_OK;
306 heap_free(queue_properties);
308 WARN("Failed to find graphics queue.\n");
309 return E_FAIL;
312 struct wined3d_physical_device_info
314 VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
315 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
317 VkPhysicalDeviceFeatures2 features2;
320 static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info *info)
322 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features = &info->vertex_divisor_features;
323 VkPhysicalDeviceFeatures *features = &info->features2.features;
325 vertex_divisor_features->vertexAttributeInstanceRateZeroDivisor = VK_FALSE;
327 features->depthBounds = VK_FALSE;
328 features->alphaToOne = VK_FALSE;
329 features->textureCompressionETC2 = VK_FALSE;
330 features->textureCompressionASTC_LDR = VK_FALSE;
331 features->shaderStorageImageMultisample = VK_FALSE;
332 features->shaderUniformBufferArrayDynamicIndexing = VK_FALSE;
333 features->shaderSampledImageArrayDynamicIndexing = VK_FALSE;
334 features->shaderStorageBufferArrayDynamicIndexing = VK_FALSE;
335 features->shaderStorageImageArrayDynamicIndexing = VK_FALSE;
336 features->shaderInt16 = VK_FALSE;
337 features->shaderResourceResidency = VK_FALSE;
338 features->shaderResourceMinLod = VK_FALSE;
339 features->sparseBinding = VK_FALSE;
340 features->sparseResidencyBuffer = VK_FALSE;
341 features->sparseResidencyImage2D = VK_FALSE;
342 features->sparseResidencyImage3D = VK_FALSE;
343 features->sparseResidency2Samples = VK_FALSE;
344 features->sparseResidency4Samples = VK_FALSE;
345 features->sparseResidency8Samples = VK_FALSE;
346 features->sparseResidency16Samples = VK_FALSE;
347 features->sparseResidencyAliased = VK_FALSE;
348 features->inheritedQueries = VK_FALSE;
351 static struct wined3d_allocator_chunk *wined3d_allocator_vk_create_chunk(struct wined3d_allocator *allocator,
352 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size)
354 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
355 struct wined3d_allocator_chunk_vk *chunk_vk;
357 if (!(chunk_vk = heap_alloc(sizeof(*chunk_vk))))
358 return NULL;
360 if (!wined3d_allocator_chunk_init(&chunk_vk->c, allocator))
362 heap_free(chunk_vk);
363 return NULL;
366 if (!(chunk_vk->vk_memory = wined3d_context_vk_allocate_vram_chunk_memory(context_vk, memory_type, chunk_size)))
368 wined3d_allocator_chunk_cleanup(&chunk_vk->c);
369 heap_free(chunk_vk);
370 return NULL;
372 list_add_head(&allocator->pools[memory_type].chunks, &chunk_vk->c.entry);
374 return &chunk_vk->c;
377 static void wined3d_allocator_vk_destroy_chunk(struct wined3d_allocator_chunk *chunk)
379 struct wined3d_allocator_chunk_vk *chunk_vk = wined3d_allocator_chunk_vk(chunk);
380 const struct wined3d_vk_info *vk_info;
381 struct wined3d_device_vk *device_vk;
383 TRACE("chunk %p.\n", chunk);
385 device_vk = CONTAINING_RECORD(chunk_vk->c.allocator, struct wined3d_device_vk, allocator);
386 vk_info = &device_vk->vk_info;
388 if (chunk_vk->c.map_ptr)
389 VK_CALL(vkUnmapMemory(device_vk->vk_device, chunk_vk->vk_memory));
390 VK_CALL(vkFreeMemory(device_vk->vk_device, chunk_vk->vk_memory, NULL));
391 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(chunk_vk->vk_memory));
392 wined3d_allocator_chunk_cleanup(&chunk_vk->c);
393 heap_free(chunk_vk);
396 static const struct wined3d_allocator_ops wined3d_allocator_vk_ops =
398 .allocator_create_chunk = wined3d_allocator_vk_create_chunk,
399 .allocator_destroy_chunk = wined3d_allocator_vk_destroy_chunk,
402 static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
403 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
404 const enum wined3d_feature_level *levels, unsigned int level_count,
405 struct wined3d_device_parent *device_parent, struct wined3d_device **device)
407 const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk_const(adapter);
408 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features;
409 const struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
410 VkPhysicalDeviceTransformFeedbackFeaturesEXT *xfb_features;
411 struct wined3d_physical_device_info physical_device_info;
412 static const float priorities[] = {1.0f};
413 VkPhysicalDeviceFeatures2 *features2;
414 struct wined3d_device_vk *device_vk;
415 VkDevice vk_device = VK_NULL_HANDLE;
416 VkDeviceQueueCreateInfo queue_info;
417 VkPhysicalDevice physical_device;
418 VkDeviceCreateInfo device_info;
419 uint32_t queue_family_index;
420 uint32_t timestamp_bits;
421 VkResult vr;
422 HRESULT hr;
424 if (!(device_vk = heap_alloc_zero(sizeof(*device_vk))))
425 return E_OUTOFMEMORY;
427 if (FAILED(hr = wined3d_select_vulkan_queue_family(adapter_vk, &queue_family_index, &timestamp_bits)))
428 goto fail;
430 physical_device = adapter_vk->physical_device;
432 memset(&physical_device_info, 0, sizeof(physical_device_info));
434 xfb_features = &physical_device_info.xfb_features;
435 xfb_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
437 vertex_divisor_features = &physical_device_info.vertex_divisor_features;
438 vertex_divisor_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
439 vertex_divisor_features->pNext = xfb_features;
441 features2 = &physical_device_info.features2;
442 features2->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
443 features2->pNext = vertex_divisor_features;
445 if (vk_info->vk_ops.vkGetPhysicalDeviceFeatures2)
446 VK_CALL(vkGetPhysicalDeviceFeatures2(physical_device, features2));
447 else
448 VK_CALL(vkGetPhysicalDeviceFeatures(physical_device, &features2->features));
450 if (!vertex_divisor_features->vertexAttributeInstanceRateDivisor)
452 WARN("Vertex attribute divisors not supported.\n");
453 hr = E_FAIL;
454 goto fail;
457 wined3d_disable_vulkan_features(&physical_device_info);
459 queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
460 queue_info.pNext = NULL;
461 queue_info.flags = 0;
462 queue_info.queueFamilyIndex = queue_family_index;
463 queue_info.queueCount = ARRAY_SIZE(priorities);
464 queue_info.pQueuePriorities = priorities;
466 device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
467 device_info.pNext = features2->pNext;
468 device_info.flags = 0;
469 device_info.queueCreateInfoCount = 1;
470 device_info.pQueueCreateInfos = &queue_info;
471 device_info.enabledLayerCount = 0;
472 device_info.ppEnabledLayerNames = NULL;
473 device_info.enabledExtensionCount = adapter_vk->device_extension_count;
474 device_info.ppEnabledExtensionNames = adapter_vk->device_extensions;
475 device_info.pEnabledFeatures = &features2->features;
477 if ((vr = VK_CALL(vkCreateDevice(physical_device, &device_info, NULL, &vk_device))) < 0)
479 WARN("Failed to create Vulkan device, vr %s.\n", wined3d_debug_vkresult(vr));
480 vk_device = VK_NULL_HANDLE;
481 hr = hresult_from_vk_result(vr);
482 goto fail;
485 device_vk->vk_device = vk_device;
486 VK_CALL(vkGetDeviceQueue(vk_device, queue_family_index, 0, &device_vk->vk_queue));
487 device_vk->vk_queue_family_index = queue_family_index;
488 device_vk->timestamp_bits = timestamp_bits;
490 device_vk->vk_info = *vk_info;
491 #define VK_DEVICE_PFN(name) \
492 if (!(device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name)))) \
494 WARN("Could not get device proc addr for '" #name "'.\n"); \
495 hr = E_FAIL; \
496 goto fail; \
498 #define VK_DEVICE_EXT_PFN(name) \
499 device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name));
500 VK_DEVICE_FUNCS()
501 #undef VK_DEVICE_EXT_PFN
502 #undef VK_DEVICE_PFN
504 if (!wined3d_allocator_init(&device_vk->allocator,
505 adapter_vk->memory_properties.memoryTypeCount, &wined3d_allocator_vk_ops))
507 WARN("Failed to initialise allocator.\n");
508 hr = E_FAIL;
509 goto fail;
512 if (FAILED(hr = wined3d_device_init(&device_vk->d, wined3d, adapter->ordinal, device_type, focus_window,
513 flags, surface_alignment, levels, level_count, vk_info->supported, device_parent)))
515 WARN("Failed to initialize device, hr %#x.\n", hr);
516 wined3d_allocator_cleanup(&device_vk->allocator);
517 goto fail;
520 *device = &device_vk->d;
522 return WINED3D_OK;
524 fail:
525 VK_CALL(vkDestroyDevice(vk_device, NULL));
526 heap_free(device_vk);
527 return hr;
530 static void adapter_vk_destroy_device(struct wined3d_device *device)
532 struct wined3d_device_vk *device_vk = wined3d_device_vk(device);
533 const struct wined3d_vk_info *vk_info = &device_vk->vk_info;
535 wined3d_device_cleanup(&device_vk->d);
536 wined3d_allocator_cleanup(&device_vk->allocator);
537 VK_CALL(vkDestroyDevice(device_vk->vk_device, NULL));
538 heap_free(device_vk);
541 struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device,
