2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static const uint32_t wined3d_texture_sysmem_locations
= WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_BUFFER
;
34 static const struct wined3d_texture_ops texture_gl_ops
;
36 struct wined3d_texture_idx
38 struct wined3d_texture
*texture
;
39 unsigned int sub_resource_idx
;
50 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
52 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
53 || texture
->resource
.format
->conv_byte_count
54 || (texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
57 /* Use a PBO for dynamic textures and read-only staging textures. */
58 return (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
59 && texture
->resource
.usage
& WINED3DUSAGE_DYNAMIC
)
60 || texture
->resource
.access
== (WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
);
63 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
64 const struct wined3d_gl_info
*gl_info
)
66 /* We don't expect to create texture views for textures with height-scaled formats.
67 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
68 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
69 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
72 /* Front buffer coordinates are always full screen coordinates, but our GL
73 * drawable is limited to the window's client area. The sysmem and texture
74 * copies do have the full screen size. Note that GL has a bottom-left
75 * origin, while D3D has a top-left origin. */
76 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
, HWND window
, RECT
*rect
)
78 unsigned int drawable_height
;
79 POINT offset
= {0, 0};
82 if (!texture
->swapchain
)
85 if (texture
== texture
->swapchain
->front_buffer
)
87 ScreenToClient(window
, &offset
);
88 OffsetRect(rect
, offset
.x
, offset
.y
);
91 GetClientRect(window
, &windowsize
);
92 drawable_height
= windowsize
.bottom
- windowsize
.top
;
94 rect
->top
= drawable_height
- rect
->top
;
95 rect
->bottom
= drawable_height
- rect
->bottom
;
98 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
100 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
102 TRACE("texture %p.\n", texture
);
106 ERR("Texture %p is not part of a swapchain.\n", texture
);
110 if (texture
== swapchain
->front_buffer
)
112 TRACE("Returning GL_FRONT.\n");
116 if (texture
== swapchain
->back_buffers
[0])
118 TRACE("Returning GL_BACK.\n");
122 FIXME("Higher back buffer, returning GL_BACK.\n");
126 static DWORD
wined3d_resource_access_from_location(DWORD location
)
130 case WINED3D_LOCATION_DISCARDED
:
133 case WINED3D_LOCATION_SYSMEM
:
134 return WINED3D_RESOURCE_ACCESS_CPU
;
136 case WINED3D_LOCATION_BUFFER
:
137 case WINED3D_LOCATION_DRAWABLE
:
138 case WINED3D_LOCATION_TEXTURE_RGB
:
139 case WINED3D_LOCATION_TEXTURE_SRGB
:
140 case WINED3D_LOCATION_RB_MULTISAMPLE
:
141 case WINED3D_LOCATION_RB_RESOLVED
:
142 return WINED3D_RESOURCE_ACCESS_GPU
;
145 FIXME("Unhandled location %#x.\n", location
);
150 static inline void cube_coords_float(const RECT
*r
, UINT w
, UINT h
, struct wined3d_rect_f
*f
)
152 f
->l
= ((r
->left
* 2.0f
) / w
) - 1.0f
;
153 f
->t
= ((r
->top
* 2.0f
) / h
) - 1.0f
;
154 f
->r
= ((r
->right
* 2.0f
) / w
) - 1.0f
;
155 f
->b
= ((r
->bottom
* 2.0f
) / h
) - 1.0f
;
158 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
,
159 unsigned int sub_resource_idx
, const RECT
*rect
, struct wined3d_blt_info
*info
)
161 struct wined3d_vec3
*coords
= info
->texcoords
;
162 struct wined3d_rect_f f
;
167 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
168 w
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
169 h
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
170 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
175 FIXME("Unsupported texture target %#x.\n", target
);
176 /* Fall back to GL_TEXTURE_2D */
178 info
->bind_target
= GL_TEXTURE_2D
;
179 coords
[0].x
= (float)rect
->left
/ w
;
180 coords
[0].y
= (float)rect
->top
/ h
;
183 coords
[1].x
= (float)rect
->right
/ w
;
184 coords
[1].y
= (float)rect
->top
/ h
;
187 coords
[2].x
= (float)rect
->left
/ w
;
188 coords
[2].y
= (float)rect
->bottom
/ h
;
191 coords
[3].x
= (float)rect
->right
/ w
;
192 coords
[3].y
= (float)rect
->bottom
/ h
;
196 case GL_TEXTURE_RECTANGLE_ARB
:
197 info
->bind_target
= GL_TEXTURE_RECTANGLE_ARB
;
198 coords
[0].x
= rect
->left
; coords
[0].y
= rect
->top
; coords
[0].z
= 0.0f
;
199 coords
[1].x
= rect
->right
; coords
[1].y
= rect
->top
; coords
[1].z
= 0.0f
;
200 coords
[2].x
= rect
->left
; coords
[2].y
= rect
->bottom
; coords
[2].z
= 0.0f
;
201 coords
[3].x
= rect
->right
; coords
[3].y
= rect
->bottom
; coords
[3].z
= 0.0f
;
204 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
205 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
206 cube_coords_float(rect
, w
, h
, &f
);
208 coords
[0].x
= 1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= -f
.l
;
209 coords
[1].x
= 1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= -f
.r
;
210 coords
[2].x
= 1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= -f
.l
;
211 coords
[3].x
= 1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= -f
.r
;
214 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
215 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
216 cube_coords_float(rect
, w
, h
, &f
);
218 coords
[0].x
= -1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= f
.l
;
219 coords
[1].x
= -1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= f
.r
;
220 coords
[2].x
= -1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= f
.l
;
221 coords
[3].x
= -1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= f
.r
;
224 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
225 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
226 cube_coords_float(rect
, w
, h
, &f
);
228 coords
[0].x
= f
.l
; coords
[0].y
= 1.0f
; coords
[0].z
= f
.t
;
229 coords
[1].x
= f
.r
; coords
[1].y
= 1.0f
; coords
[1].z
= f
.t
;
230 coords
[2].x
= f
.l
; coords
[2].y
= 1.0f
; coords
[2].z
= f
.b
;
231 coords
[3].x
= f
.r
; coords
[3].y
= 1.0f
; coords
[3].z
= f
.b
;
234 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
235 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
236 cube_coords_float(rect
, w
, h
, &f
);
238 coords
[0].x
= f
.l
; coords
[0].y
= -1.0f
; coords
[0].z
= -f
.t
;
239 coords
[1].x
= f
.r
; coords
[1].y
= -1.0f
; coords
[1].z
= -f
.t
;
240 coords
[2].x
= f
.l
; coords
[2].y
= -1.0f
; coords
[2].z
= -f
.b
;
241 coords
[3].x
= f
.r
; coords
[3].y
= -1.0f
; coords
[3].z
= -f
.b
;
244 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
245 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
246 cube_coords_float(rect
, w
, h
, &f
);
248 coords
[0].x
= f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= 1.0f
;
249 coords
[1].x
= f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= 1.0f
;
250 coords
[2].x
= f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= 1.0f
;
251 coords
[3].x
= f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= 1.0f
;
254 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
255 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
256 cube_coords_float(rect
, w
, h
, &f
);
258 coords
[0].x
= -f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= -1.0f
;
259 coords
[1].x
= -f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= -1.0f
;
260 coords
[2].x
= -f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= -1.0f
;
261 coords
[3].x
= -f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= -1.0f
;
266 static bool fbo_blitter_supported(enum wined3d_blit_op blit_op
, const struct wined3d_gl_info
*gl_info
,
267 const struct wined3d_resource
*src_resource
, DWORD src_location
,
268 const struct wined3d_resource
*dst_resource
, DWORD dst_location
)
270 const struct wined3d_format
*src_format
= src_resource
->format
;
271 const struct wined3d_format
*dst_format
= dst_resource
->format
;
273 if ((wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) || !gl_info
->fbo_ops
.glBlitFramebuffer
)
276 /* Source and/or destination need to be on the GL side. */
277 if (!(src_resource
->access
& dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
280 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
285 case WINED3D_BLIT_OP_COLOR_BLIT
:
286 if (!((src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
287 || (src_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)))
289 if (!((dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
290 || (dst_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)))
292 if ((src_format
->id
!= dst_format
->id
|| dst_location
== WINED3D_LOCATION_DRAWABLE
)
293 && (!is_identity_fixup(src_format
->color_fixup
) || !is_identity_fixup(dst_format
->color_fixup
)))
297 case WINED3D_BLIT_OP_DEPTH_BLIT
:
298 if (!(src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
300 if (!(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
302 /* Accept pure swizzle fixups for depth formats. In general we
303 * ignore the stencil component (if present) at the moment and the
304 * swizzle is not relevant with just the depth component. */
305 if (is_complex_fixup(src_format
->color_fixup
) || is_complex_fixup(dst_format
->color_fixup
)
306 || is_scaling_fixup(src_format
->color_fixup
) || is_scaling_fixup(dst_format
->color_fixup
))
317 /* Blit between surface locations. Onscreen on different swapchains is not supported.
318 * Depth / stencil is not supported. Context activation is done by the caller. */
319 static void texture2d_blt_fbo(struct wined3d_device
*device
, struct wined3d_context
*context
,
320 enum wined3d_texture_filter_type filter
, struct wined3d_texture
*src_texture
,
321 unsigned int src_sub_resource_idx
, DWORD src_location
, const RECT
*src_rect
,
322 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, DWORD dst_location
,
323 const RECT
*dst_rect
, const struct wined3d_format
*resolve_format
)
325 struct wined3d_texture
*required_texture
, *restore_texture
;
326 const struct wined3d_gl_info
*gl_info
;
327 struct wined3d_context_gl
*context_gl
;
328 unsigned int restore_idx
;
334 TRACE("device %p, context %p, filter %s, src_texture %p, src_sub_resource_idx %u, src_location %s, "
335 "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, resolve format %p.\n",
336 device
, context
, debug_d3dtexturefiltertype(filter
), src_texture
, src_sub_resource_idx
,
337 wined3d_debug_location(src_location
), wine_dbgstr_rect(src_rect
), dst_texture
,
338 dst_sub_resource_idx
, wined3d_debug_location(dst_location
), wine_dbgstr_rect(dst_rect
), resolve_format
);
340 scaled_resolve
= wined3d_texture_gl_is_multisample_location(wined3d_texture_gl(src_texture
), src_location
)
341 && (abs(src_rect
->bottom
- src_rect
->top
) != abs(dst_rect
->bottom
- dst_rect
->top
)
342 || abs(src_rect
->right
- src_rect
->left
) != abs(dst_rect
->right
- dst_rect
->left
));
344 if (filter
== WINED3D_TEXF_LINEAR
)
345 gl_filter
= scaled_resolve
? GL_SCALED_RESOLVE_NICEST_EXT
: GL_LINEAR
;
347 gl_filter
= scaled_resolve
? GL_SCALED_RESOLVE_FASTEST_EXT
: GL_NEAREST
;
349 /* Make sure the locations are up-to-date. Loading the destination
350 * surface isn't required if the entire surface is overwritten. (And is
351 * in fact harmful if we're being called by surface_load_location() with
352 * the purpose of loading the destination surface.) */
353 wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, src_location
);
354 if (!wined3d_texture_is_full_rect(dst_texture
, dst_sub_resource_idx
% dst_texture
->level_count
, dst_rect
))
355 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
357 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
359 /* Acquire a context for the front-buffer, even though we may be blitting
360 * to/from a back-buffer. Since context_acquire() doesn't take the
361 * resource location into account, it may consider the back-buffer to be
363 if (src_location
== WINED3D_LOCATION_DRAWABLE
)
364 required_texture
= src_texture
->swapchain
->front_buffer
;
365 else if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
366 required_texture
= dst_texture
->swapchain
->front_buffer
;
368 required_texture
= NULL
;
370 restore_texture
= context
->current_rt
.texture
;
371 restore_idx
= context
->current_rt
.sub_resource_idx
;
372 if (restore_texture
!= required_texture
)
373 context
= context_acquire(device
, required_texture
, 0);
375 restore_texture
= NULL
;
377 context_gl
= wined3d_context_gl(context
);
378 if (!context_gl
->valid
)
380 context_release(context
);
381 WARN("Invalid context, skipping blit.\n");
385 gl_info
= context_gl
->gl_info
;
387 if (src_location
== WINED3D_LOCATION_DRAWABLE
)
389 TRACE("Source texture %p is onscreen.\n", src_texture
);
390 buffer
= wined3d_texture_get_gl_buffer(src_texture
);
392 wined3d_texture_translate_drawable_coords(src_texture
, context_gl
->window
, &s
);
397 TRACE("Source texture %p is offscreen.\n", src_texture
);
398 buffer
= GL_COLOR_ATTACHMENT0
;
401 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_READ_FRAMEBUFFER
,
402 &src_texture
->resource
, src_sub_resource_idx
, NULL
, 0, src_location
);
403 gl_info
->gl_ops
.gl
.p_glReadBuffer(buffer
);
404 checkGLcall("glReadBuffer()");
405 wined3d_context_gl_check_fbo_status(context_gl
, GL_READ_FRAMEBUFFER
);
407 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
409 TRACE("Destination texture %p is onscreen.\n", dst_texture
);
410 buffer
= wined3d_texture_get_gl_buffer(dst_texture
);
412 wined3d_texture_translate_drawable_coords(dst_texture
, context_gl
->window
, &d
);
417 TRACE("Destination texture %p is offscreen.\n", dst_texture
);
418 buffer
= GL_COLOR_ATTACHMENT0
;
421 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
,
422 &dst_texture
->resource
, dst_sub_resource_idx
, NULL
, 0, dst_location
);
423 wined3d_context_gl_set_draw_buffer(context_gl
, buffer
);
424 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
425 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
427 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
428 context_invalidate_state(context
, STATE_BLEND
);
430 gl_info
->gl_ops
.gl
.p_glDisable(GL_SCISSOR_TEST
);
431 context_invalidate_state(context
, STATE_RASTERIZER
);
433 gl_info
->fbo_ops
.glBlitFramebuffer(src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
,
434 dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, GL_COLOR_BUFFER_BIT
, gl_filter
);
435 checkGLcall("glBlitFramebuffer()");
437 if (dst_location
== WINED3D_LOCATION_DRAWABLE
&& dst_texture
->swapchain
->front_buffer
== dst_texture
)
438 gl_info
->gl_ops
.gl
.p_glFlush();
441 context_restore(context
, restore_texture
, restore_idx
);
444 static void texture2d_depth_blt_fbo(const struct wined3d_device
*device
, struct wined3d_context
*context
,
445 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
446 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
447 DWORD dst_location
, const RECT
*dst_rect
)
449 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
450 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
451 GLbitfield src_mask
, dst_mask
;
454 TRACE("device %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
455 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s.\n", device
,
456 src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
), wine_dbgstr_rect(src_rect
),
457 dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
), wine_dbgstr_rect(dst_rect
));
460 if (src_texture
->resource
.format
->depth_size
)
461 src_mask
|= GL_DEPTH_BUFFER_BIT
;
462 if (src_texture
->resource
.format
->stencil_size
)
463 src_mask
|= GL_STENCIL_BUFFER_BIT
;
466 if (dst_texture
->resource
.format
->depth_size
)
467 dst_mask
|= GL_DEPTH_BUFFER_BIT
;
468 if (dst_texture
->resource
.format
->stencil_size
)
469 dst_mask
|= GL_STENCIL_BUFFER_BIT
;
471 if (src_mask
!= dst_mask
)
473 ERR("Incompatible formats %s and %s.\n",
474 debug_d3dformat(src_texture
->resource
.format
->id
),
475 debug_d3dformat(dst_texture
->resource
.format
->id
));
481 ERR("Not a depth / stencil format: %s.\n",
482 debug_d3dformat(src_texture
->resource
.format
->id
));
487 /* Make sure the locations are up-to-date. Loading the destination
488 * surface isn't required if the entire surface is overwritten. */
489 wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, src_location
);
490 if (!wined3d_texture_is_full_rect(dst_texture
, dst_sub_resource_idx
% dst_texture
->level_count
, dst_rect
))
491 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
493 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
495 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_READ_FRAMEBUFFER
, NULL
, 0,
496 &src_texture
->resource
, src_sub_resource_idx
, src_location
);
497 wined3d_context_gl_check_fbo_status(context_gl
, GL_READ_FRAMEBUFFER
);
499 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
, NULL
, 0,
500 &dst_texture
->resource
, dst_sub_resource_idx
, dst_location
);
501 wined3d_context_gl_set_draw_buffer(context_gl
, GL_NONE
);
502 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
503 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
505 if (gl_mask
& GL_DEPTH_BUFFER_BIT
)
507 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
508 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
510 if (gl_mask
& GL_STENCIL_BUFFER_BIT
)
512 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
513 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
514 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
515 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
518 gl_info
->gl_ops
.gl
.p_glDisable(GL_SCISSOR_TEST
);
519 context_invalidate_state(context
, STATE_RASTERIZER
);
521 gl_info
->fbo_ops
.glBlitFramebuffer(src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
,
522 dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, gl_mask
, GL_NEAREST
);
523 checkGLcall("glBlitFramebuffer()");
526 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
528 struct wined3d_texture_sub_resource
*sub_resource
;
529 unsigned int i
, sub_count
;
531 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
532 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
534 TRACE("Not evicting system memory for texture %p.\n", texture
);
538 TRACE("Evicting system memory for texture %p.\n", texture
);
540 sub_count
= texture
->level_count
* texture
->layer_count
;
541 for (i
= 0; i
< sub_count
; ++i
)
543 sub_resource
= &texture
->sub_resources
[i
];
544 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
545 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
547 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
549 wined3d_resource_free_sysmem(&texture
->resource
);
552 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
553 unsigned int sub_resource_idx
, DWORD location
)
555 struct wined3d_texture_sub_resource
*sub_resource
;
556 DWORD previous_locations
;
558 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
559 texture
, sub_resource_idx
, wined3d_debug_location(location
));
561 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
562 previous_locations
= sub_resource
->locations
;
563 sub_resource
->locations
|= location
;
564 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
565 && !--texture
->sysmem_count
)
566 wined3d_texture_evict_sysmem(texture
);
568 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
571 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
573 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
576 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
577 unsigned int sub_resource_idx
, DWORD location
)
579 struct wined3d_texture_sub_resource
*sub_resource
;
580 DWORD previous_locations
;
582 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
583 texture
, sub_resource_idx
, wined3d_debug_location(location
));
585 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
586 wined3d_texture_set_dirty(texture
);
588 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
589 previous_locations
= sub_resource
->locations
;
590 sub_resource
->locations
&= ~location
;
591 if (previous_locations
!= WINED3D_LOCATION_SYSMEM
&& sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
592 ++texture
->sysmem_count
;
594 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
596 if (!sub_resource
->locations
)
597 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
598 sub_resource_idx
, texture
);
601 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
)
605 TRACE("texture %p\n", texture
);
607 if (!texture
->dirty_regions
)
610 for (i
= 0; i
< texture
->layer_count
; ++i
)
612 texture
->dirty_regions
[i
].box_count
= 0;
616 static BOOL
wined3d_texture_copy_sysmem_location(struct wined3d_texture
*texture
,
617 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
619 unsigned int size
= texture
->sub_resources
[sub_resource_idx
].size
;
620 struct wined3d_device
*device
= texture
->resource
.device
;
621 const struct wined3d_gl_info
*gl_info
;
622 struct wined3d_bo_gl
*src_bo
, *dst_bo
;
623 struct wined3d_bo_address dst
, src
;
625 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
628 wined3d_texture_get_memory(texture
, sub_resource_idx
, &dst
, location
);
629 wined3d_texture_get_memory(texture
, sub_resource_idx
, &src
,
630 texture
->sub_resources
[sub_resource_idx
].locations
);
632 if ((dst_bo
= (struct wined3d_bo_gl
*)dst
.buffer_object
))
634 context
= context_acquire(device
, NULL
, 0);
635 gl_info
= wined3d_context_gl(context
)->gl_info
;
636 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, dst_bo
->id
));
637 GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER
, 0, size
, src
.addr
));
638 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
639 wined3d_context_gl_reference_bo(wined3d_context_gl(context
), dst_bo
);
640 checkGLcall("PBO upload");
641 context_release(context
);
645 if ((src_bo
= (struct wined3d_bo_gl
*)src
.buffer_object
))
647 context
= context_acquire(device
, NULL
, 0);
648 gl_info
= wined3d_context_gl(context
)->gl_info
;
649 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, src_bo
->id
));
650 GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, size
, dst
.addr
));
651 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
652 wined3d_context_gl_reference_bo(wined3d_context_gl(context
), src_bo
);
653 checkGLcall("PBO download");
654 context_release(context
);
658 memcpy(dst
.addr
, src
.addr
, size
);
662 /* Context activation is done by the caller. Context may be NULL in
663 * WINED3D_NO3D mode. */
664 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
665 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
667 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
670 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
671 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
673 TRACE("Current resource location %s.\n", wined3d_debug_location(current
));
675 if (current
& location
)
677 TRACE("Location %s is already up to date.\n", wined3d_debug_location(location
));
683 DWORD required_access
= wined3d_resource_access_from_location(location
);
684 if ((texture
->resource
.access
& required_access
) != required_access
)
685 WARN("Operation requires %#x access, but texture only has %#x.\n",
686 required_access
, texture
->resource
.access
);
689 if (current
& WINED3D_LOCATION_DISCARDED
)
691 TRACE("Sub-resource previously discarded, nothing to do.\n");
692 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
694 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
695 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
701 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
702 sub_resource_idx
, texture
);
703 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
704 return wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
707 if ((location
& wined3d_texture_sysmem_locations
) && (current
& wined3d_texture_sysmem_locations
))
708 ret
= wined3d_texture_copy_sysmem_location(texture
, sub_resource_idx
, context
, location
);
710 ret
= texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
713 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
718 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
719 struct wined3d_bo_address
*data
, DWORD locations
)
721 struct wined3d_texture_sub_resource
*sub_resource
;
723 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
724 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
726 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
727 if (locations
& WINED3D_LOCATION_BUFFER
)
730 data
->buffer_object
= (uintptr_t)&sub_resource
->bo
;
734 if (locations
& WINED3D_LOCATION_SYSMEM
)
736 if (texture
->sub_resources
[sub_resource_idx
].user_memory
)
738 data
->addr
= texture
->sub_resources
[sub_resource_idx
].user_memory
;
742 data
->addr
= texture
->resource
.heap_memory
;
743 data
->addr
+= sub_resource
->offset
;
745 data
->buffer_object
= 0;
749 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
751 data
->buffer_object
= 0;
754 /* Context activation is done by the caller. */
755 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
756 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
)
758 struct wined3d_bo_gl
*bo
= &texture
->sub_resources
[sub_resource_idx
].bo
;
760 TRACE("texture %p, sub_resource_idx %u, context_gl %p.\n", texture
, sub_resource_idx
, context_gl
);
762 wined3d_context_gl_destroy_bo(context_gl
, bo
);
763 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
766 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
768 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
769 struct wined3d_device
*device
= texture
->resource
.device
;
770 DWORD map_binding
= texture
->update_map_binding
;
771 struct wined3d_context
*context
;
774 context
= context_acquire(device
, NULL
, 0);
776 for (i
= 0; i
< sub_count
; ++i
)
778 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
779 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
780 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
781 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
782 wined3d_texture_remove_buffer_object(texture
, i
, wined3d_context_gl(context
));
785 context_release(context
);
787 texture
->resource
.map_binding
= map_binding
;
788 texture
->update_map_binding
= 0;
791 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
793 texture
->update_map_binding
= map_binding
;
794 if (!texture
->resource
.map_count
)
795 wined3d_texture_update_map_binding(texture
);
798 /* A GL context is provided by the caller */
799 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
800 struct gl_texture
*tex
)
802 context_gl_resource_released(device
, tex
->name
, FALSE
);
803 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
807 /* Context activation is done by the caller. */
808 /* The caller is responsible for binding the correct texture. */
809 static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_gl
*texture_gl
,
810 GLenum gl_internal_format
, const struct wined3d_format_gl
*format
,
811 const struct wined3d_gl_info
*gl_info
)
813 unsigned int level
, level_count
, layer
, layer_count
;
814 GLsizei width
, height
, depth
;
817 level_count
= texture_gl
->t
.level_count
;
818 if (texture_gl
->target
== GL_TEXTURE_1D_ARRAY
|| texture_gl
->target
== GL_TEXTURE_2D_ARRAY
)
821 layer_count
= texture_gl
->t
.layer_count
;
823 for (layer
= 0; layer
< layer_count
; ++layer
)
825 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, layer
* level_count
);
827 for (level
= 0; level
< level_count
; ++level
)
829 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
830 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
831 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
833 height
*= format
->f
.height_scale
.numerator
;
834 height
/= format
->f
.height_scale
.denominator
;
837 TRACE("texture_gl %p, layer %u, level %u, target %#x, width %u, height %u.\n",
838 texture_gl
, layer
, level
, target
, width
, height
);
840 if (target
== GL_TEXTURE_3D
|| target
== GL_TEXTURE_2D_ARRAY
)
842 depth
= wined3d_texture_get_level_depth(&texture_gl
->t
, level
);
843 GL_EXTCALL(glTexImage3D(target
, level
, gl_internal_format
, width
, height
,
844 target
== GL_TEXTURE_2D_ARRAY
? texture_gl
->t
.layer_count
: depth
, 0,
845 format
->format
, format
->type
, NULL
));
846 checkGLcall("glTexImage3D");
848 else if (target
== GL_TEXTURE_1D
)
850 gl_info
->gl_ops
.gl
.p_glTexImage1D(target
, level
, gl_internal_format
,
851 width
, 0, format
->format
, format
->type
, NULL
);
855 gl_info
->gl_ops
.gl
.p_glTexImage2D(target
, level
, gl_internal_format
, width
,
856 target
== GL_TEXTURE_1D_ARRAY
? texture_gl
->t
.layer_count
: height
, 0,
857 format
->format
, format
->type
, NULL
);
858 checkGLcall("glTexImage2D");
864 /* Context activation is done by the caller. */
865 /* The caller is responsible for binding the correct texture. */
866 static void wined3d_texture_gl_allocate_immutable_storage(struct wined3d_texture_gl
*texture_gl
,
867 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
869 unsigned int samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
870 GLsizei height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, 0);
871 GLsizei width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, 0);
872 GLboolean standard_pattern
= texture_gl
->t
.resource
.multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
873 && texture_gl
->t
.resource
.multisample_quality
== WINED3D_STANDARD_MULTISAMPLE_PATTERN
;
875 switch (texture_gl
->target
)
878 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
879 gl_internal_format
, width
, height
, wined3d_texture_get_level_depth(&texture_gl
->t
, 0)));
881 case GL_TEXTURE_2D_ARRAY
:
882 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
