2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
31 d3d9_null_wined3d_object_destroyed
,
34 static void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_colour
, D3DCOLOR d3d_colour
)
36 wined3d_colour
->r
= ((d3d_colour
>> 16) & 0xff) / 255.0f
;
37 wined3d_colour
->g
= ((d3d_colour
>> 8) & 0xff) / 255.0f
;
38 wined3d_colour
->b
= (d3d_colour
& 0xff) / 255.0f
;
39 wined3d_colour
->a
= ((d3d_colour
>> 24) & 0xff) / 255.0f
;
42 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
44 BYTE
*c
= (BYTE
*)&format
;
46 /* Don't translate FOURCC formats */
47 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
48 return (D3DFORMAT
)format
;
52 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
53 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
54 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
55 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
56 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
57 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
58 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
59 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
60 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
61 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
62 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
63 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
64 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
65 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
66 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
67 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
68 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
69 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
70 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
71 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
72 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
73 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
74 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
75 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
76 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
77 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
78 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
79 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
81 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
82 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
83 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
84 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
85 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
87 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
88 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
89 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
90 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
91 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
92 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
93 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
94 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
95 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
96 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
97 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
98 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
99 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
100 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
102 FIXME("Unhandled wined3d format %#x.\n", format
);
103 return D3DFMT_UNKNOWN
;
107 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
109 BYTE
*c
= (BYTE
*)&format
;
111 /* Don't translate FOURCC formats */
112 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
113 return (enum wined3d_format_id
)format
;
117 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
118 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
119 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
120 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
121 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
122 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
123 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
124 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
125 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
126 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
127 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
128 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
129 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
130 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
131 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
132 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
133 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
134 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
135 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
136 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
137 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
138 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
139 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
140 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
141 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
142 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
143 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
144 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
145 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
146 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
147 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
148 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
149 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
150 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
151 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
152 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
153 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
154 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
155 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
156 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
157 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
158 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
159 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
160 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
161 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
162 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
163 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
164 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
165 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
167 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
168 return WINED3DFMT_UNKNOWN
;
172 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
174 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
175 | D3DLOCK_NOOVERWRITE
178 | D3DLOCK_NO_DIRTY_UPDATE
;
179 unsigned int wined3d_flags
;
181 wined3d_flags
= flags
& handled
;
182 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
183 wined3d_flags
|= WINED3D_MAP_READ
;
184 if (!(flags
& D3DLOCK_READONLY
))
185 wined3d_flags
|= WINED3D_MAP_WRITE
;
186 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
187 wined3d_flags
|= WINED3D_MAP_WRITE
;
188 flags
&= ~(handled
| D3DLOCK_READONLY
);
191 FIXME("Unhandled flags %#x.\n", flags
);
193 return wined3d_flags
;
196 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
198 switch (primitive_type
)
200 case D3DPT_POINTLIST
:
201 return primitive_count
;
204 return primitive_count
* 2;
206 case D3DPT_LINESTRIP
:
207 return primitive_count
+ 1;
209 case D3DPT_TRIANGLELIST
:
210 return primitive_count
* 3;
212 case D3DPT_TRIANGLESTRIP
:
213 case D3DPT_TRIANGLEFAN
:
214 return primitive_count
+ 2;
217 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
222 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
226 case WINED3D_SWAP_EFFECT_DISCARD
:
227 return D3DSWAPEFFECT_DISCARD
;
228 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
229 return D3DSWAPEFFECT_FLIP
;
230 case WINED3D_SWAP_EFFECT_COPY
:
231 return D3DSWAPEFFECT_COPY
;
232 case WINED3D_SWAP_EFFECT_OVERLAY
:
233 return D3DSWAPEFFECT_OVERLAY
;
234 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
:
235 return D3DSWAPEFFECT_FLIPEX
;
237 FIXME("Unhandled swap effect %#x.\n", effect
);
238 return D3DSWAPEFFECT_FLIP
;
242 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
243 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
245 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
246 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
247 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
248 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
249 present_parameters
->MultiSampleType
= d3dmultisample_type_from_wined3d(swapchain_desc
->multisample_type
);
250 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
251 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
252 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
253 present_parameters
->Windowed
= swapchain_desc
->windowed
;
254 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
255 present_parameters
->AutoDepthStencilFormat
256 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
257 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
258 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
259 present_parameters
->PresentationInterval
= presentation_interval
;
262 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
266 case D3DSWAPEFFECT_DISCARD
:
267 return WINED3D_SWAP_EFFECT_DISCARD
;
268 case D3DSWAPEFFECT_FLIP
:
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
270 case D3DSWAPEFFECT_COPY
:
271 return WINED3D_SWAP_EFFECT_COPY
;
272 case D3DSWAPEFFECT_OVERLAY
:
273 return WINED3D_SWAP_EFFECT_OVERLAY
;
274 case D3DSWAPEFFECT_FLIPEX
:
275 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
;
277 FIXME("Unhandled swap effect %#x.\n", effect
);
278 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
282 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
286 case D3DPRESENT_INTERVAL_IMMEDIATE
:
287 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
288 case D3DPRESENT_INTERVAL_ONE
:
289 return WINED3D_SWAP_INTERVAL_ONE
;
290 case D3DPRESENT_INTERVAL_TWO
:
291 return WINED3D_SWAP_INTERVAL_TWO
;
292 case D3DPRESENT_INTERVAL_THREE
:
293 return WINED3D_SWAP_INTERVAL_THREE
;
294 case D3DPRESENT_INTERVAL_FOUR
:
295 return WINED3D_SWAP_INTERVAL_FOUR
;
297 FIXME("Unhandled presentation interval %#x.\n", interval
);
298 case D3DPRESENT_INTERVAL_DEFAULT
:
299 return WINED3D_SWAP_INTERVAL_DEFAULT
;
303 static BOOL
wined3d_swapchain_desc_from_d3d9(struct wined3d_swapchain_desc
*swapchain_desc
,
304 struct wined3d_output
*output
, const D3DPRESENT_PARAMETERS
*present_parameters
,
307 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
308 UINT highest_bb_count
= extended
? 30 : 3;
310 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
312 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
315 if (present_parameters
->BackBufferCount
> highest_bb_count
316 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
317 && present_parameters
->BackBufferCount
> 1))
319 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
322 switch (present_parameters
->PresentationInterval
)
324 case D3DPRESENT_INTERVAL_DEFAULT
:
325 case D3DPRESENT_INTERVAL_ONE
:
326 case D3DPRESENT_INTERVAL_TWO
:
327 case D3DPRESENT_INTERVAL_THREE
:
328 case D3DPRESENT_INTERVAL_FOUR
:
329 case D3DPRESENT_INTERVAL_IMMEDIATE
:
332 WARN("Invalid presentation interval %#x.\n", present_parameters
->PresentationInterval
);
336 swapchain_desc
->output
= output
;
337 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
338 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
339 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
340 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
341 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
342 swapchain_desc
->multisample_type
= wined3d_multisample_type_from_d3d(present_parameters
->MultiSampleType
);
343 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
344 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
345 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
346 swapchain_desc
->windowed
= present_parameters
->Windowed
;
347 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
348 swapchain_desc
->auto_depth_stencil_format
349 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
350 swapchain_desc
->flags
351 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
353 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE
;
354 if ((present_parameters
->Flags
& D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
)
355 && (is_gdi_compat_wined3dformat(swapchain_desc
->backbuffer_format
)
356 /* WINED3DFMT_UNKNOWN creates the swapchain with the current
357 * display format, which is always GDI-compatible. */
358 || swapchain_desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
))
359 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_GDI_COMPATIBLE
;
360 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
361 swapchain_desc
->auto_restore_display_mode
= TRUE
;
363 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
364 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
369 void d3d9_caps_from_wined3dcaps(const struct d3d9
*d3d9
, unsigned int adapter_ordinal
,
370 D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
)
372 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
373 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
374 static const DWORD texture_filter_caps
=
375 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
376 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
377 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
378 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
379 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
380 struct wined3d_adapter
*wined3d_adapter
;
381 struct wined3d_output_desc output_desc
;
382 struct wined3d_output
*wined3d_output
;
383 unsigned int output_idx
;
386 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
387 caps
->AdapterOrdinal
= adapter_ordinal
;
388 caps
->Caps
= wined3d_caps
->Caps
;
389 caps
->Caps2
= wined3d_caps
->Caps2
;
390 caps
->Caps3
= wined3d_caps
->Caps3
;
391 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
392 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
393 caps
->DevCaps
= wined3d_caps
->DevCaps
;
394 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
395 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
396 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
397 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
398 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
399 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
400 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
401 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
402 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
403 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
404 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
405 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
406 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
407 caps
->LineCaps
= wined3d_caps
->LineCaps
;
408 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
409 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
410 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
411 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
412 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
413 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
414 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
415 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
416 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
417 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
418 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
419 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
420 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
421 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
422 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
423 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
424 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
425 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
426 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
427 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
428 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
429 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
430 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
431 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
432 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
433 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
434 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
435 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
436 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
437 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
438 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
439 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
440 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
441 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
442 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
443 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
444 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
445 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
446 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