542 struct wined3d_texture *texture, unsigned int sub_resource_idx)
544 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
546 wined3d_from_cs(device->cs);
548 if (!device->context_count)
549 return NULL;
551 return &wined3d_device_vk(device)->context_vk.c;
554 void adapter_vk_release_context(struct wined3d_context *context)
556 TRACE("context %p.\n", context);
559 static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
561 const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk_const(adapter);
562 const VkPhysicalDeviceLimits *limits = &adapter_vk->device_limits;
563 bool sampler_anisotropy = limits->maxSamplerAnisotropy > 1.0f;
564 const struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
566 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_BACKBUFFER
567 | WINEDDSCAPS_COMPLEX
568 | WINEDDSCAPS_FRONTBUFFER
569 | WINEDDSCAPS_3DDEVICE
570 | WINEDDSCAPS_VIDEOMEMORY
571 | WINEDDSCAPS_OWNDC
572 | WINEDDSCAPS_LOCALVIDMEM
573 | WINEDDSCAPS_NONLOCALVIDMEM;
574 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
576 caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
578 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP
579 | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
580 | WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
581 | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
582 | WINED3DPMISCCAPS_SEPARATEALPHABLEND;
584 caps->RasterCaps |= WINED3DPRASTERCAPS_MIPMAPLODBIAS;
586 if (sampler_anisotropy)
588 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY;
590 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
591 | WINED3DPTFILTERCAPS_MINFANISOTROPIC;
593 caps->MaxAnisotropy = limits->maxSamplerAnisotropy;
596 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
597 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR
598 | WINED3DPBLENDCAPS_SRCALPHASAT;
600 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
601 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP
602 | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
603 caps->VolumeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
604 | WINED3DPTFILTERCAPS_MAGFPOINT
605 | WINED3DPTFILTERCAPS_MINFLINEAR
606 | WINED3DPTFILTERCAPS_MINFPOINT
607 | WINED3DPTFILTERCAPS_MIPFLINEAR
608 | WINED3DPTFILTERCAPS_MIPFPOINT
609 | WINED3DPTFILTERCAPS_LINEAR
610 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
611 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
612 | WINED3DPTFILTERCAPS_MIPLINEAR
613 | WINED3DPTFILTERCAPS_MIPNEAREST
614 | WINED3DPTFILTERCAPS_NEAREST;
615 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_INDEPENDENTUV
616 | WINED3DPTADDRESSCAPS_CLAMP
617 | WINED3DPTADDRESSCAPS_WRAP;
618 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER
619 | WINED3DPTADDRESSCAPS_MIRROR;
620 if (vk_info->supported[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE])
621 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
623 caps->MaxVolumeExtent = limits->maxImageDimension3D;
625 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP
626 | WINED3DPTEXTURECAPS_MIPCUBEMAP
627 | WINED3DPTEXTURECAPS_CUBEMAP_POW2;
628 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
629 | WINED3DPTFILTERCAPS_MAGFPOINT
630 | WINED3DPTFILTERCAPS_MINFLINEAR
631 | WINED3DPTFILTERCAPS_MINFPOINT
632 | WINED3DPTFILTERCAPS_MIPFLINEAR
633 | WINED3DPTFILTERCAPS_MIPFPOINT
634 | WINED3DPTFILTERCAPS_LINEAR
635 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
636 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
637 | WINED3DPTFILTERCAPS_MIPLINEAR
638 | WINED3DPTFILTERCAPS_MIPNEAREST
639 | WINED3DPTFILTERCAPS_NEAREST;
641 if (sampler_anisotropy)
643 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
644 | WINED3DPTFILTERCAPS_MINFANISOTROPIC;
647 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER
648 | WINED3DPTADDRESSCAPS_MIRROR;
649 if (vk_info->supported[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE])
650 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
652 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR
653 | WINED3DSTENCILCAPS_INCR
654 | WINED3DSTENCILCAPS_TWOSIDED;
656 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | WINED3DDTCAPS_FLOAT16_4;
658 caps->MaxPixelShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
659 caps->MaxVertexShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
660 caps->PS20Caps.temp_count = WINED3DPS20_MAX_NUMTEMPS;
661 caps->VS20Caps.temp_count = WINED3DVS20_MAX_NUMTEMPS;
664 static BOOL adapter_vk_check_format(const struct wined3d_adapter *adapter,
665 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
666 const struct wined3d_format *ds_format)
668 return TRUE;
671 static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
673 struct wined3d_context_vk *context_vk;
674 struct wined3d_device_vk *device_vk;
675 HRESULT hr;
677 TRACE("device %p.\n", device);
679 device_vk = wined3d_device_vk(device);
680 context_vk = &device_vk->context_vk;
681 if (FAILED(hr = wined3d_context_vk_init(context_vk, device->swapchains[0])))
683 WARN("Failed to initialise context.\n");
684 return hr;
687 if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
688 device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
690 ERR("Failed to allocate shader private data, hr %#x.\n", hr);
691 wined3d_context_vk_cleanup(context_vk);
692 return hr;
695 if (!device_context_add(device, &context_vk->c))
697 ERR("Failed to add the newly created context to the context list.\n");
698 device->shader_backend->shader_free_private(device, NULL);
699 wined3d_context_vk_cleanup(context_vk);
700 return E_FAIL;
703 TRACE("Initialised context %p.\n", context_vk);
705 if (!(device_vk->d.blitter = wined3d_cpu_blitter_create()))
707 ERR("Failed to create CPU blitter.\n");
708 device_context_remove(device, &context_vk->c);
709 device->shader_backend->shader_free_private(device, NULL);
710 wined3d_context_vk_cleanup(context_vk);
711 return E_FAIL;
713 wined3d_vk_blitter_create(&device_vk->d.blitter);
715 wined3d_device_create_default_samplers(device, &context_vk->c);
716 wined3d_device_vk_create_null_resources(device_vk, context_vk);
717 wined3d_device_vk_create_null_views(device_vk, context_vk);
719 return WINED3D_OK;
722 static void adapter_vk_uninit_3d_cs(void *object)
724 struct wined3d_device_vk *device_vk = object;
725 struct wined3d_context_vk *context_vk;
726 struct wined3d_device *device;
727 struct wined3d_shader *shader;
729 TRACE("device_vk %p.\n", device_vk);
731 context_vk = &device_vk->context_vk;
732 device = &device_vk->d;
734 LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
736 device->shader_backend->shader_destroy(shader);
739 device->blitter->ops->blitter_destroy(device->blitter, NULL);
740 device->shader_backend->shader_free_private(device, &context_vk->c);
741 wined3d_device_vk_destroy_null_views(device_vk, context_vk);
742 wined3d_device_vk_destroy_null_resources(device_vk, context_vk);
743 wined3d_device_destroy_default_samplers(device, &context_vk->c);
746 static void adapter_vk_uninit_3d(struct wined3d_device *device)
748 struct wined3d_context_vk *context_vk;
749 struct wined3d_device_vk *device_vk;
751 TRACE("device %p.\n", device);
753 device_vk = wined3d_device_vk(device);
754 context_vk = &device_vk->context_vk;
756 wined3d_cs_destroy_object(device->cs, adapter_vk_uninit_3d_cs, device_vk);
757 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
759 device_context_remove(device, &context_vk->c);
760 wined3d_context_vk_cleanup(context_vk);
763 static void *wined3d_bo_vk_map(struct wined3d_bo_vk *bo, struct wined3d_context_vk *context_vk)
765 const struct wined3d_vk_info *vk_info;
766 struct wined3d_device_vk *device_vk;
767 struct wined3d_bo_slab_vk *slab;
768 VkResult vr;
770 if (bo->map_ptr)
771 return bo->map_ptr;
773 vk_info = context_vk->vk_info;
774 device_vk = wined3d_device_vk(context_vk->c.device);
776 if ((slab = bo->slab))
778 if (!(bo->map_ptr = wined3d_bo_slab_vk_map(slab, context_vk)))
780 ERR("Failed to map slab.\n");
781 return NULL;
784 else if (bo->memory)
786 struct wined3d_allocator_chunk_vk *chunk_vk = wined3d_allocator_chunk_vk(bo->memory->chunk);
788 if (!(bo->map_ptr = wined3d_allocator_chunk_vk_map(chunk_vk, context_vk)))
790 ERR("Failed to map chunk.\n");
791 return NULL;
794 else if ((vr = VK_CALL(vkMapMemory(device_vk->vk_device, bo->vk_memory, 0, VK_WHOLE_SIZE, 0, &bo->map_ptr))) < 0)
796 ERR("Failed to map memory, vr %s.\n", wined3d_debug_vkresult(vr));
797 return NULL;
800 return bo->map_ptr;
803 static void wined3d_bo_vk_unmap(struct wined3d_bo_vk *bo, struct wined3d_context_vk *context_vk)
