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wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git]
/
dlls
/
api-ms-win-core-delayload-l1-1-1
/
api-ms-win-core-delayload-l1-1-1.spec
blob
fe2b354bfb3bf28eabfbbd04143e0b88ab13bcdd
1
@ stdcall DelayLoadFailureHook
(
str str
)
kernel32.DelayLoadFailureHook
2
@ stdcall ResolveDelayLoadedAPI
(
ptr ptr ptr ptr ptr long
)
kernel32.ResolveDelayLoadedAPI
3
@ stub ResolveDelayLoadsFromDll