4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "d3d9_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 static int D3DPERF_event_level
= 0;
31 void WINAPI
DebugSetMute(void) {
35 IDirect3D9
* WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9(UINT sdk_version
)
39 TRACE("sdk_version %#x.\n", sdk_version
);
41 if (!(object
= heap_alloc_zero(sizeof(*object
))))
44 if (!d3d9_init(object
, FALSE
))
46 WARN("Failed to initialize d3d9.\n");
51 TRACE("Created d3d9 object %p.\n", object
);
53 return (IDirect3D9
*)&object
->IDirect3D9Ex_iface
;
56 HRESULT WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9Ex(UINT sdk_version
, IDirect3D9Ex
**d3d9ex
)
60 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version
, d3d9ex
);
62 if (!(object
= heap_alloc_zero(sizeof(*object
))))
65 if (!d3d9_init(object
, TRUE
))
67 WARN("Failed to initialize d3d9.\n");
69 return D3DERR_NOTAVAILABLE
;
72 TRACE("Created d3d9 object %p.\n", object
);
73 *d3d9ex
= &object
->IDirect3D9Ex_iface
;
78 /* The callback is called on any error encountered during validation, including
79 * improper IDirect3DShaderValidator9 method calls.
80 * - "file" and "line" are passed through directly from Instruction(). "line"
81 * is provably 32-bit, as 64-bit values passed to Instruction() will be
83 * - "arg3" has been observed to be at least 0, 2, and 6. The integer size is
85 * - "message_id" is a numeric error code. fxc.exe adds 5000 before printing
86 * it. The integer size is not known.
87 * - "context" is passed through directly from Begin().
89 * Improper calls to IDirect3DShaderValidator9 methods, or other errors not
90 * generated by specific Instruction() calls, yield NULL as the file, and
91 * either 0 or -1 as the line.
93 * The callback return type is not known, but programs (fxc.exe, The Sims 2)
94 * seem to consistently return 0.
96 * The interface and method names below are derived from the messages that
97 * native d3d9 prints on said improper method calls.
99 * Calls to Begin(), Instruction(), End() have been observed to return S_OK and
100 * E_FAIL. E_FAIL is not always returned if an error message is handed to the
103 typedef HRESULT (WINAPI
*shader_validator_cb
)(const char *file
, int line
,
104 DWORD_PTR arg3
, DWORD_PTR message_id
, const char *message
, void *context
);
106 typedef struct IDirect3DShaderValidator9 IDirect3DShaderValidator9
;
108 struct IDirect3DShaderValidator9Vtbl
110 HRESULT (WINAPI
*QueryInterface
)(IDirect3DShaderValidator9
*iface
, REFIID iid
, void **out
);
111 ULONG (WINAPI
*AddRef
)(IDirect3DShaderValidator9
*iface
);
112 ULONG (WINAPI
*Release
)(IDirect3DShaderValidator9
*iface
);
113 HRESULT (WINAPI
*Begin
)(IDirect3DShaderValidator9
*iface
,
114 shader_validator_cb callback
, void *context
, DWORD_PTR arg3
);
115 HRESULT (WINAPI
*Instruction
)(IDirect3DShaderValidator9
*iface
,
116 const char *file
, int line
, const DWORD
*tokens
, DWORD token_count
);
117 HRESULT (WINAPI
*End
)(IDirect3DShaderValidator9
*iface
);
120 struct IDirect3DShaderValidator9
122 const struct IDirect3DShaderValidator9Vtbl
*vtbl
;
125 static HRESULT WINAPI
shader_validator_QueryInterface(IDirect3DShaderValidator9
*iface
, REFIID iid
, void **out
)
127 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
129 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
132 return E_NOINTERFACE
;
135 static ULONG WINAPI
shader_validator_AddRef(IDirect3DShaderValidator9
*iface
)
137 TRACE("iface %p.\n", iface
);
142 static ULONG WINAPI
shader_validator_Release(IDirect3DShaderValidator9
*iface
)
144 TRACE("iface %p.\n", iface
);
149 /* The size and type of the third argument is not known. The Sims 2 passes 0;
150 * fxc.exe passes 1. */
151 static HRESULT WINAPI
shader_validator_Begin(IDirect3DShaderValidator9
*iface
,
152 shader_validator_cb callback
, void *context
, DWORD_PTR arg3
)
154 WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface
, callback
, context
, arg3
);
159 /* - "file" and "line" are passed directly through to the callback.
