wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git] / dlls / directmanipulation / directmanipulation.spec
blob3f0004daebeaabf75e15a02b1f5233acd3ebacaa
1 @ stub InitializeDManipHook
2 @ stdcall -private DllCanUnloadNow()
3 @ stub DllGetActivationFactory
4 @ stdcall -private DllGetClassObject(ptr ptr ptr)
5 @ stdcall -private DllRegisterServer()
6 @ stdcall -private DllUnregisterServer()