883 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
));
885 case GL_TEXTURE_2D_MULTISAMPLE
:
886 GL_EXTCALL(glTexStorage2DMultisample(texture_gl
->target
, samples
,
887 gl_internal_format
, width
, height
, standard_pattern
));
889 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
890 GL_EXTCALL(glTexStorage3DMultisample(texture_gl
->target
, samples
,
891 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
, standard_pattern
));
893 case GL_TEXTURE_1D_ARRAY
:
894 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
895 gl_internal_format
, width
, texture_gl
->t
.layer_count
));
898 GL_EXTCALL(glTexStorage1D(texture_gl
->target
, texture_gl
->t
.level_count
, gl_internal_format
, width
));
901 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
902 gl_internal_format
, width
, height
));
906 checkGLcall("allocate immutable storage");
909 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
911 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
912 struct wined3d_texture_sub_resource
*sub_resource
;
915 for (i
= 0; i
< sub_count
; ++i
)
917 sub_resource
= &texture
->sub_resources
[i
];
918 if (sub_resource
->parent
)
920 TRACE("sub-resource %u.\n", i
);
921 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
922 sub_resource
->parent
= NULL
;
927 static void wined3d_texture_create_dc(void *object
)
929 const struct wined3d_texture_idx
*idx
= object
;
930 struct wined3d_context
*context
= NULL
;
931 unsigned int sub_resource_idx
, level
;
932 const struct wined3d_format
*format
;
933 unsigned int row_pitch
, slice_pitch
;
934 struct wined3d_texture
*texture
;
935 struct wined3d_dc_info
*dc_info
;
936 struct wined3d_bo_address data
;
937 D3DKMT_CREATEDCFROMMEMORY desc
;
938 struct wined3d_device
*device
;
941 TRACE("texture %p, sub_resource_idx %u.\n", idx
->texture
, idx
->sub_resource_idx
);
943 texture
= idx
->texture
;
944 sub_resource_idx
= idx
->sub_resource_idx
;
945 level
= sub_resource_idx
% texture
->level_count
;
946 device
= texture
->resource
.device
;
948 format
= texture
->resource
.format
;
949 if (!format
->ddi_format
)
951 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format
->id
));
955 if (!texture
->dc_info
)
957 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
959 if (!(texture
->dc_info
= heap_calloc(sub_count
, sizeof(*texture
->dc_info
))))
961 ERR("Failed to allocate DC info.\n");
966 if (!(texture
->sub_resources
[sub_resource_idx
].locations
& texture
->resource
.map_binding
))
968 context
= context_acquire(device
, NULL
, 0);
969 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
971 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
972 wined3d_texture_get_pitch(texture
, level
, &row_pitch
, &slice_pitch
);
973 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
974 if (data
.buffer_object
)
977 context
= context_acquire(device
, NULL
, 0);
978 desc
.pMemory
= wined3d_context_map_bo_address(context
, &data
,
979 texture
->sub_resources
[sub_resource_idx
].size
, WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
983 desc
.pMemory
= data
.addr
;
987 context_release(context
);
989 desc
.Format
= format
->ddi_format
;
990 desc
.Width
= wined3d_texture_get_level_width(texture
, level
);
991 desc
.Height
= wined3d_texture_get_level_height(texture
, level
);
992 desc
.Pitch
= row_pitch
;
993 desc
.hDeviceDc
= CreateCompatibleDC(NULL
);
994 desc
.pColorTable
= NULL
;
996 status
= D3DKMTCreateDCFromMemory(&desc
);
997 DeleteDC(desc
.hDeviceDc
);
1000 WARN("Failed to create DC, status %#x.\n", status
);
1004 dc_info
= &texture
->dc_info
[sub_resource_idx
];
1005 dc_info
->dc
= desc
.hDc
;
1006 dc_info
->bitmap
= desc
.hBitmap
;
1008 TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info
->dc
, dc_info
->bitmap
, texture
, sub_resource_idx
);
1011 static void wined3d_texture_destroy_dc(void *object
)
1013 const struct wined3d_texture_idx
*idx
= object
;
1014 D3DKMT_DESTROYDCFROMMEMORY destroy_desc
;
1015 struct wined3d_context
*context
;
1016 struct wined3d_texture
*texture
;
1017 struct wined3d_dc_info
*dc_info
;
1018 struct wined3d_bo_address data
;
1019 unsigned int sub_resource_idx
;
1020 struct wined3d_device
*device
;
1021 struct wined3d_range range
;
1024 TRACE("texture %p, sub_resource_idx %u.\n", idx
->texture
, idx
->sub_resource_idx
);
1026 texture
= idx
->texture
;
1027 sub_resource_idx
= idx
->sub_resource_idx
;
1028 device
= texture
->resource
.device
;
1029 dc_info
= &texture
->dc_info
[sub_resource_idx
];
1033 ERR("Sub-resource {%p, %u} has no DC.\n", texture
, sub_resource_idx
);
1037 TRACE("dc %p, bitmap %p.\n", dc_info
->dc
, dc_info
->bitmap
);
1039 destroy_desc
.hDc
= dc_info
->dc
;
1040 destroy_desc
.hBitmap
= dc_info
->bitmap
;
1041 if ((status
= D3DKMTDestroyDCFromMemory(&destroy_desc
)))
1042 ERR("Failed to destroy dc, status %#x.\n", status
);
1044 dc_info
->bitmap
= NULL
;
1046 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1047 if (data
.buffer_object
)
1049 context
= context_acquire(device
, NULL
, 0);
1051 range
.size
= texture
->sub_resources
[sub_resource_idx
].size
;
1052 wined3d_context_unmap_bo_address(context
, &data
, 1, &range
);
1053 context_release(context
);
1057 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
1059 texture
->swapchain
= swapchain
;
1060 wined3d_resource_update_draw_binding(&texture
->resource
);
1063 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
)
1065 static const GLenum swizzle_source
[] =
1067 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
1068 GL_ONE
, /* CHANNEL_SOURCE_ONE */
1069 GL_RED
, /* CHANNEL_SOURCE_X */
1070 GL_GREEN
, /* CHANNEL_SOURCE_Y */
1071 GL_BLUE
, /* CHANNEL_SOURCE_Z */
1072 GL_ALPHA
, /* CHANNEL_SOURCE_W */
1075 swizzle
[0] = swizzle_source
[fixup
.x_source
];
1076 swizzle
[1] = swizzle_source
[fixup
.y_source
];
1077 swizzle
[2] = swizzle_source
[fixup
.z_source
];
1078 swizzle
[3] = swizzle_source
[fixup
.w_source
];
1081 /* Context activation is done by the caller. */
1082 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
1083 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1085 const struct wined3d_format
*format
= texture_gl
->t
.resource
.format
;
1086 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1087 const struct color_fixup_desc fixup
= format
->color_fixup
;
1088 struct gl_texture
*gl_tex
;
1091 TRACE("texture_gl %p, context_gl %p, srgb %#x.\n", texture_gl
, context_gl
, srgb
);
1093 if (!needs_separate_srgb_gl_texture(&context_gl
->c
, &texture_gl
->t
))
1096 /* sRGB mode cache for preload() calls outside drawprim. */
1098 texture_gl
->t
.flags
|= WINED3D_TEXTURE_IS_SRGB
;
1100 texture_gl
->t
.flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
1102 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
1103 target
= texture_gl
->target
;
1107 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
1111 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
1112 checkGLcall("glGenTextures");
1113 TRACE("Generated texture %d.\n", gl_tex
->name
);
1117 ERR("Failed to generate a texture name.\n");
1121 /* Initialise the state of the texture object to the OpenGL defaults, not
1122 * the wined3d defaults. */
1123 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
1124 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
1125 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
1126 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
1127 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
1128 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
1129 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
1130 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
1131 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
1132 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
1133 gl_tex
->sampler_desc
.max_anisotropy
= 1;
1134 gl_tex
->sampler_desc
.compare
= FALSE
;
1135 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
1136 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1137 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
1139 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
1140 gl_tex
->base_level
= 0;
1141 wined3d_texture_set_dirty(&texture_gl
->t
);
1143 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
1145 /* For a new texture we have to set the texture levels after binding the
1146 * texture. Beware that texture rectangles do not support mipmapping, but
1147 * set the maxmiplevel if we're relying on the partial
1148 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
1149 * (I.e., do not care about cond_np2 here, just look for
1150 * GL_TEXTURE_RECTANGLE_ARB.) */
1151 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
1153 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture_gl
->t
.level_count
- 1);
1154 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
1155 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
1158 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
1160 /* Cubemaps are always set to clamp, regardless of the sampler state. */
1161 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
1162 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
1163 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
1166 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2
)
1168 /* Conditinal non power of two textures use a different clamping
1169 * default. If we're using the GL_WINE_normalized_texrect partial
1170 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
1171 * has the address mode set to repeat - something that prevents us
1172 * from hitting the accelerated codepath. Thus manually set the GL
1173 * state. The same applies to filtering. Even if the texture has only
1174 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
1175 * fallback on macos. */
1176 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
1177 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
1178 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1179 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1180 checkGLcall("glTexParameteri");
1181 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
1182 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
1183 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
1184 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
1185 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
1188 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
1190 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
1191 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
1194 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(context_gl
->c
.d3d_info
, format
))
1198 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, fixup
);
1199 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
1200 checkGLcall("set format swizzle");
1204 /* Context activation is done by the caller. */
1205 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
1206 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1208 /* We don't need a specific texture unit, but after binding the texture
1209 * the current unit is dirty. Read the unit back instead of switching to
1210 * 0, this avoids messing around with the state manager's GL states. The
1211 * current texture unit should always be a valid one.
1213 * To be more specific, this is tricky because we can implicitly be
1214 * called from sampler() in state.c. This means we can't touch anything
1215 * other than whatever happens to be the currently active texture, or we
1216 * would risk marking already applied sampler states dirty again. */
1217 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
1219 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
1220 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
1221 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
1223 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1225 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1226 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1228 wined3d_texture_gl_bind(texture_gl
, context_gl
, srgb
);
1231 /* Context activation is done by the caller (state handler). */
1232 /* This function relies on the correct texture being bound and loaded. */
1233 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
1234 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
)
1236 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1237 GLenum target
= texture_gl
->target
;
1238 struct gl_texture
*gl_tex
;
1241 TRACE("texture_gl %p, sampler_desc %p, context_gl %p.\n", texture_gl
, sampler_desc
, context_gl
);
1243 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1245 state
= sampler_desc
->address_u
;
1246 if (state
!= gl_tex
->sampler_desc
.address_u
)
1248 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
1249 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1250 gl_tex
->sampler_desc
.address_u
= state
;
1253 state
= sampler_desc
->address_v
;
1254 if (state
!= gl_tex
->sampler_desc
.address_v
)
1256 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
1257 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1258 gl_tex
->sampler_desc
.address_v
= state
;
1261 state
= sampler_desc
->address_w
;
1262 if (state
!= gl_tex
->sampler_desc
.address_w
)
1264 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
1265 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1266 gl_tex
->sampler_desc
.address_w
= state
;
1269 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1270 sizeof(gl_tex
->sampler_desc
.border_color
)))
1272 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
1273 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1274 sizeof(gl_tex
->sampler_desc
.border_color
));
1277 state
= sampler_desc
->mag_filter
;
1278 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
1280 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
1281 gl_tex
->sampler_desc
.mag_filter
= state
;
1284 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
1285 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
1287 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
1288 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
1289 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
1290 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
1293 state
= sampler_desc
->max_anisotropy
;
1294 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
1296 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
1297 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY
, state
);
1299 WARN("Anisotropic filtering not supported.\n");
1300 gl_tex
->sampler_desc
.max_anisotropy
= state
;
1303 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
1304 && (context_gl
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1305 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1307 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
1308 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
1309 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
1312 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
1314 if (sampler_desc
->compare
)
1315 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
1317 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
1318 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
1321 checkGLcall("Texture parameter application");
1323 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
1325 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
1326 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
1327 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
1331 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
1335 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1337 if (texture
->swapchain
)
1338 return wined3d_swapchain_incref(texture
->swapchain
);
1340 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
1341 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
1346 static void wined3d_texture_destroy_object(void *object
)
1348 struct wined3d_texture
*texture
= object
;
1349 struct wined3d_resource
*resource
;
1350 struct wined3d_dc_info
*dc_info
;
1351 unsigned int sub_count
;
1354 TRACE("texture %p.\n", texture
);
1356 resource
= &texture
->resource
;
1357 sub_count
= texture
->level_count
* texture
->layer_count
;
1359 if ((dc_info
= texture
->dc_info
))
1361 for (i
= 0; i
< sub_count
; ++i
)
1365 struct wined3d_texture_idx texture_idx
= {texture
, i
};
1367 wined3d_texture_destroy_dc(&texture_idx
);
1373 if (texture
->overlay_info
)
1375 for (i
= 0; i
< sub_count
; ++i
)
1377 struct wined3d_overlay_info
*info
= &texture
->overlay_info
[i
];
1378 struct wined3d_overlay_info
*overlay
, *cur
;
1380 list_remove(&info
->entry
);
1381 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &info
->overlays
, struct wined3d_overlay_info
, entry
)
1383 list_remove(&overlay
->entry
);
1386 heap_free(texture
->overlay_info
);
1389 if (texture
->dirty_regions
)
1391 for (i
= 0; i
< texture
->layer_count
; ++i
)
1393 heap_free(texture
->dirty_regions
[i
].boxes
);
1395 heap_free(texture
->dirty_regions
);
1398 resource
->resource_ops
->resource_unload(resource
);
1401 void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
1403 wined3d_cs_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
1404 resource_cleanup(&texture
->resource
);
1407 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
1409 wined3d_texture_sub_resources_destroyed(texture
);
1410 wined3d_texture_cleanup(texture
);
1411 wined3d_resource_wait_idle(&texture
->resource
);
1414 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
1416 unsigned int i
, sub_resource_count
;
1419 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1421 if (texture
->swapchain
)
1422 return wined3d_swapchain_decref(texture
->swapchain
);
1424 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
1425 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
1429 /* Wait for the texture to become idle if it's using user memory,
1430 * since the application is allowed to free that memory once the
1431 * texture is destroyed. Note that this implies that
1432 * the destroy handler can't access that memory either. */
1433 sub_resource_count
= texture
->layer_count
* texture
->level_count
;
1434 for (i
= 0; i
< sub_resource_count
; ++i
)
1436 if (texture
->sub_resources
[i
].user_memory
)
1438 wined3d_resource_wait_idle(&texture
->resource
);
1442 texture
->resource
.device
->adapter
->adapter_ops
->adapter_destroy_texture(texture
);
1448 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
1450 TRACE("texture %p.\n", texture
);
1452 return &texture
->resource
;
1455 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
1457 return c1
->color_space_low_value
== c2
->color_space_low_value
1458 && c1
->color_space_high_value
== c2
->color_space_high_value
;
1461 /* Context activation is done by the caller */
1462 void wined3d_texture_load(struct wined3d_texture
*texture
,
1463 struct wined3d_context
*context
, BOOL srgb
)
1465 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1466 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1470 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1472 if (!needs_separate_srgb_gl_texture(context
, texture
))
1476 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1478 flag
= WINED3D_TEXTURE_RGB_VALID
;
1480 if (!d3d_info
->shader_color_key
1481 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1482 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1483 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
1484 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
1486 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1489 TRACE("Reloading because of color key value change.\n");
1490 for (i
= 0; i
< sub_count
; i
++)
1492 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
1493 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1495 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
1498 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
1501 if (texture
->flags
& flag
)
1503 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1507 /* Reload the surfaces if the texture is marked dirty. */
1508 for (i
= 0; i
< sub_count
; ++i
)
1510 if (!wined3d_texture_load_location(texture
, i
, context
,
1511 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
1512 ERR("Failed to load location (srgb %#x).\n", srgb
);
1514 texture
->flags
|= flag
;
1517 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
1519 TRACE("texture %p.\n", texture
);
1521 return texture
->resource
.parent
;
1524 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
1525 unsigned int level
, const struct wined3d_box
*box
)
1527 const struct wined3d_format
*format
= texture
->resource
.format
;
1528 unsigned int width_mask
, height_mask
, width
, height
, depth
;
1530 width
= wined3d_texture_get_level_width(texture
, level
);
1531 height
= wined3d_texture_get_level_height(texture
, level
);
1532 depth
= wined3d_texture_get_level_depth(texture
, level
);
1534 if (box
->left
>= box
->right
|| box
->right
> width
1535 || box
->top
>= box
->bottom
|| box
->bottom
> height
1536 || box
->front
>= box
->back
|| box
->back
> depth
)
1538 WARN("Box %s is invalid.\n", debug_box(box
));
1539 return WINEDDERR_INVALIDRECT
;
1542 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
1544 /* This assumes power of two block sizes, but NPOT block sizes would
1547 * This also assumes that the format's block depth is 1. */
1548 width_mask
= format
->block_width
- 1;
1549 height_mask
= format
->block_height
- 1;
1551 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
1552 || (box
->right
& width_mask
&& box
->right
!= width
)
1553 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
1555 WARN("Box %s is misaligned for %ux%u blocks.\n",
1556 debug_box(box
), format
->block_width
, format
->block_height
);
1557 return WINED3DERR_INVALIDCALL
;
1564 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
1565 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
1567 const struct wined3d_resource
*resource
= &texture
->resource
;
1568 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1569 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1571 if (texture
->row_pitch
)
1573 *row_pitch
= texture
->row_pitch
;
1574 *slice_pitch
= texture
->slice_pitch
;
1578 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
1579 width
, height
, row_pitch
, slice_pitch
);
1582 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1584 struct wined3d_resource
*resource
;
1585 DWORD old
= texture
->lod
;
1587 TRACE("texture %p, lod %u.\n", texture
, lod
);
1589 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1590 * textures. The call always returns 0, and GetLOD always returns 0. */
1591 resource
= &texture
->resource
;
1592 if (!wined3d_resource_access_is_managed(resource
->access
))
1594 TRACE("Ignoring LOD on texture with resource access %s.\n",
1595 wined3d_debug_resource_access(resource
->access
));
1599 if (lod
>= texture
->level_count
)
1600 lod
= texture
->level_count
- 1;
1602 if (texture
->lod
!= lod
)
1604 struct wined3d_device
*device
= resource
->device
;
1606 wined3d_resource_wait_idle(resource
);
1609 wined3d_texture_gl(texture
)->texture_rgb
.base_level
= ~0u;
1610 wined3d_texture_gl(texture
)->texture_srgb
.base_level
= ~0u;
1611 if (resource
->bind_count
)
1612 wined3d_cs_emit_set_sampler_state(device
->cs
, texture
->sampler
, WINED3D_SAMP_MAX_MIP_LEVEL
,
1613 device
->cs
->c
.state
->sampler_states
[texture
->sampler
][WINED3D_SAMP_MAX_MIP_LEVEL
]);
1619 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1621 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1623 return texture
->lod
;
1626 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1628 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1630 return texture
->level_count
;
1633 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1634 DWORD flags
, const struct wined3d_color_key
*color_key
)
1636 struct wined3d_device
*device
= texture
->resource
.device
;
1637 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1638 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1640 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1642 if (flags
& ~all_flags
)
1644 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1645 return WINED3DERR_INVALIDCALL
;
1648 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1653 /* In D3D the depth stencil dimensions have to be greater than or equal to the
1654 * render target dimensions. With FBOs, the dimensions have to be an exact match. */
1655 /* TODO: We should synchronize the renderbuffer's content with the texture's content. */
1656 /* Context activation is done by the caller. */
1657 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
1658 struct wined3d_context_gl
*context_gl
, unsigned int level
, const struct wined3d_rendertarget_info
*rt
)
1660 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1661 struct wined3d_renderbuffer_entry
*entry
;
1662 unsigned int src_width
, src_height
;
1663 unsigned int width
, height
;
1664 GLuint renderbuffer
= 0;
1666 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
1669 if (rt
&& rt
->resource
->format
->id
!= WINED3DFMT_NULL
)
1671 struct wined3d_texture
*rt_texture
;
1672 unsigned int rt_level
;
1674 if (rt
->resource
->type
== WINED3D_RTYPE_BUFFER
)
1676 FIXME("Unsupported resource type %s.\n", debug_d3dresourcetype(rt
->resource
->type
));
1679 rt_texture
= wined3d_texture_from_resource(rt
->resource
);
1680 rt_level
= rt
->sub_resource_idx
% rt_texture
->level_count
;
1682 width
= wined3d_texture_get_level_pow2_width(rt_texture
, rt_level
);
1683 height
= wined3d_texture_get_level_pow2_height(rt_texture
, rt_level
);
1687 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1688 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1691 src_width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1692 src_height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1694 /* A depth stencil smaller than the render target is not valid */
1695 if (width
> src_width
|| height
> src_height
)
1698 /* Remove any renderbuffer set if the sizes match */
1699 if (width
== src_width
&& height
== src_height
)
1701 texture_gl
->current_renderbuffer
= NULL
;
1705 /* Look if we've already got a renderbuffer of the correct dimensions */
1706 LIST_FOR_EACH_ENTRY(entry
, &texture_gl
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1708 if (entry
->width
== width
&& entry
->height
== height
)
1710 renderbuffer
= entry
->id
;
1711 texture_gl
->current_renderbuffer
= entry
;
1718 const struct wined3d_format_gl
*format_gl
;
1720 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
1721 gl_info
->fbo_ops
.glGenRenderbuffers(1, &renderbuffer
);
1722 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, renderbuffer
);
1723 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
, width
, height
);
1725 entry
= heap_alloc(sizeof(*entry
));
1726 entry
->width
= width
;
1727 entry
->height
= height
;
1728 entry
->id
= renderbuffer
;
1729 list_add_head(&texture_gl
->renderbuffers
, &entry
->entry
);
1731 texture_gl
->current_renderbuffer
= entry
;
1734 checkGLcall("set compatible renderbuffer");
1737 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1738 UINT width
, UINT height
, enum wined3d_format_id format_id
,
1739 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
, void *mem
, UINT pitch
)
1741 struct wined3d_texture_sub_resource
*sub_resource
;
1742 unsigned int i
, level
, sub_resource_count
;
1743 const struct wined3d_d3d_info
*d3d_info
;
1744 const struct wined3d_gl_info
*gl_info
;
1745 const struct wined3d_format
*format
;
1746 struct wined3d_device
*device
;
1747 unsigned int resource_size
;
1748 const struct wined3d
*d3d
;
1749 unsigned int slice_pitch
;
1750 bool update_memory_only
;
1751 bool create_dib
= false;
1753 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1754 "mem %p, pitch %u, sub_resource_idx %u.\n",
1755 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
,
1758 device
= texture
->resource
.device
;
1759 d3d
= device
->wined3d
;
1760 gl_info
= &device
->adapter
->gl_info
;
1761 d3d_info
= &device
->adapter
->d3d_info
;
1762 format
= wined3d_get_format(device
->adapter
, format_id
, texture
->resource
.bind_flags
);
1763 resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1764 level
= sub_resource_idx
% texture
->level_count
;
1765 sub_resource_count
= texture
->level_count
* texture
->layer_count
;
1767 update_memory_only
= width
== wined3d_texture_get_level_width(texture
, level
)
1768 && height
== wined3d_texture_get_level_height(texture
, level
)
1769 && format_id
== texture
->resource
.format
->id
&& multisample_type
== texture
->resource
.multisample_type
1770 && multisample_quality
== texture
->resource
.multisample_quality
;
1773 slice_pitch
= height
* pitch
;
1775 wined3d_format_calculate_pitch(format
, 1, width
, height
, &pitch
, &slice_pitch
);
1777 if (update_memory_only
)
1779 unsigned int current_row_pitch
, current_slice_pitch
;
1781 wined3d_texture_get_pitch(texture
, level
, ¤t_row_pitch
, ¤t_slice_pitch
);
1782 update_memory_only
= pitch
== current_row_pitch
&& slice_pitch
== current_slice_pitch
;
1786 return WINED3DERR_INVALIDCALL
;
1788 if (sub_resource_count
> 1 && !update_memory_only
)
1790 FIXME("Texture has multiple sub-resources, not supported.\n");
1791 return WINED3DERR_INVALIDCALL
;
1794 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
1796 WARN("Not supported on %s.\n", debug_d3dresourcetype(texture
->resource
.type
));
1797 return WINED3DERR_INVALIDCALL
;
1800 if (texture
->resource
.map_count
)
1802 WARN("Texture is mapped.\n");
1803 return WINED3DERR_INVALIDCALL
;
1806 /* We have no way of supporting a pitch that is not a multiple of the pixel
1807 * byte width short of uploading the texture row-by-row.
