wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git] / dlls / msls31 / msls31_main.c
blob84dc528c68a4b3ab1cc8c4dc426736a192eb454e
1 /*
2 * msls31.dll
4 * Copyright 2012 Josh DuBois for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
25 #include "wine/debug.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(msls31);
29 BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
31 TRACE("(%p, %d, %p)\n", hinstDLL, fdwReason, lpvReserved);
33 switch (fdwReason)
35 case DLL_WINE_PREATTACH:
36 return FALSE; /* prefer native version */
37 case DLL_PROCESS_ATTACH:
38 DisableThreadLibraryCalls(hinstDLL);
39 break;
41 return TRUE;