windows.gaming.input: Fake empty IGamepadStatics::Gamepads vector.
[wine/zf.git] / dlls / api-ms-win-core-io-l1-1-0 / api-ms-win-core-io-l1-1-0.spec
blobea0fd94e4ebcdac2becd61323543a9a085f37b11
1 @ stdcall CancelIoEx(long ptr) kernel32.CancelIoEx
2 @ stdcall CreateIoCompletionPort(long long long long) kernel32.CreateIoCompletionPort
3 @ stdcall DeviceIoControl(long long ptr long ptr long ptr ptr) kernel32.DeviceIoControl
4 @ stdcall GetOverlappedResult(long ptr ptr long) kernel32.GetOverlappedResult
5 @ stdcall GetQueuedCompletionStatus(long ptr ptr ptr long) kernel32.GetQueuedCompletionStatus
6 @ stdcall GetQueuedCompletionStatusEx(ptr ptr long ptr long long) kernel32.GetQueuedCompletionStatusEx
7 @ stdcall PostQueuedCompletionStatus(long long ptr ptr) kernel32.PostQueuedCompletionStatus