wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git] / dlls / api-ms-win-core-delayload-l1-1-1 / api-ms-win-core-delayload-l1-1-1.spec
blobfe2b354bfb3bf28eabfbbd04143e0b88ab13bcdd
1 @ stdcall DelayLoadFailureHook(str str) kernel32.DelayLoadFailureHook
2 @ stdcall ResolveDelayLoadedAPI(ptr ptr ptr ptr ptr long) kernel32.ResolveDelayLoadedAPI
3 @ stub ResolveDelayLoadsFromDll