mfplat: Read queue subscriber within the critical section.
[wine/zf.git] / dlls / d3dx11_43 / d3dx11_43.spec
blob99a38557b8345919b8cfc7e71950524018c3b15a
1 @ stdcall D3DX11CheckVersion(long long)
2 @ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
3 @ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
4 @ stdcall D3DX11CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr)
5 @ stub D3DX11CompileFromResourceA
6 @ stub D3DX11CompileFromResourceW
7 @ stub D3DX11ComputeNormalMap
8 @ stub D3DX11CreateAsyncCompilerProcessor
9 @ stdcall D3DX11CreateAsyncFileLoaderA(str ptr)
10 @ stdcall D3DX11CreateAsyncFileLoaderW(wstr ptr)
11 @ stdcall D3DX11CreateAsyncMemoryLoader(ptr long ptr)
12 @ stdcall D3DX11CreateAsyncResourceLoaderA(long str ptr)
13 @ stdcall D3DX11CreateAsyncResourceLoaderW(long wstr ptr)
14 @ stub D3DX11CreateAsyncShaderPreprocessProcessor
15 @ stub D3DX11CreateAsyncShaderResourceViewProcessor
16 @ stub D3DX11CreateAsyncTextureInfoProcessor
17 @ stub D3DX11CreateAsyncTextureProcessor
18 @ stub D3DX11CreateShaderResourceViewFromFileA
19 @ stub D3DX11CreateShaderResourceViewFromFileW
20 @ stdcall D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
21 @ stub D3DX11CreateShaderResourceViewFromResourceA
22 @ stub D3DX11CreateShaderResourceViewFromResourceW
23 @ stdcall D3DX11CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
24 @ stdcall D3DX11CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
25 @ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
26 @ stub D3DX11CreateTextureFromResourceA
27 @ stub D3DX11CreateTextureFromResourceW
28 @ stub D3DX11CreateThreadPump
29 @ stdcall D3DX11FilterTexture(ptr ptr long long)
30 @ stdcall D3DX11GetImageInfoFromFileA(str ptr ptr ptr)
31 @ stdcall D3DX11GetImageInfoFromFileW(wstr ptr ptr ptr)
32 @ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr)
33 @ stub D3DX11GetImageInfoFromResourceA
34 @ stub D3DX11GetImageInfoFromResourceW
35 @ stub D3DX11LoadTextureFromTexture
36 @ stub D3DX11PreprocessShaderFromFileA
37 @ stub D3DX11PreprocessShaderFromFileW
38 @ stub D3DX11PreprocessShaderFromMemory
39 @ stub D3DX11PreprocessShaderFromResourceA
40 @ stub D3DX11PreprocessShaderFromResourceW
41 @ stub D3DX11SHProjectCubeMap
42 @ stdcall D3DX11SaveTextureToFileA(ptr ptr long str)
43 @ stdcall D3DX11SaveTextureToFileW(ptr ptr long wstr)
44 @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)