wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
[wine/zf.git] / dlls / wmasf / main.c
blobbaf7619b9f0d97729700c91c53690c72802d2b5d
1 /*
2 * WMASF.dll
4 * Copyright 2016 Austin English
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include <stdarg.h>
22 #include "windef.h"
23 #include "winbase.h"
24 #include "wine/debug.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(wmasf);
28 BOOL WINAPI DllMain(HINSTANCE dll, DWORD reason, void *reserved)
30 TRACE("(0x%p, %d, %p)\n", dll, reason, reserved);
32 switch (reason)
34 case DLL_WINE_PREATTACH:
35 return FALSE; /* prefer native version */
36 case DLL_PROCESS_ATTACH:
37 DisableThreadLibraryCalls(dll);
38 break;
39 default:
40 break;
43 return TRUE;