805 const struct wined3d_vk_info *vk_info;
806 struct wined3d_device_vk *device_vk;
807 struct wined3d_bo_slab_vk *slab;
809 if (wined3d_map_persistent())
810 return;
812 bo->map_ptr = NULL;
814 if ((slab = bo->slab))
816 wined3d_bo_slab_vk_unmap(slab, context_vk);
817 return;
820 if (bo->memory)
822 wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo->memory->chunk), context_vk);
823 return;
826 vk_info = context_vk->vk_info;
827 device_vk = wined3d_device_vk(context_vk->c.device);
828 VK_CALL(vkUnmapMemory(device_vk->vk_device, bo->vk_memory));
831 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk *slab_vk, struct wined3d_context_vk *context_vk)
833 TRACE("slab_vk %p, context_vk %p.\n", slab_vk, context_vk);
835 if (!slab_vk->map_ptr && !(slab_vk->map_ptr = wined3d_bo_vk_map(&slab_vk->bo, context_vk)))
837 ERR("Failed to map slab.\n");
838 return NULL;
841 ++slab_vk->map_count;
843 return slab_vk->map_ptr;
846 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk *slab_vk, struct wined3d_context_vk *context_vk)
848 if (--slab_vk->map_count)
849 return;
851 wined3d_bo_vk_unmap(&slab_vk->bo, context_vk);
852 slab_vk->map_ptr = NULL;
855 static VkAccessFlags vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage)
857 VkAccessFlags flags = 0;
859 if (usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
860 flags |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
861 if (usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
862 flags |= VK_ACCESS_INDEX_READ_BIT;
863 if (usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
864 flags |= VK_ACCESS_UNIFORM_READ_BIT;
865 if (usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)
866 flags |= VK_ACCESS_SHADER_READ_BIT;
867 if (usage & VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT)
868 flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
869 if (usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT)
870 flags |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
871 if (usage & VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT)
872 flags |= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT;
873 if (usage & VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT)
874 flags |= VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
875 | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
877 return flags;
880 static void *adapter_vk_map_bo_address(struct wined3d_context *context,
881 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
883 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
884 const struct wined3d_vk_info *vk_info;
885 struct wined3d_device_vk *device_vk;
886 VkCommandBuffer vk_command_buffer;
887 VkBufferMemoryBarrier vk_barrier;
888 struct wined3d_bo_user *bo_user;
889 struct wined3d_bo_vk *bo, tmp;
890 VkMappedMemoryRange range;
891 void *map_ptr;
893 if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
894 return data->addr;
896 vk_info = context_vk->vk_info;
897 device_vk = wined3d_device_vk(context->device);
899 if (map_flags & WINED3D_MAP_NOOVERWRITE)
900 goto map;
902 if ((map_flags & WINED3D_MAP_DISCARD) && bo->command_buffer_id > context_vk->completed_command_buffer_id)
904 if (wined3d_context_vk_create_bo(context_vk, bo->size, bo->usage, bo->memory_type, &tmp))
906 list_move_head(&tmp.users, &bo->users);
907 wined3d_context_vk_destroy_bo(context_vk, bo);
908 *bo = tmp;
909 list_init(&bo->users);
910 list_move_head(&bo->users, &tmp.users);
911 LIST_FOR_EACH_ENTRY(bo_user, &bo->users, struct wined3d_bo_user, entry)
913 bo_user->valid = false;
916 goto map;
919 ERR("Failed to create new buffer object.\n");
922 if (map_flags & WINED3D_MAP_READ)
924 if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
926 ERR("Failed to get command buffer.\n");
927 return NULL;
930 wined3d_context_vk_end_current_render_pass(context_vk);
932 vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
933 vk_barrier.pNext = NULL;
934 vk_barrier.srcAccessMask = vk_access_mask_from_buffer_usage(bo->usage);
935 vk_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
936 vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
937 vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
938 vk_barrier.buffer = bo->vk_buffer;
939 vk_barrier.offset = bo->buffer_offset + (uintptr_t)data->addr;
940 vk_barrier.size = size;
941 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
942 VK_PIPELINE_STAGE_HOST_BIT, 0, 0, NULL, 1, &vk_barrier, 0, NULL));
944 if (!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
946 range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
947 range.pNext = NULL;
948 range.memory = bo->vk_memory;
949 range.offset = bo->memory_offset + (uintptr_t)data->addr;
950 range.size = size;
951 VK_CALL(vkInvalidateMappedMemoryRanges(device_vk->vk_device, 1, &range));
954 wined3d_context_vk_reference_bo(context_vk, bo);
957 if (bo->command_buffer_id == context_vk->current_command_buffer.id)
958 wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
959 wined3d_context_vk_wait_command_buffer(context_vk, bo->command_buffer_id);
961 map:
962 if (!(map_ptr = wined3d_bo_vk_map(bo, context_vk)))
964 ERR("Failed to map bo.\n");
965 return NULL;
968 return (uint8_t *)map_ptr + bo->memory_offset + (uintptr_t)data->addr;
971 static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
972 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
974 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
975 const struct wined3d_vk_info *vk_info;
976 struct wined3d_device_vk *device_vk;
977 VkMappedMemoryRange range;
978 struct wined3d_bo_vk *bo;
979 unsigned int i;
981 if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
982 return;
984 vk_info = context_vk->vk_info;
985 device_vk = wined3d_device_vk(context->device);
987 if (!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
989 range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
990 range.pNext = NULL;
991 range.memory = bo->vk_memory;
993 for (i = 0; i < range_count; ++i)
995 range.offset = bo->memory_offset + ranges[i].offset;
996 range.size = ranges[i].size;
997 VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
1001 wined3d_bo_vk_unmap(bo, context_vk);
1004 static void adapter_vk_copy_bo_address(struct wined3d_context *context,
1005 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
1007 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
1008 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1009 struct wined3d_bo_vk staging_bo, *src_bo, *dst_bo;
1010 VkAccessFlags src_access_mask, dst_access_mask;
1011 VkBufferMemoryBarrier vk_barrier[2];
1012 struct wined3d_bo_address staging;
1013 VkCommandBuffer vk_command_buffer;
1014 struct wined3d_range range;
1015 void *dst_ptr, *src_ptr;
1016 VkBufferCopy region;
1018 src_bo = (struct wined3d_bo_vk *)src->buffer_object;
1019 dst_bo = (struct wined3d_bo_vk *)dst->buffer_object;
1021 if (src_bo && dst_bo)
1023 if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
1025 ERR("Failed to get command buffer.\n");
1026 return;
1029 wined3d_context_vk_end_current_render_pass(context_vk);
1031 src_access_mask = vk_access_mask_from_buffer_usage(src_bo->usage);
1032 dst_access_mask = vk_access_mask_from_buffer_usage(dst_bo->usage);
1034 region.srcOffset = src_bo->buffer_offset + (uintptr_t)src->addr;
1035 region.dstOffset = dst_bo->buffer_offset + (uintptr_t)dst->addr;
1036 region.size = size;
1038 vk_barrier[0].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
1039 vk_barrier[0].pNext = NULL;
1040 vk_barrier[0].srcAccessMask = src_access_mask;
1041 vk_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
1042 vk_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1043 vk_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1044 vk_barrier[0].buffer = src_bo->vk_buffer;
1045 vk_barrier[0].offset = region.srcOffset;
1046 vk_barrier[0].size = region.size;
1048 vk_barrier[1].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
1049 vk_barrier[1].pNext = NULL;
1050 vk_barrier[1].srcAccessMask = dst_access_mask;
1051 vk_barrier[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1052 vk_barrier[1].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1053 vk_barrier[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1054 vk_barrier[1].buffer = dst_bo->vk_buffer;
1055 vk_barrier[1].offset = region.dstOffset;
1056 vk_barrier[1].size = region.size;
1058 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1059 VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
1061 VK_CALL(vkCmdCopyBuffer(vk_command_buffer, src_bo->vk_buffer, dst_bo->vk_buffer, 1, &region));