447 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
448 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
449 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
450 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
451 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
452 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
453 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
454 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
455 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
456 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
457 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
459 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
460 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
462 /* Filter wined3d caps. */
463 caps
->TextureFilterCaps
&= texture_filter_caps
;
464 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
465 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
468 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
469 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
470 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
471 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
472 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
473 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
474 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
477 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
478 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
481 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
482 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
483 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
484 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
485 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
486 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
489 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
490 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
491 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
494 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
495 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
497 caps
->VertexProcessingCaps
&=
498 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
499 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
500 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
503 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
504 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
505 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
506 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
507 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
508 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
510 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
511 caps
->NumSimultaneousRTs
= min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
513 if (caps
->PixelShaderVersion
> 3)
515 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
519 DWORD major
= caps
->PixelShaderVersion
;
520 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
523 if (caps
->VertexShaderVersion
> 3)
525 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
529 DWORD major
= caps
->VertexShaderVersion
;
530 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
533 /* Get adapter group information */
534 output_idx
= adapter_ordinal
;
535 wined3d_output
= d3d9
->wined3d_outputs
[output_idx
];
537 wined3d_mutex_lock();
538 hr
= wined3d_output_get_desc(wined3d_output
, &output_desc
);
539 wined3d_mutex_unlock();
543 ERR("Failed to get output desc, hr %#x.\n", hr
);
547 caps
->MasterAdapterOrdinal
= output_idx
- output_desc
.ordinal
;
548 caps
->AdapterOrdinalInGroup
= output_desc
.ordinal
;
549 if (!caps
->AdapterOrdinalInGroup
)
551 wined3d_adapter
= wined3d_output_get_adapter(wined3d_output
);
552 caps
->NumberOfAdaptersInGroup
= wined3d_adapter_get_output_count(wined3d_adapter
);
556 caps
->NumberOfAdaptersInGroup
= 0;
560 static enum wined3d_texture_filter_type
wined3d_texture_filter_type_from_d3d(D3DTEXTUREFILTERTYPE type
)
562 return (enum wined3d_texture_filter_type
)type
;
565 static enum wined3d_transform_state
wined3d_transform_state_from_d3d(D3DTRANSFORMSTATETYPE type
)
567 return (enum wined3d_transform_state
)type
;
570 static enum wined3d_render_state
wined3d_render_state_from_d3d(D3DRENDERSTATETYPE type
)
572 return (enum wined3d_render_state
)type
;
575 static enum wined3d_sampler_state
wined3d_sampler_state_from_d3d(D3DSAMPLERSTATETYPE type
)
577 return (enum wined3d_sampler_state
)type
;
580 static enum wined3d_primitive_type
wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type
)
582 return (enum wined3d_primitive_type
)type
;
585 static void device_reset_viewport_state(struct d3d9_device
*device
)
587 struct wined3d_viewport vp
;
590 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &vp
);
591 wined3d_stateblock_set_viewport(device
->state
, &vp
);
592 wined3d_device_get_scissor_rects(device
->wined3d_device
, NULL
, &rect
);
593 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
596 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
598 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
600 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
601 || IsEqualGUID(riid
, &IID_IUnknown
))
603 IDirect3DDevice9Ex_AddRef(iface
);
608 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
610 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
612 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
613 * It doesn't matter with which function the device was created. */
614 if (!device
->d3d_parent
->extended
)
616 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
618 return E_NOINTERFACE
;
621 IDirect3DDevice9Ex_AddRef(iface
);
626 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
629 return E_NOINTERFACE
;
632 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
634 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
635 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
637 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
642 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
644 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
647 if (device
->in_destruction
)
650 refcount
= InterlockedDecrement(&device
->refcount
);
652 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
657 device
->in_destruction
= TRUE
;
659 wined3d_mutex_lock();
660 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
662 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
664 heap_free(device
->fvf_decls
);
666 if (device
->vertex_buffer
)
667 wined3d_buffer_decref(device
->vertex_buffer
);
668 if (device
->index_buffer
)
669 wined3d_buffer_decref(device
->index_buffer
);
671 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
673 wined3d_swapchain_decref(device
->implicit_swapchains
[i
]);
675 heap_free(device
->implicit_swapchains
);
677 if (device
->recording
)
678 wined3d_stateblock_decref(device
->recording
);
679 wined3d_stateblock_decref(device
->state
);
681 wined3d_device_release_focus_window(device
->wined3d_device
);
682 wined3d_device_decref(device
->wined3d_device
);
683 wined3d_mutex_unlock();
685 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
693 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
695 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
697 TRACE("iface %p.\n", iface
);
699 TRACE("device state: %#x.\n", device
->device_state
);
701 if (device
->d3d_parent
->extended
)
704 switch (device
->device_state
)
707 case D3D9_DEVICE_STATE_OK
:
709 case D3D9_DEVICE_STATE_LOST
:
710 return D3DERR_DEVICELOST
;
711 case D3D9_DEVICE_STATE_NOT_RESET
:
712 return D3DERR_DEVICENOTRESET
;
716 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
721 TRACE("iface %p.\n", iface
);
723 wined3d_mutex_lock();
724 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
725 wined3d_mutex_unlock();
730 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
734 TRACE("iface %p.\n", iface
);
736 wined3d_mutex_lock();
737 wined3d_device_evict_managed_resources(device
->wined3d_device
);
738 wined3d_mutex_unlock();
743 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
745 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
747 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
750 return D3DERR_INVALIDCALL
;
752 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
755 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
757 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
758 struct wined3d_caps wined3d_caps
;
761 TRACE("iface %p, caps %p.\n", iface
, caps
);
764 return D3DERR_INVALIDCALL
;
766 memset(caps
, 0, sizeof(*caps
));
768 wined3d_mutex_lock();
769 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
770 wined3d_mutex_unlock();
772 d3d9_caps_from_wined3dcaps(device
->d3d_parent
, device
->adapter_ordinal
, caps
, &wined3d_caps
);
777 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
779 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
780 struct wined3d_display_mode wined3d_mode
;
783 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
785 wined3d_mutex_lock();
786 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
787 wined3d_mutex_unlock();
791 mode
->Width
= wined3d_mode
.width
;
792 mode
->Height
= wined3d_mode
.height
;
793 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
794 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
800 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
801 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
805 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
807 wined3d_mutex_lock();
808 wined3d_device_get_creation_parameters(device
->wined3d_device
,
809 (struct wined3d_device_creation_parameters
*)parameters
);
810 wined3d_mutex_unlock();
812 parameters
->AdapterOrdinal
= device
->adapter_ordinal
;
816 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
817 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
819 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
820 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
821 D3DSURFACE_DESC surface_desc
;
825 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
826 iface
, hotspot_x
, hotspot_y
, bitmap
);
830 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
831 return D3DERR_INVALIDCALL
;
834 if (FAILED(hr
= IDirect3DSurface9_GetDesc(bitmap
, &surface_desc
)))
836 WARN("Failed to get surface description, hr %#x.\n", hr
);
840 if (FAILED(hr
= IDirect3D9_GetAdapterDisplayMode(&device
->d3d_parent
->IDirect3D9Ex_iface
,
841 device
->adapter_ordinal
, &mode
)))
843 WARN("Failed to get device display mode, hr %#x.\n", hr
);
847 if (surface_desc
.Width
> mode
.Width
|| surface_desc
.Height
> mode
.Height
)
849 WARN("Surface dimension %ux%u exceeds display mode %ux%u.\n", surface_desc
.Width
,
850 surface_desc
.Height
, mode
.Width
, mode
.Height
);
851 return D3DERR_INVALIDCALL
;
854 wined3d_mutex_lock();
855 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
856 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
857 wined3d_mutex_unlock();
862 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
864 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
866 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
868 wined3d_mutex_lock();
869 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
870 wined3d_mutex_unlock();
873 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
875 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
878 TRACE("iface %p, show %#x.\n", iface
, show
);
880 wined3d_mutex_lock();
881 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
882 wined3d_mutex_unlock();
887 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
888 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
890 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
891 struct wined3d_device_creation_parameters creation_parameters
;
892 struct wined3d_swapchain_desc desc
;
893 struct d3d9_swapchain
*object
;
894 unsigned int swap_interval
;
895 unsigned int output_idx
;
896 unsigned int i
, count
;
899 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
900 iface
, present_parameters
, swapchain
);
902 if (!present_parameters
->Windowed
)
904 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
905 return D3DERR_INVALIDCALL
;
908 wined3d_mutex_lock();
909 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
910 for (i
= 0; i
< count
; ++i
)
912 struct wined3d_swapchain
*wined3d_swapchain
;
914 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
915 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
919 wined3d_mutex_unlock();
920 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
921 return D3DERR_INVALIDCALL
;
924 wined3d_mutex_unlock();
926 output_idx
= device
->adapter_ordinal
;
927 if (!wined3d_swapchain_desc_from_d3d9(&desc
, device
->d3d_parent
->wined3d_outputs
[output_idx
],
928 present_parameters
, device
->d3d_parent
->extended
))
929 return D3DERR_INVALIDCALL
;
930 wined3d_device_get_creation_parameters(device
->wined3d_device
, &creation_parameters
);
931 if (creation_parameters
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
932 desc
.flags
|= WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
;
933 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
934 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, swap_interval
, &object
)))
935 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
936 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
937 &desc
, present_parameters
->PresentationInterval
);
942 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
943 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
945 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
946 struct d3d9_swapchain
*d3d9_swapchain
;
949 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
951 wined3d_mutex_lock();
952 if (swapchain_idx
< device
->implicit_swapchain_count
)
954 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain_idx
]);
955 *swapchain
= (IDirect3DSwapChain9
*)&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
;
956 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
962 hr
= D3DERR_INVALIDCALL
;
964 wined3d_mutex_unlock();
969 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
971 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
974 TRACE("iface %p.\n", iface
);
976 wined3d_mutex_lock();
977 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
978 wined3d_mutex_unlock();
983 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
985 struct d3d9_vertexbuffer
*vertex_buffer
;
986 struct d3d9_indexbuffer
*index_buffer
;
987 struct wined3d_resource_desc desc
;
988 IDirect3DBaseTexture9
*texture
;
989 struct d3d9_surface
*surface
;
992 wined3d_resource_get_desc(resource
, &desc
);
993 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
996 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
998 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
1000 vertex_buffer
= wined3d_resource_get_parent(resource
);
1001 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
1004 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
1006 index_buffer
= wined3d_resource_get_parent(resource
);
1007 if (index_buffer
&& index_buffer
->draw_buffer
)
1011 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
1012 return D3DERR_INVALIDCALL
;
1015 parent
= wined3d_resource_get_parent(resource
);
1016 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
1018 IDirect3DBaseTexture9_Release(texture
);
1019 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
1020 return D3DERR_INVALIDCALL
;
1023 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
1024 if (!surface
->resource
.refcount
)
1027 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
1028 return D3DERR_INVALIDCALL
;
1031 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
1033 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
1035 if (!(device
->implicit_swapchains
= heap_alloc(new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
1036 return E_OUTOFMEMORY
;
1038 for (i
= 0; i
< new_swapchain_count
; ++i
)
1040 device
->implicit_swapchains
[i
] = wined3d_device_get_swapchain(device
->wined3d_device
, i
);
1042 device
->implicit_swapchain_count
= new_swapchain_count
;
1047 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
1048 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
1050 BOOL extended
= device
->d3d_parent
->extended
;
1051 struct wined3d_swapchain_desc swapchain_desc
;
1052 struct wined3d_display_mode wined3d_mode
;
1053 struct wined3d_rendertarget_view
*rtv
;
1054 struct d3d9_swapchain
*d3d9_swapchain
;
1055 unsigned int output_idx
;
1059 if (!extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
1061 WARN("App not active, returning D3DERR_DEVICELOST.\n");
1062 return D3DERR_DEVICELOST
;
1067 wined3d_mode
.width
= mode
->Width
;
1068 wined3d_mode
.height
= mode
->Height
;
1069 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
1070 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
1071 wined3d_mode
.scanline_ordering
= wined3d_scanline_ordering_from_d3d(mode
->ScanLineOrdering
);
1074 output_idx
= device
->adapter_ordinal
;
1075 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
,
1076 device
->d3d_parent
->wined3d_outputs
[output_idx
], present_parameters
, extended
))
1077 return D3DERR_INVALIDCALL
;
1078 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
1080 wined3d_mutex_lock();
1082 if (device
->vertex_buffer
)
1084 wined3d_buffer_decref(device
->vertex_buffer
);
