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HEAD
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git]
/
dlls
/
d3dcompiler_33
/
Makefile.in
blob
2c0460ea0a47b84de31568f0b6cddba6399aeb04
1
MODULE
=
d3dcompiler_33.dll
2
IMPORTS
=
dxguid uuid
3
EXTRADEFS
= -
DD3D_COMPILER_VERSION
=
33
4
PARENTSRC
=
..
/
d3dcompiler_43
5
6
EXTRADLLFLAGS
= -
mno-cygwin
-
Wb
,--
prefer-native
7
8
C_SRCS
=
\
9
asmparser.c \
10
blob.c \
11
bytecodewriter.c \
12
compiler.c \
13
preproc.c \
14
reflection.c \
15
utils.c
16
17
LEX_SRCS
=
\
18
asmshader.l \
19
hlsl.l \
20
ppl.l
21
22
BISON_SRCS
=
\
23
asmshader.y \
24
hlsl.y \
25
ppy.y
26
27
RC_SRCS
=
version.rc