1063 vk_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
1064 vk_barrier[0].dstAccessMask = src_access_mask;
1066 vk_barrier[1].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1067 vk_barrier[1].dstAccessMask = dst_access_mask;
1069 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
1070 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
1072 wined3d_context_vk_reference_bo(context_vk, src_bo);
1073 wined3d_context_vk_reference_bo(context_vk, dst_bo);
1075 return;
1078 if (src_bo && !(src_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
1080 if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
1081 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
1083 ERR("Failed to create staging bo.\n");
1084 return;
1087 staging.buffer_object = (uintptr_t)&staging_bo;
1088 staging.addr = NULL;
1089 adapter_vk_copy_bo_address(context, &staging, src, size);
1090 adapter_vk_copy_bo_address(context, dst, &staging, size);
1092 wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
1094 return;
1097 if (dst_bo && (dst_bo->command_buffer_id > context_vk->completed_command_buffer_id
1098 || !(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)))
1100 if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1101 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
1103 ERR("Failed to create staging bo.\n");
1104 return;
1107 staging.buffer_object = (uintptr_t)&staging_bo;
1108 staging.addr = NULL;
1109 adapter_vk_copy_bo_address(context, &staging, src, size);
1110 adapter_vk_copy_bo_address(context, dst, &staging, size);
1112 wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
1114 return;
1117 src_ptr = adapter_vk_map_bo_address(context, src, size, WINED3D_MAP_READ);
1118 dst_ptr = adapter_vk_map_bo_address(context, dst, size, WINED3D_MAP_WRITE);
1120 memcpy(dst_ptr, src_ptr, size);
1122 range.offset = 0;
1123 range.size = size;
1124 adapter_vk_unmap_bo_address(context, dst, 1, &range);
1125 adapter_vk_unmap_bo_address(context, src, 0, NULL);
1128 static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device,
1129 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1130 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
1132 struct wined3d_swapchain_vk *swapchain_vk;
1133 HRESULT hr;
1135 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
1136 device, desc, state_parent, parent, parent_ops, swapchain);
1138 if (!(swapchain_vk = heap_alloc_zero(sizeof(*swapchain_vk))))
1139 return E_OUTOFMEMORY;
1141 if (FAILED(hr = wined3d_swapchain_vk_init(swapchain_vk, device, desc, state_parent, parent,
1142 parent_ops)))
1144 WARN("Failed to initialise swapchain, hr %#x.\n", hr);
1145 heap_free(swapchain_vk);
1146 return hr;
1149 TRACE("Created swapchain %p.\n", swapchain_vk);
1150 *swapchain = &swapchain_vk->s;
1152 return hr;
1155 static void adapter_vk_destroy_swapchain(struct wined3d_swapchain *swapchain)
1157 struct wined3d_swapchain_vk *swapchain_vk = wined3d_swapchain_vk(swapchain);
1159 wined3d_swapchain_vk_cleanup(swapchain_vk);
1160 heap_free(swapchain_vk);
1163 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk *adapter_vk,
1164 uint32_t memory_type_mask, VkMemoryPropertyFlags flags)
1166 const VkPhysicalDeviceMemoryProperties *memory_info = &adapter_vk->memory_properties;
1167 unsigned int i;
1169 for (i = 0; i < memory_info->memoryTypeCount; ++i)
1171 if (!(memory_type_mask & (1u << i)))
1172 continue;
1173 if ((memory_info->memoryTypes[i].propertyFlags & flags) == flags)
1174 return i;
1177 return ~0u;
1180 static HRESULT adapter_vk_create_buffer(struct wined3d_device *device,
1181 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
1182 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
1184 struct wined3d_buffer_vk *buffer_vk;
1185 HRESULT hr;
1187 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
1188 device, desc, data, parent, parent_ops, buffer);
1190 if (!(buffer_vk = heap_alloc_zero(sizeof(*buffer_vk))))
1191 return E_OUTOFMEMORY;
1193 if (FAILED(hr = wined3d_buffer_vk_init(buffer_vk, device, desc, data, parent, parent_ops)))
1195 WARN("Failed to initialise buffer, hr %#x.\n", hr);
1196 heap_free(buffer_vk);
1197 return hr;
1200 TRACE("Created buffer %p.\n", buffer_vk);
1201 *buffer = &buffer_vk->b;
1203 return hr;
1206 static void adapter_vk_destroy_buffer(struct wined3d_buffer *buffer)
1208 struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(buffer);
1209 struct wined3d_device *device = buffer_vk->b.resource.device;
1210 unsigned int swapchain_count = device->swapchain_count;
1212 TRACE("buffer_vk %p.\n", buffer_vk);
1214 /* Take a reference to the device, in case releasing the buffer would
1215 * cause the device to be destroyed. However, swapchain resources don't
1216 * take a reference to the device, and we wouldn't want to increment the
1217 * refcount on a device that's in the process of being destroyed. */
1218 if (swapchain_count)
1219 wined3d_device_incref(device);
1220 wined3d_buffer_cleanup(&buffer_vk->b);
1221 wined3d_cs_destroy_object(device->cs, heap_free, buffer_vk);
1222 if (swapchain_count)
1223 wined3d_device_decref(device);
1226 static HRESULT adapter_vk_create_texture(struct wined3d_device *device,
1227 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
1228 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
1230 struct wined3d_texture_vk *texture_vk;
1231 HRESULT hr;
1233 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
1234 device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
1236 if (!(texture_vk = wined3d_texture_allocate_object_memory(sizeof(*texture_vk), level_count, layer_count)))
1237 return E_OUTOFMEMORY;
1239 if (FAILED(hr = wined3d_texture_vk_init(texture_vk, device, desc,
1240 layer_count, level_count, flags, parent, parent_ops)))
1242 WARN("Failed to initialise texture, hr %#x.\n", hr);
1243 heap_free(texture_vk);
1244 return hr;
1247 TRACE("Created texture %p.\n", texture_vk);
1248 *texture = &texture_vk->t;
1250 return hr;
1253 static void adapter_vk_destroy_texture(struct wined3d_texture *texture)
1255 struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture);
1256 struct wined3d_device *device = texture_vk->t.resource.device;
1257 unsigned int swapchain_count = device->swapchain_count;
1259 TRACE("texture_vk %p.\n", texture_vk);
1261 /* Take a reference to the device, in case releasing the texture would
1262 * cause the device to be destroyed. However, swapchain resources don't
1263 * take a reference to the device, and we wouldn't want to increment the
1264 * refcount on a device that's in the process of being destroyed. */
1265 if (swapchain_count)
1266 wined3d_device_incref(device);
1268 wined3d_texture_sub_resources_destroyed(texture);
1269 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
1271 wined3d_texture_cleanup(&texture_vk->t);
1272 wined3d_cs_destroy_object(device->cs, heap_free, texture_vk);
1274 if (swapchain_count)
1275 wined3d_device_decref(device);
1278 static HRESULT adapter_vk_create_rendertarget_view(const struct wined3d_view_desc *desc,
1279 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
1280 struct wined3d_rendertarget_view **view)
1282 struct wined3d_rendertarget_view_vk *view_vk;
1283 HRESULT hr;
1285 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1286 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
1288 if (!(view_vk = heap_alloc_zero(sizeof(*view_vk))))
1289 return E_OUTOFMEMORY;
1291 if (FAILED(hr = wined3d_rendertarget_view_vk_init(view_vk, desc, resource, parent, parent_ops)))
1293 WARN("Failed to initialise view, hr %#x.\n", hr);
1294 heap_free(view_vk);
1295 return hr;
1298 TRACE("Created render target view %p.\n", view_vk);
1299 *view = &view_vk->v;
1301 return hr;
1304 struct wined3d_view_vk_destroy_ctx
1306 struct wined3d_device_vk *device_vk;
1307 VkBufferView *vk_buffer_view;
1308 VkImageView *vk_image_view;
1309 struct wined3d_bo_vk *vk_counter_bo;
1310 VkBufferView *vk_counter_view;
1311 uint64_t *command_buffer_id;
1312 void *object;
1313 struct wined3d_view_vk_destroy_ctx *free;
1316 static void wined3d_view_vk_destroy_object(void *object)
1318 struct wined3d_view_vk_destroy_ctx *ctx = object;
1319 const struct wined3d_vk_info *vk_info;
1320 struct wined3d_device_vk *device_vk;
1321 struct wined3d_context *context;
1323 TRACE("ctx %p.\n", ctx);
1325 device_vk = ctx->device_vk;
1326 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
1327 context = context_acquire(&device_vk->d, NULL, 0);
1329 if (ctx->vk_buffer_view)
1331 if (context)
1333 wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context),
1334 *ctx->vk_buffer_view, *ctx->command_buffer_id);