1085 device
->vertex_buffer
= NULL
;
1086 device
->vertex_buffer_size
= 0;
1089 if (device
->index_buffer
)
1091 wined3d_buffer_decref(device
->index_buffer
);
1092 device
->index_buffer
= NULL
;
1093 device
->index_buffer_size
= 0;
1098 if (device
->recording
)
1099 wined3d_stateblock_decref(device
->recording
);
1100 device
->recording
= NULL
;
1101 device
->update_state
= device
->state
;
1102 wined3d_stateblock_reset(device
->state
);
1105 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
1106 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !extended
)))
1108 heap_free(device
->implicit_swapchains
);
1112 device
->auto_mipmaps
= 0;
1113 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
1114 !!swapchain_desc
.enable_auto_depth_stencil
);
1115 device_reset_viewport_state(device
);
1118 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
1120 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1124 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[0]);
1125 d3d9_swapchain
->swap_interval
1126 = wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
1127 wined3d_swapchain_get_desc(d3d9_swapchain
->wined3d_swapchain
, &swapchain_desc
);
1128 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
1129 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
1130 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
1131 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
1133 device
->device_state
= D3D9_DEVICE_STATE_OK
;
1137 const struct wined3d_viewport
*current
= &device
->stateblock_state
->viewport
;
1138 struct wined3d_viewport vp
;
1143 vp
.width
= swapchain_desc
.backbuffer_width
;
1144 vp
.height
= swapchain_desc
.backbuffer_height
;
1145 vp
.min_z
= current
->min_z
;
1146 vp
.max_z
= current
->max_z
;
1147 wined3d_stateblock_set_viewport(device
->state
, &vp
);
1149 SetRect(&rect
, 0, 0, swapchain_desc
.backbuffer_width
, swapchain_desc
.backbuffer_height
);
1150 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
1154 rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0);
1155 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1156 for (i
= 1; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
1157 device
->render_targets
[i
] = NULL
;
1161 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1164 wined3d_mutex_unlock();
1169 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
1170 D3DPRESENT_PARAMETERS
*present_parameters
)
1172 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1174 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
1176 return d3d9_device_reset(device
, present_parameters
, NULL
);
1179 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
1180 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1182 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1183 struct d3d9_swapchain
*swapchain
;
1187 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1188 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1190 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
1191 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
1194 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
1196 wined3d_mutex_lock();
1197 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
1199 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
1200 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
1201 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, 0)))
1203 wined3d_mutex_unlock();
1207 wined3d_mutex_unlock();
1212 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
1213 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
1215 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1216 struct d3d9_swapchain
*d3d9_swapchain
;
1219 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1220 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1222 /* backbuffer_type is ignored by native. */
1224 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1227 wined3d_mutex_lock();
1228 if (swapchain
>= device
->implicit_swapchain_count
)
1230 wined3d_mutex_unlock();
1231 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
1232 return D3DERR_INVALIDCALL
;
1235 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain
]);
1236 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
,
1237 backbuffer_idx
, backbuffer_type
, backbuffer
);
1238 wined3d_mutex_unlock();
1243 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
1244 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
1246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1249 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
1251 wined3d_mutex_lock();
1252 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
1253 swapchain
, (struct wined3d_raster_status
*)raster_status
);
1254 wined3d_mutex_unlock();
1259 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
1261 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1264 TRACE("iface %p, enable %#x.\n", iface
, enable
);
1266 wined3d_mutex_lock();
1267 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
1268 wined3d_mutex_unlock();
1273 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
1274 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1276 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1278 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
1280 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1281 wined3d_mutex_lock();
1282 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1283 wined3d_mutex_unlock();
1286 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1290 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1292 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1293 wined3d_mutex_lock();
1294 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1295 wined3d_mutex_unlock();
1298 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1299 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1300 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1302 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1303 struct d3d9_texture
*object
;
1304 BOOL set_mem
= FALSE
;
1307 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1308 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1313 if (!device
->d3d_parent
->extended
)
1315 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1319 if (pool
== D3DPOOL_SYSTEMMEM
)
1322 return D3DERR_INVALIDCALL
;
1327 if (pool
!= D3DPOOL_DEFAULT
)
1329 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1330 return D3DERR_INVALIDCALL
;
1332 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1336 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1337 return D3DERR_OUTOFVIDEOMEMORY
;
1339 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1342 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1349 wined3d_mutex_lock();
1350 wined3d_texture_update_desc(object
->wined3d_texture
, 0, width
, height
,
1351 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1353 wined3d_mutex_unlock();
1356 TRACE("Created texture %p.\n", object
);
1357 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1362 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1363 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1364 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1366 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1367 struct d3d9_texture
*object
;
1370 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1371 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1372 iface
, width
, height
, depth
, levels
,
1373 usage
, format
, pool
, texture
, shared_handle
);
1378 if (!device
->d3d_parent
->extended
)
1380 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1384 if (pool
!= D3DPOOL_DEFAULT
)
1386 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1387 return D3DERR_INVALIDCALL
;
1389 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1392 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1393 return D3DERR_OUTOFVIDEOMEMORY
;
1395 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1398 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1403 TRACE("Created volume texture %p.\n", object
);
1404 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1409 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1410 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1411 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1413 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1414 struct d3d9_texture
*object
;
1417 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1418 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1423 if (!device
->d3d_parent
->extended
)
1425 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1429 if (pool
!= D3DPOOL_DEFAULT
)
1431 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1432 return D3DERR_INVALIDCALL
;
1434 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1437 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1438 return D3DERR_OUTOFVIDEOMEMORY
;
1440 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1443 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1448 TRACE("Created cube texture %p.\n", object
);
1449 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1454 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1455 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1456 HANDLE
*shared_handle
)
1458 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1459 struct d3d9_vertexbuffer
*object
;
1462 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1463 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1467 if (!device
->d3d_parent
->extended
)
1469 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1473 if (pool
!= D3DPOOL_DEFAULT
)
1475 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1476 return D3DERR_NOTAVAILABLE
;
1478 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1481 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1482 return D3DERR_OUTOFVIDEOMEMORY
;
1484 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1487 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1492 TRACE("Created vertex buffer %p.\n", object
);
1493 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1498 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1499 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1500 HANDLE
*shared_handle
)
1502 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1503 struct d3d9_indexbuffer
*object
;
1506 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1507 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1511 if (!device
->d3d_parent
->extended
)
1513 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1517 if (pool
!= D3DPOOL_DEFAULT
)
1519 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1520 return D3DERR_NOTAVAILABLE
;
1522 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1525 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1526 return D3DERR_OUTOFVIDEOMEMORY
;
1528 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1531 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1536 TRACE("Created index buffer %p.\n", object
);
1537 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1542 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, unsigned int flags
,
1543 enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
1544 unsigned int multisample_quality
, unsigned int usage
, unsigned int bind_flags
, unsigned int access
,
1545 unsigned int width
, unsigned int height
, void *user_mem
, IDirect3DSurface9
**surface
)
1547 struct wined3d_resource_desc desc
;
1548 struct d3d9_surface
*surface_impl
;
1549 struct wined3d_texture
*texture
;
1552 TRACE("device %p, flags %#x, format %#x, multisample_type %#x, multisample_quality %u, "
1553 "usage %#x, bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p.\n",
1554 device
, flags
, format
, multisample_type
, multisample_quality
, usage
,
1555 bind_flags
, access
, width
, height
, user_mem
, surface
);
1557 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1558 desc
.format
= format
;
1559 desc
.multisample_type
= multisample_type
;
1560 desc
.multisample_quality
= multisample_quality
;
1562 desc
.bind_flags
= bind_flags
;
1563 desc
.access
= access
;
1565 desc
.height
= height
;
1569 if (is_gdi_compat_wined3dformat(desc
.format
))
1570 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1572 wined3d_mutex_lock();
1574 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1575 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1577 wined3d_mutex_unlock();
1578 WARN("Failed to create texture, hr %#x.\n", hr
);
1579 if (hr
== WINED3DERR_NOTAVAILABLE
)
1580 hr
= D3DERR_INVALIDCALL
;
1584 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1585 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1586 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1587 IDirect3DSurface9_AddRef(*surface
);
1590 wined3d_texture_update_desc(texture
, 0, width
, height
, desc
.format
,
1591 multisample_type
, multisample_quality
, user_mem
, 0);
1593 wined3d_texture_decref(texture
);
1595 wined3d_mutex_unlock();
1600 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1604 case WINED3DFMT_B8G8R8A8_UNORM
:
1605 case WINED3DFMT_B8G8R8X8_UNORM
:
1606 case WINED3DFMT_B5G6R5_UNORM
:
1607 case WINED3DFMT_B5G5R5X1_UNORM
:
1608 case WINED3DFMT_B5G5R5A1_UNORM
:
1609 case WINED3DFMT_B8G8R8_UNORM
:
1616 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1617 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1618 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1620 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1621 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1623 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1624 "lockable %#x, surface %p, shared_handle %p.\n",
1625 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1626 lockable
, surface
, shared_handle
);
1631 if (!device
->d3d_parent
->extended
)
1633 WARN("Trying to create a shared render target on a non-ex device.\n");
1637 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1641 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1643 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1644 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1645 WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
1648 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1649 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1650 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1655 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1656 "discard %#x, surface %p, shared_handle %p.\n",
1657 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1658 discard
, surface
, shared_handle
);
1663 if (!device
->d3d_parent
->extended
)
1665 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1669 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1673 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1675 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
1676 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1677 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
1681 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1682 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1683 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1685 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1686 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1687 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1688 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1689 struct wined3d_box src_box
;
1692 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1693 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, dst_point
);
1695 wined3d_mutex_lock();
1697 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1698 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1699 if (src_desc
.format
!= dst_desc
.format
)
1701 wined3d_mutex_unlock();
1702 WARN("Surface formats (%#x/%#x) don't match.\n",
1703 d3dformat_from_wined3dformat(src_desc
.format
),
1704 d3dformat_from_wined3dformat(dst_desc
.format
));
1705 return D3DERR_INVALIDCALL
;
1709 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1711 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1713 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1714 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1715 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1716 src
->sub_resource_idx
, &src_box
, 0);
1717 if (SUCCEEDED(hr
) && dst
->texture
)
1718 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1720 wined3d_mutex_unlock();
1723 return D3DERR_INVALIDCALL
;
1728 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1729 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1731 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1732 struct d3d9_texture
*src_impl
, *dst_impl
;
1735 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1737 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1738 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1740 wined3d_mutex_lock();
1741 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1742 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1744 d3d9_texture_flag_auto_gen_mipmap(dst_impl
);
1745 wined3d_mutex_unlock();
1750 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1751 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1753 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1754 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1755 struct wined3d_sub_resource_desc wined3d_desc
;
1756 RECT dst_rect
, src_rect
;
1759 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1761 if (!render_target