1808 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1809 * for user-memory textures (it always expects packed data) while DirectDraw
1810 * requires a 4-byte aligned pitch and doesn't support texture formats
1811 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1812 * This check is here to verify that the assumption holds. */
1813 if (pitch
% texture
->resource
.format
->byte_count
)
1815 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1816 return WINED3DERR_INVALIDCALL
;
1819 if (device
->d3d_initialized
)
1820 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1821 wined3d_resource_wait_idle(&texture
->resource
);
1823 if (texture
->dc_info
&& texture
->dc_info
[0].dc
)
1825 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
1827 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
1828 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1832 texture
->sub_resources
[sub_resource_idx
].user_memory
= mem
;
1834 if (update_memory_only
)
1836 for (i
= 0; i
< sub_resource_count
; ++i
)
1837 if (!texture
->sub_resources
[i
].user_memory
)
1840 if (i
== sub_resource_count
)
1841 wined3d_resource_free_sysmem(&texture
->resource
);
1845 wined3d_resource_free_sysmem(&texture
->resource
);
1847 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1849 texture
->row_pitch
= pitch
;
1850 texture
->slice_pitch
= slice_pitch
;
1852 texture
->resource
.format
= format
;
1853 texture
->resource
.multisample_type
= multisample_type
;
1854 texture
->resource
.multisample_quality
= multisample_quality
;
1855 texture
->resource
.width
= width
;
1856 texture
->resource
.height
= height
;
1857 if (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
) && d3d
->flags
& WINED3D_VIDMEM_ACCOUNTING
)
1858 adapter_adjust_memory(device
->adapter
, (INT64
)texture
->slice_pitch
- texture
->resource
.size
);
1859 texture
->resource
.size
= texture
->slice_pitch
;
1860 sub_resource
->size
= texture
->slice_pitch
;
1861 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1863 if (texture
->texture_ops
== &texture_gl_ops
)
1865 if (multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
1867 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D_MULTISAMPLE
;
1868 texture
->flags
&= ~WINED3D_TEXTURE_DOWNLOADABLE
;
1872 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D
;
1873 texture
->flags
|= WINED3D_TEXTURE_DOWNLOADABLE
;
1877 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !d3d_info
->texture_npot
1878 && !d3d_info
->texture_npot_conditional
)
1880 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1881 texture
->pow2_width
= texture
->pow2_height
= 1;
1882 while (texture
->pow2_width
< width
)
1883 texture
->pow2_width
<<= 1;
1884 while (texture
->pow2_height
< height
)
1885 texture
->pow2_height
<<= 1;
1889 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1890 texture
->pow2_width
= width
;
1891 texture
->pow2_height
= height
;
1895 if (!mem
&& !wined3d_resource_prepare_sysmem(&texture
->resource
))
1896 ERR("Failed to allocate resource memory.\n");
1898 /* The format might be changed to a format that needs conversion.
1899 * If the surface didn't use PBOs previously but could now, don't
1900 * change it - whatever made us not use PBOs might come back, e.g.
1902 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1903 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1905 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_SYSMEM
);
1906 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~WINED3D_LOCATION_SYSMEM
);
1910 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
1912 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
1913 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1919 /* Context activation is done by the caller. */
1920 static void wined3d_texture_gl_prepare_buffer_object(struct wined3d_texture_gl
*texture_gl
,
1921 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
)
1923 struct wined3d_texture_sub_resource
*sub_resource
;
1924 struct wined3d_bo_gl
*bo
;
1926 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
1927 bo
= &sub_resource
->bo
;
1931 if (!wined3d_context_gl_create_bo(context_gl
, sub_resource
->size
, GL_PIXEL_UNPACK_BUFFER
,
1932 GL_STREAM_DRAW
, true, GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_CLIENT_STORAGE_BIT
, bo
))
1935 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n", bo
->id
, texture_gl
, sub_resource_idx
);
1938 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1940 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1943 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1944 | WINED3D_TEXTURE_CONVERTED
);
1945 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1946 for (i
= 0; i
< sub_count
; ++i
)
1948 wined3d_texture_invalidate_location(texture
, i
,
1949 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1953 /* Context activation is done by the caller. */
1954 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
1955 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1957 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1958 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
1959 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1960 struct wined3d_resource
*resource
= &texture_gl
->t
.resource
;
1961 const struct wined3d_device
*device
= resource
->device
;
1962 const struct wined3d_format
*format
= resource
->format
;
1963 const struct wined3d_color_key_conversion
*conversion
;
1964 const struct wined3d_format_gl
*format_gl
;
1967 TRACE("texture_gl %p, context_gl %p, format %s.\n", texture_gl
, context_gl
, debug_d3dformat(format
->id
));
1969 if (!d3d_info
->shader_color_key
1970 && !(texture_gl
->t
.async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1971 != !(texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1973 wined3d_texture_force_reload(&texture_gl
->t
);
1975 if (texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1976 texture_gl
->t
.async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1979 if (texture_gl
->t
.flags
& alloc_flag
)
1982 if (resource
->format_flags
& WINED3DFMT_FLAG_DECOMPRESS
)
1984 TRACE("WINED3DFMT_FLAG_DECOMPRESS set.\n");
1985 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1986 format
= wined3d_resource_get_decompress_format(resource
);
1988 else if (format
->conv_byte_count
)
1990 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1992 else if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
1994 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1995 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, resource
->bind_flags
);
1996 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1998 format_gl
= wined3d_format_gl(format
);
2000 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
2002 internal
= wined3d_gl_get_internal_format(resource
, format_gl
, srgb
);
2004 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
2006 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format_gl
->format
, format_gl
->type
);
2008 if (wined3d_texture_use_immutable_storage(&texture_gl
->t
, gl_info
))
2009 wined3d_texture_gl_allocate_immutable_storage(texture_gl
, internal
, gl_info
);
2011 wined3d_texture_gl_allocate_mutable_storage(texture_gl
, internal
, format_gl
, gl_info
);
2012 texture_gl
->t
.flags
|= alloc_flag
;
2015 static void wined3d_texture_gl_prepare_rb(struct wined3d_texture_gl
*texture_gl
,
2016 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
2018 const struct wined3d_format_gl
*format_gl
;
2020 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
2025 if (texture_gl
->rb_multisample
)
2028 samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
2030 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_multisample
);
2031 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_multisample
);
2032 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
2033 format_gl
->internal
, texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
2034 checkGLcall("glRenderbufferStorageMultisample()");
2035 TRACE("Created multisample rb %u.\n", texture_gl
->rb_multisample
);
2039 if (texture_gl
->rb_resolved
)
2042 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_resolved
);
2043 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_resolved
);
2044 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
,
2045 texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
2046 checkGLcall("glRenderbufferStorage()");
2047 TRACE("Created resolved rb %u.\n", texture_gl
->rb_resolved
);
2051 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
,
2052 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
2054 return texture
->texture_ops
->texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
2057 static void wined3d_texture_unload_location(struct wined3d_texture
*texture
,
2058 struct wined3d_context
*context
, unsigned int location
)
2060 texture
->texture_ops
->texture_unload_location(texture
, context
, location
);
2063 static struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2064 unsigned int sub_resource_idx
)
2066 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
2068 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2070 if (sub_resource_idx
>= sub_count
)
2072 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2076 return &texture
->sub_resources
[sub_resource_idx
];
2079 static void wined3d_texture_dirty_region_add(struct wined3d_texture
*texture
,
2080 unsigned int layer
, const struct wined3d_box
*box
)
2082 struct wined3d_dirty_regions
*regions
;
2085 if (!texture
->dirty_regions
)
2088 regions
= &texture
->dirty_regions
[layer
];
2089 count
= regions
->box_count
+ 1;
2090 if (count
>= WINED3D_MAX_DIRTY_REGION_COUNT
|| !box
2091 || (!box
->left
&& !box
->top
&& !box
->front
2092 && box
->right
== texture
->resource
.width
2093 && box
->bottom
== texture
->resource
.height
2094 && box
->back
== texture
->resource
.depth
))
2096 regions
->box_count
= WINED3D_MAX_DIRTY_REGION_COUNT
;
2100 if (!wined3d_array_reserve((void **)®ions
->boxes
, ®ions
->boxes_size
, count
, sizeof(*regions
->boxes
)))
2102 WARN("Failed to grow boxes array, marking entire texture dirty.\n");
2103 regions
->box_count
= WINED3D_MAX_DIRTY_REGION_COUNT
;
2107 regions
->boxes
[regions
->box_count
++] = *box
;
2110 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
2111 UINT layer
, const struct wined3d_box
*dirty_region
)
2113 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
2115 if (layer
>= texture
->layer_count
)
2117 WARN("Invalid layer %u specified.\n", layer
);
2118 return WINED3DERR_INVALIDCALL
;
2121 if (dirty_region
&& FAILED(wined3d_texture_check_box_dimensions(texture
, 0, dirty_region
)))
2123 WARN("Invalid dirty_region %s specified.\n", debug_box(dirty_region
));
2124 return WINED3DERR_INVALIDCALL
;
2127 wined3d_texture_dirty_region_add(texture
, layer
, dirty_region
);
2128 wined3d_cs_emit_add_dirty_texture_region(texture
->resource
.device
->cs
, texture
, layer
);
2133 static void wined3d_texture_gl_upload_bo(const struct wined3d_format
*src_format
, GLenum target
,
2134 unsigned int level
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
2135 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, unsigned int update_w
,
2136 unsigned int update_h
, unsigned int update_d
, const BYTE
*addr
, BOOL srgb
,
2137 struct wined3d_texture
*dst_texture
, const struct wined3d_gl_info
*gl_info
)
2139 const struct wined3d_format_gl
*format_gl
= wined3d_format_gl(src_format
);
2141 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2143 GLenum internal
= wined3d_gl_get_internal_format(&dst_texture
->resource
, format_gl
, srgb
);
2144 unsigned int dst_row_pitch
, dst_slice_pitch
;
2146 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
2148 TRACE("Uploading compressed data, target %#x, level %u, x %u, y %u, z %u, "
2149 "w %u, h %u, d %u, format %#x, image_size %#x, addr %p.\n",
2150 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
2151 update_d
, internal
, dst_slice_pitch
, addr
);
2153 if (target
== GL_TEXTURE_1D
)
2155 GL_EXTCALL(glCompressedTexSubImage1D(target
, level
, dst_x
,
2156 update_w
, internal
, dst_row_pitch
, addr
));
2160 unsigned int row
, y
, slice
, slice_count
= 1, row_count
= 1;
2162 /* glCompressedTexSubImage2D() ignores pixel store state, so we
2163 * can't use the unpack row length like for glTexSubImage2D. */
2164 if (dst_row_pitch
!= src_row_pitch
)
2166 row_count
= (update_h
+ src_format
->block_height
- 1) / src_format
->block_height
;
2167 update_h
= src_format
->block_height
;
2168 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
,
2169 &dst_row_pitch
, &dst_slice_pitch
);
2172 if (dst_slice_pitch
!= src_slice_pitch
)
2174 slice_count
= update_d
;
2178 for (slice
= 0; slice
< slice_count
; ++slice
)
2180 for (row
= 0, y
= dst_y
; row
< row_count
; ++row
)
2182 const BYTE
*upload_addr
= &addr
[slice
* src_slice_pitch
+ row
* src_row_pitch
];
2184 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2186 GL_EXTCALL(glCompressedTexSubImage3D(target
, level
, dst_x
, y
, dst_z
+ slice
, update_w
,
2187 update_h
, update_d
, internal
, update_d
* dst_slice_pitch
, upload_addr
));
2191 GL_EXTCALL(glCompressedTexSubImage2D(target
, level
, dst_x
, y
, update_w
,
2192 update_h
, internal
, dst_slice_pitch
, upload_addr
));
2195 y
+= src_format
->block_height
;
2199 checkGLcall("Upload compressed texture data");
2203 unsigned int y
, y_count
, z
, z_count
;
2204 bool unpacking_rows
= false;
2206 TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
2207 "w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
2208 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
2209 update_d
, format_gl
->format
, format_gl
->type
, addr
);
2211 if (src_row_pitch
&& !(src_row_pitch
% src_format
->byte_count
))
2213 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, src_row_pitch
/ src_format
->byte_count
);
2215 unpacking_rows
= true;
2223 if (src_slice_pitch
&& unpacking_rows
&& !(src_slice_pitch
% src_row_pitch
))
2225 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT
, src_slice_pitch
/ src_row_pitch
);
2228 else if (src_slice_pitch
&& !unpacking_rows
&& !(src_slice_pitch
% (update_w
* src_format
->byte_count
)))
2230 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT
,
2231 src_slice_pitch
/ (update_w
* src_format
->byte_count
));
2240 for (z
= 0; z
< z_count
; ++z
)
2242 for (y
= 0; y
< y_count
; ++y
)
2244 const BYTE
*upload_addr
= &addr
[z
* src_slice_pitch
+ y
* src_row_pitch
];
2245 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2247 GL_EXTCALL(glTexSubImage3D(target
, level
, dst_x
, dst_y
+ y
, dst_z
+ z
, update_w
,
2248 update_h
, update_d
, format_gl
->format
, format_gl
->type
, upload_addr
));
2250 else if (target
== GL_TEXTURE_1D
)
2252 gl_info
->gl_ops
.gl
.p_glTexSubImage1D(target
, level
, dst_x
,
2253 update_w
, format_gl
->format
, format_gl
->type
, upload_addr
);
2257 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(target
, level
, dst_x
, dst_y
+ y
,
2258 update_w
, update_h
, format_gl
->format
, format_gl
->type
, upload_addr
);
2262 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
2263 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT
, 0);
2264 checkGLcall("Upload texture data");
2268 static const struct d3dfmt_alpha_fixup
2270 enum wined3d_format_id format_id
, conv_format_id
;
2272 formats_src_alpha_fixup
[] =
2274 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8A8_UNORM
},
2275 {WINED3DFMT_B5G5R5X1_UNORM
, WINED3DFMT_B5G5R5A1_UNORM
},
2276 {WINED3DFMT_B4G4R4X4_UNORM
, WINED3DFMT_B4G4R4A4_UNORM
},
2279 static enum wined3d_format_id
wined3d_get_alpha_fixup_format(enum wined3d_format_id format_id
,
2280 const struct wined3d_format
*dst_format
)
2284 if (!(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2285 && !dst_format
->alpha_size
)
2286 return WINED3DFMT_UNKNOWN
;
2288 for (i
= 0; i
< ARRAY_SIZE(formats_src_alpha_fixup
); ++i
)
2290 if (formats_src_alpha_fixup
[i
].format_id
== format_id
)
2291 return formats_src_alpha_fixup
[i
].conv_format_id
;
2294 return WINED3DFMT_UNKNOWN
;
2297 static void wined3d_fixup_alpha(const struct wined3d_format
*format
, const uint8_t *src
,
2298 unsigned int src_row_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
2299 unsigned int width
, unsigned int height
)
2301 unsigned int byte_count
, alpha_mask
;
2304 byte_count
= format
->byte_count
;
2305 alpha_mask
= ((1u << format
->alpha_size
) - 1) << format
->alpha_offset
;
2310 for (y
= 0; y
< height
; ++y
)
2312 const uint16_t *src_row
= (const uint16_t *)&src
[y
* src_row_pitch
];
2313 uint16_t *dst_row
= (uint16_t *)&dst
[y
* dst_row_pitch
];
2315 for (x
= 0; x
< width
; ++x
)
2317 dst_row
[x
] = src_row
[x
] | alpha_mask
;
2323 for (y
= 0; y
< height
; ++y
)
2325 const uint32_t *src_row
= (const uint32_t *)&src
[y
* src_row_pitch
];
2326 uint32_t *dst_row
= (uint32_t *)&dst
[y
* dst_row_pitch
];
2328 for (x
= 0; x
< width
; ++x
)
2330 dst_row
[x
] = src_row
[x
] | alpha_mask
;
2336 ERR("Unsupported byte count %u.\n", byte_count
);
2341 static void wined3d_texture_gl_upload_data(struct wined3d_context
*context
,
2342 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
2343 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
2344 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
2345 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
2347 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2348 enum wined3d_format_id alpha_fixup_format_id
= WINED3DFMT_UNKNOWN
;
2349 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2350 unsigned int update_w
= src_box
->right
- src_box
->left
;
2351 unsigned int update_h
= src_box
->bottom
- src_box
->top
;
2352 unsigned int update_d
= src_box
->back
- src_box
->front
;
2353 struct wined3d_bo_address bo
;
2359 TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
2360 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
2361 context
, debug_const_bo_address(src_bo_addr
), debug_d3dformat(src_format
->id
), debug_box(src_box
),
2362 src_row_pitch
, src_slice_pitch
, dst_texture
, dst_sub_resource_idx
,
2363 wined3d_debug_location(dst_location
), dst_x
, dst_y
, dst_z
);
2365 if (dst_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
2369 else if (dst_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
2371 FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location
));
2375 wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(dst_texture
), wined3d_context_gl(context
), srgb
);
2377 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
2379 WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
2380 dst_texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
;
2383 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
2385 update_h
*= src_format
->height_scale
.numerator
;
2386 update_h
/= src_format
->height_scale
.denominator
;
2389 target
= wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(dst_texture
), dst_sub_resource_idx
);
2390 level
= dst_sub_resource_idx
% dst_texture
->level_count
;
2394 case GL_TEXTURE_1D_ARRAY
:
2395 dst_y
= dst_sub_resource_idx
/ dst_texture
->level_count
;
2398 case GL_TEXTURE_2D_ARRAY
:
2399 dst_z
= dst_sub_resource_idx
/ dst_texture
->level_count
;
2402 case GL_TEXTURE_2D_MULTISAMPLE
:
2403 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
2404 FIXME("Not supported for multisample textures.\n");
2408 bo
.buffer_object
= src_bo_addr
->buffer_object
;
2409 bo
.addr
= (BYTE
*)src_bo_addr
->addr
+ src_box
->front
* src_slice_pitch
;
2410 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2412 bo
.addr
+= (src_box
->top
/ src_format
->block_height
) * src_row_pitch
;
2413 bo
.addr
+= (src_box
->left
/ src_format
->block_width
) * src_format
->block_byte_count
;
2417 bo
.addr
+= src_box
->top
* src_row_pitch
;
2418 bo
.addr
+= src_box
->left
* src_format
->byte_count
;
2421 decompress
= (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_DECOMPRESS
)
2422 || (src_format
->decompress
&& src_format
->id
!= dst_texture
->resource
.format
->id
);
2424 if (src_format
->upload
|| decompress
2425 || (alpha_fixup_format_id
= wined3d_get_alpha_fixup_format(src_format
->id
,
2426 dst_texture
->resource
.format
)) != WINED3DFMT_UNKNOWN
)
2428 const struct wined3d_format
*compressed_format
= src_format
;
2429 unsigned int dst_row_pitch
, dst_slice_pitch
;
2430 struct wined3d_format_gl f
;
2431 void *converted_mem
;
2437 src_format
= wined3d_resource_get_decompress_format(&dst_texture
->resource
);
2439 else if (alpha_fixup_format_id
!= WINED3DFMT_UNKNOWN
)
2441 src_format
= wined3d_get_format(context
->device
->adapter
, alpha_fixup_format_id
, 0);
2442 assert(!!src_format
);
2446 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2447 ERR("Converting a block-based format.\n");
2449 f
= *wined3d_format_gl(src_format
);
2450 f
.f
.byte_count
= src_format
->conv_byte_count
;
2454 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
2456 if (!(converted_mem
= heap_alloc(dst_slice_pitch
)))
2458 ERR("Failed to allocate upload buffer.\n");
2462 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &bo
, src_slice_pitch
* update_d
, WINED3D_MAP_READ
);
2464 for (z
= 0; z
< update_d
; ++z
, src_mem
+= src_slice_pitch
)
2467 compressed_format
->decompress(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
2468 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, 1);
2469 else if (alpha_fixup_format_id
!= WINED3DFMT_UNKNOWN
)
2470 wined3d_fixup_alpha(src_format
, src_mem
, src_row_pitch
, converted_mem
, dst_row_pitch
,
2471 update_w
, update_h
);
2473 src_format
->upload(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
2474 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, 1);
2476 wined3d_texture_gl_upload_bo(src_format
, target
, level
, dst_row_pitch
, dst_slice_pitch
, dst_x
,
2477 dst_y
, dst_z
+ z
, update_w
, update_h
, 1, converted_mem
, srgb
, dst_texture
, gl_info
);
2480 wined3d_context_gl_unmap_bo_address(context_gl
, &bo
, 0, NULL
);
2481 heap_free(converted_mem
);
2485 if (bo
.buffer_object
)
2487 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, ((struct wined3d_bo_gl
*)bo
.buffer_object
)->id
));
2488 checkGLcall("glBindBuffer");
2491 wined3d_texture_gl_upload_bo(src_format
, target
, level
, src_row_pitch
, src_slice_pitch
, dst_x
,
2492 dst_y
, dst_z
, update_w
, update_h
, update_d
, bo
.addr
, srgb
, dst_texture
, gl_info
);
2494 if (bo
.buffer_object
)
2496 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2497 wined3d_context_gl_reference_bo(context_gl
, (struct wined3d_bo_gl
*)bo
.buffer_object
);
2498 checkGLcall("glBindBuffer");
2502 if (gl_info
->quirks
& WINED3D_QUIRK_FBO_TEX_UPDATE
)
2504 struct wined3d_device
*device
= dst_texture
->resource
.device
;
2507 for (i
= 0; i
< device
->context_count
; ++i
)
2509 wined3d_context_gl_texture_update(wined3d_context_gl(device
->contexts
[i
]), wined3d_texture_gl(dst_texture
));
2514 static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
*texture_gl
,
2515 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
)
2517 struct wined3d_bo_gl
*bo
= (struct wined3d_bo_gl
*)data
->buffer_object
;
2518 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2519 struct wined3d_texture_sub_resource
*sub_resource
;
2520 unsigned int dst_row_pitch
, dst_slice_pitch
;
2521 unsigned int src_row_pitch
, src_slice_pitch
;
2522 const struct wined3d_format_gl
*format_gl
;
2523 BYTE
*temporary_mem
= NULL
;
2528 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
2530 /* Only support read back of converted P8 textures. */
2531 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_CONVERTED
&& format_gl
->f
.id
!= WINED3DFMT_P8_UINT
2532 && !format_gl
->f
.download
)
2534 ERR("Trying to read back converted texture %p, %u with format %s.\n",
2535 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2539 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2540 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
2541 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2543 if (target
== GL_TEXTURE_1D_ARRAY
|| target
== GL_TEXTURE_2D_ARRAY
)
2545 if (format_gl
->f
.download
)
2547 FIXME("Reading back converted array texture %p is not supported.\n", texture_gl
);
2551 /* NP2 emulation is not allowed on array textures. */
2552 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2553 ERR("Array texture %p uses NP2 emulation.\n", texture_gl
);
2555 WARN_(d3d_perf
)("Downloading all miplevel layers to get the data for a single sub-resource.\n");
2557 if (!(temporary_mem
= heap_calloc(texture_gl
->t
.layer_count
, sub_resource
->size
)))
2559 ERR("Out of memory.\n");
2564 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2566 if (format_gl
->f
.download
)
2568 FIXME("Reading back converted texture %p with NP2 emulation is not supported.\n", texture_gl
);
2572 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2573 wined3d_format_calculate_pitch(&format_gl
->f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2574 wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
),
2575 wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
),
2576 &src_row_pitch
, &src_slice_pitch
);
2577 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2579 ERR("Out of memory.\n");
2584 ERR("NP2 emulated texture uses PBO unexpectedly.\n");
2585 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2586 ERR("Unexpected compressed format for NP2 emulated texture.\n");
2589 if (format_gl
->f
.download
)
2591 struct wined3d_format f
;
2594 ERR("Converted texture %p uses PBO unexpectedly.\n", texture_gl
);
2596 WARN_(d3d_perf
)("Downloading converted texture %p, %u with format %s.\n",
2597 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2600 f
.byte_count
= format_gl
->f
.conv_byte_count
;
2601 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2602 wined3d_format_calculate_pitch(&f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2603 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2604 wined3d_texture_get_level_height(&texture_gl
->t
, level
),
2605 &src_row_pitch
, &src_slice_pitch
);
2607 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2609 ERR("Failed to allocate memory.\n");
2616 mem
= temporary_mem
;
2620 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, bo
->id
));
2621 checkGLcall("glBindBuffer");
2629 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2631 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2632 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2634 GL_EXTCALL(glGetCompressedTexImage(target
, level
, mem
));
2635 checkGLcall("glGetCompressedTexImage");
2639 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2640 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2642 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, level
, format_gl
->format
, format_gl
->type
, mem
);
2643 checkGLcall("glGetTexImage");
2646 if (format_gl
->f
.download
)
2648 format_gl
->f
.download(mem
, data
->addr
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
,
2649 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2650 wined3d_texture_get_level_height(&texture_gl
->t
, level
), 1);
2652 else if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2654 const BYTE
*src_data
;
2657 /* Some games (e.g. Warhammer 40,000) don't properly handle texture
2658 * pitches, preventing us from using the texture pitch to box NPOT
2659 * textures. Instead, we repack the texture's CPU copy so that its
2660 * pitch equals bpp * width instead of bpp * pow2width.