1336 else
1338 VK_CALL(vkDestroyBufferView(device_vk->vk_device, *ctx->vk_buffer_view, NULL));
1339 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx->vk_buffer_view));
1342 if (ctx->vk_image_view)
1344 if (context)
1346 wined3d_context_vk_destroy_image_view(wined3d_context_vk(context),
1347 *ctx->vk_image_view, *ctx->command_buffer_id);
1349 else
1351 VK_CALL(vkDestroyImageView(device_vk->vk_device, *ctx->vk_image_view, NULL));
1352 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(*ctx->vk_image_view));
1355 if (ctx->vk_counter_bo && ctx->vk_counter_bo->vk_buffer)
1356 wined3d_context_vk_destroy_bo(wined3d_context_vk(context), ctx->vk_counter_bo);
1357 if (ctx->vk_counter_view)
1359 if (context)
1361 wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context),
1362 *ctx->vk_counter_view, *ctx->command_buffer_id);
1364 else
1366 VK_CALL(vkDestroyBufferView(device_vk->vk_device, *ctx->vk_counter_view, NULL));
1367 TRACE("Destroyed counter buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx->vk_counter_view));
1371 if (context)
1372 context_release(context);
1374 heap_free(ctx->object);
1375 heap_free(ctx->free);
1378 static void wined3d_view_vk_destroy(struct wined3d_device *device, VkBufferView *vk_buffer_view,
1379 VkImageView *vk_image_view, struct wined3d_bo_vk *vk_counter_bo,
1380 VkBufferView *vk_counter_view, uint64_t *command_buffer_id, void *view_vk)
1382 struct wined3d_view_vk_destroy_ctx *ctx, c;
1384 if (!(ctx = heap_alloc(sizeof(*ctx))))
1385 ctx = &c;
1386 ctx->device_vk = wined3d_device_vk(device);
1387 ctx->vk_buffer_view = vk_buffer_view;
1388 ctx->vk_image_view = vk_image_view;
1389 ctx->vk_counter_bo = vk_counter_bo;
1390 ctx->vk_counter_view = vk_counter_view;
1391 ctx->command_buffer_id = command_buffer_id;
1392 ctx->object = view_vk;
1393 ctx->free = ctx != &c ? ctx : NULL;
1395 wined3d_cs_destroy_object(device->cs, wined3d_view_vk_destroy_object, ctx);
1396 if (ctx == &c)
1397 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1400 static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
1402 struct wined3d_rendertarget_view_vk *view_vk = wined3d_rendertarget_view_vk(view);
1403 struct wined3d_device *device = view_vk->v.resource->device;
1404 unsigned int swapchain_count = device->swapchain_count;
1406 TRACE("view_vk %p.\n", view_vk);
1408 /* Take a reference to the device, in case releasing the view's resource
1409 * would cause the device to be destroyed. However, swapchain resources
1410 * don't take a reference to the device, and we wouldn't want to increment
1411 * the refcount on a device that's in the process of being destroyed. */
1412 if (swapchain_count)
1413 wined3d_device_incref(device);
1414 wined3d_rendertarget_view_cleanup(&view_vk->v);
1415 wined3d_view_vk_destroy(device, NULL, &view_vk->vk_image_view,
1416 NULL, NULL, &view_vk->command_buffer_id, view_vk);
1417 if (swapchain_count)
1418 wined3d_device_decref(device);
1421 static HRESULT adapter_vk_create_shader_resource_view(const struct wined3d_view_desc *desc,
1422 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
1423 struct wined3d_shader_resource_view **view)
1425 struct wined3d_shader_resource_view_vk *view_vk;
1426 HRESULT hr;
1428 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1429 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
1431 if (!(view_vk = heap_alloc_zero(sizeof(*view_vk))))
1432 return E_OUTOFMEMORY;
1434 if (FAILED(hr = wined3d_shader_resource_view_vk_init(view_vk, desc, resource, parent, parent_ops)))
1436 WARN("Failed to initialise view, hr %#x.\n", hr);
1437 heap_free(view_vk);
1438 return hr;
1441 TRACE("Created shader resource view %p.\n", view_vk);
1442 *view = &view_vk->v;
1444 return hr;
1447 static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
1449 struct wined3d_shader_resource_view_vk *srv_vk = wined3d_shader_resource_view_vk(view);
1450 struct wined3d_device *device = srv_vk->v.resource->device;
1451 unsigned int swapchain_count = device->swapchain_count;
1452 struct wined3d_view_vk *view_vk = &srv_vk->view_vk;
1453 VkBufferView *vk_buffer_view = NULL;
1454 VkImageView *vk_image_view = NULL;
1456 TRACE("srv_vk %p.\n", srv_vk);
1458 /* Take a reference to the device, in case releasing the view's resource
1459 * would cause the device to be destroyed. However, swapchain resources
1460 * don't take a reference to the device, and we wouldn't want to increment
1461 * the refcount on a device that's in the process of being destroyed. */
1462 if (swapchain_count)
1463 wined3d_device_incref(device);
1464 if (srv_vk->v.resource->type == WINED3D_RTYPE_BUFFER)
1465 vk_buffer_view = &view_vk->u.vk_buffer_view;
1466 else
1467 vk_image_view = &view_vk->u.vk_image_info.imageView;
1468 list_remove(&view_vk->bo_user.entry);
1469 wined3d_shader_resource_view_cleanup(&srv_vk->v);
1470 wined3d_view_vk_destroy(device, vk_buffer_view, vk_image_view,
1471 NULL, NULL, &view_vk->command_buffer_id, srv_vk);
1472 if (swapchain_count)
1473 wined3d_device_decref(device);
1476 static HRESULT adapter_vk_create_unordered_access_view(const struct wined3d_view_desc *desc,
1477 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
1478 struct wined3d_unordered_access_view **view)
1480 struct wined3d_unordered_access_view_vk *view_vk;
1481 HRESULT hr;
1483 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1484 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
1486 if (!(view_vk = heap_alloc_zero(sizeof(*view_vk))))
1487 return E_OUTOFMEMORY;
1489 if (FAILED(hr = wined3d_unordered_access_view_vk_init(view_vk, desc, resource, parent, parent_ops)))
1491 WARN("Failed to initialise view, hr %#x.\n", hr);
1492 heap_free(view_vk);
1493 return hr;
1496 TRACE("Created unordered access view %p.\n", view_vk);
1497 *view = &view_vk->v;
1499 return hr;
1502 static void adapter_vk_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
1504 struct wined3d_unordered_access_view_vk *uav_vk = wined3d_unordered_access_view_vk(view);
1505 struct wined3d_device *device = uav_vk->v.resource->device;
1506 unsigned int swapchain_count = device->swapchain_count;
1507 struct wined3d_view_vk *view_vk = &uav_vk->view_vk;
1508 VkBufferView *vk_buffer_view = NULL;
1509 VkImageView *vk_image_view = NULL;
1511 TRACE("uav_vk %p.\n", uav_vk);
1513 /* Take a reference to the device, in case releasing the view's resource
1514 * would cause the device to be destroyed. However, swapchain resources
1515 * don't take a reference to the device, and we wouldn't want to increment
1516 * the refcount on a device that's in the process of being destroyed. */
1517 if (swapchain_count)
1518 wined3d_device_incref(device);
1519 if (uav_vk->v.resource->type == WINED3D_RTYPE_BUFFER)
1520 vk_buffer_view = &view_vk->u.vk_buffer_view;
1521 else
1522 vk_image_view = &view_vk->u.vk_image_info.imageView;
1523 list_remove(&view_vk->bo_user.entry);
1524 wined3d_unordered_access_view_cleanup(&uav_vk->v);
1525 wined3d_view_vk_destroy(device, vk_buffer_view, vk_image_view, &uav_vk->counter_bo,
1526 &uav_vk->vk_counter_view, &view_vk->command_buffer_id, uav_vk);
1527 if (swapchain_count)
1528 wined3d_device_decref(device);
1531 static HRESULT adapter_vk_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
1532 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
1534 struct wined3d_sampler_vk *sampler_vk;
1536 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
1537 device, desc, parent, parent_ops, sampler);
1539 if (!(sampler_vk = heap_alloc_zero(sizeof(*sampler_vk))))
1540 return E_OUTOFMEMORY;
1542 wined3d_sampler_vk_init(sampler_vk, device, desc, parent, parent_ops);
1544 TRACE("Created sampler %p.\n", sampler_vk);
1545 *sampler = &sampler_vk->s;
1547 return WINED3D_OK;
1550 static void wined3d_sampler_vk_destroy_object(void *object)
1552 struct wined3d_sampler_vk *sampler_vk = object;
1553 struct wined3d_context_vk *context_vk;
1555 TRACE("sampler_vk %p.\n", sampler_vk);
1557 context_vk = wined3d_context_vk(context_acquire(sampler_vk->s.device, NULL, 0));
1559 wined3d_context_vk_destroy_sampler(context_vk, sampler_vk->vk_image_info.sampler, sampler_vk->command_buffer_id);
1560 heap_free(sampler_vk);
1562 context_release(&context_vk->c);
1565 static void adapter_vk_destroy_sampler(struct wined3d_sampler *sampler)
1567 struct wined3d_sampler_vk *sampler_vk = wined3d_sampler_vk(sampler);
1569 TRACE("sampler_vk %p.\n", sampler_vk);
1571 wined3d_cs_destroy_object(sampler->device->cs, wined3d_sampler_vk_destroy_object, sampler_vk);
1574 static HRESULT adapter_vk_create_query(struct wined3d_device *device, enum wined3d_query_type type,