|| !dst_surface
)
1762 return D3DERR_INVALIDCALL
;
1764 wined3d_mutex_lock();
1765 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1766 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1768 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1769 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1771 /* TODO: Check surface sizes, pools, etc. */
1772 if (wined3d_desc
.multisample_type
)
1773 hr
= D3DERR_INVALIDCALL
;
1775 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1776 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1777 wined3d_mutex_unlock();
1782 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1783 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1785 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1786 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1787 HRESULT hr
= D3DERR_INVALIDCALL
;
1789 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1791 wined3d_mutex_lock();
1792 if (swapchain
< device
->implicit_swapchain_count
)
1793 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
],
1794 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1795 wined3d_mutex_unlock();
1800 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1801 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1804 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1805 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1806 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1807 HRESULT hr
= D3DERR_INVALIDCALL
;
1810 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1811 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, wine_dbgstr_rect(dst_rect
), filter
);
1813 wined3d_mutex_lock();
1814 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1817 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1821 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1824 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1828 if (dst_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1830 WARN("Destination resource is not in DEFAULT pool.\n");
1833 if (src_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1835 WARN("Source resource is not in DEFAULT pool.\n");
1839 if (dst
->texture
&& !(dst_desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL
)))
1841 WARN("Destination is a regular texture.\n");
1845 if (src_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1847 if (device
->in_scene
)
1849 WARN("Rejecting depth / stencil blit while in scene.\n");
1853 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1854 || src_rect
->bottom
!= src_desc
.height
)
1856 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1857 wine_dbgstr_rect(src_rect
));
1861 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1862 || dst_rect
->bottom
!= dst_desc
.height
)
1864 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1865 wine_dbgstr_rect(dst_rect
));
1869 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1871 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1876 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
, src
->wined3d_texture
,
1877 src
->sub_resource_idx
, src_rect
, 0, NULL
, wined3d_texture_filter_type_from_d3d(filter
));
1878 if (hr
== WINEDDERR_INVALIDRECT
)
1879 hr
= D3DERR_INVALIDCALL
;
1880 if (SUCCEEDED(hr
) && dst
->texture
)
1881 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1884 wined3d_mutex_unlock();
1888 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1889 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1891 const struct wined3d_color c
=
1893 ((color
>> 16) & 0xff) / 255.0f
,
1894 ((color
>> 8) & 0xff) / 255.0f
,
1895 (color
& 0xff) / 255.0f
,
1896 ((color
>> 24) & 0xff) / 255.0f
,
1898 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1899 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1900 struct wined3d_sub_resource_desc desc
;
1901 struct wined3d_rendertarget_view
*rtv
;
1904 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1907 return D3DERR_INVALIDCALL
;
1909 wined3d_mutex_lock();
1911 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1912 surface_impl
->sub_resource_idx
, &desc
)))
1914 wined3d_mutex_unlock();
1915 return D3DERR_INVALIDCALL
;
1918 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1920 wined3d_mutex_unlock();
1921 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc
.access
);
1922 return D3DERR_INVALIDCALL
;
1924 if ((desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_SHADER_RESOURCE
)) == WINED3D_BIND_SHADER_RESOURCE
)
1926 wined3d_mutex_unlock();
1927 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1928 return D3DERR_INVALIDCALL
;
1930 if (desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1932 wined3d_mutex_unlock();
1933 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1934 return D3DERR_INVALIDCALL
;
1937 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
1938 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1939 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1940 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1941 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1942 if (SUCCEEDED(hr
) && surface_impl
->texture
)
1943 d3d9_texture_flag_auto_gen_mipmap(surface_impl
->texture
);
1945 wined3d_mutex_unlock();
1950 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1951 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1952 HANDLE
*shared_handle
)
1954 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1955 unsigned int usage
, access
;
1956 void *user_mem
= NULL
;
1958 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1959 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1962 if (pool
== D3DPOOL_MANAGED
)
1964 WARN("Attempting to create a managed offscreen plain surface.\n");
1965 return D3DERR_INVALIDCALL
;
1970 if (!device
->d3d_parent
->extended
)
1972 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1976 if (pool
== D3DPOOL_SYSTEMMEM
)
1977 user_mem
= *shared_handle
;
1980 if (pool
!= D3DPOOL_DEFAULT
)
1982 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1983 return D3DERR_INVALIDCALL
;
1985 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1990 if (pool
== D3DPOOL_SCRATCH
)
1991 usage
|= WINED3DUSAGE_SCRATCH
;
1992 access
= wined3daccess_from_d3dpool(pool
, usage
)
1993 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1995 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1996 WINED3D_MULTISAMPLE_NONE
, 0, usage
, 0, access
, width
, height
, user_mem
, surface
);
1999 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
2001 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2002 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
2003 struct wined3d_rendertarget_view
*rtv
;
2006 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
2008 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2010 WARN("Invalid index %u specified.\n", idx
);
2011 return D3DERR_INVALIDCALL
;
2014 if (!idx
&& !surface_impl
)
2016 WARN("Trying to set render target 0 to NULL.\n");
2017 return D3DERR_INVALIDCALL
;
2020 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
2022 WARN("Render target surface does not match device.\n");
2023 return D3DERR_INVALIDCALL
;
2026 wined3d_mutex_lock();
2027 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
2028 hr
= wined3d_device_context_set_rendertarget_view(device
->immediate_context
, idx
, rtv
, TRUE
);
2029 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
2033 device_reset_viewport_state(device
);
2034 device
->render_targets
[idx
] = surface_impl
;
2036 wined3d_mutex_unlock();
2041 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
2043 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2044 struct wined3d_rendertarget_view
*wined3d_rtv
;
2045 struct d3d9_surface
*surface_impl
;
2046 HRESULT hr
= D3D_OK
;
2048 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
2051 return D3DERR_INVALIDCALL
;
2053 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2055 WARN("Invalid index %u specified.\n", idx
);
2056 return D3DERR_INVALIDCALL
;
2059 wined3d_mutex_lock();
2060 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
2062 /* We want the sub resource parent here, since the view itself may be
2063 * internal to wined3d and may not have a parent. */
2064 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
2065 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
2066 IDirect3DSurface9_AddRef(*surface
);
2070 hr
= D3DERR_NOTFOUND
;
2073 wined3d_mutex_unlock();
2078 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
2080 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2081 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
2082 struct wined3d_rendertarget_view
*rtv
;
2085 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2087 wined3d_mutex_lock();
2088 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
2089 hr
= wined3d_device_context_set_depth_stencil_view(device
->immediate_context
, rtv
);
2090 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
2091 wined3d_mutex_unlock();
2096 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
2098 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2099 struct wined3d_rendertarget_view
*wined3d_dsv
;
2100 struct d3d9_surface
*surface_impl
;
2101 HRESULT hr
= D3D_OK
;
2103 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2106 return D3DERR_INVALIDCALL
;
2108 wined3d_mutex_lock();
2109 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
2111 /* We want the sub resource parent here, since the view itself may be
2112 * internal to wined3d and may not have a parent. */
2113 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2114 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
2115 IDirect3DSurface9_AddRef(*depth_stencil
);
2119 hr
= D3DERR_NOTFOUND
;
2120 *depth_stencil
= NULL
;
2122 wined3d_mutex_unlock();
2127 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
2129 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2132 TRACE("iface %p.\n", iface
);
2134 wined3d_mutex_lock();
2135 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
2136 device
->in_scene
= TRUE
;
2137 wined3d_mutex_unlock();
2142 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
2144 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2147 TRACE("iface %p.\n", iface
);
2149 wined3d_mutex_lock();
2150 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
2151 device
->in_scene
= FALSE
;
2152 wined3d_mutex_unlock();
2157 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device
*device
)
2161 for (i
= 0; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
2163 struct d3d9_surface
*surface
= device
->render_targets
[i
];
2165 if (surface
&& surface
->texture
)
2166 d3d9_texture_flag_auto_gen_mipmap(surface
->texture
);
2170 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
2171 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
2173 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2174 struct wined3d_color c
;
2177 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
2178 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
2180 if (rect_count
&& !rects
)
2182 WARN("count %u with NULL rects.\n", rect_count
);
2186 wined3d_color_from_d3dcolor(&c
, color
);
2187 wined3d_mutex_lock();
2188 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2189 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
2191 d3d9_rts_flag_auto_gen_mipmap(device
);
2192 wined3d_mutex_unlock();
2197 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
2198 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2200 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2202 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2204 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2205 wined3d_mutex_lock();
2206 wined3d_stateblock_set_transform(device
->update_state
,
2207 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2208 wined3d_mutex_unlock();
2213 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
2214 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
2216 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2218 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2220 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2221 wined3d_mutex_lock();
2222 memcpy(matrix
, &device
->stateblock_state
->transforms
[state
], sizeof(*matrix
));
2223 wined3d_mutex_unlock();
2228 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
2229 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2231 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2233 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2235 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2236 wined3d_mutex_lock();
2237 wined3d_stateblock_multiply_transform(device
->state
,
2238 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2239 wined3d_mutex_unlock();
2244 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
2246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2247 struct wined3d_viewport vp
;
2249 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2253 vp
.width
= viewport
->Width
;
2254 vp
.height
= viewport
->Height
;
2255 vp
.min_z
= viewport
->MinZ
;
2256 vp
.max_z
= viewport
->MaxZ
;
2258 wined3d_mutex_lock();
2259 wined3d_stateblock_set_viewport(device
->update_state
, &vp
);
2260 wined3d_mutex_unlock();
2265 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
2267 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2268 struct wined3d_viewport wined3d_viewport
;
2270 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2272 wined3d_mutex_lock();
2273 wined3d_viewport
= device
->stateblock_state
->viewport
;
2274 wined3d_mutex_unlock();
2276 viewport
->X
= wined3d_viewport
.x
;
2277 viewport
->Y
= wined3d_viewport
.y
;
2278 viewport
->Width
= wined3d_viewport
.width
;
2279 viewport
->Height
= wined3d_viewport
.height
;
2280 viewport
->MinZ
= wined3d_viewport
.min_z
;
2281 viewport
->MaxZ
= wined3d_viewport
.max_z
;
2286 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
2288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2290 TRACE("iface %p, material %p.\n", iface
, material
);
2292 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2293 wined3d_mutex_lock();
2294 wined3d_stateblock_set_material(device
->update_state
, (const struct wined3d_material
*)material
);
2295 wined3d_mutex_unlock();
2300 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
2302 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2304 TRACE("iface %p, material %p.\n", iface
, material
);
2306 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2307 wined3d_mutex_lock();
2308 memcpy(material
, &device
->stateblock_state
->material
, sizeof(*material
));
2309 wined3d_mutex_unlock();
2314 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
2316 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2319 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2321 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2322 wined3d_mutex_lock();
2323 hr
= wined3d_stateblock_set_light(device
->update_state
, index
, (const struct wined3d_light
*)light
);
2324 wined3d_mutex_unlock();
2329 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
2331 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2335 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2337 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2338 wined3d_mutex_lock();
2339 hr
= wined3d_stateblock_get_light(device
->state
, index
, (struct wined3d_light
*)light
, &enabled
);
2340 wined3d_mutex_unlock();
2345 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2347 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2350 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2352 wined3d_mutex_lock();
2353 hr
= wined3d_stateblock_set_light_enable(device
->update_state
, index
, enable
);
2354 wined3d_mutex_unlock();
2359 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enabled
)
2361 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2362 struct wined3d_light light
;
2365 TRACE("iface %p, index %u, enabled %p.\n", iface
, index
, enabled
);
2367 wined3d_mutex_lock();
2368 hr
= wined3d_stateblock_get_light(device
->state
, index
, &light
, enabled
);
2369 wined3d_mutex_unlock();
2374 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2376 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2379 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2381 index
= min(index
, device
->max_user_clip_planes
- 1);
2383 wined3d_mutex_lock();
2384 hr
= wined3d_stateblock_set_clip_plane(device
->update_state
, index
, (const struct wined3d_vec4
*)plane
);
2385 wined3d_mutex_unlock();
2390 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2392 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2394 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2396 index
= min(index
, device
->max_user_clip_planes
- 1);
2398 wined3d_mutex_lock();
2399 memcpy(plane
, &device
->stateblock_state
->clip_planes
[index
], sizeof(struct wined3d_vec4
));
2400 wined3d_mutex_unlock();
2405 static void resolve_depth_buffer(struct d3d9_device
*device
)
2407 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2408 struct wined3d_rendertarget_view
*wined3d_dsv
;
2409 struct wined3d_resource
*dst_resource
;
2410 struct wined3d_texture
*dst_texture
;
2411 struct wined3d_resource_desc desc
;
2412 struct d3d9_surface
*d3d9_dsv
;
2414 if (!(dst_texture
= state
->textures
[0]))
2416 dst_resource
= wined3d_texture_get_resource(dst_texture
);
2417 wined3d_resource_get_desc(dst_resource