160 * - "tokens" comprises a single instruction; the caller must determine its
162 * - "token_count" is in DWORDs. */
163 static HRESULT WINAPI
shader_validator_Instruction(IDirect3DShaderValidator9
*iface
,
164 const char *file
, int line
, const DWORD
*tokens
, DWORD token_count
)
166 WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
167 iface
, debugstr_a(file
), line
, tokens
, token_count
);
172 static HRESULT WINAPI
shader_validator_End(IDirect3DShaderValidator9
*iface
)
174 WARN("iface %p, stub!\n", iface
);
179 static const struct IDirect3DShaderValidator9Vtbl shader_validator_vtbl
=
181 shader_validator_QueryInterface
,
182 shader_validator_AddRef
,
183 shader_validator_Release
,
184 shader_validator_Begin
,
185 shader_validator_Instruction
,
186 shader_validator_End
,
189 static IDirect3DShaderValidator9 shader_validator
= {&shader_validator_vtbl
};
191 IDirect3DShaderValidator9
* WINAPI
Direct3DShaderValidatorCreate9(void)
193 FIXME("Returning stub validator %p.\n", &shader_validator
);
195 return &shader_validator
;
198 /***********************************************************************
199 * D3DPERF_BeginEvent (D3D9.@)
201 int WINAPI
D3DPERF_BeginEvent(D3DCOLOR color
, const WCHAR
*name
)
203 TRACE("color 0x%08x, name %s.\n", color
, debugstr_w(name
));
205 return D3DPERF_event_level
++;
208 /***********************************************************************
209 * D3DPERF_EndEvent (D3D9.@)
211 int WINAPI
D3DPERF_EndEvent(void) {
212 TRACE("(void) : stub\n");
214 return --D3DPERF_event_level
;
217 /***********************************************************************
218 * D3DPERF_GetStatus (D3D9.@)
220 DWORD WINAPI
D3DPERF_GetStatus(void) {
221 FIXME("(void) : stub\n");
226 /***********************************************************************
227 * D3DPERF_SetOptions (D3D9.@)
230 void WINAPI
D3DPERF_SetOptions(DWORD options
)
232 FIXME("(%#x) : stub\n", options
);
235 /***********************************************************************
236 * D3DPERF_QueryRepeatFrame (D3D9.@)
238 BOOL WINAPI
D3DPERF_QueryRepeatFrame(void) {
239 FIXME("(void) : stub\n");
244 /***********************************************************************
245 * D3DPERF_SetMarker (D3D9.@)
247 void WINAPI
D3DPERF_SetMarker(D3DCOLOR color
, const WCHAR
*name
)
249 FIXME("color 0x%08x, name %s stub!\n", color
, debugstr_w(name
));
252 /***********************************************************************
253 * D3DPERF_SetRegion (D3D9.@)
255 void WINAPI
D3DPERF_SetRegion(D3DCOLOR color
, const WCHAR
*name
)
257 FIXME("color 0x%08x, name %s stub!\n", color
, debugstr_w(name
));
260 void d3d9_resource_cleanup(struct d3d9_resource
*resource
)
262 wined3d_private_store_cleanup(&resource
->private_store
);
265 HRESULT
d3d9_resource_free_private_data(struct d3d9_resource
*resource
, const GUID
*guid
)
267 struct wined3d_private_data
*entry
;
269 wined3d_mutex_lock();
270 entry
= wined3d_private_store_get_private_data(&resource
->private_store
, guid
);
273 wined3d_mutex_unlock();
274 return D3DERR_NOTFOUND
;
277 wined3d_private_store_free_private_data(&resource
->private_store
, entry
);
278 wined3d_mutex_unlock();
283 HRESULT
d3d9_resource_get_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
284 void *data
, DWORD
*data_size
)
286 const struct wined3d_private_data
*stored_data
;
290 wined3d_mutex_lock();
291 stored_data
= wined3d_private_store_get_private_data(&resource
->private_store
, guid
);
294 hr
= D3DERR_NOTFOUND
;
298 size_in
= *data_size
;
299 *data_size
= stored_data
->size
;
305 if (size_in
< stored_data
->size
)
307 hr
= D3DERR_MOREDATA
;
311 if (stored_data
->flags
& WINED3DSPD_IUNKNOWN
)
312 IUnknown_AddRef(stored_data
->content
.object
);
313 memcpy(data
, stored_data
->content
.data
, stored_data
->size
);
317 wined3d_mutex_unlock();
321 void d3d9_resource_init(struct d3d9_resource
*resource
)
323 resource
->refcount
= 1;
324 wined3d_private_store_init(&resource
->private_store
);
327 HRESULT
d3d9_resource_set_private_data(struct d3d9_resource
*resource
, const GUID
*guid
,
328 const void *data
, DWORD data_size
, DWORD flags
)
332 wined3d_mutex_lock();
333 hr
= wined3d_private_store_set_private_data(&resource
->private_store
, guid
, data
, data_size
, flags
);
334 wined3d_mutex_unlock();