1575 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
1577 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1578 device, type, parent, parent_ops, query);
1580 return wined3d_query_vk_create(device, type, parent, parent_ops, query);
1583 static void wined3d_query_vk_destroy_object(void *object)
1585 struct wined3d_query_vk *query_vk = object;
1587 TRACE("query_vk %p.\n", query_vk);
1589 query_vk->q.query_ops->query_destroy(&query_vk->q);
1592 static void adapter_vk_destroy_query(struct wined3d_query *query)
1594 struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
1596 TRACE("query_vk %p.\n", query_vk);
1598 wined3d_cs_destroy_object(query->device->cs, wined3d_query_vk_destroy_object, query_vk);
1601 static void adapter_vk_flush_context(struct wined3d_context *context)
1603 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
1605 TRACE("context_vk %p.\n", context_vk);
1607 wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
1610 static void adapter_vk_draw_primitive(struct wined3d_device *device,
1611 const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
1613 struct wined3d_buffer_vk *indirect_vk = NULL;
1614 const struct wined3d_vk_info *vk_info;
1615 struct wined3d_context_vk *context_vk;
1616 VkCommandBuffer vk_command_buffer;
1617 uint32_t instance_count;
1618 unsigned int i;
1620 TRACE("device %p, state %p, parameters %p.\n", device, state, parameters);
1622 context_vk = wined3d_context_vk(context_acquire(device, NULL, 0));
1623 vk_info = context_vk->vk_info;
1625 if (parameters->indirect)
1626 indirect_vk = wined3d_buffer_vk(parameters->u.indirect.buffer);
1628 if (!(vk_command_buffer = wined3d_context_vk_apply_draw_state(context_vk,
1629 state, indirect_vk, parameters->indexed)))
1631 ERR("Failed to apply draw state.\n");
1632 context_release(&context_vk->c);
1633 return;
1636 if (context_vk->c.transform_feedback_active)
1638 if (!context_vk->vk_so_counter_bo.vk_buffer)
1640 struct wined3d_bo_vk *bo = &context_vk->vk_so_counter_bo;
1642 if (!wined3d_context_vk_create_bo(context_vk, ARRAY_SIZE(context_vk->vk_so_counters) * sizeof(uint32_t) * 2,
1643 VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bo))
1644 ERR("Failed to create counter BO.\n");
1645 for (i = 0; i < ARRAY_SIZE(context_vk->vk_so_counters); ++i)
1647 context_vk->vk_so_counters[i] = bo->vk_buffer;
1648 context_vk->vk_so_offsets[i] = bo->buffer_offset + i * sizeof(uint32_t) * 2;
1652 wined3d_context_vk_reference_bo(context_vk, &context_vk->vk_so_counter_bo);
1653 if (context_vk->c.transform_feedback_paused)
1654 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer, 0, ARRAY_SIZE(context_vk->vk_so_counters),
1655 context_vk->vk_so_counters, context_vk->vk_so_offsets));
1656 else
1657 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer, 0, 0, NULL, NULL));
1660 if (parameters->indirect)
1662 struct wined3d_bo_vk *bo = &indirect_vk->bo;
1663 uint32_t stride, size;
1665 wined3d_context_vk_reference_bo(context_vk, bo);
1666 size = indirect_vk->b.resource.size - parameters->u.indirect.offset;
1668 if (parameters->indexed)
1670 stride = sizeof(VkDrawIndexedIndirectCommand);
1671 VK_CALL(vkCmdDrawIndexedIndirect(vk_command_buffer, bo->vk_buffer,
1672 bo->buffer_offset + parameters->u.indirect.offset, size / stride, stride));
1674 else
1676 stride = sizeof(VkDrawIndirectCommand);
1677 VK_CALL(vkCmdDrawIndirect(vk_command_buffer, bo->vk_buffer,
1678 bo->buffer_offset + parameters->u.indirect.offset, size / stride, stride));
1681 else
1683 instance_count = parameters->u.direct.instance_count;
1684 if (context_vk->c.instance_count)
1685 instance_count = context_vk->c.instance_count;
1686 if (!instance_count)
1687 instance_count = 1;
1689 if (parameters->indexed)
1690 VK_CALL(vkCmdDrawIndexed(vk_command_buffer, parameters->u.direct.index_count,
1691 instance_count, parameters->u.direct.start_idx, parameters->u.direct.base_vertex_idx,
1692 parameters->u.direct.start_instance));
1693 else
1694 VK_CALL(vkCmdDraw(vk_command_buffer, parameters->u.direct.index_count, instance_count,
1695 parameters->u.direct.start_idx, parameters->u.direct.start_instance));
1698 if (context_vk->c.transform_feedback_active)
1700 VK_CALL(vkCmdEndTransformFeedbackEXT(vk_command_buffer, 0, ARRAY_SIZE(context_vk->vk_so_counters),
1701 context_vk->vk_so_counters, context_vk->vk_so_offsets));
1702 context_vk->c.transform_feedback_paused = 1;
1703 context_vk->c.transform_feedback_active = 0;
1706 context_release(&context_vk->c);
1709 static void adapter_vk_dispatch_compute(struct wined3d_device *device,
1710 const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
1712 struct wined3d_buffer_vk *indirect_vk = NULL;
1713 const struct wined3d_vk_info *vk_info;
1714 struct wined3d_context_vk *context_vk;
1715 VkCommandBuffer vk_command_buffer;
1717 TRACE("device %p, state %p, parameters %p.\n", device, state, parameters);
1719 context_vk = wined3d_context_vk(context_acquire(device, NULL, 0));
1720 vk_info = context_vk->vk_info;
1722 if (parameters->indirect)
1723 indirect_vk = wined3d_buffer_vk(parameters->u.indirect.buffer);
1725 if (!(vk_command_buffer = wined3d_context_vk_apply_compute_state(context_vk, state, indirect_vk)))
1727 ERR("Failed to apply compute state.\n");
1728 context_release(&context_vk->c);
1729 return;
1732 if (parameters->indirect)
1734 struct wined3d_bo_vk *bo = &indirect_vk->bo;
1736 wined3d_context_vk_reference_bo(context_vk, bo);
1737 VK_CALL(vkCmdDispatchIndirect(vk_command_buffer, bo->vk_buffer,
1738 bo->buffer_offset + parameters->u.indirect.offset));
1740 else
1742 const struct wined3d_direct_dispatch_parameters *direct = &parameters->u.direct;
1744 VK_CALL(vkCmdDispatch(vk_command_buffer, direct->group_count_x, direct->group_count_y, direct->group_count_z));
1747 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
1748 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, NULL, 0, NULL, 0, NULL));
1750 context_release(&context_vk->c);
1753 static void adapter_vk_clear_uav(struct wined3d_context *context,
1754 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
1756 TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
1758 wined3d_unordered_access_view_vk_clear_uint(wined3d_unordered_access_view_vk(view),
1759 clear_value, wined3d_context_vk(context));
1762 static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
1764 .adapter_destroy = adapter_vk_destroy,
1765 .adapter_create_device = adapter_vk_create_device,
1766 .adapter_destroy_device = adapter_vk_destroy_device,
1767 .adapter_acquire_context = adapter_vk_acquire_context,
1768 .adapter_release_context = adapter_vk_release_context,
1769 .adapter_get_wined3d_caps = adapter_vk_get_wined3d_caps,
1770 .adapter_check_format = adapter_vk_check_format,
1771 .adapter_init_3d = adapter_vk_init_3d,
1772 .adapter_uninit_3d = adapter_vk_uninit_3d,
1773 .adapter_map_bo_address = adapter_vk_map_bo_address,
1774 .adapter_unmap_bo_address = adapter_vk_unmap_bo_address,
1775 .adapter_copy_bo_address = adapter_vk_copy_bo_address,
1776 .adapter_create_swapchain = adapter_vk_create_swapchain,
1777 .adapter_destroy_swapchain = adapter_vk_destroy_swapchain,
1778 .adapter_create_buffer = adapter_vk_create_buffer,
1779 .adapter_destroy_buffer = adapter_vk_destroy_buffer,
1780 .adapter_create_texture = adapter_vk_create_texture,
1781 .adapter_destroy_texture = adapter_vk_destroy_texture,
1782 .adapter_create_rendertarget_view = adapter_vk_create_rendertarget_view,
1783 .adapter_destroy_rendertarget_view = adapter_vk_destroy_rendertarget_view,
1784 .adapter_create_shader_resource_view = adapter_vk_create_shader_resource_view,
1785 .adapter_destroy_shader_resource_view = adapter_vk_destroy_shader_resource_view,
1786 .adapter_create_unordered_access_view = adapter_vk_create_unordered_access_view,
1787 .adapter_destroy_unordered_access_view = adapter_vk_destroy_unordered_access_view,
1788 .adapter_create_sampler = adapter_vk_create_sampler,
1789 .adapter_destroy_sampler = adapter_vk_destroy_sampler,
1790 .adapter_create_query = adapter_vk_create_query,
1791 .adapter_destroy_query = adapter_vk_destroy_query,
1792 .adapter_flush_context = adapter_vk_flush_context,
1793 .adapter_draw_primitive = adapter_vk_draw_primitive,
1794 .adapter_dispatch_compute = adapter_vk_dispatch_compute,
1795 .adapter_clear_uav = adapter_vk_clear_uav,
1798 static unsigned int wined3d_get_wine_vk_version(void)
1800 const char *ptr = PACKAGE_VERSION;
1801 int major, minor;
1803 major = atoi(ptr);
1805 while (isdigit(*ptr))
1806 ++ptr;
1807 if (*ptr == '.')
