2 * Copyright 2016 Andrey Gusev
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3dcompiler.h"
22 #include "wine/debug.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
26 HRESULT WINAPI
D3DX11CreateShaderResourceViewFromMemory(ID3D11Device
*device
, const void *data
,
27 SIZE_T data_size
, D3DX11_IMAGE_LOAD_INFO
*load_info
, ID3DX11ThreadPump
*pump
,
28 ID3D11ShaderResourceView
**view
, HRESULT
*hresult
)
30 FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, view %p, hresult %p stub!\n",
31 device
, data
, data_size
, load_info
, pump
, view
, hresult
);
36 HRESULT WINAPI
D3DX11CreateTextureFromFileA(ID3D11Device
*device
, const char *filename
,
37 D3DX11_IMAGE_LOAD_INFO
*load_info
, ID3DX11ThreadPump
*pump
, ID3D11Resource
**texture
,
40 FIXME("device %p, filename %s, load_info %p, pump %p, texture %p, hresult %p stub.\n",
41 device
, debugstr_a(filename
), load_info
, pump
, texture
, hresult
);
46 HRESULT WINAPI
D3DX11CreateTextureFromFileW(ID3D11Device
*device
, const WCHAR
*filename
,
47 D3DX11_IMAGE_LOAD_INFO
*load_info
, ID3DX11ThreadPump
*pump
, ID3D11Resource
**texture
,
50 FIXME("device %p, filename %s, load_info %p, pump %p, texture %p, hresult %p stub.\n",
51 device
, debugstr_w(filename
), load_info
, pump
, texture
, hresult
);
56 HRESULT WINAPI
D3DX11CreateTextureFromMemory(ID3D11Device
*device
, const void *data
,
57 SIZE_T data_size
, D3DX11_IMAGE_LOAD_INFO
*load_info
, ID3DX11ThreadPump
*pump
,
58 ID3D11Resource
**texture
, HRESULT
*hresult
)
60 FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, texture %p, hresult %p stub.\n",
61 device
, data
, data_size
, load_info
, pump
, texture
, hresult
);
66 HRESULT WINAPI
D3DX11SaveTextureToFileW(ID3D11DeviceContext
*context
, ID3D11Resource
*texture
,
67 D3DX11_IMAGE_FILE_FORMAT format
, const WCHAR
*filename
)
69 FIXME("context %p, texture %p, format %u, filename %s stub!\n",
70 context
, texture
, format
, debugstr_w(filename
));
75 HRESULT WINAPI
D3DX11SaveTextureToFileA(ID3D11DeviceContext
*context
, ID3D11Resource
*texture
,
76 D3DX11_IMAGE_FILE_FORMAT format
, const char *filename
)
78 FIXME("context %p, texture %p, format %u, filename %s stub!\n",
79 context
, texture
, format
, debugstr_a(filename
));
84 HRESULT WINAPI
D3DX11SaveTextureToMemory(ID3D11DeviceContext
*context
, ID3D11Resource
*texture
,
85 D3DX11_IMAGE_FILE_FORMAT format
, ID3D10Blob
**buffer
, UINT flags
)
87 FIXME("context %p, texture %p, format %u, buffer %p, flags %#x stub!\n",
88 context
, texture
, format
, buffer
, flags
);