2662 * Instead of boxing the texture:
2664 * │<── texture width ──>│ pow2 width ──>│
2665 * ├─────────────────────┼───────────────┼─
2666 * │111111111111111111111│ │ʌ
2667 * │222222222222222222222│ ││
2668 * │333333333333333333333│ padding │texture height
2669 * │444444444444444444444│ ││
2670 * │555555555555555555555│ │v
2671 * ├─────────────────────┘ ├─
2672 * │ │pow2 height
2673 * │ padding padding ││
2675 * └─────────────────────────────────────┴─
2677 * we're repacking the data to the expected texture width
2679 * │<── texture width ──>│ pow2 width ──>│
2680 * ├─────────────────────┴───────────────┼─
2681 * │1111111111111111111112222222222222222│ʌ
2682 * │2222233333333333333333333344444444444││
2683 * │4444444444555555555555555555555 │texture height
2685 * │ padding padding │v
2687 * │ │pow2 height
2688 * │ padding padding ││
2690 * └─────────────────────────────────────┴─
2694 * │<── texture width ──>│
2695 * ├─────────────────────┼─
2696 * │111111111111111111111│ʌ
2697 * │222222222222222222222││
2698 * │333333333333333333333│texture height
2699 * │444444444444444444444││
2700 * │555555555555555555555│v
2701 * └─────────────────────┴─
2703 * This also means that any references to surface memory should work
2704 * with the data as if it were a standard texture with a NPOT width
2705 * instead of a texture boxed up to be a power-of-two texture. */
2707 dst_data
= data
->addr
;
2708 TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch
, dst_row_pitch
);
2709 h
= wined3d_texture_get_level_height(&texture_gl
->t
, level
);
2710 for (y
= 0; y
< h
; ++y
)
2712 memcpy(dst_data
, src_data
, dst_row_pitch
);
2713 src_data
+= src_row_pitch
;
2714 dst_data
+= dst_row_pitch
;
2717 else if (temporary_mem
)
2719 unsigned int layer
= sub_resource_idx
/ texture_gl
->t
.level_count
;
2720 void *src_data
= temporary_mem
+ layer
* sub_resource
->size
;
2723 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, bo
->id
));
2724 checkGLcall("glBindBuffer");
2725 GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, sub_resource
->size
, src_data
));
2726 checkGLcall("glBufferSubData");
2730 memcpy(data
->addr
, src_data
, sub_resource
->size
);
2736 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2737 wined3d_context_gl_reference_bo(context_gl
, bo
);
2738 checkGLcall("glBindBuffer");
2741 heap_free(temporary_mem
);
2744 static void wined3d_texture_gl_download_data(struct wined3d_context
*context
,
2745 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
2746 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
2747 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
2748 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
2750 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
2751 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2752 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2753 unsigned int src_level
, src_width
, src_height
, src_depth
;
2754 unsigned int src_row_pitch
, src_slice_pitch
;
2755 const struct wined3d_format_gl
*format_gl
;
2756 struct wined3d_bo_gl
*dst_bo
;
2760 TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
2761 "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
2762 context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
2763 debug_box(src_box
), debug_bo_address(dst_bo_addr
), debug_d3dformat(dst_format
->id
),
2764 dst_x
, dst_y
, dst_z
, dst_row_pitch
, dst_slice_pitch
);
2766 if (src_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
2770 else if (src_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
2772 FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location
));
2776 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
2777 src_width
= wined3d_texture_get_level_width(src_texture
, src_level
);
2778 src_height
= wined3d_texture_get_level_height(src_texture
, src_level
);
2779 src_depth
= wined3d_texture_get_level_depth(src_texture
, src_level
);
2780 if (src_box
->left
|| src_box
->top
|| src_box
->right
!= src_width
|| src_box
->bottom
!= src_height
2781 || src_box
->front
|| src_box
->back
!= src_depth
)
2783 FIXME("Unhandled source box %s.\n", debug_box(src_box
));
2787 if (dst_x
|| dst_y
|| dst_z
)
2789 FIXME("Unhandled destination (%u, %u, %u).\n", dst_x
, dst_y
, dst_z
);
2793 if (dst_format
->id
!= src_texture
->resource
.format
->id
)
2795 FIXME("Unhandled format conversion (%s -> %s).\n",
2796 debug_d3dformat(src_texture
->resource
.format
->id
),
2797 debug_d3dformat(dst_format
->id
));
2801 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
2802 if (src_row_pitch
!= dst_row_pitch
|| src_slice_pitch
!= dst_slice_pitch
)
2804 FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
2805 dst_row_pitch
, dst_slice_pitch
, src_row_pitch
, src_slice_pitch
);
2809 wined3d_texture_gl_bind_and_dirtify(src_texture_gl
, context_gl
, srgb
);
2811 format_gl
= wined3d_format_gl(src_texture
->resource
.format
);
2812 target
= wined3d_texture_gl_get_sub_resource_target(src_texture_gl
, src_sub_resource_idx
);
2814 if ((src_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_2D
2815 && (target
== GL_TEXTURE_2D_ARRAY
|| format_gl
->f
.conv_byte_count
2816 || src_texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
2817 || target
== GL_TEXTURE_1D_ARRAY
)
2819 wined3d_texture_gl_download_data_slow_path(src_texture_gl
, src_sub_resource_idx
, context_gl
, dst_bo_addr
);
2823 if (format_gl
->f
.conv_byte_count
)
2825 FIXME("Attempting to download a converted texture, type %s format %s.\n",
2826 debug_d3dresourcetype(src_texture
->resource
.type
),
2827 debug_d3dformat(format_gl
->f
.id
));
2831 if ((dst_bo
= (struct wined3d_bo_gl
*)dst_bo_addr
->buffer_object
))
2833 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, dst_bo
->id
));
2834 checkGLcall("glBindBuffer");
2837 if (src_texture
->resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2839 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2840 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2842 GL_EXTCALL(glGetCompressedTexImage(target
, src_level
, dst_bo_addr
->addr
));
2843 checkGLcall("glGetCompressedTexImage");
2847 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2848 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2850 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2851 checkGLcall("glGetTexImage");
2856 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2857 wined3d_context_gl_reference_bo(context_gl
, dst_bo
);
2858 checkGLcall("glBindBuffer");
2862 /* Context activation is done by the caller. */
2863 static BOOL
wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl
*texture_gl
,
2864 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, DWORD dst_location
)
2866 struct wined3d_texture_sub_resource
*sub_resource
;
2868 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2870 /* We cannot download data from multisample textures directly. */
2871 if (wined3d_texture_gl_is_multisample_location(texture_gl
, WINED3D_LOCATION_TEXTURE_RGB
))
2873 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_RB_RESOLVED
);
2874 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
2875 WINED3D_LOCATION_RB_RESOLVED
, dst_location
);
2879 if (sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
))
2880 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
2882 /* Download the sub-resource to system memory. */
2883 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2885 unsigned int row_pitch
, slice_pitch
, level
;
2886 struct wined3d_bo_address data
;
2887 struct wined3d_box src_box
;
2888 unsigned int src_location
;
2890 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2891 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, dst_location
);
2892 src_location
= sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
2893 ? WINED3D_LOCATION_TEXTURE_RGB
: WINED3D_LOCATION_TEXTURE_SRGB
;
2894 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
2895 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &row_pitch
, &slice_pitch
);
2896 wined3d_texture_gl_download_data(&context_gl
->c
, &texture_gl
->t
, sub_resource_idx
, src_location
,
2897 &src_box
, &data
, texture_gl
->t
.resource
.format
, 0, 0, 0, row_pitch
, slice_pitch
);
2899 ++texture_gl
->t
.download_count
;
2903 if (!(texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2904 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
2906 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
2907 texture_gl
->t
.resource
.draw_binding
, dst_location
);
2911 FIXME("Can't load texture %p, %u with location flags %s into sysmem.\n",
2912 texture_gl
, sub_resource_idx
, wined3d_debug_location(sub_resource
->locations
));
2917 static BOOL
wined3d_texture_load_drawable(struct wined3d_texture
*texture
,
2918 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
2920 struct wined3d_device
*device
;
2924 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2926 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
2927 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
2928 wined3d_debug_location(current
));
2932 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
2933 && wined3d_resource_is_offscreen(&texture
->resource
))
2935 ERR("Trying to load offscreen texture into WINED3D_LOCATION_DRAWABLE.\n");
2939 device
= texture
->resource
.device
;
2940 level
= sub_resource_idx
% texture
->level_count
;
2941 SetRect(&r
, 0, 0, wined3d_texture_get_level_width(texture
, level
),
2942 wined3d_texture_get_level_height(texture
, level
));
2943 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
2944 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
,
2945 texture
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &r
,
2946 texture
, sub_resource_idx
, WINED3D_LOCATION_DRAWABLE
, &r
,
2947 NULL
, WINED3D_TEXF_POINT
, NULL
);
2952 static BOOL
wined3d_texture_load_renderbuffer(struct wined3d_texture
*texture
,
2953 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD dst_location
)
2955 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2956 const RECT rect
= {0, 0,
2957 wined3d_texture_get_level_width(texture
, level
),
2958 wined3d_texture_get_level_height(texture
, level
)};
2959 struct wined3d_texture_sub_resource
*sub_resource
;
2960 DWORD src_location
, locations
;
2962 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2963 locations
= sub_resource
->locations
;
2964 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2966 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
2967 wined3d_debug_location(locations
));
2971 if (locations
& WINED3D_LOCATION_RB_MULTISAMPLE
)
2972 src_location
= WINED3D_LOCATION_RB_MULTISAMPLE
;
2973 else if (locations
& WINED3D_LOCATION_RB_RESOLVED
)
2974 src_location
= WINED3D_LOCATION_RB_RESOLVED
;
2975 else if (locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2976 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
2977 else if (locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2978 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2979 else if (locations
& WINED3D_LOCATION_DRAWABLE
)
2980 src_location
= WINED3D_LOCATION_DRAWABLE
;
2981 else /* texture2d_blt_fbo() will load the source location if necessary. */
2982 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2984 texture2d_blt_fbo(texture
->resource
.device
, context
, WINED3D_TEXF_POINT
, texture
,
2985 sub_resource_idx
, src_location
, &rect
, texture
, sub_resource_idx
, dst_location
, &rect
, NULL
);
2990 static BOOL
wined3d_texture_gl_load_texture(struct wined3d_texture_gl
*texture_gl
,
2991 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, BOOL srgb
)
2993 unsigned int width
, height
, level
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
;
2994 struct wined3d_device
*device
= texture_gl
->t
.resource
.device
;
2995 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2996 const struct wined3d_color_key_conversion
*conversion
;
2997 struct wined3d_texture_sub_resource
*sub_resource
;
2998 const struct wined3d_format
*format
;
2999 struct wined3d_bo_address data
;
3000 BYTE
*src_mem
, *dst_mem
= NULL
;
3001 struct wined3d_box src_box
;
3005 depth
= texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
;
3006 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
3008 if (!depth
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3009 && wined3d_resource_is_offscreen(&texture_gl
->t
.resource
)
3010 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
3012 texture2d_load_fb_texture(texture_gl
, sub_resource_idx
, srgb
, &context_gl
->c
);
3017 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
3018 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
3020 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| WINED3D_LOCATION_TEXTURE_RGB
)
3021 && (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)
3022 && fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
3023 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_RGB
,
3024 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_SRGB
))
3028 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
3030 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
3031 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
,
3032 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
, NULL
);
3034 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
3035 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
,
3036 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
, NULL
);
3041 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
)
3042 && (!srgb
|| (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)))
3044 DWORD src_location
= sub_resource
->locations
& WINED3D_LOCATION_RB_RESOLVED
?
3045 WINED3D_LOCATION_RB_RESOLVED
: WINED3D_LOCATION_RB_MULTISAMPLE
;
3048 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
3049 dst_location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
3050 if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
3051 &texture_gl
->t
.resource
, src_location
, &texture_gl
->t
.resource
, dst_location
))
3052 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
, &texture_gl
->t
, sub_resource_idx
,
3053 src_location
, &src_rect
, &texture_gl
->t
, sub_resource_idx
, dst_location
, &src_rect
, NULL
);
3058 /* Upload from system memory */
3062 dst_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
3063 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| texture_gl
->t
.resource
.map_binding
))
3064 == WINED3D_LOCATION_TEXTURE_RGB
)
3066 FIXME_(d3d_perf
)("Downloading RGB texture %p, %u to reload it as sRGB.\n", texture_gl
, sub_resource_idx
);
3067 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
3068 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
3073 dst_location
= WINED3D_LOCATION_TEXTURE_RGB
;
3074 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| texture_gl
->t
.resource
.map_binding
))
3075 == WINED3D_LOCATION_TEXTURE_SRGB
)
3077 FIXME_(d3d_perf
)("Downloading sRGB texture %p, %u to reload it as RGB.\n", texture_gl
, sub_resource_idx
);
3078 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
3079 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
3083 if (!(sub_resource
->locations
& wined3d_texture_sysmem_locations
))
3085 WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
3086 /* Lets hope we get it from somewhere... */
3087 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
3090 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &src_row_pitch
, &src_slice_pitch
);
3092 format
= texture_gl
->t
.resource
.format
;
3093 if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
3094 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, texture_gl
->t
.resource
.bind_flags
);
3096 /* Don't use PBOs for converted surfaces. During PBO conversion we look at
3097 * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
3098 * getting called. */
3099 if (conversion
&& sub_resource
->bo
.id
)
3101 TRACE("Removing the pbo attached to texture %p, %u.\n", texture_gl
, sub_resource_idx
);
3103 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
3104 wined3d_texture_set_map_binding(&texture_gl
->t
, WINED3D_LOCATION_SYSMEM
);
3107 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, sub_resource
->locations
);
3110 width
= src_box
.right
- src_box
.left
;
3111 height
= src_box
.bottom
- src_box
.top
;
3112 wined3d_format_calculate_pitch(format
, device
->surface_alignment
,
3113 width
, height
, &dst_row_pitch
, &dst_slice_pitch
);
3115 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &data
, src_slice_pitch
, WINED3D_MAP_READ
);
3116 if (!(dst_mem
= heap_alloc(dst_slice_pitch
)))
3118 ERR("Out of memory (%u).\n", dst_slice_pitch
);
3121 conversion
->convert(src_mem
, src_row_pitch
, dst_mem
, dst_row_pitch
,
3122 width
, height
, &texture_gl
->t
.async
.gl_color_key
);
3123 src_row_pitch
= dst_row_pitch
;
3124 src_slice_pitch
= dst_slice_pitch
;
3125 wined3d_context_gl_unmap_bo_address(context_gl
, &data
, 0, NULL
);
3127 data
.buffer_object
= 0;
3128 data
.addr
= dst_mem
;
3131 wined3d_texture_gl_upload_data(&context_gl
->c
, wined3d_const_bo_address(&data
), format
, &src_box
,
3132 src_row_pitch
, src_slice_pitch
, &texture_gl
->t
, sub_resource_idx
, dst_location
, 0, 0, 0);
3139 static BOOL
wined3d_texture_gl_prepare_location(struct wined3d_texture
*texture
,
3140 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
3142 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3143 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3147 case WINED3D_LOCATION_SYSMEM
:
3148 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
3149 : wined3d_resource_prepare_sysmem(&texture
->resource
);
3151 case WINED3D_LOCATION_BUFFER
:
3152 wined3d_texture_gl_prepare_buffer_object(texture_gl
, sub_resource_idx
, context_gl
);
3155 case WINED3D_LOCATION_TEXTURE_RGB
:
3156 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
3159 case WINED3D_LOCATION_TEXTURE_SRGB
:
3160 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, TRUE
);
3163 case WINED3D_LOCATION_DRAWABLE
:
3164 if (!texture
->swapchain
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
3165 ERR("Texture %p does not have a drawable.\n", texture
);
3168 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3169 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, TRUE
);
3172 case WINED3D_LOCATION_RB_RESOLVED
:
3173 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, FALSE
);
3177 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
3182 /* Context activation is done by the caller. */
3183 static BOOL
wined3d_texture_gl_load_location(struct wined3d_texture
*texture
,
3184 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
3186 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3187 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3189 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
3190 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
3192 if (!wined3d_texture_gl_prepare_location(texture
, sub_resource_idx
, context
, location
))
3197 case WINED3D_LOCATION_SYSMEM
:
3198 case WINED3D_LOCATION_BUFFER
:
3199 return wined3d_texture_gl_load_sysmem(texture_gl
, sub_resource_idx
, context_gl
, location
);
3201 case WINED3D_LOCATION_DRAWABLE
:
3202 return wined3d_texture_load_drawable(texture
, sub_resource_idx
, context
);
3204 case WINED3D_LOCATION_RB_RESOLVED
:
3205 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3206 return wined3d_texture_load_renderbuffer(texture
, sub_resource_idx
, context
, location
);
3208 case WINED3D_LOCATION_TEXTURE_RGB
:
3209 case WINED3D_LOCATION_TEXTURE_SRGB
:
3210 return wined3d_texture_gl_load_texture(texture_gl
, sub_resource_idx
,
3211 context_gl
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
3214 FIXME("Unhandled %s load from %s.\n", wined3d_debug_location(location
),
3215 wined3d_debug_location(texture
->sub_resources
[sub_resource_idx
].locations
));
3220 static void wined3d_texture_gl_unload_location(struct wined3d_texture
*texture
,
3221 struct wined3d_context
*context
, unsigned int location
)
3223 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3224 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3225 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
3226 unsigned int i
, sub_count
;
3228 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
3232 case WINED3D_LOCATION_BUFFER
:
3233 sub_count
= texture
->level_count
* texture
->layer_count
;
3234 for (i
= 0; i
< sub_count
; ++i
)
3236 if (texture_gl
->t
.sub_resources
[i
].bo
.id
)
3237 wined3d_texture_remove_buffer_object(&texture_gl
->t
, i
, context_gl
);
3241 case WINED3D_LOCATION_TEXTURE_RGB
:
3242 if (texture_gl
->texture_rgb
.name
)
3243 gltexture_delete(texture_gl
->t
.resource
.device
, context_gl
->gl_info
, &texture_gl
->texture_rgb
);
3246 case WINED3D_LOCATION_TEXTURE_SRGB
:
3247 if (texture_gl
->texture_srgb
.name
)
3248 gltexture_delete(texture_gl
->t
.resource
.device
, context_gl
->gl_info
, &texture_gl
->texture_srgb
);
3251 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3252 if (texture_gl
->rb_multisample
)
3254 TRACE("Deleting multisample renderbuffer %u.\n", texture_gl
->rb_multisample
);
3255 context_gl_resource_released(texture_gl
->t
.resource
.device
, texture_gl
->rb_multisample
, TRUE
);
3256 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_multisample
);
3257 texture_gl
->rb_multisample
= 0;
3261 case WINED3D_LOCATION_RB_RESOLVED
:
3262 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &texture_gl
->renderbuffers
,
3263 struct wined3d_renderbuffer_entry
, entry
)
3265 context_gl_resource_released(texture_gl
->t
.resource
.device
, entry
->id
, TRUE
);
3266 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
3267 list_remove(&entry
->entry
);
3270 list_init(&texture_gl
->renderbuffers
);
3271 texture_gl
->current_renderbuffer
= NULL
;
3273 if (texture_gl
->rb_resolved
)
3275 TRACE("Deleting resolved renderbuffer %u.\n", texture_gl
->rb_resolved
);
3276 context_gl_resource_released(texture_gl
->t
.resource
.device
, texture_gl
->rb_resolved
, TRUE
);
3277 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_resolved
);
3278 texture_gl
->rb_resolved
= 0;
3283 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
3288 static const struct wined3d_texture_ops texture_gl_ops
=
3290 wined3d_texture_gl_prepare_location
,
3291 wined3d_texture_gl_load_location
,
3292 wined3d_texture_gl_unload_location
,
3293 wined3d_texture_gl_upload_data
,
3294 wined3d_texture_gl_download_data
,
3297 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
3299 return texture_from_resource(resource
);
3302 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
3304 return wined3d_texture_incref(texture_from_resource(resource
));
3307 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
3309 return wined3d_texture_decref(texture_from_resource(resource
));
3312 static void texture_resource_preload(struct wined3d_resource
*resource
)
3314 struct wined3d_texture
*texture
= texture_from_resource(resource
);
3315 struct wined3d_context
*context
;
3317 context
= context_acquire(resource
->device
, NULL
, 0);
3318 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
3319 context_release(context
);
3322 static void texture_resource_unload(struct wined3d_resource
*resource
)
3324 struct wined3d_texture
*texture
= texture_from_resource(resource
);
3325 struct wined3d_device
*device
= resource
->device
;
3326 unsigned int location
= resource
->map_binding
;
3327 struct wined3d_context
*context
;
3328 unsigned int sub_count
, i
;
3330 TRACE("resource %p.\n", resource
);
3332 /* D3D is not initialised, so no GPU locations should currently exist.