1808 ++ptr;
1810 minor = atoi(ptr);
1812 return VK_MAKE_VERSION(major, minor, 0);
1815 static const struct
1817 const char *name;
1818 unsigned int core_since_version;
1819 BOOL required;
1821 vulkan_instance_extensions[] =
1823 {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_API_VERSION_1_1, FALSE},
1824 {VK_KHR_SURFACE_EXTENSION_NAME, ~0u, TRUE},
1825 {VK_KHR_WIN32_SURFACE_EXTENSION_NAME, ~0u, TRUE},
1828 static BOOL enable_vulkan_instance_extensions(uint32_t *extension_count,
1829 const char *enabled_extensions[], const struct wined3d_vk_info *vk_info)
1831 PFN_vkEnumerateInstanceExtensionProperties pfn_vkEnumerateInstanceExtensionProperties;
1832 VkExtensionProperties *extensions = NULL;
1833 BOOL success = FALSE, found;
1834 unsigned int i, j, count;
1835 VkResult vr;
1837 *extension_count = 0;
1839 if (!(pfn_vkEnumerateInstanceExtensionProperties
1840 = (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties"))))
1842 WARN("Failed to get 'vkEnumerateInstanceExtensionProperties'.\n");
1843 goto done;
1846 if ((vr = pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, NULL)) < 0)
1848 WARN("Failed to count instance extensions, vr %s.\n", wined3d_debug_vkresult(vr));
1849 goto done;
1851 if (!(extensions = heap_calloc(count, sizeof(*extensions))))
1853 WARN("Out of memory.\n");
1854 goto done;
1856 if ((vr = pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, extensions)) < 0)
1858 WARN("Failed to enumerate extensions, vr %s.\n", wined3d_debug_vkresult(vr));
1859 goto done;
1862 TRACE("Vulkan instance extensions reported:\n");
1863 for (i = 0; i < count; ++i)
1865 TRACE(" - %s.\n", debugstr_a(extensions[i].extensionName));
1868 for (i = 0; i < ARRAY_SIZE(vulkan_instance_extensions); ++i)
1870 if (vulkan_instance_extensions[i].core_since_version <= vk_info->api_version)
1871 continue;
1873 for (j = 0, found = FALSE; j < count; ++j)
1875 if (!strcmp(extensions[j].extensionName, vulkan_instance_extensions[i].name))
1877 found = TRUE;
1878 break;
1881 if (found)
1883 TRACE("Enabling instance extension '%s'.\n", vulkan_instance_extensions[i].name);
1884 enabled_extensions[(*extension_count)++] = vulkan_instance_extensions[i].name;
1886 else if (!found && vulkan_instance_extensions[i].required)
1888 WARN("Required extension '%s' is not available.\n", vulkan_instance_extensions[i].name);
1889 goto done;
1892 success = TRUE;
1894 done:
1895 heap_free(extensions);
1896 return success;
1899 static BOOL wined3d_init_vulkan(struct wined3d_vk_info *vk_info)
1901 const char *enabled_instance_extensions[ARRAY_SIZE(vulkan_instance_extensions)];
1902 PFN_vkEnumerateInstanceVersion pfn_vkEnumerateInstanceVersion;
1903 struct vulkan_ops *vk_ops = &vk_info->vk_ops;
1904 VkInstance instance = VK_NULL_HANDLE;
1905 VkInstanceCreateInfo instance_info;
1906 VkApplicationInfo app_info;
1907 uint32_t api_version = 0;
1908 char app_name[MAX_PATH];
1909 VkResult vr;
1911 if (!wined3d_load_vulkan(vk_info))
1912 return FALSE;
1914 if (!(vk_ops->vkCreateInstance = (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkCreateInstance"))))
1916 ERR("Failed to get 'vkCreateInstance'.\n");
1917 goto fail;
1920 vk_info->api_version = VK_API_VERSION_1_0;
1921 if ((pfn_vkEnumerateInstanceVersion = (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion")))
1922 && pfn_vkEnumerateInstanceVersion(&api_version) == VK_SUCCESS)
1924 TRACE("Vulkan instance API version %s.\n", debug_vk_version(api_version));
1926 if (api_version >= VK_API_VERSION_1_1)
1927 vk_info->api_version = VK_API_VERSION_1_1;
1930 memset(&app_info, 0, sizeof(app_info));
1931 app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
1932 if (wined3d_get_app_name(app_name, ARRAY_SIZE(app_name)))
1933 app_info.pApplicationName = app_name;
1934 app_info.pEngineName = "Damavand";
1935 app_info.engineVersion = wined3d_get_wine_vk_version();
1936 app_info.apiVersion = vk_info->api_version;
1938 memset(&instance_info, 0, sizeof(instance_info));
1939 instance_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
1940 instance_info.pApplicationInfo = &app_info;
1941 instance_info.ppEnabledExtensionNames = enabled_instance_extensions;
1942 if (!enable_vulkan_instance_extensions(&instance_info.enabledExtensionCount, enabled_instance_extensions, vk_info))
1943 goto fail;
1945 memset(vk_info->supported, 0, sizeof(vk_info->supported));
1946 vk_info->supported[WINED3D_VK_EXT_NONE] = TRUE;
1948 if ((vr = VK_CALL(vkCreateInstance(&instance_info, NULL, &instance))) < 0)
1950 WARN("Failed to create Vulkan instance, vr %s.\n", wined3d_debug_vkresult(vr));
1951 goto fail;
1954 TRACE("Created Vulkan instance %p.\n", instance);
1956 #define LOAD_INSTANCE_PFN(name) \
1957 if (!(vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name)))) \
1959 WARN("Could not get instance proc addr for '" #name "'.\n"); \
1960 goto fail; \
1962 #define LOAD_INSTANCE_OPT_PFN(name) \
1963 vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name));
1964 #define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
1965 #define VK_INSTANCE_EXT_PFN LOAD_INSTANCE_OPT_PFN
1966 #define VK_DEVICE_PFN LOAD_INSTANCE_PFN
1967 #define VK_DEVICE_EXT_PFN LOAD_INSTANCE_OPT_PFN
1968 VK_INSTANCE_FUNCS()
1969 VK_DEVICE_FUNCS()
1970 #undef VK_INSTANCE_PFN
1971 #undef VK_INSTANCE_EXT_PFN
1972 #undef VK_DEVICE_PFN
1973 #undef VK_DEVICE_EXT_PFN
1975 #define MAP_INSTANCE_FUNCTION(core_pfn, ext_pfn) \
1976 if (!vk_ops->core_pfn) \
1977 vk_ops->core_pfn = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #ext_pfn));
1978 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2, vkGetPhysicalDeviceProperties2KHR)
1979 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures2, vkGetPhysicalDeviceFeatures2KHR)
1980 #undef MAP_INSTANCE_FUNCTION
1982 vk_info->instance = instance;
1984 return TRUE;
1986 fail:
1987 if (vk_ops->vkDestroyInstance)
1988 VK_CALL(vkDestroyInstance(instance, NULL));
1989 wined3d_unload_vulkan(vk_info);
1990 return FALSE;
1993 static VkPhysicalDevice get_vulkan_physical_device(struct wined3d_vk_info *vk_info)
1995 VkPhysicalDevice physical_devices[1];
1996 uint32_t count;
1997 VkResult vr;
1999 if ((vr = VK_CALL(vkEnumeratePhysicalDevices(vk_info->instance, &count, NULL))) < 0)
2001 WARN("Failed to enumerate physical devices, vr %s.\n", wined3d_debug_vkresult(vr));
2002 return VK_NULL_HANDLE;
2004 if (!count)
2006 WARN("No physical device.\n");
2007 return VK_NULL_HANDLE;
2009 if (count > 1)
2011 /* TODO: Create wined3d_adapter for each device. */
2012 FIXME("Multiple physical devices available.\n");
2013 count = 1;
2016 if ((vr = VK_CALL(vkEnumeratePhysicalDevices(vk_info->instance, &count, physical_devices))) < 0)
2018 WARN("Failed to get physical devices, vr %s.\n", wined3d_debug_vkresult(vr));
2019 return VK_NULL_HANDLE;
2022 return physical_devices[0];
2025 static enum wined3d_display_driver guess_display_driver(enum wined3d_pci_vendor vendor)
2027 switch (vendor)
2029 case HW_VENDOR_AMD: return DRIVER_AMD_RX;
2030 case HW_VENDOR_INTEL: return DRIVER_INTEL_HD4000;
2031 case HW_VENDOR_NVIDIA: return DRIVER_NVIDIA_GEFORCE8;
2032 default: return DRIVER_WINE;
2036 static bool adapter_vk_init_driver_info(struct wined3d_adapter_vk *adapter_vk,
2037 const VkPhysicalDeviceProperties *properties)
2039 const VkPhysicalDeviceMemoryProperties *memory_properties = &adapter_vk->memory_properties;
2040 const struct wined3d_gpu_description *gpu_description;
2041 struct wined3d_gpu_description description;
2042 UINT64 vram_bytes, sysmem_bytes;
2043 const VkMemoryType *type;
2044 const VkMemoryHeap *heap;
2045 unsigned int i;
2047 TRACE("Device name: %s.\n", debugstr_a(properties->deviceName));
2048 TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties->vendorID, properties->deviceID);
2049 TRACE("Driver version: %#x.\n", properties->driverVersion);
2050 TRACE("API version: %s.\n", debug_vk_version(properties->apiVersion));
2052 for (i = 0, vram_bytes = 0, sysmem_bytes = 0; i < memory_properties->memoryHeapCount; ++i)
2054 heap = &memory_properties->memoryHeaps[i];
2055 TRACE("Memory heap [%u]: flags %#x, size 0x%s.\n",
2056 i, heap->flags, wine_dbgstr_longlong(heap->size));
2057 if (heap->flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
2058 vram_bytes += heap->size;
2059 else
2060 sysmem_bytes += heap->size;
2062 TRACE("Total device memory: 0x%s.\n", wine_dbgstr_longlong(vram_bytes));
2063 TRACE("Total shared system memory: 0x%s.\n", wine_dbgstr_longlong(sysmem_bytes));
2065 for (i = 0; i < memory_properties->memoryTypeCount; ++i)
2067 type = &memory_properties->memoryTypes[i];
2068 TRACE("Memory type [%u]: flags %#x, heap %u.\n", i, type->propertyFlags, type->heapIndex);
2071 if (!(gpu_description = wined3d_get_user_override_gpu_description(properties->vendorID, properties->deviceID)))
2072 gpu_description = wined3d_get_gpu_description(properties->vendorID, properties->deviceID);
2074 if (!gpu_description)
2076 FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n",
2077 debugstr_a(properties->deviceName), properties->vendorID, properties->deviceID);
2079 description.vendor = properties->vendorID;
2080 description.device = properties->deviceID;
2081 description.description = properties->deviceName;
2082 description.driver = guess_display_driver(properties->vendorID);
2083 description.vidmem = vram_bytes;
2085 gpu_description = &description;
2088 return wined3d_driver_info_init(&adapter_vk->a.driver_info, gpu_description,
2089 adapter_vk->a.d3d_info.feature_level, vram_bytes, sysmem_bytes);
2092 static enum wined3d_feature_level feature_level_from_caps(const struct shader_caps *shader_caps)
2094 unsigned int shader_model;
2096 shader_model = min(shader_caps->vs_version, shader_caps->ps_version);
2097 shader_model = min(shader_model, max(shader_caps->gs_version, 3));
2098 shader_model = min(shader_model, max(shader_caps->hs_version, 4));