, &desc
);
2418 if (desc
.format
!= WINED3DFMT_D24_UNORM_S8_UINT
2419 && desc
.format
!= WINED3DFMT_X8D24_UNORM
2420 && desc
.format
!= WINED3DFMT_DF16
2421 && desc
.format
!= WINED3DFMT_DF24
2422 && desc
.format
!= WINED3DFMT_INTZ
)
2425 if (!(wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
2427 d3d9_dsv
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2429 wined3d_device_resolve_sub_resource(device
->wined3d_device
, dst_resource
, 0,
2430 wined3d_rendertarget_view_get_resource(wined3d_dsv
), d3d9_dsv
->sub_resource_idx
, desc
.format
);
2433 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2434 D3DRENDERSTATETYPE state
, DWORD value
)
2436 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2438 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2440 wined3d_mutex_lock();
2441 wined3d_stateblock_set_render_state(device
->update_state
, wined3d_render_state_from_d3d(state
), value
);
2442 if (state
== D3DRS_POINTSIZE
&& value
== D3D9_RESZ_CODE
)
2443 resolve_depth_buffer(device
);
2444 wined3d_mutex_unlock();
2449 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2450 D3DRENDERSTATETYPE state
, DWORD
*value
)
2452 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2453 const struct wined3d_stateblock_state
*device_state
;
2455 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2457 wined3d_mutex_lock();
2458 device_state
= device
->stateblock_state
;
2459 *value
= device_state
->rs
[state
];
2460 wined3d_mutex_unlock();
2465 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2466 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2468 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2469 struct d3d9_stateblock
*object
;
2472 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2474 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2476 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2477 return D3DERR_INVALIDCALL
;
2480 wined3d_mutex_lock();
2481 if (device
->recording
)
2483 wined3d_mutex_unlock();
2484 WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2485 return D3DERR_INVALIDCALL
;
2487 wined3d_mutex_unlock();
2489 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2490 return E_OUTOFMEMORY
;
2492 hr
= stateblock_init(object
, device
, type
, NULL
);
2495 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2500 TRACE("Created stateblock %p.\n", object
);
2501 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2506 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2508 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2509 struct wined3d_stateblock
*stateblock
;
2512 TRACE("iface %p.\n", iface
);
2514 wined3d_mutex_lock();
2515 if (device
->recording
)
2517 wined3d_mutex_unlock();
2518 WARN("Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2519 return D3DERR_INVALIDCALL
;
2522 if (SUCCEEDED(hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
, WINED3D_SBT_RECORDED
, &stateblock
)))
2523 device
->update_state
= device
->recording
= stateblock
;
2524 wined3d_mutex_unlock();
2529 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2531 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2532 struct wined3d_stateblock
*wined3d_stateblock
;
2533 struct d3d9_stateblock
*object
;
2536 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2538 wined3d_mutex_lock();
2539 if (!device
->recording
)
2541 wined3d_mutex_unlock();
2542 WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
2543 return D3DERR_INVALIDCALL
;
2545 wined3d_stateblock
= device
->recording
;
2546 wined3d_stateblock_init_contained_states(wined3d_stateblock
);
2547 device
->recording
= NULL
;
2548 device
->update_state
= device
->state
;
2549 wined3d_mutex_unlock();
2551 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2553 wined3d_mutex_lock();
2554 wined3d_stateblock_decref(wined3d_stateblock
);
2555 wined3d_mutex_unlock();
2556 return E_OUTOFMEMORY
;
2559 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2562 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2563 wined3d_mutex_lock();
2564 wined3d_stateblock_decref(wined3d_stateblock
);
2565 wined3d_mutex_unlock();
2570 TRACE("Created stateblock %p.\n", object
);
2571 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2576 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2578 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2581 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2583 wined3d_mutex_lock();
2584 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2585 wined3d_mutex_unlock();
2590 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2592 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2595 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2597 wined3d_mutex_lock();
2598 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2599 wined3d_mutex_unlock();
2604 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2606 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2607 struct wined3d_texture
*wined3d_texture
= NULL
;
2608 const struct wined3d_stateblock_state
*state
;
2609 struct d3d9_texture
*texture_impl
;
2611 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2614 return D3DERR_INVALIDCALL
;
2616 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2617 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2619 if (stage
>= ARRAY_SIZE(state
->textures
))
2621 WARN("Ignoring invalid stage %u.\n", stage
);
2626 wined3d_mutex_lock();
2627 state
= device
->stateblock_state
;
2628 if ((wined3d_texture
= state
->textures
[stage
]))
2630 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2631 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2632 IDirect3DBaseTexture9_AddRef(*texture
);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2645 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2646 struct d3d9_texture
*texture_impl
;
2648 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2650 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2652 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2653 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2655 wined3d_mutex_lock();
2656 wined3d_stateblock_set_texture(device
->update_state
, stage
,
2657 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2658 if (!device
->recording
)
2660 if (stage
< D3D9_MAX_TEXTURE_UNITS
)
2662 if (texture_impl
&& texture_impl
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
2663 device
->auto_mipmaps
|= 1u << stage
;
2665 device
->auto_mipmaps
&= ~(1u << stage
);
2668 wined3d_mutex_unlock();
2673 static const enum wined3d_texture_stage_state tss_lookup
[] =
2675 WINED3D_TSS_INVALID
, /* 0, unused */
2676 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2677 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2678 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2679 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2680 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2681 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2682 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2683 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2684 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2685 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2686 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2687 WINED3D_TSS_INVALID
, /* 12, unused */
2688 WINED3D_TSS_INVALID
, /* 13, unused */
2689 WINED3D_TSS_INVALID
, /* 14, unused */
2690 WINED3D_TSS_INVALID
, /* 15, unused */
2691 WINED3D_TSS_INVALID
, /* 16, unused */
2692 WINED3D_TSS_INVALID
, /* 17, unused */
2693 WINED3D_TSS_INVALID
, /* 18, unused */
2694 WINED3D_TSS_INVALID
, /* 19, unused */
2695 WINED3D_TSS_INVALID
, /* 20, unused */
2696 WINED3D_TSS_INVALID
, /* 21, unused */
2697 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2698 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2699 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2700 WINED3D_TSS_INVALID
, /* 25, unused */
2701 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2702 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2703 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2704 WINED3D_TSS_INVALID
, /* 29, unused */
2705 WINED3D_TSS_INVALID
, /* 30, unused */
2706 WINED3D_TSS_INVALID
, /* 31, unused */
2707 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2710 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2711 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2713 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2715 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2717 if (state
>= ARRAY_SIZE(tss_lookup
) || tss_lookup
[state
] == WINED3D_TSS_INVALID
)
2719 WARN("Invalid state %#x passed.\n", state
);
2723 wined3d_mutex_lock();
2724 *value
= device
->stateblock_state
->texture_states
[stage
][tss_lookup
[state
]];
2725 wined3d_mutex_unlock();
2730 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2731 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2733 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2735 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2737 if (state
>= ARRAY_SIZE(tss_lookup
))
2739 WARN("Invalid state %#x passed.\n", state
);
2743 wined3d_mutex_lock();
2744 wined3d_stateblock_set_texture_stage_state(device
->update_state
, stage
, tss_lookup
[state
], value
);
2745 wined3d_mutex_unlock();
2750 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2751 DWORD sampler_idx
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2754 const struct wined3d_stateblock_state
*device_state
;
2756 TRACE("iface %p, sampler_idx %u, state %#x, value %p.\n", iface
, sampler_idx
, state
, value
);
2758 if (sampler_idx
>= D3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= D3DVERTEXTEXTURESAMPLER3
)
2759 sampler_idx
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2761 if (sampler_idx
>= ARRAY_SIZE(device_state
->sampler_states
))
2763 WARN("Invalid sampler %u.\n", sampler_idx
);
2768 wined3d_mutex_lock();
2769 device_state
= device
->stateblock_state
;
2770 *value
= device_state
->sampler_states
[sampler_idx
][state
];
2771 wined3d_mutex_unlock();
2776 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2777 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2779 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2781 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2783 if (sampler
>= D3DVERTEXTEXTURESAMPLER0
&& sampler
<= D3DVERTEXTEXTURESAMPLER3
)
2784 sampler
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2786 wined3d_mutex_lock();
2787 wined3d_stateblock_set_sampler_state(device
->update_state
, sampler
, wined3d_sampler_state_from_d3d(state
), value
);
2788 wined3d_mutex_unlock();
2793 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2795 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2798 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2800 wined3d_mutex_lock();
2801 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2802 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2803 wined3d_mutex_unlock();
2808 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2809 UINT palette_idx
, const PALETTEENTRY
*entries
)
2811 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2813 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2814 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2815 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2817 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2821 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2822 UINT palette_idx
, PALETTEENTRY
*entries
)
2824 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2826 return D3DERR_INVALIDCALL
;
2829 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2831 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2836 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2838 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2840 return D3DERR_INVALIDCALL
;
2843 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2845 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2847 TRACE("iface %p, rect %p.\n", iface
, rect
);
2849 wined3d_mutex_lock();
2850 wined3d_stateblock_set_scissor_rect(device
->update_state
, rect
);
2851 wined3d_mutex_unlock();
2856 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2858 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2860 TRACE("iface %p, rect %p.\n", iface
, rect
);
2862 wined3d_mutex_lock();
2863 *rect
= device
->stateblock_state
->scissor_rect
;
2864 wined3d_mutex_unlock();
2869 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2871 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2873 TRACE("iface %p, software %#x.\n", iface
, software
);
2875 wined3d_mutex_lock();
2876 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2877 wined3d_mutex_unlock();
2882 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2884 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2887 TRACE("iface %p.\n", iface
);
2889 wined3d_mutex_lock();
2890 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2891 wined3d_mutex_unlock();
2896 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2898 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2901 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2903 wined3d_mutex_lock();
2904 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2905 wined3d_mutex_unlock();
2910 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2912 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2915 TRACE("iface %p.\n", iface
);
2917 wined3d_mutex_lock();
2918 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2919 wined3d_mutex_unlock();
2924 /* wined3d critical section must be taken by the caller. */
2925 static void d3d9_generate_auto_mipmaps(struct d3d9_device
*device
)
2927 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2928 struct wined3d_texture
*texture
;
2929 unsigned int i
, map
;
2931 map
= device
->auto_mipmaps
;
2934 i
= wined3d_bit_scan(&map
);
2935 if ((texture
= state
->textures
[i
]))
2936 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture
));
2940 static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device
*device
,
2941 int base_vertex
, unsigned int start_vertex
, unsigned int vertex_count
)
2943 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2944 struct wined3d_vertex_declaration
*wined3d_decl
;
2945 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2946 const struct wined3d_stream_state
*stream
;
2947 struct d3d9_vertexbuffer
*d3d9_buffer
;
2948 struct wined3d_resource
*dst_resource
;
2949 struct d3d9_vertex_declaration
*decl
;
2950 struct wined3d_buffer
*dst_buffer
;
2951 struct wined3d_resource_desc desc
;
2952 unsigned int stride
, map
;
2955 if (!device
->sysmem_vb
)
2957 wined3d_decl
= state
->vertex_declaration
;
2961 if (base_vertex
>= 0 || start_vertex
>= -base_vertex
)
2962 start_vertex
+= base_vertex
;
2964 FIXME("System memory vertex data offset is negative.\n");
2966 decl
= wined3d_vertex_declaration_get_parent(wined3d_decl
);
2967 map
= decl
->stream_map
& device
->sysmem_vb
;
2970 stream
= &state
->streams
[wined3d_bit_scan(&map
)];
2971 dst_buffer
= stream
->buffer
;
2972 stride
= stream
->stride
;
2974 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2975 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2976 wined3d_resource_get_desc(dst_resource
, &desc
);
2977 box
.left
= stream
->offset
+ start_vertex
* stride
;
2978 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2979 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2980 dst_resource
, 0, box
.left
, 0, 0,
2981 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
2982 ERR("Failed to update buffer.\n");
2986 static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device
*device
,
2987 unsigned int start_idx
, unsigned int idx_count
)
2989 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2990 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2991 struct wined3d_resource
*dst_resource
;
2992 struct d3d9_indexbuffer
*d3d9_buffer
;
2993 struct wined3d_buffer
*dst_buffer
;
2994 struct wined3d_resource_desc desc
;
2995 enum wined3d_format_id format
;
2996 unsigned int idx_size
;
2999 if (!device
->sysmem_ib
)
3002 dst_buffer
= state
->index_buffer
;
3003 format
= state
->index_format
;
3004 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
3005 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
3006 wined3d_resource_get_desc(dst_resource
, &desc
);
3007 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
3008 box
.left
= start_idx
* idx_size
;
3009 box
.right
= min(box
.left
+ idx_count
* idx_size
, desc
.size
);
3010 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
3011 dst_resource
, 0, box
.left
, 0, 0,
3012 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
3013 ERR("Failed to update buffer.\n");
3016 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
3017 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
3019 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3020 unsigned int vertex_count
;
3022 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
3023 iface
, primitive_type
, start_vertex
, primitive_count
);
3025 wined3d_mutex_lock();
3026 if (!device
->stateblock_state
->vertex_declaration
)
3028 wined3d_mutex_unlock();
3029 WARN("Called without a valid vertex declaration set.\n");
3030 return D3DERR_INVALIDCALL
;
3032 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3033 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3034 d3d9_device_upload_sysmem_vertex_buffers(device