3333 * Moreover, we may not be able to acquire a valid context. */
3334 if (!device
->d3d_initialized
)
3337 context
= context_acquire(device
, NULL
, 0);
3339 if (location
== WINED3D_LOCATION_BUFFER
)
3340 location
= WINED3D_LOCATION_SYSMEM
;
3342 sub_count
= texture
->level_count
* texture
->layer_count
;
3343 for (i
= 0; i
< sub_count
; ++i
)
3345 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
3346 && wined3d_texture_load_location(texture
, i
, context
, location
))
3348 wined3d_texture_invalidate_location(texture
, i
, ~location
);
3352 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
)
3353 ERR("Discarding %s %p sub-resource %u with resource access %s.\n",
3354 debug_d3dresourcetype(resource
->type
), resource
, i
,
3355 wined3d_debug_resource_access(resource
->access
));
3356 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
3357 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
3361 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_BUFFER
);
3362 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
3363 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_TEXTURE_SRGB
);
3364 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_RB_MULTISAMPLE
);
3365 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_RB_RESOLVED
);
3367 context_release(context
);
3369 wined3d_texture_force_reload(texture
);
3370 if (texture
->resource
.bind_count
)
3371 device_invalidate_state(device
, STATE_SAMPLER(texture
->sampler
));
3372 wined3d_texture_set_dirty(texture
);
3374 resource_unload(&texture
->resource
);
3377 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3378 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
3380 const struct wined3d_format
*format
= resource
->format
;
3381 struct wined3d_texture_sub_resource
*sub_resource
;
3382 struct wined3d_device
*device
= resource
->device
;
3383 unsigned int fmt_flags
= resource
->format_flags
;
3384 struct wined3d_context
*context
;
3385 struct wined3d_texture
*texture
;
3386 struct wined3d_bo_address data
;
3387 unsigned int texture_level
;
3391 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
3392 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
3394 texture
= texture_from_resource(resource
);
3395 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3396 return E_INVALIDARG
;
3398 texture_level
= sub_resource_idx
% texture
->level_count
;
3399 if (box
&& FAILED(wined3d_texture_check_box_dimensions(texture
, texture_level
, box
)))
3401 WARN("Map box is invalid.\n");
3402 if (((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
3403 || resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3404 return WINED3DERR_INVALIDCALL
;
3407 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
3409 WARN("DC is in use.\n");
3410 return WINED3DERR_INVALIDCALL
;
3413 if (sub_resource
->map_count
)
3415 WARN("Sub-resource is already mapped.\n");
3416 return WINED3DERR_INVALIDCALL
;
3419 context
= context_acquire(device
, NULL
, 0);
3421 if (flags
& WINED3D_MAP_DISCARD
)
3423 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
3424 wined3d_debug_location(resource
->map_binding
));
3425 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, resource
->map_binding
)))
3426 wined3d_texture_validate_location(texture
, sub_resource_idx
, resource
->map_binding
);
3430 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
3431 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
3432 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, resource
->map_binding
);
3437 ERR("Failed to prepare location.\n");
3438 context_release(context
);
3439 return E_OUTOFMEMORY
;
3442 /* We only record dirty regions for the top-most level. */
3443 if (texture
->dirty_regions
&& flags
& WINED3D_MAP_WRITE
3444 && !(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) && !texture_level
)
3445 wined3d_texture_dirty_region_add(texture
, sub_resource_idx
/ texture
->level_count
, box
);
3447 if (flags
& WINED3D_MAP_WRITE
3448 && (!(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) || (resource
->usage
& WINED3DUSAGE_DYNAMIC
)))
3449 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~resource
->map_binding
);
3451 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, resource
->map_binding
);
3452 base_memory
= wined3d_context_map_bo_address(context
, &data
, sub_resource
->size
, flags
);
3453 sub_resource
->map_flags
= flags
;
3454 TRACE("Base memory pointer %p.\n", base_memory
);
3456 context_release(context
);
3458 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
3460 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
3461 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
3465 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
3470 map_desc
->data
= base_memory
;
3474 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
3476 /* Compressed textures are block based, so calculate the offset of
3477 * the block that contains the top-left pixel of the mapped box. */
3478 map_desc
->data
= base_memory
3479 + (box
->front
* map_desc
->slice_pitch
)
3480 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
3481 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
3485 map_desc
->data
= base_memory
3486 + (box
->front
* map_desc
->slice_pitch
)
3487 + (box
->top
* map_desc
->row_pitch
)
3488 + (box
->left
* format
->byte_count
);
3492 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3494 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
3497 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
3499 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
3500 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
3503 ++resource
->map_count
;
3504 ++sub_resource
->map_count
;
3506 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
3507 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
3512 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
3514 struct wined3d_texture_sub_resource
*sub_resource
;
3515 struct wined3d_device
*device
= resource
->device
;
3516 struct wined3d_context
*context
;
3517 struct wined3d_texture
*texture
;
3518 struct wined3d_bo_address data
;
3519 struct wined3d_range range
;
3521 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
3523 texture
= texture_from_resource(resource
);
3524 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3525 return E_INVALIDARG
;
3527 if (!sub_resource
->map_count
)
3529 WARN("Trying to unmap unmapped sub-resource.\n");
3530 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
3532 return WINEDDERR_NOTLOCKED
;
3535 context
= context_acquire(device
, NULL
, 0);
3537 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
3539 range
.size
= sub_resource
->size
;
3540 wined3d_context_unmap_bo_address(context
, &data
, !!(sub_resource
->map_flags
& WINED3D_MAP_WRITE
), &range
);
3542 context_release(context
);
3544 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3546 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
3547 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
3550 --sub_resource
->map_count
;
3551 if (!--resource
->map_count
&& texture
->update_map_binding
)
3552 wined3d_texture_update_map_binding(texture
);
3557 static const struct wined3d_resource_ops texture_resource_ops
=
3559 texture_resource_incref
,
3560 texture_resource_decref
,
3561 texture_resource_preload
,
3562 texture_resource_unload
,
3563 texture_resource_sub_resource_map
,
3564 texture_resource_sub_resource_unmap
,
3567 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
3568 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
3569 void *parent
, const struct wined3d_parent_ops
*parent_ops
, void *sub_resources
,
3570 const struct wined3d_texture_ops
*texture_ops
)
3572 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3573 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
3574 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
3575 unsigned int sub_count
, i
, j
, size
, offset
= 0;
3576 unsigned int pow2_width
, pow2_height
;
3577 const struct wined3d_format
*format
;
3580 TRACE("texture %p, resource_type %s, format %s, multisample_type %#x, multisample_quality %#x, "
3581 "usage %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, "
3582 "flags %#x, device %p, parent %p, parent_ops %p, sub_resources %p, texture_ops %p.\n",
3583 texture
, debug_d3dresourcetype(desc
->resource_type
), debug_d3dformat(desc
->format
),
3584 desc
->multisample_type
, desc
->multisample_quality
, debug_d3dusage(desc
->usage
),
3585 wined3d_debug_resource_access(desc
->access
), desc
->width
, desc
->height
, desc
->depth
,
3586 layer_count
, level_count
, flags
, device
, parent
, parent_ops
, sub_resources
, texture_ops
);
3588 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
3589 return WINED3DERR_INVALIDCALL
;
3591 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
&& layer_count
!= 1)
3593 ERR("Invalid layer count for volume texture.\n");
3594 return E_INVALIDARG
;
3597 texture
->sub_resources
= sub_resources
;
3599 /* TODO: It should only be possible to create textures for formats
3600 * that are reported as supported. */
3601 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
3603 WARN("Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n");
3604 return WINED3DERR_INVALIDCALL
;
3606 format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
3608 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (wined3d_resource_access_is_managed(desc
->access
)
3609 || desc
->usage
& WINED3DUSAGE_SCRATCH
))
3611 WARN("Attempted to create a dynamic texture with access %s and usage %s.\n",
3612 wined3d_debug_resource_access(desc
->access
), debug_d3dusage(desc
->usage
));
3613 return WINED3DERR_INVALIDCALL
;
3616 pow2_width
= desc
->width
;
3617 pow2_height
= desc
->height
;
3618 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)) || (desc
->depth
& (desc
->depth
- 1)))
3619 && !d3d_info
->texture_npot
)
3621 /* level_count == 0 returns an error as well. */
3622 if (level_count
!= 1 || layer_count
!= 1 || desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
)
3624 if (!(desc
->usage
& WINED3DUSAGE_SCRATCH
))
3626 WARN("Attempted to create a mipmapped/cube/array/volume NPOT "
3627 "texture without unconditional NPOT support.\n");
3628 return WINED3DERR_INVALIDCALL
;
3631 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
3633 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
3635 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !d3d_info
->texture_npot_conditional
)
3637 /* TODO: Add support for non-power-of-two compressed textures. */
3638 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
3639 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
3641 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
3642 desc
->width
, desc
->height
);
3643 return WINED3DERR_NOTAVAILABLE
;
3646 /* Find the nearest pow2 match. */
3647 pow2_width
= pow2_height
= 1;
3648 while (pow2_width
< desc
->width
)
3650 while (pow2_height
< desc
->height
)
3652 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
3655 texture
->pow2_width
= pow2_width
;
3656 texture
->pow2_height
= pow2_height
;
3658 if ((pow2_width
> d3d_info
->limits
.texture_size
|| pow2_height
> d3d_info
->limits
.texture_size
)
3659 && (desc
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
3661 /* One of four options:
3662 * 1: Do the same as we do with NPOT and scale the texture. (Any
3663 * texture ops would require the texture to be scaled which is
3664 * potentially slow.)
3665 * 2: Set the texture to the maximum size (bad idea).
3666 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
3667 * 4: Create the surface, but allow it to be used only for DirectDraw
3668 * Blts. Some apps (e.g. Swat 3) create textures with a height of
3669 * 16 and a width > 3000 and blt 16x16 letter areas from them to
3670 * the render target. */
3671 if (desc
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
3673 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
3674 return WINED3DERR_NOTAVAILABLE
;
3677 /* We should never use this surface in combination with OpenGL. */
3678 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
3681 for (i
= 0; i
< layer_count
; ++i
)
3683 for (j
= 0; j
< level_count
; ++j
)
3685 unsigned int idx
= i
* level_count
+ j
;
3687 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
3688 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
3689 texture
->sub_resources
[idx
].offset
= offset
;
3690 texture
->sub_resources
[idx
].size
= size
;
3693 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
3697 return WINED3DERR_INVALIDCALL
;
3699 /* Ensure the last mip-level is at least large enough to hold a single
3700 * compressed block. It is questionable how useful these mip-levels are to
3701 * the application with "broken pitch" formats, but we want to avoid
3702 * memory corruption when loading textures into WINED3D_LOCATION_SYSMEM. */
3703 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3705 unsigned int min_size
;
3707 min_size
= texture
->sub_resources
[level_count
* layer_count
- 1].offset
+ format
->block_byte_count
;
3708 min_size
= (min_size
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
3709 if (min_size
> offset
)
3713 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
3714 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->bind_flags
, desc
->access
,
3715 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, &texture_resource_ops
)))
3717 static unsigned int once
;
3719 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
3720 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
3721 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
3722 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
3723 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
3724 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
3726 WARN("Failed to initialize resource, returning %#x\n", hr
);
3729 wined3d_resource_update_draw_binding(&texture
->resource
);
3731 texture
->texture_ops
= texture_ops
;
3733 texture
->layer_count
= layer_count
;
3734 texture
->level_count
= level_count
;
3736 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
3737 | WINED3D_TEXTURE_DOWNLOADABLE
;
3738 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
3739 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
3740 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
3741 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
3742 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
3743 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
3744 if (flags
& WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
)
3746 if (!(texture
->resource
.format_flags
& WINED3DFMT_FLAG_GEN_MIPMAP
))
3747 WARN("Format doesn't support mipmaps generation, "
3748 "ignoring WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag.\n");
3750 texture
->flags
|= WINED3D_TEXTURE_GENERATE_MIPMAPS
;
3753 if (flags
& WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS
3754 && !(texture
->dirty_regions
= heap_calloc(texture
->layer_count
, sizeof(*texture
->dirty_regions
))))
3756 wined3d_texture_cleanup_sync(texture
);
3757 return E_OUTOFMEMORY
;
3760 /* Precalculated scaling for 'faked' non power of two texture coords. */
3761 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
3763 texture
->pow2_matrix
[0] = (float)desc
->width
;
3764 texture
->pow2_matrix
[5] = (float)desc
->height
;
3765 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
3767 else if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
3769 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
3770 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
3771 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
3775 texture
->pow2_matrix
[0] = 1.0f
;
3776 texture
->pow2_matrix
[5] = 1.0f
;
3778 texture
->pow2_matrix
[10] = 1.0f
;
3779 texture
->pow2_matrix
[15] = 1.0f
;
3780 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
3782 if (wined3d_texture_use_pbo(texture
, gl_info
))
3783 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
3785 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
3786 || !wined3d_texture_use_pbo(texture
, gl_info
))
3788 if (!wined3d_resource_prepare_sysmem(&texture
->resource
))
3790 wined3d_texture_cleanup_sync(texture
);
3791 return E_OUTOFMEMORY
;
3795 sub_count
= level_count
* layer_count
;
3796 if (sub_count
/ layer_count
!= level_count
)
3798 wined3d_texture_cleanup_sync(texture
);
3799 return E_OUTOFMEMORY
;
3802 if (desc
->usage
& WINED3DUSAGE_OVERLAY
)
3804 if (!(texture
->overlay_info
= heap_calloc(sub_count
, sizeof(*texture
->overlay_info
))))
3806 wined3d_texture_cleanup_sync(texture
);
3807 return E_OUTOFMEMORY
;
3810 for (i
= 0; i
< sub_count
; ++i
)
3812 list_init(&texture
->overlay_info
[i
].entry
);
3813 list_init(&texture
->overlay_info
[i
].overlays
);
3817 /* Generate all sub-resources. */
3818 for (i
= 0; i
< sub_count
; ++i
)
3820 struct wined3d_texture_sub_resource
*sub_resource
;
3822 sub_resource
= &texture
->sub_resources
[i
];
3823 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
3824 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
)
3826 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_SYSMEM
);
3827 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_SYSMEM
);
3830 if (FAILED(hr
= device_parent
->ops
->texture_sub_resource_created(device_parent
,
3831 desc
->resource_type
, texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
3833 WARN("Failed to create sub-resource parent, hr %#x.\n", hr
);
3834 sub_resource
->parent
= NULL
;
3835 wined3d_texture_cleanup_sync(texture
);
3839 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
3841 TRACE("Created sub-resource %u (level %u, layer %u).\n",
3842 i
, i
% texture
->level_count
, i
/ texture
->level_count
);
3844 if (desc
->usage
& WINED3DUSAGE_OWNDC
)
3846 struct wined3d_texture_idx texture_idx
= {texture
, i
};
3848 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
3849 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
3850 if (!texture
->dc_info
|| !texture
->dc_info
[i
].dc
)
3852 wined3d_texture_cleanup_sync(texture
);
3853 return WINED3DERR_INVALIDCALL
;
3861 HRESULT CDECL
wined3d_device_context_blt(struct wined3d_device_context
*context
,
3862 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, const RECT
*dst_rect
,
3863 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, const RECT
*src_rect
,
3864 unsigned int flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
3866 struct wined3d_box src_box
= {src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1};
3867 struct wined3d_box dst_box
= {dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, 0, 1};
3870 TRACE("context %p, dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
3871 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
3872 context
, dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
3873 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
3875 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
3876 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3877 return WINED3DERR_INVALIDCALL
;
3879 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
3880 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3881 return WINED3DERR_INVALIDCALL
;
3883 if (filter
!= WINED3D_TEXF_NONE
&& filter
!= WINED3D_TEXF_POINT
3884 && filter
!= WINED3D_TEXF_LINEAR
)
3885 return WINED3DERR_INVALIDCALL
;
3887 if (FAILED(hr
= wined3d_texture_check_box_dimensions(dst_texture
,
3888 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
3891 if (FAILED(hr
= wined3d_texture_check_box_dimensions(src_texture
,
3892 src_sub_resource_idx
% src_texture
->level_count
, &src_box
)))
3895 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
3896 || src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
3898 WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n");
3899 return WINEDDERR_SURFACEBUSY
;
3902 if (!src_texture
->resource
.format
->depth_size
!= !dst_texture
->resource
.format
->depth_size
3903 || !src_texture
->resource
.format
->stencil_size
!= !dst_texture
->resource
.format
->stencil_size
)
3905 WARN("Rejecting depth/stencil blit between incompatible formats.\n");
3906 return WINED3DERR_INVALIDCALL
;
3909 if (dst_texture
->resource
.device
!= src_texture
->resource
.device
)
3911 FIXME("Rejecting cross-device blit.\n");
3915 wined3d_device_context_emit_blt_sub_resource(&dst_texture
->resource
.device
->cs
->c
, &dst_texture
->resource
,
3916 dst_sub_resource_idx
, &dst_box
, &src_texture
->resource
, src_sub_resource_idx
, &src_box
, flags
, fx
, filter
);
3921 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
3922 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
3924 struct wined3d_overlay_info
*overlay
;
3926 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
3928 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
3929 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3931 WARN("Invalid sub-resource specified.\n");
3932 return WINEDDERR_NOTAOVERLAYSURFACE
;
3935 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3936 if (!overlay
->dst_texture
)
3938 TRACE("Overlay not visible.\n");
3941 return WINEDDERR_OVERLAYNOTVISIBLE
;
3944 *x
= overlay
->dst_rect
.left
;
3945 *y
= overlay
->dst_rect
.top
;
3947 TRACE("Returning position %d, %d.\n", *x
, *y
);
3952 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
3953 unsigned int sub_resource_idx
, LONG x
, LONG y
)
3955 struct wined3d_overlay_info
*overlay
;
3958 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
3960 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
3961 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3963 WARN("Invalid sub-resource specified.\n");
3964 return WINEDDERR_NOTAOVERLAYSURFACE
;
3967 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3968 w
= overlay
->dst_rect
.right
- overlay
->dst_rect
.left
;
3969 h
= overlay
->dst_rect
.bottom
- overlay
->dst_rect
.top
;
3970 SetRect(&overlay
->dst_rect
, x
, y
, x
+ w
, y
+ h
);
3975 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3976 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3977 const RECT
*dst_rect
, DWORD flags
)
3979 struct wined3d_overlay_info
*overlay
;
3980 unsigned int level
, dst_level
;
3982 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
3983 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
3984 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
3985 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
3987 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
3988 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3990 WARN("Invalid sub-resource specified.\n");
3991 return WINEDDERR_NOTAOVERLAYSURFACE
;
3994 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
3995 || dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
3997 WARN("Invalid destination sub-resource specified.\n");
3998 return WINED3DERR_INVALIDCALL
;
4001 overlay
= &texture
->overlay_info
[sub_resource_idx
];
4003 level
= sub_resource_idx
% texture
->level_count
;
4005 overlay
->src_rect
= *src_rect
;
4007 SetRect(&overlay
->src_rect
, 0, 0,
4008 wined3d_texture_get_level_width(texture
, level
),
4009 wined3d_texture_get_level_height(texture
, level
));
4011 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4013 overlay
->dst_rect
= *dst_rect
;
4015 SetRect(&overlay
->dst_rect
, 0, 0,
4016 wined3d_texture_get_level_width(dst_texture
, dst_level
),
4017 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4019 if (overlay
->dst_texture
&& (overlay
->dst_texture
!= dst_texture
4020 || overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
|| flags
& WINEDDOVER_HIDE
))
4022 overlay
->dst_texture
= NULL
;
4023 list_remove(&overlay
->entry
);
4026 if (flags
& WINEDDOVER_SHOW
)
4028 if (overlay
->dst_texture
!= dst_texture
|| overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
)
4030 overlay
->dst_texture
= dst_texture
;
4031 overlay
->dst_sub_resource_idx
= dst_sub_resource_idx
;
4032 list_add_tail(&texture
->overlay_info
[dst_sub_resource_idx
].overlays
, &overlay
->entry
);
4035 else if (flags
& WINEDDOVER_HIDE
)
4037 /* Tests show that the rectangles are erased on hide. */
4038 SetRectEmpty(&overlay
->src_rect
);
4039 SetRectEmpty(&overlay
->dst_rect
);
4040 overlay
->dst_texture
= NULL
;
4046 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4048 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4050 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
4052 if (sub_resource_idx
>= sub_count
)
4054 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4058 return texture
->sub_resources
[sub_resource_idx
].parent
;
4061 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
4062 unsigned int sub_resource_idx
, void *parent
)
4064 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4066 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
4068 if (sub_resource_idx
>= sub_count
)
4070 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4074 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
4077 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
4078 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
4080 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4081 const struct wined3d_resource
*resource
;
4082 unsigned int level_idx
;
4084 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
4086 if (sub_resource_idx
>= sub_count
)
4088 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4089 return WINED3DERR_INVALIDCALL
;
4092 resource
= &texture
->resource
;
4093 desc
->format
= resource
->format
->id
;
4094 desc
->multisample_type
= resource
->multisample_type
;
4095 desc
->multisample_quality
= resource
->multisample_quality
;
4096 desc
->usage
= resource
->usage
;
4097 desc
->bind_flags
= resource
->bind_flags
;
4098 desc
->access
= resource
->access
;
4100 level_idx
= sub_resource_idx
% texture
->level_count
;
4101 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
4102 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
4103 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
4104 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
4109 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4110 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4111 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
4113 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
4116 TRACE("texture_gl %p, device %p, desc %p, layer_count %u, "
4117 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
4118 texture_gl
, device
, desc
, layer_count
,
4119 level_count
, flags
, parent
, parent_ops
);
4121 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
4122 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
4124 WARN("OpenGL implementation does not support array textures.\n");
4125 return WINED3DERR_INVALIDCALL
;
4128 switch (desc
->resource_type
)
4130 case WINED3D_RTYPE_TEXTURE_1D
:
4131 if (layer_count
> 1)
4132 texture_gl
->target
= GL_TEXTURE_1D_ARRAY
;
4134 texture_gl
->target
= GL_TEXTURE_1D
;
4137 case WINED3D_RTYPE_TEXTURE_2D
:
4138 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
4140 texture_gl
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
4142 else if (desc
->multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
4144 if (layer_count
> 1)
4145 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4147 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE
;
4151 if (layer_count
> 1)
4152 texture_gl
->target
= GL_TEXTURE_2D_ARRAY
;
4154 texture_gl
->target
= GL_TEXTURE_2D
;
4158 case WINED3D_RTYPE_TEXTURE_3D
:
4159 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4161 WARN("OpenGL implementation does not support 3D textures.\n");
4162 return WINED3DERR_INVALIDCALL
;
4164 texture_gl
