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wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git]
/
dlls
/
directmanipulation
/
directmanipulation.spec
blob
3f0004daebeaabf75e15a02b1f5233acd3ebacaa
1
@ stub InitializeDManipHook
2
@ stdcall
-
private DllCanUnloadNow
()
3
@ stub DllGetActivationFactory
4
@ stdcall
-
private DllGetClassObject
(
ptr ptr ptr
)
5
@ stdcall
-
private DllRegisterServer
()
6
@ stdcall
-
private DllUnregisterServer
()