, 0, start_vertex
, vertex_count
);
3035 d3d9_generate_auto_mipmaps(device
);
3036 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3037 wined3d_device_context_draw(device
->immediate_context
, start_vertex
, vertex_count
, 0, 0);
3038 d3d9_rts_flag_auto_gen_mipmap(device
);
3039 wined3d_mutex_unlock();
3044 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
3045 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
3046 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
3048 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3049 unsigned int index_count
;
3051 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
3052 "vertex_count %u, start_idx %u, primitive_count %u.\n",
3053 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
3054 vertex_count
, start_idx
, primitive_count
);
3056 wined3d_mutex_lock();
3057 if (!device
->stateblock_state
->vertex_declaration
)
3059 wined3d_mutex_unlock();
3060 WARN("Called without a valid vertex declaration set.\n");
3061 return D3DERR_INVALIDCALL
;
3063 if (!device
->stateblock_state
->index_buffer
)
3065 wined3d_mutex_unlock();
3066 WARN("Called without a valid index buffer set.\n");
3067 return D3DERR_INVALIDCALL
;
3069 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3070 d3d9_device_upload_sysmem_vertex_buffers(device
, base_vertex_idx
, min_vertex_idx
, vertex_count
);
3071 d3d9_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
3072 d3d9_generate_auto_mipmaps(device
);
3073 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3074 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3075 wined3d_device_context_draw_indexed(device
->immediate_context
, base_vertex_idx
, start_idx
, index_count
, 0, 0);
3076 d3d9_rts_flag_auto_gen_mipmap(device
);
3077 wined3d_mutex_unlock();
3082 /* The caller is responsible for wined3d locking */
3083 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
3087 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
3089 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
3090 struct wined3d_buffer_desc desc
;
3091 struct wined3d_buffer
*buffer
;
3093 TRACE("Growing vertex buffer to %u bytes.\n", size
);
3095 desc
.byte_width
= size
;
3096 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
3097 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
3098 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
3099 desc
.misc_flags
= 0;
3100 desc
.structure_byte_stride
= 0;
3102 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
3103 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
3105 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
3109 if (device
->vertex_buffer
)
3110 wined3d_buffer_decref(device
->vertex_buffer
);
3112 device
->vertex_buffer
= buffer
;
3113 device
->vertex_buffer_size
= size
;
3114 device
->vertex_buffer_pos
= 0;
3119 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3120 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
3122 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3124 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3125 struct wined3d_map_desc wined3d_map_desc
;
3126 struct wined3d_box wined3d_box
= {0};
3127 UINT size
= vtx_count
* stride
;
3128 struct wined3d_resource
*vb
;
3131 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
3132 iface
, primitive_type
, primitive_count
, data
, stride
);
3136 WARN("stride is 0, returning D3DERR_INVALIDCALL.\n");
3137 return D3DERR_INVALIDCALL
;
3139 if (!primitive_count
)
3141 WARN("primitive_count is 0, returning D3D_OK.\n");
3145 wined3d_mutex_lock();
3147 if (!device
->stateblock_state
->vertex_declaration
)
3149 wined3d_mutex_unlock();
3150 WARN("Called without a valid vertex declaration set.\n");
3151 return D3DERR_INVALIDCALL
;
3154 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
3158 vb_pos
= device
->vertex_buffer_pos
;
3159 align
= vb_pos
% stride
;
3160 if (align
) align
= stride
- align
;
3161 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
3166 wined3d_box
.left
= vb_pos
;
3167 wined3d_box
.right
= vb_pos
+ size
;
3168 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
3169 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
3170 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3172 memcpy(wined3d_map_desc
.data
, data
, size
);
3173 wined3d_resource_unmap(vb
, 0);
3174 device
->vertex_buffer_pos
= vb_pos
+ size
;
3176 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, stride
);
3180 d3d9_generate_auto_mipmaps(device
);
3181 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3182 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3183 wined3d_device_context_draw(device
->immediate_context
, vb_pos
/ stride
, vtx_count
, 0, 0);
3184 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3185 d3d9_rts_flag_auto_gen_mipmap(device
);
3188 wined3d_mutex_unlock();
3192 /* The caller is responsible for wined3d locking */
3193 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
3197 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
3199 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
3200 struct wined3d_buffer_desc desc
;
3201 struct wined3d_buffer
*buffer
;
3203 TRACE("Growing index buffer to %u bytes.\n", size
);
3205 desc
.byte_width
= size
;
3206 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
3207 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
3208 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
3209 desc
.misc_flags
= 0;
3210 desc
.structure_byte_stride
= 0;
3212 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
3213 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
3215 ERR("Failed to create index buffer, hr %#x.\n", hr
);
3219 if (device
->index_buffer
)
3220 wined3d_buffer_decref(device
->index_buffer
);
3222 device
->index_buffer
= buffer
;
3223 device
->index_buffer_size
= size
;
3224 device
->index_buffer_pos
= 0;
3229 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3230 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
3231 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
3232 const void *vertex_data
, UINT vertex_stride
)
3234 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3235 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3236 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
3237 UINT vtx_size
= vertex_count
* vertex_stride
;
3238 UINT idx_size
= idx_count
* idx_fmt_size
;
3239 struct wined3d_map_desc wined3d_map_desc
;
3240 struct wined3d_box wined3d_box
= {0};
3241 struct wined3d_resource
*ib
, *vb
;
3242 UINT vb_pos
, ib_pos
, align
;
3245 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
3246 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
3247 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
3248 index_data
, index_format
, vertex_data
, vertex_stride
);
3252 WARN("vertex_stride is 0, returning D3DERR_INVALIDCALL.\n");
3253 return D3DERR_INVALIDCALL
;
3255 if (!primitive_count
)
3257 WARN("primitive_count is 0, returning D3D_OK.\n");
3261 wined3d_mutex_lock();
3263 if (!device
->stateblock_state
->vertex_declaration
)
3265 wined3d_mutex_unlock();
3266 WARN("Called without a valid vertex declaration set.\n");
3267 return D3DERR_INVALIDCALL
;
3270 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
3274 vb_pos
= device
->vertex_buffer_pos
;
3275 align
= vb_pos
% vertex_stride
;
3276 if (align
) align
= vertex_stride
- align
;
3277 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
3282 wined3d_box
.left
= vb_pos
;
3283 wined3d_box
.right
= vb_pos
+ vtx_size
;
3284 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
3285 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
3286 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3288 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
3289 wined3d_resource_unmap(vb
, 0);
3290 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
3292 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
3296 ib_pos
= device
->index_buffer_pos
;
3297 align
= ib_pos
% idx_fmt_size
;
3298 if (align
) align
= idx_fmt_size
- align
;
3299 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
3304 wined3d_box
.left
= ib_pos
;
3305 wined3d_box
.right
= ib_pos
+ idx_size
;
3306 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
3307 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
3308 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3310 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
3311 wined3d_resource_unmap(ib
, 0);
3312 device
->index_buffer_pos
= ib_pos
+ idx_size
;
3314 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, vertex_stride
);
3318 d3d9_generate_auto_mipmaps(device
);
3319 wined3d_stateblock_set_index_buffer(device
->state
, device
->index_buffer
,
3320 wined3dformat_from_d3dformat(index_format
));
3322 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3323 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3324 wined3d_device_context_draw_indexed(device
->immediate_context
,
3325 vb_pos
/ vertex_stride
- min_vertex_idx
, ib_pos
/ idx_fmt_size
, idx_count
, 0, 0);
3327 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3328 wined3d_stateblock_set_index_buffer(device
->state
, NULL
, WINED3DFMT_UNKNOWN
);
3330 d3d9_rts_flag_auto_gen_mipmap(device
);
3333 wined3d_mutex_unlock();
3337 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
3338 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
3339 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
3341 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3342 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
3343 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3344 const struct wined3d_stateblock_state
*state
;
3345 const struct wined3d_stream_state
*stream
;
3346 struct d3d9_vertexbuffer
*d3d9_buffer
;
3347 unsigned int i
, map
;
3350 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
3351 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
3353 wined3d_mutex_lock();
3354 state
= device
->stateblock_state
;
3356 /* Note that an alternative approach would be to simply create these
3357 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
3358 * do for draws. In some regards that would be easier, but it seems less
3359 * than optimal to upload data to the GPU only to subsequently download it
3361 map
= device
->sysmem_vb
;
3364 i
= wined3d_bit_scan(&map
);
3365 stream
= &state
->streams
[i
];
3367 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3368 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3369 i
, d3d9_buffer
->wined3d_buffer
, stream
->offset
, stream
->stride
)))
3370 ERR("Failed to set stream source.\n");
3373 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3374 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
3375 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
3376 flags
, dst_impl
->fvf
);
3378 map
= device
->sysmem_vb
;
3381 i
= wined3d_bit_scan(&map
);
3382 stream
= &state
->streams
[i
];
3384 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3385 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3386 i
, d3d9_buffer
->draw_buffer
, stream
->offset
, stream
->stride
)))
3387 ERR("Failed to set stream source.\n");
3390 wined3d_mutex_unlock();
3395 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3396 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
3398 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3399 struct d3d9_vertex_declaration
*object
;
3402 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
3406 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
3407 return D3DERR_INVALIDCALL
;
3410 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
3411 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
3416 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3417 IDirect3DVertexDeclaration9
*declaration
)
3419 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3420 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3422 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3424 wined3d_mutex_lock();
3425 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
3426 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
3427 wined3d_mutex_unlock();
3432 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3433 IDirect3DVertexDeclaration9
**declaration
)
3435 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3436 struct wined3d_vertex_declaration
*wined3d_declaration
;
3437 struct d3d9_vertex_declaration
*declaration_impl
;
3439 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3441 if (!declaration
) return D3DERR_INVALIDCALL
;
3443 wined3d_mutex_lock();
3444 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3446 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3447 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
3448 IDirect3DVertexDeclaration9_AddRef(*declaration
);
3452 *declaration
= NULL
;
3454 wined3d_mutex_unlock();
3456 TRACE("Returning %p.\n", *declaration
);
3460 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
3462 struct wined3d_vertex_declaration
*wined3d_declaration
;
3463 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
3464 struct d3d9_vertex_declaration
*d3d9_declaration
;
3465 D3DVERTEXELEMENT9
*elements
;
3466 int p
, low
, high
; /* deliberately signed */
3469 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3472 high
= device
->fvf_decl_count
- 1;
3475 p
= (low
+ high
) >> 1;
3478 if (fvf_decls
[p
].fvf
== fvf
)
3480 TRACE("found %p.\n", fvf_decls
[p
].decl
);
3481 return fvf_decls
[p
].decl
;
3484 if (fvf_decls
[p
].fvf
< fvf
)
3489 TRACE("not found. Creating and inserting at position %d.\n", low
);
3491 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
3494 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
3495 heap_free(elements
);
3499 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
3501 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
3503 if (!(fvf_decls
= heap_realloc(fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
))))
3505 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3508 device
->fvf_decls
= fvf_decls
;
3509 device
->fvf_decl_size
+= grow
;
3512 d3d9_declaration
->fvf
= fvf
;
3513 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
3514 wined3d_vertex_declaration_incref(wined3d_declaration
);
3515 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3517 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
3518 fvf_decls
[low
].decl
= wined3d_declaration
;
3519 fvf_decls
[low
].fvf
= fvf
;
3520 ++device
->fvf_decl_count
;
3522 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
3524 return wined3d_declaration
;
3527 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
3529 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3530 struct wined3d_vertex_declaration
*decl
;
3532 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
3536 WARN("%#x is not a valid FVF.\n", fvf
);
3540 wined3d_mutex_lock();
3541 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
3543 wined3d_mutex_unlock();
3544 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
3545 return D3DERR_DRIVERINTERNALERROR
;
3548 wined3d_stateblock_set_vertex_declaration(device
->update_state
, decl
);
3549 wined3d_mutex_unlock();
3554 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
3556 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3557 struct wined3d_vertex_declaration
*wined3d_declaration
;
3558 struct d3d9_vertex_declaration
*d3d9_declaration
;
3560 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
3562 wined3d_mutex_lock();
3563 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3565 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3566 *fvf
= d3d9_declaration
->fvf
;
3572 wined3d_mutex_unlock();
3574 TRACE("Returning FVF %#x.\n", *fvf
);
3579 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
3580 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
3582 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3583 struct d3d9_vertexshader
*object
;
3586 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3588 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3589 return E_OUTOFMEMORY
;
3591 hr
= vertexshader_init(object
, device
, byte_code
);
3594 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
3599 TRACE("Created vertex shader %p.\n", object
);
3600 *shader
= &object
->IDirect3DVertexShader9_iface
;
3605 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
3607 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3608 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3610 TRACE("iface %p, shader %p.\n", iface
, shader
);
3612 wined3d_mutex_lock();
3613 wined3d_stateblock_set_vertex_shader(device
->update_state
,
3614 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3615 wined3d_mutex_unlock();
3620 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3622 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3623 struct d3d9_vertexshader
*shader_impl
;
3624 struct wined3d_shader
*wined3d_shader
;
3626 TRACE("iface %p, shader %p.\n", iface
, shader
);
3628 wined3d_mutex_lock();
3629 if ((wined3d_shader
= device
->stateblock_state
->vs
))
3631 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3632 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3633 IDirect3DVertexShader9_AddRef(*shader
);
3639 wined3d_mutex_unlock();
3641 TRACE("Returning %p.\n", *shader
);
3646 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3647 UINT reg_idx
, const float *data
, UINT count
)