->target
= GL_TEXTURE_3D
;
4168 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
4169 return WINED3DERR_INVALIDCALL
;
4172 list_init(&texture_gl
->renderbuffers
);
4174 if (FAILED(hr
= wined3d_texture_init(&texture_gl
->t
, desc
, layer_count
, level_count
,
4175 flags
, device
, parent
, parent_ops
, &texture_gl
[1], &texture_gl_ops
)))
4178 if (texture_gl
->t
.resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
4179 texture_gl
->target
= GL_TEXTURE_RECTANGLE_ARB
;
4181 if (texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
)
4182 texture_gl
->t
.flags
&= ~WINED3D_TEXTURE_DOWNLOADABLE
;
4187 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
4188 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
4189 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
4191 unsigned int sub_count
= level_count
* layer_count
;
4195 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
4196 "parent %p, parent_ops %p, texture %p.\n",
4197 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
4201 WARN("Invalid layer count.\n");
4202 return E_INVALIDARG
;
4204 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
4206 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
4212 WARN("Invalid level count.\n");
4213 return WINED3DERR_INVALIDCALL
;
4216 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
4218 const struct wined3d_format
*format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
4220 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
4221 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
4223 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
4224 desc
->multisample_quality
);
4225 return WINED3DERR_NOTAVAILABLE
;
4227 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
4228 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
4229 || (desc
->multisample_quality
&& desc
->multisample_quality
!= WINED3D_STANDARD_MULTISAMPLE_PATTERN
)))
4231 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
4232 desc
->multisample_quality
);
4233 return WINED3DERR_NOTAVAILABLE
;
4239 for (i
= 0; i
< sub_count
; ++i
)
4244 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
4245 return E_INVALIDARG
;
4249 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_texture(device
, desc
,
4250 layer_count
, level_count
, flags
, parent
, parent_ops
, texture
)))
4253 /* FIXME: We'd like to avoid ever allocating system memory for the texture
4257 struct wined3d_box box
;
4259 for (i
= 0; i
< sub_count
; ++i
)
4261 wined3d_texture_get_level_box(*texture
, i
% (*texture
)->level_count
, &box
);
4262 wined3d_device_context_emit_update_sub_resource(&device
->cs
->c
, &(*texture
)->resource
,
4263 i
, &box
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
4267 TRACE("Created texture %p.\n", *texture
);
4272 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
4274 struct wined3d_device
*device
= texture
->resource
.device
;
4275 struct wined3d_texture_sub_resource
*sub_resource
;
4276 struct wined3d_dc_info
*dc_info
;
4278 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
4280 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
4282 WARN("Texture does not support GetDC\n");
4283 /* Don't touch the DC */
4284 return WINED3DERR_INVALIDCALL
;
4287 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
4288 return WINED3DERR_INVALIDCALL
;
4290 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4292 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
4293 return WINED3DERR_INVALIDCALL
;
4296 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4297 return WINED3DERR_INVALIDCALL
;
4299 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
4301 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
4303 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
4304 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4305 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
4306 return WINED3DERR_INVALIDCALL
;
4309 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4310 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
4311 ++texture
->resource
.map_count
;
4312 ++sub_resource
->map_count
;
4314 *dc
= dc_info
[sub_resource_idx
].dc
;
4315 TRACE("Returning dc %p.\n", *dc
);
4320 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
4322 struct wined3d_device
*device
= texture
->resource
.device
;
4323 struct wined3d_texture_sub_resource
*sub_resource
;
4324 struct wined3d_dc_info
*dc_info
;
4326 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
4328 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
4329 return WINED3DERR_INVALIDCALL
;
4331 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4333 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
4334 return WINED3DERR_INVALIDCALL
;
4337 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
4338 return WINED3DERR_INVALIDCALL
;
4340 if (!(dc_info
= texture
->dc_info
) || dc_info
[sub_resource_idx
].dc
!= dc
)
4342 WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n",
4343 dc
, dc_info
? dc_info
[sub_resource_idx
].dc
: NULL
);
4344 return WINED3DERR_INVALIDCALL
;
4347 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
))
4349 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
4351 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
4352 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4355 --sub_resource
->map_count
;
4356 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
4357 wined3d_texture_update_map_binding(texture
);
4358 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4359 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;
4364 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4365 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4366 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
4368 unsigned int src_row_pitch
, src_slice_pitch
;
4369 unsigned int update_w
, update_h
, update_d
;
4370 unsigned int src_level
, dst_level
;
4371 struct wined3d_context
*context
;
4372 struct wined3d_bo_address data
;
4374 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4375 "src_texture %p, src_sub_resource_idx %u, src_box %s.\n",
4376 dst_texture
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4377 src_texture
, src_sub_resource_idx
, debug_box(src_box
));
4379 context
= context_acquire(dst_texture
->resource
.device
, NULL
, 0);
4381 /* Only load the sub-resource for partial updates. For newly allocated
4382 * textures the texture wouldn't be the current location, and we'd upload
4383 * zeroes just to overwrite them again. */
4384 update_w
= src_box
->right
- src_box
->left
;
4385 update_h
= src_box
->bottom
- src_box
->top
;
4386 update_d
= src_box
->back
- src_box
->front
;
4387 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4388 if (update_w
== wined3d_texture_get_level_width(dst_texture
, dst_level
)
4389 && update_h
== wined3d_texture_get_level_height(dst_texture
, dst_level
)
4390 && update_d
== wined3d_texture_get_level_depth(dst_texture
, dst_level
))
4391 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
4393 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
4395 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4396 wined3d_texture_get_memory(src_texture
, src_sub_resource_idx
, &data
,
4397 src_texture
->sub_resources
[src_sub_resource_idx
].locations
);
4398 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
4400 dst_texture
->texture_ops
->texture_upload_data(context
, wined3d_const_bo_address(&data
),
4401 src_texture
->resource
.format
, src_box
, src_row_pitch
, src_slice_pitch
, dst_texture
,
4402 dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, dst_x
, dst_y
, dst_z
);
4404 context_release(context
);
4406 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
4407 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
4410 /* Partial downloads are not supported. */
4411 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4412 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
)
4414 unsigned int src_level
, dst_level
, dst_row_pitch
, dst_slice_pitch
;
4415 unsigned int dst_location
= dst_texture
->resource
.map_binding
;
4416 struct wined3d_context
*context
;
4417 struct wined3d_bo_address data
;
4418 struct wined3d_box src_box
;
4419 unsigned int src_location
;
4421 context
= context_acquire(src_texture
->resource
.device
, NULL
, 0);
4423 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
4424 wined3d_texture_get_memory(dst_texture
, dst_sub_resource_idx
, &data
, dst_location
);
4426 if (src_texture
->sub_resources
[src_sub_resource_idx
].locations
& WINED3D_LOCATION_TEXTURE_RGB
)
4427 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
4429 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
4430 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4431 wined3d_texture_get_level_box(src_texture
, src_level
, &src_box
);
4433 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4434 wined3d_texture_get_pitch(dst_texture
, dst_level
, &dst_row_pitch
, &dst_slice_pitch
);
4436 src_texture
->texture_ops
->texture_download_data(context
, src_texture
, src_sub_resource_idx
, src_location
,
4437 &src_box
, &data
, dst_texture
->resource
.format
, 0, 0, 0, dst_row_pitch
, dst_slice_pitch
);
4439 context_release(context
);
4441 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, dst_location
);
4442 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~dst_location
);
4445 static void wined3d_texture_no3d_upload_data(struct wined3d_context
*context
,
4446 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
4447 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4448 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
4449 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
4451 FIXME("Not implemented.\n");
4454 static void wined3d_texture_no3d_download_data(struct wined3d_context
*context
,
4455 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
4456 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
4457 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4458 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
4460 FIXME("Not implemented.\n");
4463 static BOOL
wined3d_texture_no3d_prepare_location(struct wined3d_texture
*texture
,
4464 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
4466 if (location
== WINED3D_LOCATION_SYSMEM
)
4467 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
4468 : wined3d_resource_prepare_sysmem(&texture
->resource
);
4470 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
4474 static BOOL
wined3d_texture_no3d_load_location(struct wined3d_texture
*texture
,
4475 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
4477 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
4478 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
4480 if (location
== WINED3D_LOCATION_SYSMEM
)
4483 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
4488 static void wined3d_texture_no3d_unload_location(struct wined3d_texture
*texture
,
4489 struct wined3d_context
*context
, unsigned int location
)
4491 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
4494 static const struct wined3d_texture_ops wined3d_texture_no3d_ops
=
4496 wined3d_texture_no3d_prepare_location
,
4497 wined3d_texture_no3d_load_location
,
4498 wined3d_texture_no3d_unload_location
,
4499 wined3d_texture_no3d_upload_data
,
4500 wined3d_texture_no3d_download_data
,
4503 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4504 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4505 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
4507 TRACE("texture_no3d %p, device %p, desc %p, layer_count %u, "
4508 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
4509 texture_no3d
, device
, desc
, layer_count
,
4510 level_count
, flags
, parent
, parent_ops
);
4512 return wined3d_texture_init(texture_no3d
, desc
, layer_count
, level_count
,
4513 flags
, device
, parent
, parent_ops
, &texture_no3d
[1], &wined3d_texture_no3d_ops
);
4516 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
)
4518 static const VkComponentSwizzle swizzle_source
[] =
4520 VK_COMPONENT_SWIZZLE_ZERO
, /* CHANNEL_SOURCE_ZERO */
4521 VK_COMPONENT_SWIZZLE_ONE
, /* CHANNEL_SOURCE_ONE */
4522 VK_COMPONENT_SWIZZLE_R
, /* CHANNEL_SOURCE_X */
4523 VK_COMPONENT_SWIZZLE_G
, /* CHANNEL_SOURCE_Y */
4524 VK_COMPONENT_SWIZZLE_B
, /* CHANNEL_SOURCE_Z */
4525 VK_COMPONENT_SWIZZLE_A
, /* CHANNEL_SOURCE_W */
4528 mapping
->r
= swizzle_source
[fixup
.x_source
];
4529 mapping
->g
= swizzle_source
[fixup
.y_source
];
4530 mapping
->b
= swizzle_source
[fixup
.z_source
];
4531 mapping
->a
= swizzle_source
[fixup
.w_source
];
4534 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4535 struct wined3d_context_vk
*context_vk
)
4537 const struct wined3d_format_vk
*format_vk
;
4538 const struct wined3d_vk_info
*vk_info
;
4539 struct wined3d_device_vk
*device_vk
;
4540 VkImageViewCreateInfo create_info
;
4541 struct color_fixup_desc fixup
;
4545 if (texture_vk
->default_image_info
.imageView
)
4546 return &texture_vk
->default_image_info
;
4548 format_vk
= wined3d_format_vk(texture_vk
->t
.resource
.format
);
4549 device_vk
= wined3d_device_vk(texture_vk
->t
.resource
.device
);
4550 vk_info
= context_vk
->vk_info
;
4552 if (texture_vk
->t
.layer_count
> 1)
4553 flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
4555 wined3d_texture_vk_prepare_texture(texture_vk
, context_vk
);
4556 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
4557 create_info
.pNext
= NULL
;
4558 create_info
.flags
= 0;
4559 create_info
.image
= texture_vk
->image
.vk_image
;
4560 create_info
.viewType
= vk_image_view_type_from_wined3d(texture_vk
->t
.resource
.type
, flags
);
4561 create_info
.format
= format_vk
->vk_format
;
4562 fixup
= format_vk
->f
.color_fixup
;
4563 if (is_identity_fixup(fixup
) || !can_use_texture_swizzle(context_vk
->c
.d3d_info
, &format_vk
->f
))
4565 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4566 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4567 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4568 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4572 wined3d_vk_swizzle_from_color_fixup(&create_info
.components
, fixup
);
4574 create_info
.subresourceRange
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
4575 create_info
.subresourceRange
.baseMipLevel
= 0;
4576 create_info
.subresourceRange
.levelCount
= texture_vk
->t
.level_count
;
4577 create_info
.subresourceRange
.baseArrayLayer
= 0;
4578 create_info
.subresourceRange
.layerCount
= texture_vk
->t
.layer_count
;
4579 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &create_info
,
4580 NULL
, &texture_vk
->default_image_info
.imageView
))) < 0)
4582 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr
));
4586 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(texture_vk
->default_image_info
.imageView
));
4588 texture_vk
->default_image_info
.sampler
= VK_NULL_HANDLE
;
4589 texture_vk
->default_image_info
.imageLayout
= texture_vk
->layout
;
4591 return &texture_vk
->default_image_info
;
4594 static void wined3d_texture_vk_upload_data(struct wined3d_context
*context
,
4595 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
4596 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4597 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
4598 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
4600 struct wined3d_texture_vk
*dst_texture_vk
= wined3d_texture_vk(dst_texture
);
4601 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
4602 unsigned int dst_level
, dst_row_pitch
, dst_slice_pitch
;
4603 struct wined3d_texture_sub_resource
*sub_resource
;
4604 struct wined3d_bo_address staging_bo_addr
;
4605 const struct wined3d_vk_info
*vk_info
;
4606 VkCommandBuffer vk_command_buffer
;
4607 VkImageSubresourceRange vk_range
;
4608 struct wined3d_bo_vk staging_bo
;
4609 VkImageAspectFlags aspect_mask
;
4610 struct wined3d_range range
;
4611 VkBufferImageCopy region
;
4615 TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
4616 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
4617 context
, debug_const_bo_address(src_bo_addr
), debug_d3dformat(src_format
->id
), debug_box(src_box
),
4618 src_row_pitch
, src_slice_pitch
, dst_texture
, dst_sub_resource_idx
,
4619 wined3d_debug_location(dst_location
), dst_x
, dst_y
, dst_z
);
4621 if (src_bo_addr
->buffer_object
)
4623 FIXME("Unhandled buffer object %#lx.\n", src_bo_addr
->buffer_object
);
4627 if (src_format
->id
!= dst_texture
->resource
.format
->id
)
4629 FIXME("Unhandled format conversion (%s -> %s).\n",
4630 debug_d3dformat(src_format
->id
),
4631 debug_d3dformat(dst_texture
->resource
.format
->id
));
4635 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4636 wined3d_texture_get_pitch(dst_texture
, dst_level
, &dst_row_pitch
, &dst_slice_pitch
);
4637 if (dst_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_1D
)
4638 src_row_pitch
= dst_row_pitch
= 0;
4639 if (dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_3D
)
4640 src_slice_pitch
= dst_slice_pitch
= 0;
4642 if (dst_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
4644 FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location
));
4648 if (wined3d_resource_get_sample_count(&dst_texture_vk
->t
.resource
) > 1)
4650 FIXME("Not supported for multisample textures.\n");
4654 aspect_mask
= vk_aspect_mask_from_format(dst_texture
->resource
.format
);
4655 if (wined3d_popcount(aspect_mask
) > 1)
4657 FIXME("Unhandled multi-aspect format %s.\n", debug_d3dformat(dst_texture
->resource
.format
->id
));
4661 sub_resource
= &dst_texture_vk
->t
.sub_resources
[dst_sub_resource_idx
];
4662 vk_info
= context_vk
->vk_info
;
4664 src_offset
= src_box
->front
* src_slice_pitch
4665 + (src_box
->top
/ src_format
->block_height
) * src_row_pitch
4666 + (src_box
->left
/ src_format
->block_width
) * src_format
->block_byte_count
;
4668 if (!wined3d_context_vk_create_bo(context_vk
, sub_resource
->size
,
4669 VK_BUFFER_USAGE_TRANSFER_SRC_BIT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
))
4671 ERR("Failed to create staging bo.\n");
4675 staging_bo_addr
.buffer_object
= (uintptr_t)&staging_bo
;
4676 staging_bo_addr
.addr
= NULL
;
4677 if (!(map_ptr
= wined3d_context_map_bo_address(context
, &staging_bo_addr
,
4678 sub_resource
->size
, WINED3D_MAP_DISCARD
| WINED3D_MAP_WRITE
)))
4680 ERR("Failed to map staging bo.\n");
4681 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4685 wined3d_format_copy_data(src_format
, src_bo_addr
->addr
+ src_offset
, src_row_pitch
,
4686 src_slice_pitch
, map_ptr
, dst_row_pitch
, dst_slice_pitch
, src_box
->right
- src_box
->left
,
4687 src_box
->bottom
- src_box
->top
, src_box
->back
- src_box
->front
);
4690 range
.size
= sub_resource
->size
;
4691 wined3d_context_unmap_bo_address(context
, &staging_bo_addr
, 1, &range
);
4693 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4695 ERR("Failed to get command buffer.\n");
4696 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4700 vk_range
.aspectMask
= aspect_mask
;
4701 vk_range
.baseMipLevel
= dst_level
;
4702 vk_range
.levelCount
= 1;
4703 vk_range
.baseArrayLayer
= dst_sub_resource_idx
/ dst_texture_vk
->t
.level_count
;
4704 vk_range
.layerCount
= 1;
4706 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4707 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
4708 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
4709 VK_ACCESS_TRANSFER_WRITE_BIT
,
4710 dst_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
4711 dst_texture_vk
->image
.vk_image
, &vk_range
);
4713 region
.bufferOffset
= staging_bo
.buffer_offset
;
4714 region
.bufferRowLength
= (dst_row_pitch
/ src_format
->block_byte_count
) * src_format
->block_width
;
4716 region
.bufferImageHeight
= (dst_slice_pitch
/ dst_row_pitch
) * src_format
->block_height
;
4718 region
.bufferImageHeight
= 1;
4719 region
.imageSubresource
.aspectMask
= vk_range
.aspectMask
;
4720 region
.imageSubresource
.mipLevel
= vk_range
.baseMipLevel
;
4721 region
.imageSubresource
.baseArrayLayer
= vk_range
.baseArrayLayer
;
4722 region
.imageSubresource
.layerCount
= vk_range
.layerCount
;
4723 region
.imageOffset
.x
= dst_x
;
4724 region
.imageOffset
.y
= dst_y
;
4725 region
.imageOffset
.z
= dst_z
;
4726 region
.imageExtent
.width
= src_box
->right
- src_box
->left
;
4727 region
.imageExtent
.height
= src_box
->bottom
- src_box
->top
;
4728 region
.imageExtent
.depth
= src_box
->back
- src_box
->front
;
4730 VK_CALL(vkCmdCopyBufferToImage(vk_command_buffer
, staging_bo
.vk_buffer
,
4731 dst_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
4733 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4734 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
4735 VK_ACCESS_TRANSFER_WRITE_BIT
,
4736 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
4737 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_texture_vk
->layout
,
4738 dst_texture_vk
->image
.vk_image
, &vk_range
);
4739 wined3d_context_vk_reference_texture(context_vk
, dst_texture_vk
);
4740 wined3d_context_vk_reference_bo(context_vk
, &staging_bo
);
4741 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4744 static void wined3d_texture_vk_download_data(struct wined3d_context
*context
,
4745 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
4746 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
4747 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4748 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
4750 struct wined3d_texture_vk
*src_texture_vk
= wined3d_texture_vk(src_texture
);
4751 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
4752 unsigned int src_level
, src_width
, src_height
, src_depth
;
4753 struct wined3d_texture_sub_resource
*sub_resource
;
4754 unsigned int src_row_pitch
, src_slice_pitch
;
4755 struct wined3d_bo_address staging_bo_addr
;
4756 const struct wined3d_vk_info
*vk_info
;
4757 VkCommandBuffer vk_command_buffer
;
4758 VkImageSubresourceRange vk_range
;
4759 struct wined3d_bo_vk staging_bo
;
4760 VkImageAspectFlags aspect_mask
;
4761 VkBufferImageCopy region
;
4764 TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
4765 "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
4766 context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
4767 debug_box(src_box
), debug_bo_address(dst_bo_addr
), debug_d3dformat(dst_format
->id
),
4768 dst_x
, dst_y
, dst_z
, dst_row_pitch
, dst_slice_pitch
);
4770 if (src_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
4772 FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location
));
4776 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4777 src_width
= wined3d_texture_get_level_width(src_texture
, src_level
);
4778 src_height
= wined3d_texture_get_level_height(src_texture
, src_level
);
4779 src_depth
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4780 if (src_box
->left
|| src_box
->top
|| src_box
->right
!= src_width
|| src_box
->bottom
!= src_height
4781 || src_box
->front
|| src_box
->back
!= src_depth
)
4783 FIXME("Unhandled source box %s.\n", debug_box(src_box
));
4787 if (dst_bo_addr
->buffer_object
)
4789 FIXME("Unhandled buffer object %#lx.\n", dst_bo_addr
->buffer_object
);
4793 if (dst_format
->id
!= src_texture
->resource
.format
->id
)
4795 FIXME("Unhandled format conversion (%s -> %s).\n",
4796 debug_d3dformat(src_texture
->resource
.format
->id
),
4797 debug_d3dformat(dst_format
->id
));
4801 if (dst_x
|| dst_y
|| dst_z
)
4803 FIXME("Unhandled destination (%u, %u, %u).\n", dst_x
, dst_y
, dst_z
);
4807 if (wined3d_resource_get_sample_count(&src_texture_vk
->t
.resource
) > 1)
4809 FIXME("Not supported for multisample textures.\n");
4813 aspect_mask
= vk_aspect_mask_from_format(src_texture
->resource
.format
);
4814 if (wined3d_popcount(aspect_mask
) > 1)
4816 FIXME("Unhandled multi-aspect format %s.\n", debug_d3dformat(src_texture
->resource
.format
->id
));
4820 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
4821 if (src_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_1D
)
4822 src_row_pitch
= dst_row_pitch
= 0;
4823 if (src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_3D
)
4824 src_slice_pitch
= dst_slice_pitch
= 0;
4826 sub_resource
= &src_texture_vk
->t
.sub_resources
[src_sub_resource_idx
];
4827 vk_info
= context_vk
->vk_info
;
4828 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4830 ERR("Failed to get command buffer.\n");
4834 if (!wined3d_context_vk_create_bo(context_vk
, sub_resource
->size
,
4835 VK_BUFFER_USAGE_TRANSFER_DST_BIT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
))
4837 ERR("Failed to create staging bo.\n");
4841 vk_range
.aspectMask
= aspect_mask
;
4842 vk_range
.baseMipLevel
= src_level
;
4843 vk_range
.levelCount
= 1;
4844 vk_range
.baseArrayLayer
= src_sub_resource_idx
/ src_texture_vk
->t
.level_count
;
4845 vk_range
.layerCount
= 1;
4847 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4848 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
4849 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
4850 VK_ACCESS_TRANSFER_READ_BIT
,
4851 src_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
4852 src_texture_vk
->image
.vk_image
, &vk_range
);
4854 region
.bufferOffset
= staging_bo
.buffer_offset
;
4855 region
.bufferRowLength
= 0;
4856 region
.bufferImageHeight
= 0;
4857 region
.imageSubresource
.aspectMask
= vk_range
.aspectMask
;
4858 region
.imageSubresource
.mipLevel
= vk_range
.baseMipLevel
;
4859 region
.imageSubresource
.baseArrayLayer
= vk_range
.baseArrayLayer
;
4860 region
.imageSubresource
.layerCount
= vk_range
.layerCount
;
4861 region
.imageOffset
.x
= 0;
4862 region
.imageOffset
.y
= 0;
4863 region
.imageOffset
.z
= 0;
4864 region
.imageExtent
.width
= src_width
;
4865 region
.imageExtent
.height
= src_height
;
4866 region
.imageExtent
.depth
= src_depth
;
4868 VK_CALL(vkCmdCopyImageToBuffer(vk_command_buffer
, src_texture_vk
->image
.vk_image
,
4869 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, staging_bo
.vk_buffer
, 1, ®ion
));
4871 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4872 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
4873 VK_ACCESS_TRANSFER_READ_BIT
,
4874 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
4875 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_texture_vk
->layout
,
4876 src_texture_vk
->image
.vk_image
, &vk_range
);
4878 wined3d_context_vk_reference_texture(context_vk
, src_texture_vk
);
4879 wined3d_context_vk_reference_bo(context_vk
, &staging_bo
);
4880 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
4881 wined3d_context_vk_wait_command_buffer(context_vk
, src_texture_vk
->image
.command_buffer_id
);
4883 staging_bo_addr
.buffer_object
= (uintptr_t)&staging_bo
;
4884 staging_bo_addr
.addr
= (uint8_t *)NULL
;
4885 if (!(map_ptr
= wined3d_context_map_bo_address(context
, &staging_bo_addr
,
4886 sub_resource
->size
, WINED3D_MAP_READ
)))
4888 ERR("Failed to map staging bo.\n");
4889 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4893 wined3d_format_copy_data(dst_format
, map_ptr
, src_row_pitch
, src_slice_pitch
,
4894 dst_bo_addr
->addr
, dst_row_pitch
, dst_slice_pitch
, src_box
->right
- src_box
->left
,
4895 src_box
->bottom
- src_box
->top
, src_box
->back
- src_box
->front
);
4897 wined3d_context_unmap_bo_address(context
, &staging_bo_addr
, 0, NULL
);
4898 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4901 static BOOL
wined3d_texture_vk_load_texture(struct wined3d_texture_vk
*texture_vk
,
4902 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
4904 struct wined3d_texture_sub_resource
*sub_resource
;
4905 unsigned int level
, row_pitch
, slice_pitch
;
4906 struct wined3d_bo_address data
;
4907 struct wined3d_box src_box