2099 shader_model = min(shader_model, max(shader_caps->ds_version, 4));
2101 if (shader_model >= 5)
2102 return WINED3D_FEATURE_LEVEL_11_1;
2104 if (shader_model >= 4)
2105 return WINED3D_FEATURE_LEVEL_10_1;
2107 return WINED3D_FEATURE_LEVEL_NONE;
2110 static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_vk, uint32_t wined3d_creation_flags)
2112 struct wined3d_d3d_info *d3d_info = &adapter_vk->a.d3d_info;
2113 struct wined3d_vertex_caps vertex_caps;
2114 struct fragment_caps fragment_caps;
2115 struct shader_caps shader_caps;
2117 adapter_vk->a.shader_backend->shader_get_caps(&adapter_vk->a, &shader_caps);
2118 adapter_vk->a.vertex_pipe->vp_get_caps(&adapter_vk->a, &vertex_caps);
2119 adapter_vk->a.fragment_pipe->get_caps(&adapter_vk->a, &fragment_caps);
2121 d3d_info->limits.vs_version = shader_caps.vs_version;
2122 d3d_info->limits.hs_version = shader_caps.hs_version;
2123 d3d_info->limits.ds_version = shader_caps.ds_version;
2124 d3d_info->limits.gs_version = shader_caps.gs_version;
2125 d3d_info->limits.ps_version = shader_caps.ps_version;
2126 d3d_info->limits.cs_version = shader_caps.cs_version;
2127 d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count;
2128 d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count;
2129 d3d_info->limits.varying_count = shader_caps.varying_count;
2130 d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2131 d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2132 d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
2133 d3d_info->limits.active_light_count = vertex_caps.max_active_lights;
2135 d3d_info->limits.max_rt_count = WINED3D_MAX_RENDER_TARGETS;
2136 d3d_info->limits.max_clip_distances = WINED3D_MAX_CLIP_DISTANCES;
2137 d3d_info->limits.texture_size = adapter_vk->device_limits.maxImageDimension2D;
2138 d3d_info->limits.pointsize_max = adapter_vk->device_limits.pointSizeRange[1];
2140 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
2142 d3d_info->xyzrhw = vertex_caps.xyzrhw;
2143 d3d_info->emulated_flatshading = vertex_caps.emulated_flatshading;
2144 d3d_info->ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
2145 d3d_info->ffp_alpha_test = false;
2146 d3d_info->vs_clipping = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING);
2147 d3d_info->shader_color_key = !!(fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY);
2148 d3d_info->shader_double_precision = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION);
2149 d3d_info->shader_output_interpolation = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION);
2150 d3d_info->viewport_array_index_any_shader = false; /* VK_EXT_shader_viewport_index_layer */
2151 d3d_info->texture_npot = true;
2152 d3d_info->texture_npot_conditional = true;
2153 d3d_info->draw_base_vertex_offset = true;
2154 d3d_info->vertex_bgra = true;
2155 d3d_info->texture_swizzle = true;
2156 d3d_info->srgb_read_control = false;
2157 d3d_info->srgb_write_control = false;
2158 d3d_info->clip_control = true;
2159 d3d_info->full_ffp_varyings = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_FULL_FFP_VARYINGS);
2160 d3d_info->scaled_resolve = false;
2161 d3d_info->feature_level = feature_level_from_caps(&shader_caps);
2163 d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
2166 static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk *adapter_vk)
2168 VkPhysicalDevice physical_device = adapter_vk->physical_device;
2169 struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
2170 unsigned int count, enable_count, i, j;
2171 const char **enabled_extensions = NULL;
2172 VkExtensionProperties *extensions;
2173 bool found, success = false;
2174 SIZE_T enable_size = 0;
2175 VkResult vr;
2177 static const struct
2179 const char *name;
2180 unsigned int core_since_version;
2181 bool required;
2183 info[] =
2185 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, ~0u},
2186 {VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME, ~0u, true},
2187 {VK_KHR_MAINTENANCE1_EXTENSION_NAME, VK_API_VERSION_1_1, true},
2188 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME,VK_API_VERSION_1_2},
2189 {VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, VK_API_VERSION_1_1, true},
2190 {VK_KHR_SWAPCHAIN_EXTENSION_NAME, ~0u, true},
2193 static const struct
2195 const char *name;
2196 enum wined3d_vk_extension extension;
2198 map[] =
2200 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, WINED3D_VK_EXT_TRANSFORM_FEEDBACK},
2201 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME, WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE},
2204 if ((vr = VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, NULL))) < 0)
2206 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr));
2207 return false;
2210 if (!(extensions = heap_calloc(count, sizeof(*extensions))))
2212 ERR("Failed to allocate extension properties array.\n");
2213 return false;
2216 if ((vr = VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, extensions))) < 0)
2218 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr));
2219 goto done;
2222 TRACE("Vulkan device extensions reported:\n");
2223 for (i = 0; i < count; ++i)
2225 TRACE(" - %s.\n", debugstr_a(extensions[i].extensionName));
2228 for (i = 0, enable_count = 0; i < ARRAY_SIZE(info); ++i)
2230 if (info[i].core_since_version <= vk_info->api_version)
2231 continue;
2233 for (j = 0, found = false; j < count; ++j)
2235 if (!strcmp(extensions[j].extensionName, info[i].name))
2237 found = true;
2238 break;
2242 if (!found)
2244 if (!info[i].required)
2245 continue;
2246 WARN("Required extension '%s' is not available.\n", info[i].name);
2247 goto done;
2250 TRACE("Enabling device extension '%s'.\n", info[i].name);
2251 if (!wined3d_array_reserve((void **)&enabled_extensions, &enable_size,
2252 enable_count + 1, sizeof(*enabled_extensions)))
2254 ERR("Failed to allocate enabled extensions array.\n");
2255 goto done;
2257 enabled_extensions[enable_count++] = info[i].name;
2259 success = true;
2261 for (i = 0; i < ARRAY_SIZE(map); ++i)
2263 for (j = 0; j < enable_count; ++j)
2265 if (!strcmp(enabled_extensions[j], map[i].name))
2267 vk_info->supported[map[i].extension] = TRUE;
2268 break;
2273 done:
2274 if (success)
2276 adapter_vk->device_extension_count = enable_count;
2277 adapter_vk->device_extensions = enabled_extensions;
2279 else
2281 heap_free(enabled_extensions);
2283 heap_free(extensions);
2284 return success;
2287 static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk,
2288 unsigned int ordinal, unsigned int wined3d_creation_flags)
2290 struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
2291 struct wined3d_adapter *adapter = &adapter_vk->a;
2292 VkPhysicalDeviceIDProperties id_properties;
2293 VkPhysicalDeviceProperties2 properties2;
2294 LUID primary_luid, *luid = NULL;
2296 TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n",
2297 adapter_vk, ordinal, wined3d_creation_flags);
2299 if (!wined3d_init_vulkan(vk_info))
2301 WARN("Failed to initialize Vulkan.\n");
2302 return FALSE;
2305 if (!(adapter_vk->physical_device = get_vulkan_physical_device(vk_info)))
2306 goto fail_vulkan;
2308 if (!wined3d_adapter_vk_init_device_extensions(adapter_vk))
2309 goto fail_vulkan;
2311 memset(&id_properties, 0, sizeof(id_properties));
2312 id_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES;
2313 properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
2314 properties2.pNext = &id_properties;
2316 if (vk_info->vk_ops.vkGetPhysicalDeviceProperties2)
2317 VK_CALL(vkGetPhysicalDeviceProperties2(adapter_vk->physical_device, &properties2));
2318 else
2319 VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk->physical_device, &properties2.properties));
2320 adapter_vk->device_limits = properties2.properties.limits;
2322 VK_CALL(vkGetPhysicalDeviceMemoryProperties(adapter_vk->physical_device, &adapter_vk->memory_properties));
2324 if (id_properties.deviceLUIDValid)
2325 luid = (LUID *)id_properties.deviceLUID;
2326 else if (ordinal == 0 && wined3d_get_primary_adapter_luid(&primary_luid))
2327 luid = &primary_luid;
2329 if (!wined3d_adapter_init(adapter, ordinal, luid, &wined3d_adapter_vk_ops))
2331 heap_free(adapter_vk->device_extensions);
2332 goto fail_vulkan;
2335 adapter->vertex_pipe = wined3d_spirv_vertex_pipe_init_vk();
2336 adapter->fragment_pipe = wined3d_spirv_fragment_pipe_init_vk();
2337 adapter->misc_state_template = misc_state_template_vk;
2338 adapter->shader_backend = wined3d_spirv_shader_backend_init_vk();
2340 wined3d_adapter_vk_init_d3d_info(adapter_vk, wined3d_creation_flags);
2342 if (!adapter_vk_init_driver_info(adapter_vk, &properties2.properties))
2343 goto fail;
2344 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
2345 adapter_vk->a.driver_info.version_high, adapter_vk->a.driver_info.version_low);
2346 adapter->vram_bytes_used = 0;
2347 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
2349 memcpy(&adapter->driver_uuid, id_properties.driverUUID, sizeof(adapter->driver_uuid));
2350 memcpy(&adapter->device_uuid, id_properties.deviceUUID, sizeof(adapter->device_uuid));
2352 if (!wined3d_adapter_vk_init_format_info(adapter_vk, vk_info))
2353 goto fail;
2355 return TRUE;
2357 fail:
2358 wined3d_adapter_cleanup(adapter);
2359 heap_free(adapter_vk->device_extensions);
2360 fail_vulkan:
2361 VK_CALL(vkDestroyInstance(vk_info->instance, NULL));
2362 wined3d_unload_vulkan(vk_info);
2363 return FALSE;
2366 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
2367 unsigned int wined3d_creation_flags)
2369 struct wined3d_adapter_vk *adapter_vk;
2371 if (!(adapter_vk = heap_alloc_zero(sizeof(*adapter_vk))))
2372 return NULL;
2374 if (!wined3d_adapter_vk_init(adapter_vk, ordinal, wined3d_creation_flags))
2376 heap_free(adapter_vk);
2377 return NULL;
2380 TRACE("Created adapter %p.\n", adapter_vk);
2382 return &adapter_vk->a;