wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().
[wine/zf.git] / dlls / d3dx9_25 / Makefile.in
blobfc75cccfbd556d92e6dff90ea6c9d1f6e80c4f3c
1 EXTRADEFS = -DD3DX_SDK_VERSION=25
2 MODULE = d3dx9_25.dll
3 IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
4 PARENTSRC = ../d3dx9_36
5 DELAYIMPORTS = windowscodecs usp10
7 EXTRADLLFLAGS = -mno-cygwin -Wb,--prefer-native
9 C_SRCS = \
10 animation.c \
11 core.c \
12 effect.c \
13 font.c \
14 line.c \
15 main.c \
16 math.c \
17 mesh.c \
18 preshader.c \
19 render.c \
20 shader.c \
21 skin.c \
22 sprite.c \
23 surface.c \
24 texture.c \
25 txc_compress_dxtn.c \
26 txc_fetch_dxtn.c \
27 util.c \
28 volume.c \
29 xfile.c
31 RC_SRCS = version.rc