directmanipulation: Return S_OK form viewport_SetViewportOptions stub.
[wine/zf.git] / dlls / xinput1_3 / xinput_private.h
blob0de4f3b0b0374b1b1fdd7fa91a2789ee77ca792e
1 /*
2 * The Wine project - Xinput Joystick Library
3 * Copyright 2018 Aric Stewart
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 typedef struct _xinput_controller
22 CRITICAL_SECTION crit;
23 XINPUT_CAPABILITIES caps;
24 void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
25 XINPUT_STATE state;
26 XINPUT_GAMEPAD last_keystroke;
27 XINPUT_VIBRATION vibration;
28 } xinput_controller;
30 extern CRITICAL_SECTION xinput_crit;
31 extern xinput_controller controllers[XUSER_MAX_COUNT];
33 void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
34 void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
35 void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN;
36 DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;
37 void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;