;
4909 sub_resource
= &texture_vk
->t
.sub_resources
[sub_resource_idx
];
4910 if (!(sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
))
4912 ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource
->locations
));
4916 level
= sub_resource_idx
% texture_vk
->t
.level_count
;
4917 wined3d_texture_get_memory(&texture_vk
->t
, sub_resource_idx
, &data
, WINED3D_LOCATION_SYSMEM
);
4918 wined3d_texture_get_level_box(&texture_vk
->t
, level
, &src_box
);
4919 wined3d_texture_get_pitch(&texture_vk
->t
, level
, &row_pitch
, &slice_pitch
);
4920 wined3d_texture_vk_upload_data(context
, wined3d_const_bo_address(&data
), texture_vk
->t
.resource
.format
,
4921 &src_box
, row_pitch
, slice_pitch
, &texture_vk
->t
, sub_resource_idx
,
4922 WINED3D_LOCATION_TEXTURE_RGB
, 0, 0, 0);
4927 static BOOL
wined3d_texture_vk_load_sysmem(struct wined3d_texture_vk
*texture_vk
,
4928 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
4930 struct wined3d_texture_sub_resource
*sub_resource
;
4931 unsigned int level
, row_pitch
, slice_pitch
;
4932 struct wined3d_bo_address data
;
4933 struct wined3d_box src_box
;
4935 sub_resource
= &texture_vk
->t
.sub_resources
[sub_resource_idx
];
4936 if (!(sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
))
4938 ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource
->locations
));
4942 level
= sub_resource_idx
% texture_vk
->t
.level_count
;
4943 wined3d_texture_get_memory(&texture_vk
->t
, sub_resource_idx
, &data
, WINED3D_LOCATION_SYSMEM
);
4944 wined3d_texture_get_level_box(&texture_vk
->t
, level
, &src_box
);
4945 wined3d_texture_get_pitch(&texture_vk
->t
, level
, &row_pitch
, &slice_pitch
);
4946 wined3d_texture_vk_download_data(context
, &texture_vk
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
,
4947 &src_box
, &data
, texture_vk
->t
.resource
.format
, 0, 0, 0, row_pitch
, slice_pitch
);
4952 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4953 struct wined3d_context_vk
*context_vk
)
4955 const struct wined3d_format_vk
*format_vk
;
4956 struct wined3d_resource
*resource
;
4957 VkCommandBuffer vk_command_buffer
;
4958 VkImageSubresourceRange vk_range
;
4959 VkImageUsageFlags vk_usage
;
4960 VkImageType vk_image_type
;
4961 unsigned int flags
= 0;
4963 if (texture_vk
->t
.flags
& WINED3D_TEXTURE_RGB_ALLOCATED
)
4966 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4968 ERR("Failed to get command buffer.\n");
4972 resource
= &texture_vk
->t
.resource
;
4973 format_vk
= wined3d_format_vk(resource
->format
);
4975 if (wined3d_format_is_typeless(&format_vk
->f
) || texture_vk
->t
.swapchain
)
4976 flags
|= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
;
4978 switch (resource
->type
)
4980 case WINED3D_RTYPE_TEXTURE_1D
:
4981 vk_image_type
= VK_IMAGE_TYPE_1D
;
4983 case WINED3D_RTYPE_TEXTURE_2D
:
4984 vk_image_type
= VK_IMAGE_TYPE_2D
;
4985 if (texture_vk
->t
.layer_count
>= 6 && resource
->width
== resource
->height
)
4986 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
4988 case WINED3D_RTYPE_TEXTURE_3D
:
4989 vk_image_type
= VK_IMAGE_TYPE_3D
;
4990 if (resource
->bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_UNORDERED_ACCESS
))
4991 flags
|= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT
;
4994 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(resource
->type
));
4995 vk_image_type
= VK_IMAGE_TYPE_2D
;
4999 vk_usage
= VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
;
5000 if (resource
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
5001 vk_usage
|= VK_IMAGE_USAGE_SAMPLED_BIT
;
5002 if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5003 vk_usage
|= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
5004 if (resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
5005 vk_usage
|= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
;
5006 if (resource
->bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
)
5007 vk_usage
|= VK_IMAGE_USAGE_STORAGE_BIT
;
5009 texture_vk
->layout
= VK_IMAGE_LAYOUT_GENERAL
;
5010 if (wined3d_popcount(resource
->bind_flags
== 1))
5012 switch (resource
->bind_flags
)
5014 case WINED3D_BIND_RENDER_TARGET
:
5015 texture_vk
->layout
= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
5018 case WINED3D_BIND_DEPTH_STENCIL
:
5019 texture_vk
->layout
= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
;
5022 case WINED3D_BIND_SHADER_RESOURCE
:
5023 texture_vk
->layout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
5031 if (!wined3d_context_vk_create_image(context_vk
, vk_image_type
, vk_usage
, format_vk
->vk_format
,
5032 resource
->width
, resource
->height
, resource
->depth
, max(1, wined3d_resource_get_sample_count(resource
)),
5033 texture_vk
->t
.level_count
, texture_vk
->t
.layer_count
, flags
, &texture_vk
->image
))
5038 vk_range
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
5039 vk_range
.baseMipLevel
= 0;
5040 vk_range
.levelCount
= VK_REMAINING_MIP_LEVELS
;
5041 vk_range
.baseArrayLayer
= 0;
5042 vk_range
.layerCount
= VK_REMAINING_ARRAY_LAYERS
;
5044 wined3d_context_vk_reference_texture(context_vk
, texture_vk
);
5045 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
5046 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
5048 VK_IMAGE_LAYOUT_UNDEFINED
, texture_vk
->layout
,
5049 texture_vk
->image
.vk_image
, &vk_range
);
5051 texture_vk
->t
.flags
|= WINED3D_TEXTURE_RGB_ALLOCATED
;
5053 TRACE("Created image 0x%s, memory 0x%s for texture %p.\n",
5054 wine_dbgstr_longlong(texture_vk
->image
.vk_image
), wine_dbgstr_longlong(texture_vk
->image
.vk_memory
), texture_vk
);
5059 static BOOL
wined3d_texture_vk_prepare_location(struct wined3d_texture
*texture
,
5060 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
5064 case WINED3D_LOCATION_SYSMEM
:
5065 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
5066 : wined3d_resource_prepare_sysmem(&texture
->resource
);
5068 case WINED3D_LOCATION_TEXTURE_RGB
:
5069 return wined3d_texture_vk_prepare_texture(wined3d_texture_vk(texture
), wined3d_context_vk(context
));
5072 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
5077 static BOOL
wined3d_texture_vk_load_location(struct wined3d_texture
*texture
,
5078 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
5080 if (!wined3d_texture_vk_prepare_location(texture
, sub_resource_idx
, context
, location
))
5085 case WINED3D_LOCATION_TEXTURE_RGB
:
5086 return wined3d_texture_vk_load_texture(wined3d_texture_vk(texture
), sub_resource_idx
, context
);
5088 case WINED3D_LOCATION_SYSMEM
:
5089 return wined3d_texture_vk_load_sysmem(wined3d_texture_vk(texture
), sub_resource_idx
, context
);
5092 FIXME("Unimplemented location %s.\n", wined3d_debug_location(location
));
5097 static void wined3d_texture_vk_unload_location(struct wined3d_texture
*texture
,
5098 struct wined3d_context
*context
, unsigned int location
)
5100 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture
);
5101 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
5103 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
5107 case WINED3D_LOCATION_TEXTURE_RGB
:
5108 if (texture_vk
->default_image_info
.imageView
)
5110 wined3d_context_vk_destroy_vk_image_view(context_vk
,
5111 texture_vk
->default_image_info
.imageView
, texture_vk
->image
.command_buffer_id
);
5112 texture_vk
->default_image_info
.imageView
= VK_NULL_HANDLE
;
5115 if (texture_vk
->image
.vk_image
)
5116 wined3d_context_vk_destroy_image(context_vk
, &texture_vk
->image
);
5119 case WINED3D_LOCATION_BUFFER
:
5120 case WINED3D_LOCATION_TEXTURE_SRGB
:
5121 case WINED3D_LOCATION_RB_MULTISAMPLE
:
5122 case WINED3D_LOCATION_RB_RESOLVED
:
5126 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
5131 static const struct wined3d_texture_ops wined3d_texture_vk_ops
=
5133 wined3d_texture_vk_prepare_location
,
5134 wined3d_texture_vk_load_location
,
5135 wined3d_texture_vk_unload_location
,
5136 wined3d_texture_vk_upload_data
,
5137 wined3d_texture_vk_download_data
,
5140 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
5141 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
5142 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
5144 TRACE("texture_vk %p, device %p, desc %p, layer_count %u, "
5145 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
5146 texture_vk
, device
, desc
, layer_count
,
5147 level_count
, flags
, parent
, parent_ops
);
5149 return wined3d_texture_init(&texture_vk
->t
, desc
, layer_count
, level_count
,
5150 flags
, device
, parent
, parent_ops
, &texture_vk
[1], &wined3d_texture_vk_ops
);
5153 void wined3d_texture_vk_barrier(struct wined3d_texture_vk
*texture_vk
,
5154 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5156 VkImageSubresourceRange vk_range
;
5158 TRACE("texture_vk %p, context_vk %p, bind_mask %s.\n",
5159 texture_vk
, context_vk
, wined3d_debug_bind_flags(bind_mask
));
5161 if (texture_vk
->bind_mask
&& texture_vk
->bind_mask
!= bind_mask
)
5163 TRACE(" %s -> %s.\n",
5164 wined3d_debug_bind_flags(texture_vk
->bind_mask
), wined3d_debug_bind_flags(bind_mask
));
5166 vk_range
.aspectMask
= vk_aspect_mask_from_format(texture_vk
->t
.resource
.format
);
5167 vk_range
.baseMipLevel
= 0;
5168 vk_range
.levelCount
= VK_REMAINING_MIP_LEVELS
;
5169 vk_range
.baseArrayLayer
= 0;
5170 vk_range
.layerCount
= VK_REMAINING_ARRAY_LAYERS
;
5172 wined3d_context_vk_image_barrier(context_vk
, wined3d_context_vk_get_command_buffer(context_vk
),
5173 vk_pipeline_stage_mask_from_bind_flags(texture_vk
->bind_mask
),
5174 vk_pipeline_stage_mask_from_bind_flags(bind_mask
),
5175 vk_access_mask_from_bind_flags(texture_vk
->bind_mask
), vk_access_mask_from_bind_flags(bind_mask
),
5176 texture_vk
->layout
, texture_vk
->layout
, texture_vk
->image
.vk_image
, &vk_range
);
5178 texture_vk
->bind_mask
= bind_mask
;
5181 static void ffp_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
5183 struct wined3d_blitter
*next
;
5185 if ((next
= blitter
->next
))
5186 next
->ops
->blitter_destroy(next
, context
);
5191 static bool ffp_blit_supported(enum wined3d_blit_op blit_op
, const struct wined3d_context
*context
,
5192 const struct wined3d_resource
*src_resource
, DWORD src_location
,
5193 const struct wined3d_resource
*dst_resource
, DWORD dst_location
)
5195 const struct wined3d_format
*src_format
= src_resource
->format
;
5196 const struct wined3d_format
*dst_format
= dst_resource
->format
;
5199 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5202 decompress
= (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
5203 && !(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
);
5204 if (!decompress
&& !(src_resource
->access
& dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
5206 TRACE("Source or destination resource is not GPU accessible.\n");
5210 if (blit_op
== WINED3D_BLIT_OP_RAW_BLIT
&& dst_format
->id
== src_format
->id
)
5212 if (dst_format
->depth_size
|| dst_format
->stencil_size
)
5213 blit_op
= WINED3D_BLIT_OP_DEPTH_BLIT
;
5215 blit_op
= WINED3D_BLIT_OP_COLOR_BLIT
;
5220 case WINED3D_BLIT_OP_COLOR_BLIT_CKEY
:
5221 if (context
->d3d_info
->shader_color_key
)
5223 TRACE("Colour keying requires converted textures.\n");
5226 case WINED3D_BLIT_OP_COLOR_BLIT
:
5227 case WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
:
5228 if (!wined3d_context_gl_const(context
)->gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5233 TRACE("Checking support for fixup:\n");
5234 dump_color_fixup_desc(src_format
->color_fixup
);
5237 /* We only support identity conversions. */
5238 if (!is_identity_fixup(src_format
->color_fixup
)
5239 || !is_identity_fixup(dst_format
->color_fixup
))
5241 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
5242 && dst_format
->id
== src_format
->id
&& dst_location
== WINED3D_LOCATION_DRAWABLE
)
5244 WARN("Claiming fixup support because of ORM_BACKBUFFER.\n");
5248 TRACE("Fixups are not supported.\n");
5253 if (!(dst_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
5255 TRACE("Can only blit to render targets.\n");
5261 TRACE("Unsupported blit operation %#x.\n", blit_op
);
5266 static bool is_full_clear(const struct wined3d_rendertarget_view
*rtv
, const RECT
*draw_rect
, const RECT
*clear_rect
)
5268 unsigned int height
= rtv
->height
;
5269 unsigned int width
= rtv
->width
;
5271 /* partial draw rect */
5272 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
5275 /* partial clear rect */
5276 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
5277 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
5283 static void ffp_blitter_clear_rendertargets(struct wined3d_device
*device
, unsigned int rt_count
,
5284 const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
,
5285 uint32_t flags
, const struct wined3d_color
*colour
, float depth
, unsigned int stencil
)
5287 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
5288 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
5289 const struct wined3d_state
*state
= &device
->cs
->state
;
5290 struct wined3d_texture
*depth_stencil
= NULL
;
5291 unsigned int drawable_width
, drawable_height
;
5292 const struct wined3d_gl_info
*gl_info
;
5293 struct wined3d_context_gl
*context_gl
;
5294 struct wined3d_texture
*target
= NULL
;
5295 struct wined3d_color colour_srgb
;
5296 struct wined3d_context
*context
;
5297 GLbitfield clear_mask
= 0;
5298 bool render_offscreen
;
5301 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
5303 target
= texture_from_resource(rtv
->resource
);
5304 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
5308 context
= context_acquire(device
, NULL
, 0);
5310 context_gl
= wined3d_context_gl(context
);
5312 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
5313 depth_stencil
= texture_from_resource(dsv
->resource
);
5315 if (!context_gl
->valid
)
5317 context_release(context
);
5318 WARN("Invalid context, skipping clear.\n");
5321 gl_info
= context_gl
->gl_info
;
5323 /* When we're clearing parts of the drawable, make sure that the target
5324 * surface is well up to date in the drawable. After the clear we'll mark
5325 * the drawable up to date, so we have to make sure that this is true for
5326 * the cleared parts, and the untouched parts.
5328 * If we're clearing the whole target there is no need to copy it into the
5329 * drawable, it will be overwritten anyway. If we're not clearing the
5330 * colour buffer we don't have to copy either since we're not going to set
5331 * the drawable up to date. We have to check all settings that limit the
5332 * clear area though. Do not bother checking all this if the destination
5333 * surface is in the drawable anyway. */
5334 for (i
= 0; i
< rt_count
; ++i
)
5336 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
5338 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
5340 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rtv
, draw_rect
, rect_count
? clear_rect
: NULL
))
5341 wined3d_rendertarget_view_load_location(rtv
, context
, rtv
->resource
->draw_binding
);
5343 wined3d_rendertarget_view_prepare_location(rtv
, context
, rtv
->resource
->draw_binding
);
5349 render_offscreen
= context
->render_offscreen
;
5350 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
5354 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
5356 render_offscreen
= true;
5357 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
5358 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
5363 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
5365 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
5366 && !is_full_clear(dsv
, draw_rect
, rect_count
? clear_rect
: NULL
))
5367 wined3d_rendertarget_view_load_location(dsv
, context
, ds_location
);
5369 wined3d_rendertarget_view_prepare_location(dsv
, context
, ds_location
);
5371 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5373 wined3d_rendertarget_view_validate_location(dsv
, ds_location
);
5374 wined3d_rendertarget_view_invalidate_location(dsv
, ~ds_location
);
5378 if (!wined3d_context_gl_apply_clear_state(context_gl
, state
, rt_count
, fb
))
5380 context_release(context
);
5381 WARN("Failed to apply clear state, skipping clear.\n");
5385 /* Only set the values up once, as they are not changing. */
5386 if (flags
& WINED3DCLEAR_STENCIL
)
5388 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
5389 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
5390 gl_info
->gl_ops
.gl
.p_glStencilMask(~0u);
5391 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
5392 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
5393 checkGLcall("glClearStencil");
5394 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
5397 if (flags
& WINED3DCLEAR_ZBUFFER
)
5399 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
5400 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
5401 if (gl_info
->supported
[ARB_ES2_COMPATIBILITY
])
5402 GL_EXTCALL(glClearDepthf(depth
));
5404 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
5405 checkGLcall("glClearDepth");
5406 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
5409 if (flags
& WINED3DCLEAR_TARGET
)
5411 for (i
= 0; i
< rt_count
; ++i
)
5413 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
5418 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
5420 FIXME("Not supported on buffer resources.\n");
5424 wined3d_rendertarget_view_validate_location(rtv
, rtv
->resource
->draw_binding
);
5425 wined3d_rendertarget_view_invalidate_location(rtv
, ~rtv
->resource
->draw_binding
);
5428 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
->d3d_info
, state
, fb
))
5431 WARN("Clearing multiple sRGB render targets without GL_ARB_framebuffer_sRGB "
5432 "support, this might cause graphical issues.\n");
5434 wined3d_colour_srgb_from_linear(&colour_srgb
, colour
);
5435 colour
= &colour_srgb
;
5438 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
5439 context_invalidate_state(context
, STATE_BLEND
);
5440 gl_info
->gl_ops
.gl
.p_glClearColor(colour
->r
, colour
->g
, colour
->b
, colour
->a
);
5441 checkGLcall("glClearColor");
5442 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
5447 if (render_offscreen
)
5449 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
5450 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
5454 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
5455 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
5457 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
5463 /* Now process each rect in turn. */
5464 for (i
= 0; i
< rect_count
; ++i
)
5466 /* Note that GL uses lower left, width/height. */
5467 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
5469 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
5470 wine_dbgstr_rect(&clear_rect
[i
]),
5471 wine_dbgstr_rect(¤t_rect
));
5473 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored
5474 * silently. The rectangle is not cleared, no error is returned,
5475 * but further rectangles are still cleared if they are valid. */
5476 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
5478 TRACE("Rectangle with negative dimensions, ignoring.\n");
5482 if (render_offscreen
)
5484 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
5485 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
5489 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
5490 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
5492 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
5495 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
5496 checkGLcall("clear");
5498 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
5499 gl_info
->gl_ops
.gl
.p_glFlush();
5501 context_release(context
);
5504 static bool blitter_use_cpu_clear(struct wined3d_rendertarget_view
*view
)
5506 struct wined3d_resource
*resource
;
5507 struct wined3d_texture
*texture
;
5510 resource
= view
->resource
;
5511 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5512 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
);
5514 texture
= texture_from_resource(resource
);
5515 locations
= texture
->sub_resources
[view
->sub_resource_idx
].locations
;
5516 if (locations
& (resource
->map_binding
| WINED3D_LOCATION_DISCARDED
))
5517 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
5518 || (texture
->flags
& WINED3D_TEXTURE_PIN_SYSMEM
);
5520 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
5521 && !(texture
->flags
& WINED3D_TEXTURE_CONVERTED
);
5524 static void ffp_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
5525 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
5526 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
5528 struct wined3d_rendertarget_view
*view
, *previous
= NULL
;
5529 bool have_identical_size
= TRUE
;
5530 struct wined3d_fb_state tmp_fb
;
5531 unsigned int next_rt_count
= 0;
5532 struct wined3d_blitter
*next
;
5533 DWORD next_flags
= 0;
5536 if (flags
& WINED3DCLEAR_TARGET
)
5538 for (i
= 0; i
< rt_count
; ++i
)
5540 if (!(view
= fb
->render_targets
[i
]))
5543 if (blitter_use_cpu_clear(view
)
5544 || (!(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5545 && (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
5546 || !(view
->format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE
))))
5548 next_flags
|= WINED3DCLEAR_TARGET
;
5549 flags
&= ~WINED3DCLEAR_TARGET
;
5550 next_rt_count
= rt_count
;
5555 /* FIXME: We should reject colour fills on formats with fixups,
5556 * but this would break P8 colour fills for example. */
5560 if ((flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)) && (view
= fb
->depth_stencil
)
5561 && (!view
->format
->depth_size
|| (flags
& WINED3DCLEAR_ZBUFFER
))
5562 && (!view
->format
->stencil_size
|| (flags
& WINED3DCLEAR_STENCIL
))
5563 && blitter_use_cpu_clear(view
))
5565 next_flags
|= flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
5566 flags
&= ~(WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
5571 for (i
= 0; i
< rt_count
; ++i
)
5573 if (!(view
= fb
->render_targets
[i
]))
5576 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
5577 have_identical_size
= false;
5580 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5582 view
= fb
->depth_stencil
;
5584 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
5585 have_identical_size
= false;
5588 if (have_identical_size
)
5590 ffp_blitter_clear_rendertargets(device
, rt_count
, fb
, rect_count
,
5591 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
5595 for (i
= 0; i
< rt_count
; ++i
)
5597 if (!(view
= fb
->render_targets
[i
]))
5600 tmp_fb
.render_targets
[0] = view
;
5601 tmp_fb
.depth_stencil
= NULL
;
5602 ffp_blitter_clear_rendertargets(device
, 1, &tmp_fb
, rect_count
,
5603 clear_rects
, draw_rect
, WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
5605 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5607 tmp_fb
.render_targets
[0] = NULL
;
5608 tmp_fb
.depth_stencil
= fb
->depth_stencil
;
5609 ffp_blitter_clear_rendertargets(device
, 0, &tmp_fb
, rect_count
,
5610 clear_rects
, draw_rect
, flags
& ~WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
5615 if (next_flags
&& (next
= blitter
->next
))
5616 next
->ops
->blitter_clear(next
, device
, next_rt_count
, fb
, rect_count
,
5617 clear_rects
, draw_rect
, next_flags
, colour
, depth
, stencil
);
5620 static DWORD
ffp_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
5621 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
5622 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
5623 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
5624 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
5625 const struct wined3d_format
*resolve_format
)
5627 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
5628 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5629 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
5630 struct wined3d_resource
*src_resource
, *dst_resource
;
5631 struct wined3d_texture
*staging_texture
= NULL
;
5632 struct wined3d_color_key old_blt_key
;
5633 struct wined3d_device
*device
;
5634 struct wined3d_blitter
*next
;
5635 DWORD old_colour_key_flags
;
5638 src_resource
= &src_texture
->resource
;
5639 dst_resource
= &dst_texture
->resource
;
5640 device
= dst_resource
->device
;
5642 if (!ffp_blit_supported(op
, context
, src_resource
, src_location
, dst_resource
, dst_location
))
5644 if ((next
= blitter
->next
))
5645 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5646 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
,
5650 TRACE("Blt from texture %p, %u to rendertarget %p, %u.\n",
5651 src_texture
, src_sub_resource_idx
, dst_texture
, dst_sub_resource_idx
);
5653 old_blt_key
= src_texture
->async
.src_blt_color_key
;
5654 old_colour_key_flags
= src_texture
->async
.color_key_flags
;
5655 wined3d_texture_set_color_key(src_texture
, WINED3D_CKEY_SRC_BLT
, colour_key
);
5657 if (!(src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
5659 struct wined3d_resource_desc desc
;
5660 struct wined3d_box upload_box
;
5661 unsigned int src_level
;
5664 TRACE("Source texture is not GPU accessible, creating a staging texture.\n");
5666 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5667 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5668 desc
.format
= src_texture
->resource
.format
->id
;
5669 desc
.multisample_type
= src_texture
->resource
.multisample_type
;
5670 desc
.multisample_quality
= src_texture
->resource
.multisample_quality
;
5671 desc
.usage
= WINED3DUSAGE_PRIVATE
;
5672 desc
.bind_flags
= 0;
5673 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5674 desc
.width
= wined3d_texture_get_level_width(src_texture
, src_level
);
5675 desc
.height
= wined3d_texture_get_level_height(src_texture
, src_level
);
5679 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0,
5680 NULL
, NULL
, &wined3d_null_parent_ops
, &staging_texture
)))
5682 ERR("Failed to create staging texture, hr %#x.\n", hr
);
5683 return dst_location
;
5686 wined3d_box_set(&upload_box
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
5687 wined3d_texture_upload_from_texture(staging_texture
, 0, 0, 0, 0,
5688 src_texture
, src_sub_resource_idx
, &upload_box
);
5690 src_texture
= staging_texture
;
5691 src_texture_gl
= wined3d_texture_gl(src_texture
);
5692 src_sub_resource_idx
= 0;
5696 /* Make sure the surface is up-to-date. This should probably use
5697 * surface_load_location() and worry about the destination surface
5698 * too, unless we're overwriting it completely. */
5699 wined3d_texture_load(src_texture
, context
, FALSE
);
5702 wined3d_context_gl_apply_ffp_blit_state(context_gl
, device
);
5704 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
5707 wined3d_texture_translate_drawable_coords(dst_texture
, context_gl
->window
, &r
);
5711 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
5715 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
5717 TRACE("Destination texture %p is onscreen.\n", dst_texture
);
5718 buffer
= wined3d_texture_get_gl_buffer(dst_texture
);
5722 TRACE("Destination texture %p is offscreen.\n", dst_texture
);
5723 buffer
= GL_COLOR_ATTACHMENT0
;
5725 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
,
5726 dst_resource
, dst_sub_resource_idx
, NULL
, 0, dst_location
);
5727 wined3d_context_gl_set_draw_buffer(context_gl
, buffer
);
5728 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
5729 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
5732 gl_info
->gl_ops
.gl
.p_glEnable(src_texture_gl
->target
);
5733 checkGLcall("glEnable(target)");
5735 if (op
== WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
|| colour_key
)
5737 gl_info
->gl_ops
.gl
.p_glEnable(GL_ALPHA_TEST
);
5738 checkGLcall("glEnable(GL_ALPHA_TEST)");
5743 /* For P8 surfaces, the alpha component contains the palette index.