3649 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3652 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3654 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3656 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3657 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3658 return D3DERR_INVALIDCALL
;
3661 wined3d_mutex_lock();
3662 hr
= wined3d_stateblock_set_vs_consts_f(device
->update_state
, reg_idx
,
3663 count
, (const struct wined3d_vec4
*)data
);
3664 wined3d_mutex_unlock();
3669 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3670 UINT start_idx
, float *constants
, UINT count
)
3672 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3673 const struct wined3d_vec4
*src
;
3675 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3678 return D3DERR_INVALIDCALL
;
3680 if (start_idx
>= device
->vs_uniform_count
|| count
> device
->vs_uniform_count
- start_idx
)
3682 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3683 start_idx
+ count
, device
->vs_uniform_count
);
3684 return D3DERR_INVALIDCALL
;
3687 wined3d_mutex_lock();
3688 src
= device
->stateblock_state
->vs_consts_f
;
3689 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3690 wined3d_mutex_unlock();
3695 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3696 UINT reg_idx
, const int *data
, UINT count
)
3698 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3701 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3703 wined3d_mutex_lock();
3704 hr
= wined3d_stateblock_set_vs_consts_i(device
->update_state
,
3705 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3706 wined3d_mutex_unlock();
3711 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3712 UINT start_idx
, int *constants
, UINT count
)
3714 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3715 const struct wined3d_ivec4
*src
;
3717 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3719 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
3720 return WINED3DERR_INVALIDCALL
;
3721 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
3722 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
3724 wined3d_mutex_lock();
3725 src
= device
->stateblock_state
->vs_consts_i
;
3726 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3727 wined3d_mutex_unlock();
3732 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3733 UINT reg_idx
, const BOOL
*data
, UINT count
)
3735 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3738 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3740 wined3d_mutex_lock();
3741 hr
= wined3d_stateblock_set_vs_consts_b(device
->update_state
, reg_idx
, count
, data
);
3742 wined3d_mutex_unlock();
3747 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3748 UINT start_idx
, BOOL
*constants
, UINT count
)
3750 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3752 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3754 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
3755 return WINED3DERR_INVALIDCALL
;
3756 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
3757 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
3759 wined3d_mutex_lock();
3760 memcpy(constants
, &device
->stateblock_state
->vs_consts_b
[start_idx
], count
* sizeof(*constants
));
3761 wined3d_mutex_unlock();
3766 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3767 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3769 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3770 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3771 struct wined3d_buffer
*wined3d_buffer
;
3774 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3775 iface
, stream_idx
, buffer
, offset
, stride
);
3777 if (stream_idx
>= ARRAY_SIZE(device
->stateblock_state
->streams
))
3779 WARN("Stream index %u out of range.\n", stream_idx
);
3780 return WINED3DERR_INVALIDCALL
;
3783 wined3d_mutex_lock();
3786 const struct wined3d_stream_state
*stream
= &device
->stateblock_state
->streams
[stream_idx
];
3788 offset
= stream
->offset
;
3789 stride
= stream
->stride
;
3790 wined3d_buffer
= NULL
;
3792 else if (buffer_impl
->draw_buffer
)
3794 wined3d_buffer
= buffer_impl
->draw_buffer
;
3798 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3801 hr
= wined3d_stateblock_set_stream_source(device
->update_state
, stream_idx
, wined3d_buffer
, offset
, stride
);
3802 if (SUCCEEDED(hr
) && !device
->recording
)
3804 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3805 device
->sysmem_vb
|= (1u << stream_idx
);
3807 device
->sysmem_vb
&= ~(1u << stream_idx
);
3810 wined3d_mutex_unlock();
3815 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3816 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3818 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3819 const struct wined3d_stateblock_state
*state
;
3820 const struct wined3d_stream_state
*stream
;
3821 struct d3d9_vertexbuffer
*buffer_impl
;
3823 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3824 iface
, stream_idx
, buffer
, offset
, stride
);
3827 return D3DERR_INVALIDCALL
;
3829 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3831 WARN("Stream index %u out of range.\n", stream_idx
);
3832 return WINED3DERR_INVALIDCALL
;
3835 wined3d_mutex_lock();
3836 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3839 buffer_impl
= wined3d_buffer_get_parent(stream
->buffer
);
3840 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3841 IDirect3DVertexBuffer9_AddRef(*buffer
);
3846 *offset
= stream
->offset
;
3847 *stride
= stream
->stride
;
3848 wined3d_mutex_unlock();
3853 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3855 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3858 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3860 wined3d_mutex_lock();
3861 hr
= wined3d_stateblock_set_stream_source_freq(device
->update_state
, stream_idx
, freq
);
3862 wined3d_mutex_unlock();
3867 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3869 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3870 const struct wined3d_stream_state
*stream
;
3872 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3874 wined3d_mutex_lock();
3875 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3876 *freq
= stream
->flags
| stream
->frequency
;
3877 wined3d_mutex_unlock();
3882 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3884 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3885 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3886 struct wined3d_buffer
*wined3d_buffer
;
3888 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3891 wined3d_buffer
= NULL
;
3892 else if (ib
->draw_buffer
)
3893 wined3d_buffer
= ib
->draw_buffer
;
3895 wined3d_buffer
= ib
->wined3d_buffer
;
3897 wined3d_mutex_lock();
3898 wined3d_stateblock_set_index_buffer(device
->update_state
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3899 if (!device
->recording
)
3900 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
3901 wined3d_mutex_unlock();
3906 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3908 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3909 struct wined3d_buffer
*wined3d_buffer
;
3910 struct d3d9_indexbuffer
*buffer_impl
;
3912 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3915 return D3DERR_INVALIDCALL
;
3917 wined3d_mutex_lock();
3918 if ((wined3d_buffer
= device
->stateblock_state
->index_buffer
))
3920 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3921 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3922 IDirect3DIndexBuffer9_AddRef(*buffer
);
3928 wined3d_mutex_unlock();
3933 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3934 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3936 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3937 struct d3d9_pixelshader
*object
;
3940 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3942 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3944 FIXME("Failed to allocate pixel shader memory.\n");
3945 return E_OUTOFMEMORY
;
3948 hr
= pixelshader_init(object
, device
, byte_code
);
3951 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3956 TRACE("Created pixel shader %p.\n", object
);
3957 *shader
= &object
->IDirect3DPixelShader9_iface
;
3962 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3964 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3965 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3967 TRACE("iface %p, shader %p.\n", iface
, shader
);
3969 wined3d_mutex_lock();
3970 wined3d_stateblock_set_pixel_shader(device
->update_state
,
3971 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3972 wined3d_mutex_unlock();
3977 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3979 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3980 struct d3d9_pixelshader
*shader_impl
;
3981 struct wined3d_shader
*wined3d_shader
;
3983 TRACE("iface %p, shader %p.\n", iface
, shader
);
3985 if (!shader
) return D3DERR_INVALIDCALL
;
3987 wined3d_mutex_lock();
3988 if ((wined3d_shader
= device
->stateblock_state
->ps
))
3990 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3991 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3992 IDirect3DPixelShader9_AddRef(*shader
);
3998 wined3d_mutex_unlock();
4000 TRACE("Returning %p.\n", *shader
);
4005 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
4006 UINT reg_idx
, const float *data
, UINT count
)
4008 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4011 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4013 wined3d_mutex_lock();
4014 hr
= wined3d_stateblock_set_ps_consts_f(device
->update_state
,
4015 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
4016 wined3d_mutex_unlock();
4021 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
4022 UINT start_idx
, float *constants
, UINT count
)
4024 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4025 const struct wined3d_vec4
*src
;
4027 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4029 if (!constants
|| start_idx
>= WINED3D_MAX_PS_CONSTS_F
|| count
> WINED3D_MAX_PS_CONSTS_F
- start_idx
)
4030 return WINED3DERR_INVALIDCALL
;
4032 wined3d_mutex_lock();
4033 src
= device
->stateblock_state
->ps_consts_f
;
4034 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
4035 wined3d_mutex_unlock();
4040 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
4041 UINT reg_idx
, const int *data
, UINT count
)
4043 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4046 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4048 wined3d_mutex_lock();
4049 hr
= wined3d_stateblock_set_ps_consts_i(device
->update_state
,
4050 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
4051 wined3d_mutex_unlock();
4056 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
4057 UINT start_idx
, int *constants
, UINT count
)
4059 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4060 const struct wined3d_ivec4
*src
;
4062 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4064 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
4065 return WINED3DERR_INVALIDCALL
;
4066 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
4067 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
4069 wined3d_mutex_lock();
4070 src
= device
->stateblock_state
->ps_consts_i
;
4071 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
4072 wined3d_mutex_unlock();
4077 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
4078 UINT reg_idx
, const BOOL
*data
, UINT count
)
4080 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4083 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4085 wined3d_mutex_lock();
4086 hr
= wined3d_stateblock_set_ps_consts_b(device
->update_state
, reg_idx
, count
, data
);
4087 wined3d_mutex_unlock();
4092 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
4093 UINT start_idx
, BOOL
*constants
, UINT count
)
4095 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4097 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4099 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
4100 return WINED3DERR_INVALIDCALL
;
4101 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
4102 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
4104 wined3d_mutex_lock();
4105 memcpy(constants
, &device
->stateblock_state
->ps_consts_b
[start_idx
], count
* sizeof(*constants
));
4106 wined3d_mutex_unlock();
4111 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
4112 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
4114 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4115 iface
, handle
, segment_count
, patch_info
);
4119 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
4120 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
4122 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4123 iface
, handle
, segment_count
, patch_info
);
4127 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
4129 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
4130 return D3DERR_INVALIDCALL
;
4133 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
4135 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4136 struct d3d9_query
*object
;
4139 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
4141 if (!(object
= heap_alloc_zero(sizeof(*object
))))
4142 return E_OUTOFMEMORY
;
4144 hr
= query_init(object
, device
, type
);
4147 WARN("Failed to initialize query, hr %#x.\n", hr
);
4152 TRACE("Created query %p.\n", object
);
4153 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
4154 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
4159 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
4160 UINT width
, UINT height
, float *rows
, float *columns
)
4162 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
4163 iface
, width
, height
, rows
, columns
);
4168 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
4169 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
4170 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
4172 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
4173 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
4174 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
4175 dst_descs
, operation
, offset_x
, offset_y
);
4180 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
4181 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
4182 const RGNDATA
*dirty_region
, DWORD flags
)
4184 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4185 struct d3d9_swapchain
*swapchain
;
4189 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
4190 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
4191 dst_window_override
, dirty_region
, flags
);
4193 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
4194 return S_PRESENT_OCCLUDED
;
4197 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
4199 wined3d_mutex_lock();
4200 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
4202 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
4203 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
4204 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, flags
)))
4206 wined3d_mutex_unlock();
4210 wined3d_mutex_unlock();
4215 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
4217 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
4222 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
4224 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
4229 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
4231 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
4236 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
4237 IDirect3DResource9
**resources
, UINT32 resource_count
)
4239 FIXME("iface %p, resources %p, resource_count %u stub!\n",
4240 iface
, resources
, resource_count
);
4245 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
4247 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4249 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
4251 if (max_latency
> 30)
4252 return D3DERR_INVALIDCALL
;
4254 wined3d_mutex_lock();
4255 wined3d_device_set_max_frame_latency(device
->wined3d_device
, max_latency
);
4256 wined3d_mutex_unlock();
4261 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
4263 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4265 TRACE("iface %p, max_latency %p.\n", iface
, max_latency
);
4267 wined3d_mutex_lock();
4268 *max_latency
= wined3d_device_get_max_frame_latency(device
->wined3d_device
);
4269 wined3d_mutex_unlock();
4274 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
4276 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4277 struct wined3d_swapchain_desc swapchain_desc
;
4279 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
4281 wined3d_mutex_lock();
4282 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0], &swapchain_desc
);
4283 wined3d_mutex_unlock();
4285 if (swapchain_desc
.windowed
)
4288 /* FIXME: This is actually supposed to check if any other device is in
4289 * fullscreen mode. */
4290 if (dst_window
!= swapchain_desc
.device_window
)
4291 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
4293 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
4296 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
4297 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4298 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4300 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4301 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
4303 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4304 "lockable %#x, surface %p, shared_handle %p, usage %#x.\n",
4305 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4306 lockable
, surface
, shared_handle
, usage
);
