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HEAD
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git]
/
dlls
/
d3drm
/
Makefile.in
blob
db7f25609cf166c0de271ffef0406c2b6d6b8943
1
MODULE
=
d3drm.dll
2
IMPORTLIB
=
d3drm
3
IMPORTS
=
d3dxof ddraw
4
5
EXTRADLLFLAGS
= -
mno-cygwin
-
Wb
,--
prefer-native
6
7
C_SRCS
=
\
8
d3drm.c \
9
d3drm_main.c \
10
device.c \
11
face.c \
12
frame.c \
13
light.c \
14
material.c \
15
math.c \
16
meshbuilder.c \
17
texture.c \
18
viewport.c
19
20
RC_SRCS
=
version.rc