5744 * Which means that the colourkey is one of the palette entries. In
5745 * other cases pixels that should be masked away have alpha set to 0. */
5746 if (src_texture
->resource
.format
->id
== WINED3DFMT_P8_UINT
)
5747 gl_info
->gl_ops
.gl
.p_glAlphaFunc(GL_NOTEQUAL
,
5748 (float)src_texture
->async
.src_blt_color_key
.color_space_low_value
/ 255.0f
);
5750 gl_info
->gl_ops
.gl
.p_glAlphaFunc(GL_NOTEQUAL
, 0.0f
);
5751 checkGLcall("glAlphaFunc");
5754 wined3d_context_gl_draw_textured_quad(context_gl
, src_texture_gl
,
5755 src_sub_resource_idx
, src_rect
, dst_rect
, filter
);
5757 if (op
== WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
|| colour_key
)
5759 gl_info
->gl_ops
.gl
.p_glDisable(GL_ALPHA_TEST
);
5760 checkGLcall("glDisable(GL_ALPHA_TEST)");
5763 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5764 checkGLcall("glDisable(GL_TEXTURE_2D)");
5765 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5767 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5768 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5770 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5772 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5773 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5776 if (dst_texture
->swapchain
&& dst_texture
->swapchain
->front_buffer
== dst_texture
)
5777 gl_info
->gl_ops
.gl
.p_glFlush();
5779 /* Restore the colour key parameters */
5780 wined3d_texture_set_color_key(src_texture
, WINED3D_CKEY_SRC_BLT
,
5781 (old_colour_key_flags
& WINED3D_CKEY_SRC_BLT
) ? &old_blt_key
: NULL
);
5783 if (staging_texture
)
5784 wined3d_texture_decref(staging_texture
);
5786 return dst_location
;
5789 static const struct wined3d_blitter_ops ffp_blitter_ops
=
5791 ffp_blitter_destroy
,
5796 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
5798 struct wined3d_blitter
*blitter
;
5800 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
5803 TRACE("Created blitter %p.\n", blitter
);
5805 blitter
->ops
= &ffp_blitter_ops
;
5806 blitter
->next
= *next
;
5810 static void fbo_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
5812 struct wined3d_blitter
*next
;
5814 if ((next
= blitter
->next
))
5815 next
->ops
->blitter_destroy(next
, context
);
5820 static void fbo_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
5821 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
5822 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
5824 struct wined3d_blitter
*next
;
5826 if ((next
= blitter
->next
))
5827 next
->ops
->blitter_clear(next
, device
, rt_count
, fb
, rect_count
,
5828 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
5831 static DWORD
fbo_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
5832 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
5833 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
5834 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
5835 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
5836 const struct wined3d_format
*resolve_format
)
5838 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5839 struct wined3d_resource
*src_resource
, *dst_resource
;
5840 enum wined3d_blit_op blit_op
= op
;
5841 struct wined3d_device
*device
;
5842 struct wined3d_blitter
*next
;
5844 TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
5845 "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
5846 "colour_key %p, filter %s, resolve_format %p.\n",
5847 blitter
, op
, context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
5848 wine_dbgstr_rect(src_rect
), dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
),
5849 wine_dbgstr_rect(dst_rect
), colour_key
, debug_d3dtexturefiltertype(filter
), resolve_format
);
5851 src_resource
= &src_texture
->resource
;
5852 dst_resource
= &dst_texture
->resource
;
5854 device
= dst_resource
->device
;
5856 if (blit_op
== WINED3D_BLIT_OP_RAW_BLIT
&& dst_resource
->format
->id
== src_resource
->format
->id
)
5858 if (dst_resource
->format
->depth_size
|| dst_resource
->format
->stencil_size
)
5859 blit_op
= WINED3D_BLIT_OP_DEPTH_BLIT
;
5861 blit_op
= WINED3D_BLIT_OP_COLOR_BLIT
;
5864 if (!fbo_blitter_supported(blit_op
, context_gl
->gl_info
,
5865 src_resource
, src_location
, dst_resource
, dst_location
))
5867 if (!(next
= blitter
->next
))
5869 ERR("No blitter to handle blit op %#x.\n", op
);
5870 return dst_location
;
5873 TRACE("Forwarding to blitter %p.\n", next
);
5874 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5875 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
,
5879 if (blit_op
== WINED3D_BLIT_OP_COLOR_BLIT
)
5881 TRACE("Colour blit.\n");
5882 texture2d_blt_fbo(device
, context
, filter
, src_texture
, src_sub_resource_idx
, src_location
,
5883 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, resolve_format
);
5884 return dst_location
;
5887 if (blit_op
== WINED3D_BLIT_OP_DEPTH_BLIT
)
5889 TRACE("Depth/stencil blit.\n");
5890 texture2d_depth_blt_fbo(device
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5891 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
);
5892 return dst_location
;
5895 ERR("This blitter does not implement blit op %#x.\n", blit_op
);
5896 return dst_location
;
5899 static const struct wined3d_blitter_ops fbo_blitter_ops
=
5901 fbo_blitter_destroy
,
5906 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
5908 struct wined3d_blitter
*blitter
;
5910 if ((wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) || !gl_info
->fbo_ops
.glBlitFramebuffer
)
5913 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
5916 TRACE("Created blitter %p.\n", blitter
);
5918 blitter
->ops
= &fbo_blitter_ops
;
5919 blitter
->next
= *next
;
5923 static void raw_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
5925 struct wined3d_blitter
*next
;
5927 if ((next
= blitter
->next
))
5928 next
->ops
->blitter_destroy(next
, context
);
5933 static void raw_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
5934 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
5935 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
5937 struct wined3d_blitter
*next
;
5939 if (!(next
= blitter
->next
))
5941 ERR("No blitter to handle clear.\n");
5945 TRACE("Forwarding to blitter %p.\n", next
);
5946 next
->ops
->blitter_clear(next
, device
, rt_count
, fb
, rect_count
,
5947 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
5950 static DWORD
raw_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
5951 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
5952 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
5953 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
5954 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
5955 const struct wined3d_format
*resolve_format
)
5957 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
5958 struct wined3d_texture_gl
*dst_texture_gl
= wined3d_texture_gl(dst_texture
);
5959 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5960 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
5961 unsigned int src_level
, src_layer
, dst_level
, dst_layer
;
5962 struct wined3d_blitter
*next
;
5963 GLuint src_name
, dst_name
;
5966 /* If we would need to copy from a renderbuffer or drawable, we'd probably
5967 * be better off using the FBO blitter directly, since we'd need to use it
5968 * to copy the resource contents to the texture anyway. */
5969 if (op
!= WINED3D_BLIT_OP_RAW_BLIT
5970 || (src_texture
->resource
.format
->id
== dst_texture
->resource
.format
->id
5971 && (!(src_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
5972 || !(dst_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
)))))
5974 if (!(next
= blitter
->next
))
5976 ERR("No blitter to handle blit op %#x.\n", op
);
5977 return dst_location
;
5980 TRACE("Forwarding to blitter %p.\n", next
);
5981 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5982 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
,
5986 TRACE("Blit using ARB_copy_image.\n");
5988 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5989 src_layer
= src_sub_resource_idx
/ src_texture
->level_count
;
5991 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5992 dst_layer
= dst_sub_resource_idx
/ dst_texture
->level_count
;
5994 location
= src_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
5996 location
= src_texture
->flags
& WINED3D_TEXTURE_IS_SRGB
5997 ? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
5998 if (!wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, location
))
5999 ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location
));
6000 src_name
= wined3d_texture_gl_get_texture_name(src_texture_gl
,
6001 context
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6003 location
= dst_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
6005 location
= dst_texture
->flags
& WINED3D_TEXTURE_IS_SRGB
6006 ? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
6007 if (wined3d_texture_is_full_rect(dst_texture
, dst_level
, dst_rect
))
6009 if (!wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, location
))
6010 ERR("Failed to prepare the destination sub-resource into %s.\n", wined3d_debug_location(location
));
6014 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, location
))
6015 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location
));
6017 dst_name
= wined3d_texture_gl_get_texture_name(dst_texture_gl
,
6018 context
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6020 GL_EXTCALL(glCopyImageSubData(src_name
, src_texture_gl
->target
, src_level
,
6021 src_rect
->left
, src_rect
->top
, src_layer
, dst_name
, dst_texture_gl
->target
, dst_level
,
6022 dst_rect
->left
, dst_rect
->top
, dst_layer
, src_rect
->right
- src_rect
->left
,
6023 src_rect
->bottom
- src_rect
->top
, 1));
6024 checkGLcall("copy image data");
6026 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, location
);
6027 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~location
);
6028 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
))
6029 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location
));
6031 return dst_location
| location
;
6034 static const struct wined3d_blitter_ops raw_blitter_ops
=
6036 raw_blitter_destroy
,
6041 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
6043 struct wined3d_blitter
*blitter
;
6045 if (!gl_info
->supported
[ARB_COPY_IMAGE
])
6048 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
6051 TRACE("Created blitter %p.\n", blitter
);
6053 blitter
->ops
= &raw_blitter_ops
;
6054 blitter
->next
= *next
;
6058 static void vk_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
6060 struct wined3d_blitter
*next
;
6062 TRACE("blitter %p, context %p.\n", blitter
, context
);
6064 if ((next
= blitter
->next
))
6065 next
->ops
->blitter_destroy(next
, context
);
6070 static void vk_blitter_clear_rendertargets(struct wined3d_context_vk
*context_vk
, unsigned int rt_count
,
6071 const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
, const RECT
*draw_rect
,
6072 uint32_t flags
, const struct wined3d_color
*colour
, float depth
, unsigned int stencil
)
6074 VkClearValue clear_values
[WINED3D_MAX_RENDER_TARGETS
+ 1];
6075 VkImageView views
[WINED3D_MAX_RENDER_TARGETS
+ 1];
6076 struct wined3d_rendertarget_view_vk
*rtv_vk
;
6077 struct wined3d_rendertarget_view
*view
;
6078 const struct wined3d_vk_info
*vk_info
;
6079 struct wined3d_device_vk
*device_vk
;
6080 VkCommandBuffer vk_command_buffer
;
6081 VkRenderPassBeginInfo begin_desc
;
6082 unsigned int i
, attachment_count
;
6083 VkFramebufferCreateInfo fb_desc
;
6084 VkFramebuffer vk_framebuffer
;
6085 VkRenderPass vk_render_pass
;
6086 bool depth_stencil
= false;
6087 unsigned int layer_count
;
6088 VkClearColorValue
*c
;
6092 TRACE("context_vk %p, rt_count %u, fb %p, rect_count %u, clear_rects %p, "
6093 "draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#x.\n",
6094 context_vk
, rt_count
, fb
, rect_count
, clear_rects
,
6095 wine_dbgstr_rect(draw_rect
), flags
, debug_color(colour
), depth
, stencil
);
6097 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
6098 vk_info
= context_vk
->vk_info
;
6100 if (!(flags
& WINED3DCLEAR_TARGET
))
6103 for (i
= 0, attachment_count
= 0, layer_count
= 1; i
< rt_count
; ++i
)
6105 if (!(view
= fb
->render_targets
[i
]))
6108 if (!is_full_clear(view
, draw_rect
, clear_rects
))
6109 wined3d_rendertarget_view_load_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6111 wined3d_rendertarget_view_prepare_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6112 wined3d_rendertarget_view_validate_location(view
, view
->resource
->draw_binding
);
6113 wined3d_rendertarget_view_invalidate_location(view
, ~view
->resource
->draw_binding
);
6115 rtv_vk
= wined3d_rendertarget_view_vk(view
);
6116 views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
6117 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_RENDER_TARGET
);
6119 c
= &clear_values
[attachment_count
].color
;
6120 if (view
->format_flags
& WINED3DFMT_FLAG_INTEGER
)
6122 c
->int32
[0] = colour
->r
;
6123 c
->int32
[1] = colour
->g
;
6124 c
->int32
[2] = colour
->b
;
6125 c
->int32
[3] = colour
->a
;
6129 c
->float32
[0] = colour
->r
;
6130 c
->float32
[1] = colour
->g
;
6131 c
->float32
[2] = colour
->b
;
6132 c
->float32
[3] = colour
->a
;
6135 if (view
->layer_count
> layer_count
)
6136 layer_count
= view
->layer_count
;
6141 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
) && (view
= fb
->depth_stencil
))
6143 if (!is_full_clear(view
, draw_rect
, clear_rects
))
6144 wined3d_rendertarget_view_load_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6146 wined3d_rendertarget_view_prepare_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6147 wined3d_rendertarget_view_validate_location(view
, view
->resource
->draw_binding
);
6148 wined3d_rendertarget_view_invalidate_location(view
, ~view
->resource
->draw_binding
);
6150 rtv_vk
= wined3d_rendertarget_view_vk(view
);
6151 views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
6152 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_DEPTH_STENCIL
);
6154 clear_values
[attachment_count
].depthStencil
.depth
= depth
;
6155 clear_values
[attachment_count
].depthStencil
.stencil
= stencil
;
6157 if (view
->layer_count
> layer_count
)
6158 layer_count
= view
->layer_count
;
6160 depth_stencil
= true;
6164 if (!attachment_count
)
6167 if (!(vk_render_pass
= wined3d_context_vk_get_render_pass(context_vk
, fb
,
6168 rt_count
, flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
), flags
)))
6170 ERR("Failed to get render pass.\n");
6174 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
6176 ERR("Failed to get command buffer.\n");
6180 fb_desc
.sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
;
6181 fb_desc
.pNext
= NULL
;
6183 fb_desc
.renderPass
= vk_render_pass
;
6184 fb_desc
.attachmentCount
= attachment_count
;
6185 fb_desc
.pAttachments
= views
;
6186 fb_desc
.width
= draw_rect
->right
- draw_rect
->left
;
6187 fb_desc
.height
= draw_rect
->bottom
- draw_rect
->top
;
6188 fb_desc
.layers
= layer_count
;
6189 if ((vr
= VK_CALL(vkCreateFramebuffer(device_vk
->vk_device
, &fb_desc
, NULL
, &vk_framebuffer
))) < 0)
6191 ERR("Failed to create Vulkan framebuffer, vr %s.\n", wined3d_debug_vkresult(vr
));
6195 begin_desc
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
6196 begin_desc
.pNext
= NULL
;
6197 begin_desc
.renderPass
= vk_render_pass
;
6198 begin_desc
.framebuffer
= vk_framebuffer
;
6199 begin_desc
.clearValueCount
= attachment_count
;
6200 begin_desc
.pClearValues
= clear_values
;
6202 wined3d_context_vk_end_current_render_pass(context_vk
);
6204 for (i
= 0; i
< rect_count
; ++i
)
6206 r
.left
= max(clear_rects
[i
].left
, draw_rect
->left
);
6207 r
.top
= max(clear_rects
[i
].top
, draw_rect
->top
);
6208 r
.right
= min(clear_rects
[i
].right
, draw_rect
->right
);
6209 r
.bottom
= min(clear_rects
[i
].bottom
, draw_rect
->bottom
);
6211 if (r
.left
>= r
.right
|| r
.top
>= r
.bottom
)
6214 begin_desc
.renderArea
.offset
.x
= r
.left
;
6215 begin_desc
.renderArea
.offset
.y
= r
.top
;
6216 begin_desc
.renderArea
.extent
.width
= r
.right
- r
.left
;
6217 begin_desc
.renderArea
.extent
.height
= r
.bottom
- r
.top
;
6218 VK_CALL(vkCmdBeginRenderPass(vk_command_buffer
, &begin_desc
, VK_SUBPASS_CONTENTS_INLINE
));
6219 VK_CALL(vkCmdEndRenderPass(vk_command_buffer
));
6222 wined3d_context_vk_destroy_vk_framebuffer(context_vk
, vk_framebuffer
, context_vk
->current_command_buffer
.id
);
6224 for (i
= 0; i
< rt_count
; ++i
)
6226 if (!(view
= fb
->render_targets
[i
]))
6229 wined3d_context_vk_reference_rendertarget_view(context_vk
, wined3d_rendertarget_view_vk(view
));
6234 view
= fb
->depth_stencil
;
6235 wined3d_context_vk_reference_rendertarget_view(context_vk
, wined3d_rendertarget_view_vk(view
));
6239 static void vk_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
6240 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
6241 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
6243 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
6244 struct wined3d_rendertarget_view
*view
, *previous
= NULL
;
6245 struct wined3d_context_vk
*context_vk
;
6246 bool have_identical_size
= true;
6247 struct wined3d_fb_state tmp_fb
;
6248 unsigned int next_rt_count
= 0;
6249 struct wined3d_blitter
*next
;
6250 uint32_t next_flags
= 0;
6253 TRACE("blitter %p, device %p, rt_count %u, fb %p, rect_count %u, clear_rects %p, "
6254 "draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#x.\n",
6255 blitter
, device
, rt_count
, fb
, rect_count
, clear_rects
,
6256 wine_dbgstr_rect(draw_rect
), flags
, debug_color(colour
), depth
, stencil
);
6261 clear_rects
= draw_rect
;
6264 if (flags
& WINED3DCLEAR_TARGET
)
6266 for (i
= 0; i
< rt_count
; ++i
)
6268 if (!(view
= fb
->render_targets
[i
]))
6271 if (blitter_use_cpu_clear(view
))
6273 next_flags
|= WINED3DCLEAR_TARGET
;
6274 flags
&= ~WINED3DCLEAR_TARGET
;
6275 next_rt_count
= rt_count
;
6282 if ((flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)) && (view
= fb
->depth_stencil
)
6283 && (!view
->format
->depth_size
|| (flags
& WINED3DCLEAR_ZBUFFER
))
6284 && (!view
->format
->stencil_size
|| (flags
& WINED3DCLEAR_STENCIL
))
6285 && blitter_use_cpu_clear(view
))
6287 next_flags
|= flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
6288 flags
&= ~(WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
6293 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
6295 for (i
= 0; i
< rt_count
; ++i
)
6297 if (!(view
= fb
->render_targets
[i
]))
6300 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
6301 have_identical_size
= false;
6304 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
6306 view
= fb
->depth_stencil
;
6308 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
6309 have_identical_size
= false;
6312 if (have_identical_size
)
6314 vk_blitter_clear_rendertargets(context_vk
, rt_count
, fb
, rect_count
,
6315 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
6319 for (i
= 0; i
< rt_count
; ++i
)
6321 if (!(view
= fb
->render_targets
[i
]))
6324 tmp_fb
.render_targets
[0] = view
;
6325 tmp_fb
.depth_stencil
= NULL
;
6326 vk_blitter_clear_rendertargets(context_vk
, 1, &tmp_fb
, rect_count
,
6327 clear_rects
, draw_rect
, WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
6329 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
6331 tmp_fb
.render_targets
[0] = NULL
;
6332 tmp_fb
.depth_stencil
= fb
->depth_stencil
;
6333 vk_blitter_clear_rendertargets(context_vk
, 0, &tmp_fb
, rect_count
,
6334 clear_rects
, draw_rect
, flags
& ~WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
6338 context_release(&context_vk
->c
);
6344 if (!(next
= blitter
->next
))
6346 ERR("No blitter to handle clear.\n");
6350 TRACE("Forwarding to blitter %p.\n", next
);
6351 next
->ops
->blitter_clear(next
, device
, next_rt_count
, fb
, rect_count
,
6352 clear_rects
, draw_rect
, next_flags
, colour
, depth
, stencil
);
6355 static bool vk_blitter_blit_supported(enum wined3d_blit_op op
, const struct wined3d_context
*context
,
6356 const struct wined3d_resource
*src_resource
, const RECT
*src_rect
,
6357 const struct wined3d_resource
*dst_resource
, const RECT
*dst_rect
)
6359 const struct wined3d_format
*src_format
= src_resource
->format
;
6360 const struct wined3d_format
*dst_format
= dst_resource
->format
;
6362 if (!(dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
6364 TRACE("Destination resource does not have GPU access.\n");
6368 if (!(src_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
6370 TRACE("Source resource does not have GPU access.\n");
6374 if (dst_format
->id
!= src_format
->id
)
6376 if (!is_identity_fixup(dst_format
->color_fixup
))
6378 TRACE("Destination fixups are not supported.\n");
6382 if (!is_identity_fixup(src_format
->color_fixup
))
6384 TRACE("Source fixups are not supported.\n");
6388 if (op
!= WINED3D_BLIT_OP_RAW_BLIT
6389 && wined3d_format_vk(src_format
)->vk_format
!= wined3d_format_vk(dst_format
)->vk_format
)
6391 TRACE("Format conversion not supported.\n");
6396 if (wined3d_resource_get_sample_count(dst_resource
) > 1)
6398 TRACE("Multi-sample destination resource not supported.\n");
6402 if (op
== WINED3D_BLIT_OP_RAW_BLIT
)
6405 if (op
!= WINED3D_BLIT_OP_COLOR_BLIT
)
6407 TRACE("Unsupported blit operation %#x.\n", op
);
6411 if ((src_rect
->right
- src_rect
->left
!= dst_rect
->right
- dst_rect
->left
)
6412 || (src_rect
->bottom
- src_rect
->top
!= dst_rect
->bottom
- dst_rect
->top
))
6414 TRACE("Scaling not supported.\n");
6421 static DWORD
vk_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
6422 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
6423 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
6424 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
6425 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
6426 const struct wined3d_format
*resolve_format
)
6428 struct wined3d_texture_vk
*src_texture_vk
= wined3d_texture_vk(src_texture
);
6429 struct wined3d_texture_vk
*dst_texture_vk
= wined3d_texture_vk(dst_texture
);
6430 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
6431 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
6432 VkImageSubresourceRange vk_src_range
, vk_dst_range
;
6433 VkCommandBuffer vk_command_buffer
;
6434 struct wined3d_blitter
*next
;
6435 bool resolve
= false;
6437 TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
6438 "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
6439 "colour_key %p, filter %s, resolve format %p.\n",
6440 blitter
, op
, context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
6441 wine_dbgstr_rect(src_rect
), dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
),
6442 wine_dbgstr_rect(dst_rect
), colour_key
, debug_d3dtexturefiltertype(filter
), resolve_format
);
6444 if (!vk_blitter_blit_supported(op
, context
, &src_texture
->resource
, src_rect
, &dst_texture
->resource
, dst_rect
))
6447 if (wined3d_resource_get_sample_count(&src_texture_vk
->t
.resource
) > 1)
6450 vk_src_range
.aspectMask
= vk_aspect_mask_from_format(src_texture_vk
->t
.resource
.format
);
6451 vk_src_range
.baseMipLevel
= src_sub_resource_idx
% src_texture
->level_count
;
6452 vk_src_range
.levelCount
= 1;
6453 vk_src_range
.baseArrayLayer
= src_sub_resource_idx
/ src_texture
->level_count
;
6454 vk_src_range
.layerCount
= 1;
6456 vk_dst_range
.aspectMask
= vk_aspect_mask_from_format(dst_texture_vk
->t
.resource
.format
);
6457 vk_dst_range
.baseMipLevel
= dst_sub_resource_idx
% dst_texture
->level_count
;
6458 vk_dst_range
.levelCount
= 1;
6459 vk_dst_range
.baseArrayLayer
= dst_sub_resource_idx
/ dst_texture
->level_count
;
6460 vk_dst_range
.layerCount
= 1;
6462 if (!wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6463 ERR("Failed to load the source sub-resource.\n");
6465 if (wined3d_texture_is_full_rect(dst_texture
, vk_dst_range
.baseMipLevel
, dst_rect
))
6467 if (!wined3d_texture_prepare_location(dst_texture
,
6468 dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6470 ERR("Failed to prepare the destination sub-resource.\n");
6476 if (!wined3d_texture_load_location(dst_texture
,
6477 dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6479 ERR("Failed to load the destination sub-resource.\n");
6484 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
6486 ERR("Failed to get command buffer.\n");
6490 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6491 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6492 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
6493 VK_ACCESS_TRANSFER_READ_BIT
,
6494 src_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6495 src_texture_vk
->image
.vk_image
, &vk_src_range
);
6496 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6497 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6498 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
6499 VK_ACCESS_TRANSFER_WRITE_BIT
,
6500 dst_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
6501 dst_texture_vk
->image
.vk_image
, &vk_dst_range
);
6505 VkImageResolve region
;
6507 region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
6508 region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
6509 region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
6510 region
.srcSubresource
.layerCount
= vk_src_range
.layerCount
;
6511 region
.srcOffset
.x
= src_rect
->left
;
6512 region
.srcOffset
.y
= src_rect
->top
;
6513 region
.srcOffset
.z
= 0;
6514 region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
6515 region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
6516 region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
6517 region
.dstSubresource
.layerCount
= vk_dst_range
.layerCount
;
6518 region
.dstOffset
.x
= dst_rect
->left
;
6519 region
.dstOffset
.y
= dst_rect
->top
;
6520 region
.dstOffset
.z
= 0;
6521 region
.extent
.width
= src_rect
->right
- src_rect
->left
;
6522 region
.extent
.height
= src_rect
->bottom
- src_rect
->top
;
6523 region
.extent
.depth
= 1;
6525 VK_CALL(vkCmdResolveImage(vk_command_buffer
, src_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6526 dst_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
6532 region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
6533 region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
6534 region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
6535 region
.srcSubresource
.layerCount
= vk_src_range
.layerCount
;
6536 region
.srcOffset
.x
= src_rect
->left
;
6537 region
.srcOffset
.y
= src_rect
->top
;
6538 region
.srcOffset
.z
= 0;
6539 region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
6540 region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
6541 region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
6542 region
.dstSubresource
.layerCount
= vk_dst_range
.layerCount
;
6543 region
.dstOffset
.x
= dst_rect
->left
;
6544 region
.dstOffset
.y
= dst_rect
->top
;
6545 region
.dstOffset
.z
= 0;
6546 region
.extent
.width
= src_rect
->right
- src_rect
->left
;
6547 region
.extent
.height
= src_rect
->bottom
- src_rect
->top
;
6548 region
.extent
.depth
= 1;
6550 VK_CALL(vkCmdCopyImage(vk_command_buffer
, src_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6551 dst_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
6554 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6555 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
6556 VK_ACCESS_TRANSFER_WRITE_BIT
,
6557 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
6558 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_texture_vk
->layout
,
6559 dst_texture_vk
->image
.vk_image
, &vk_dst_range
);
6560 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6561 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
6562 VK_ACCESS_TRANSFER_READ_BIT
,
6563 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
6564 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_texture_vk
->layout
,
6565 src_texture_vk
->image
.vk_image
, &vk_src_range
);
6567 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
6568 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
6569 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
))
6570 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location
));
6572 wined3d_context_vk_reference_texture(context_vk
, src_texture_vk
);
6573 wined3d_context_vk_reference_texture(context_vk
, dst_texture_vk
);
6575 return dst_location
| WINED3D_LOCATION_TEXTURE_RGB
;
6578 if (!(next
= blitter
->next
))
6580 ERR("No blitter to handle blit op %#x.\n", op
);
6581 return dst_location
;
6584 TRACE("Forwarding to blitter %p.\n", next
);
6585 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
6586 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
, resolve_format
);
6589 static const struct wined3d_blitter_ops vk_blitter_ops
=
6591 .blitter_destroy
= vk_blitter_destroy
,
6592 .blitter_clear
= vk_blitter_clear
,
6593 .blitter_blit
= vk_blitter_blit
,
6596 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
)
6598 struct wined3d_blitter
*blitter
;
6600 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
6603 TRACE("Created blitter %p.\n", blitter
);
6605 blitter
->ops
= &vk_blitter_ops
;
6606 blitter
->next
= *next
;