4310 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4312 WARN("Invalid usage %#x.\n", usage
);
4313 return D3DERR_INVALIDCALL
;
4317 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4320 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
4322 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
4323 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
,
4324 usage
& WINED3DUSAGE_MASK
, WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
4327 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
4328 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
4329 HANDLE
*shared_handle
, DWORD usage
)
4331 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
4332 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
4337 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
4338 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4339 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4341 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4344 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4345 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
4346 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4347 discard
, surface
, shared_handle
, usage
);
4349 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4351 WARN("Invalid usage %#x.\n", usage
);
4352 return D3DERR_INVALIDCALL
;
4356 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4359 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
4362 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
4363 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, usage
& WINED3DUSAGE_MASK
,
4364 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
4367 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
4368 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
4370 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4372 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
4374 if (!present_parameters
->Windowed
== !mode
)
4376 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
4377 return D3DERR_INVALIDCALL
;
4380 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
4381 || mode
->Height
!= present_parameters
->BackBufferHeight
))
4383 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
4384 mode
->Width
, mode
->Height
,
4385 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
4386 return D3DERR_INVALIDCALL
;
4389 return d3d9_device_reset(device
, present_parameters
, mode
);
4392 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
4393 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
4395 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4396 struct wined3d_display_mode wined3d_mode
;
4399 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
4400 iface
, swapchain_idx
, mode
, rotation
);
4402 if (mode
->Size
!= sizeof(*mode
))
4403 return D3DERR_INVALIDCALL
;
4405 wined3d_mutex_lock();
4406 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
4407 (enum wined3d_display_rotation
*)rotation
);
4408 wined3d_mutex_unlock();
4412 mode
->Width
= wined3d_mode
.width
;
4413 mode
->Height
= wined3d_mode
.height
;
4414 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
4415 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
4416 mode
->ScanLineOrdering
= d3dscanlineordering_from_wined3d(wined3d_mode
.scanline_ordering
);
4422 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
4425 d3d9_device_QueryInterface
,
4427 d3d9_device_Release
,
4428 /* IDirect3DDevice9 */
4429 d3d9_device_TestCooperativeLevel
,
4430 d3d9_device_GetAvailableTextureMem
,
4431 d3d9_device_EvictManagedResources
,
4432 d3d9_device_GetDirect3D
,
4433 d3d9_device_GetDeviceCaps
,
4434 d3d9_device_GetDisplayMode
,
4435 d3d9_device_GetCreationParameters
,
4436 d3d9_device_SetCursorProperties
,
4437 d3d9_device_SetCursorPosition
,
4438 d3d9_device_ShowCursor
,
4439 d3d9_device_CreateAdditionalSwapChain
,
4440 d3d9_device_GetSwapChain
,
4441 d3d9_device_GetNumberOfSwapChains
,
4443 d3d9_device_Present
,
4444 d3d9_device_GetBackBuffer
,
4445 d3d9_device_GetRasterStatus
,
4446 d3d9_device_SetDialogBoxMode
,
4447 d3d9_device_SetGammaRamp
,
4448 d3d9_device_GetGammaRamp
,
4449 d3d9_device_CreateTexture
,
4450 d3d9_device_CreateVolumeTexture
,
4451 d3d9_device_CreateCubeTexture
,
4452 d3d9_device_CreateVertexBuffer
,
4453 d3d9_device_CreateIndexBuffer
,
4454 d3d9_device_CreateRenderTarget
,
4455 d3d9_device_CreateDepthStencilSurface
,
4456 d3d9_device_UpdateSurface
,
4457 d3d9_device_UpdateTexture
,
4458 d3d9_device_GetRenderTargetData
,
4459 d3d9_device_GetFrontBufferData
,
4460 d3d9_device_StretchRect
,
4461 d3d9_device_ColorFill
,
4462 d3d9_device_CreateOffscreenPlainSurface
,
4463 d3d9_device_SetRenderTarget
,
4464 d3d9_device_GetRenderTarget
,
4465 d3d9_device_SetDepthStencilSurface
,
4466 d3d9_device_GetDepthStencilSurface
,
4467 d3d9_device_BeginScene
,
4468 d3d9_device_EndScene
,
4470 d3d9_device_SetTransform
,
4471 d3d9_device_GetTransform
,
4472 d3d9_device_MultiplyTransform
,
4473 d3d9_device_SetViewport
,
4474 d3d9_device_GetViewport
,
4475 d3d9_device_SetMaterial
,
4476 d3d9_device_GetMaterial
,
4477 d3d9_device_SetLight
,
4478 d3d9_device_GetLight
,
4479 d3d9_device_LightEnable
,
4480 d3d9_device_GetLightEnable
,
4481 d3d9_device_SetClipPlane
,
4482 d3d9_device_GetClipPlane
,
4483 d3d9_device_SetRenderState
,
4484 d3d9_device_GetRenderState
,
4485 d3d9_device_CreateStateBlock
,
4486 d3d9_device_BeginStateBlock
,
4487 d3d9_device_EndStateBlock
,
4488 d3d9_device_SetClipStatus
,
4489 d3d9_device_GetClipStatus
,
4490 d3d9_device_GetTexture
,
4491 d3d9_device_SetTexture
,
4492 d3d9_device_GetTextureStageState
,
4493 d3d9_device_SetTextureStageState
,
4494 d3d9_device_GetSamplerState
,
4495 d3d9_device_SetSamplerState
,
4496 d3d9_device_ValidateDevice
,
4497 d3d9_device_SetPaletteEntries
,
4498 d3d9_device_GetPaletteEntries
,
4499 d3d9_device_SetCurrentTexturePalette
,
4500 d3d9_device_GetCurrentTexturePalette
,
4501 d3d9_device_SetScissorRect
,
4502 d3d9_device_GetScissorRect
,
4503 d3d9_device_SetSoftwareVertexProcessing
,
4504 d3d9_device_GetSoftwareVertexProcessing
,
4505 d3d9_device_SetNPatchMode
,
4506 d3d9_device_GetNPatchMode
,
4507 d3d9_device_DrawPrimitive
,
4508 d3d9_device_DrawIndexedPrimitive
,
4509 d3d9_device_DrawPrimitiveUP
,
4510 d3d9_device_DrawIndexedPrimitiveUP
,
4511 d3d9_device_ProcessVertices
,
4512 d3d9_device_CreateVertexDeclaration
,
4513 d3d9_device_SetVertexDeclaration
,
4514 d3d9_device_GetVertexDeclaration
,
4517 d3d9_device_CreateVertexShader
,
4518 d3d9_device_SetVertexShader
,
4519 d3d9_device_GetVertexShader
,
4520 d3d9_device_SetVertexShaderConstantF
,
4521 d3d9_device_GetVertexShaderConstantF
,
4522 d3d9_device_SetVertexShaderConstantI
,
4523 d3d9_device_GetVertexShaderConstantI
,
4524 d3d9_device_SetVertexShaderConstantB
,
4525 d3d9_device_GetVertexShaderConstantB
,
4526 d3d9_device_SetStreamSource
,
4527 d3d9_device_GetStreamSource
,
4528 d3d9_device_SetStreamSourceFreq
,
4529 d3d9_device_GetStreamSourceFreq
,
4530 d3d9_device_SetIndices
,
4531 d3d9_device_GetIndices
,
4532 d3d9_device_CreatePixelShader
,
4533 d3d9_device_SetPixelShader
,
4534 d3d9_device_GetPixelShader
,
4535 d3d9_device_SetPixelShaderConstantF
,
4536 d3d9_device_GetPixelShaderConstantF
,
4537 d3d9_device_SetPixelShaderConstantI
,
4538 d3d9_device_GetPixelShaderConstantI
,
4539 d3d9_device_SetPixelShaderConstantB
,
4540 d3d9_device_GetPixelShaderConstantB
,
4541 d3d9_device_DrawRectPatch
,
4542 d3d9_device_DrawTriPatch
,
4543 d3d9_device_DeletePatch
,
4544 d3d9_device_CreateQuery
,
4545 /* IDirect3DDevice9Ex */
4546 d3d9_device_SetConvolutionMonoKernel
,
4547 d3d9_device_ComposeRects
,
4548 d3d9_device_PresentEx
,
4549 d3d9_device_GetGPUThreadPriority
,
4550 d3d9_device_SetGPUThreadPriority
,
4551 d3d9_device_WaitForVBlank
,
4552 d3d9_device_CheckResourceResidency
,
4553 d3d9_device_SetMaximumFrameLatency
,
4554 d3d9_device_GetMaximumFrameLatency
,
4555 d3d9_device_CheckDeviceState
,
4556 d3d9_device_CreateRenderTargetEx
,
4557 d3d9_device_CreateOffscreenPlainSurfaceEx
,
4558 d3d9_device_CreateDepthStencilSurfaceEx
,
4559 d3d9_device_ResetEx
,
4560 d3d9_device_GetDisplayModeEx
,
4563 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
4565 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
4568 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4569 struct wined3d_device
*device
)
4571 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
4574 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4576 TRACE("device_parent %p.\n", device_parent
);
4579 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4581 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4583 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4585 if (!device
->d3d_parent
)
4589 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
4590 else if (device
->d3d_parent
->extended
)
4591 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
4593 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
4596 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
4597 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
4598 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
4600 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4601 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4603 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
4605 struct d3d9_surface
*d3d_surface
;
4607 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
4608 return E_OUTOFMEMORY
;
4610 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4611 *parent
= d3d_surface
;
4612 TRACE("Created surface %p.\n", d3d_surface
);
4614 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
4616 struct d3d9_volume
*d3d_volume
;
4618 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
4619 return E_OUTOFMEMORY
;
4621 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4622 *parent
= d3d_volume
;
4623 TRACE("Created volume %p.\n", d3d_volume
);
4627 ERR("Unhandled resource type %#x.\n", type
);
4634 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4635 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
4636 struct wined3d_texture
**texture
)
4638 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4639 struct d3d9_surface
*d3d_surface
;
4642 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4643 device_parent
, container_parent
, desc
, texture_flags
, texture
);
4645 if (container_parent
== device_parent
)
4646 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
4648 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
4649 texture_flags
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
4651 WARN("Failed to create texture, hr %#x.\n", hr
);
4655 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
4656 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
4661 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
4663 device_parent_wined3d_device_created
,
4664 device_parent_mode_changed
,
4665 device_parent_activate
,
4666 device_parent_texture_sub_resource_created
,
4667 device_parent_create_swapchain_texture
,
4670 static void setup_fpu(void)
4672 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4674 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4675 cw
= (cw
& ~0xf3f) | 0x3f;
4676 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4677 #elif defined(__i386__) && defined(_MSC_VER)
4680 cw
= (cw
& ~0xf3f) | 0x3f;
4683 FIXME("FPU setup not implemented for this platform.\n");
4687 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4688 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4689 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4691 struct wined3d_swapchain_desc
*swapchain_desc
;
4692 struct wined3d_adapter
*wined3d_adapter
;
4693 struct d3d9_swapchain
*d3d_swapchain
;
4694 struct wined3d_caps wined3d_caps
;
4695 unsigned int output_idx
;
4696 unsigned i
, count
= 1;
4700 static const enum wined3d_feature_level feature_levels
[] =
4702 WINED3D_FEATURE_LEVEL_9_3
,
4703 WINED3D_FEATURE_LEVEL_9_2
,
4704 WINED3D_FEATURE_LEVEL_9_1
,
4705 WINED3D_FEATURE_LEVEL_8
,
4706 WINED3D_FEATURE_LEVEL_7
,
4707 WINED3D_FEATURE_LEVEL_6
,
4708 WINED3D_FEATURE_LEVEL_5
,
4711 output_idx
= adapter
;
4712 if (output_idx
>= parent
->wined3d_output_count
)
4713 return D3DERR_INVALIDCALL
;
4716 FIXME("Ignoring display mode.\n");
4718 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4719 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4720 device
->adapter_ordinal
= adapter
;
4721 device
->refcount
= 1;
4723 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4725 wined3d_mutex_lock();
4726 wined3d_adapter
= wined3d_output_get_adapter(parent
->wined3d_outputs
[output_idx
]);
4727 if (FAILED(hr
= wined3d_device_create(wined3d
, wined3d_adapter
, wined3d_device_type_from_d3d(device_type
),
4728 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
4729 &device
->device_parent
, &device
->wined3d_device
)))
4731 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4732 wined3d_mutex_unlock();
4736 device
->immediate_context
= wined3d_device_get_immediate_context(device
->wined3d_device
);
4737 wined3d_get_device_caps(wined3d_adapter
, wined3d_device_type_from_d3d(device_type
), &wined3d_caps
);
4738 d3d9_caps_from_wined3dcaps(parent
, adapter
, &caps
, &wined3d_caps
);
4739 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4740 device
->vs_uniform_count
= caps
.MaxVertexShaderConst
;
4741 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4742 count
= caps
.NumberOfAdaptersInGroup
;
4744 if (FAILED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_PRIMARY
, &device
->state
)))
4746 ERR("Failed to create the primary stateblock, hr %#x.\n", hr
);
4747 wined3d_device_decref(device
->wined3d_device
);
4748 wined3d_mutex_unlock();
4751 device
->stateblock_state
= wined3d_stateblock_get_state(device
->state
);
4752 device
->update_state
= device
->state
;
4754 if (flags
& D3DCREATE_MULTITHREADED
)
4755 wined3d_device_set_multithreaded(device
->wined3d_device
);
4757 if (!parameters
->Windowed
)
4760 focus_window
= parameters
->hDeviceWindow
;
4761 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4763 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4764 wined3d_device_decref(device
->wined3d_device
);
4765 wined3d_mutex_unlock();
4770 if (!(swapchain_desc
= heap_alloc(sizeof(*swapchain_desc
) * count
)))
4772 ERR("Failed to allocate wined3d parameters.\n");
4773 wined3d_device_release_focus_window(device
->wined3d_device
);
4774 wined3d_device_decref(device
->wined3d_device
);
4775 wined3d_mutex_unlock();
4776 return E_OUTOFMEMORY
;
4779 for (i
= 0; i
< count
; ++i
)
4781 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
[i
],
4782 parent
->wined3d_outputs
[output_idx
+ i
], ¶meters
[i
], parent
->extended
))
4784 wined3d_device_release_focus_window(device
->wined3d_device
);
4785 wined3d_device_decref(device
->wined3d_device
);
4786 heap_free(swapchain_desc
);
4787 wined3d_mutex_unlock();
4788 return D3DERR_INVALIDCALL
;
4790 swapchain_desc
[i
].flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
4791 if (flags
& D3DCREATE_NOWINDOWCHANGES
)
4792 swapchain_desc
[i
].flags
|= WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
;
4795 if (FAILED(hr
= d3d9_swapchain_create(device
, swapchain_desc
,
4796 wined3dswapinterval_from_d3d(parameters
->PresentationInterval
), &d3d_swapchain
)))
4798 WARN("Failed to create swapchain, hr %#x.\n", hr
);
4799 wined3d_device_release_focus_window(device
->wined3d_device
);
4800 heap_free(swapchain_desc
);
4801 wined3d_device_decref(device
->wined3d_device
);
4802 wined3d_mutex_unlock();
4806 wined3d_swapchain_incref(d3d_swapchain
->wined3d_swapchain
);
4807 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
4809 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
4810 !!swapchain_desc
->enable_auto_depth_stencil
);
4811 device_reset_viewport_state(device
);
4813 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4815 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4816 wined3d_device_release_focus_window(device
->wined3d_device
);
4817 wined3d_device_decref(device
->wined3d_device
);
4818 heap_free(swapchain_desc
);
4819 wined3d_mutex_unlock();
4820 return E_OUTOFMEMORY
;
4823 for (i
= 0; i
< count
; ++i
)
4825 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
],
4826 &swapchain_desc
[i
], parameters
[i
].PresentationInterval
);
4829 wined3d_mutex_unlock();
4831 heap_free(swapchain_desc
);
4833 /* Initialize the converted declaration array. This creates a valid pointer
4834 * and when adding decls HeapReAlloc() can be used without further checking. */
4835 if (!(device
->fvf_decls
= heap_alloc(0)))
4837 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4838 wined3d_mutex_lock();
4839 heap_free(device
->implicit_swapchains
);
4840 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4841 wined3d_device_release_focus_window(device
->wined3d_device
);
4842 wined3d_device_decref(device
->wined3d_device
);
4843 wined3d_mutex_unlock();
4844 return E_OUTOFMEMORY
;
4847 /* We could also simply ignore the initial rendertarget since it's known
4848 * not to be a texture (we currently use these only for automatic mipmap
4850 wined3d_mutex_lock();
4851 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4852 wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0));
4853 wined3d_mutex_unlock();
4855 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4856 device
->d3d_parent
= parent
;