2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
23 static void test_create_device(void)
29 if (FAILED(hr
= D3D10CreateDevice(NULL
, D3D10_DRIVER_TYPE_HARDWARE
, NULL
, 0, D3D10_SDK_VERSION
, &device
)))
31 skip("Failed to create HAL device.\n");
34 ID3D10Device_Release(device
);
36 for (i
= 0; i
< 100; ++i
)
38 if (i
== D3D10_SDK_VERSION
)
40 hr
= D3D10CreateDevice(NULL
, D3D10_DRIVER_TYPE_HARDWARE
, NULL
, 0, i
, &device
);
41 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x for SDK version %#x.\n", hr
, i
);
45 static void test_stateblock_mask(void)
51 BYTE expected_disable
[5];
52 BYTE expected_enable
[5];
56 { 8, 4, {0xff, 0xf0, 0xff, 0xff, 0xff}, {0x00, 0x0f, 0x00, 0x00, 0x00}},
57 { 9, 4, {0xff, 0xe1, 0xff, 0xff, 0xff}, {0x00, 0x1e, 0x00, 0x00, 0x00}},
58 {10, 4, {0xff, 0xc3, 0xff, 0xff, 0xff}, {0x00, 0x3c, 0x00, 0x00, 0x00}},
59 {11, 4, {0xff, 0x87, 0xff, 0xff, 0xff}, {0x00, 0x78, 0x00, 0x00, 0x00}},
60 {12, 4, {0xff, 0x0f, 0xff, 0xff, 0xff}, {0x00, 0xf0, 0x00, 0x00, 0x00}},
61 {13, 4, {0xff, 0x1f, 0xfe, 0xff, 0xff}, {0x00, 0xe0, 0x01, 0x00, 0x00}},
62 {14, 4, {0xff, 0x3f, 0xfc, 0xff, 0xff}, {0x00, 0xc0, 0x03, 0x00, 0x00}},
63 {15, 4, {0xff, 0x7f, 0xf8, 0xff, 0xff}, {0x00, 0x80, 0x07, 0x00, 0x00}},
64 { 8, 12, {0xff, 0x00, 0xf0, 0xff, 0xff}, {0x00, 0xff, 0x0f, 0x00, 0x00}},
65 { 9, 12, {0xff, 0x01, 0xe0, 0xff, 0xff}, {0x00, 0xfe, 0x1f, 0x00, 0x00}},
66 {10, 12, {0xff, 0x03, 0xc0, 0xff, 0xff}, {0x00, 0xfc, 0x3f, 0x00, 0x00}},
67 {11, 12, {0xff, 0x07, 0x80, 0xff, 0xff}, {0x00, 0xf8, 0x7f, 0x00, 0x00}},
68 {12, 12, {0xff, 0x0f, 0x00, 0xff, 0xff}, {0x00, 0xf0, 0xff, 0x00, 0x00}},
69 {13, 12, {0xff, 0x1f, 0x00, 0xfe, 0xff}, {0x00, 0xe0, 0xff, 0x01, 0x00}},
70 {14, 12, {0xff, 0x3f, 0x00, 0xfc, 0xff}, {0x00, 0xc0, 0xff, 0x03, 0x00}},
71 {15, 12, {0xff, 0x7f, 0x00, 0xf8, 0xff}, {0x00, 0x80, 0xff, 0x07, 0x00}},
73 D3D10_STATE_BLOCK_MASK mask_x
, mask_y
, result
;
78 memset(&mask_x
, 0, sizeof(mask_x
));
79 memset(&mask_y
, 0, sizeof(mask_y
));
80 memset(&result
, 0, sizeof(result
));
84 mask_x
.Predication
= 0x99;
85 mask_y
.Predication
= 0xaa;
87 hr
= D3D10StateBlockMaskDifference(&mask_x
, &mask_y
, &result
);
88 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr
);
89 ok(result
.VS
== 0x66, "Got unexpected result.VS %#x.\n", result
.VS
);
90 ok(result
.Predication
== 0x33, "Got unexpected result.Predication %#x.\n", result
.Predication
);
91 hr
= D3D10StateBlockMaskDifference(NULL
, &mask_y
, &result
);
92 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
93 hr
= D3D10StateBlockMaskDifference(&mask_x
, NULL
, &result
);
94 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
95 hr
= D3D10StateBlockMaskDifference(&mask_x
, &mask_y
, NULL
);
96 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
98 hr
= D3D10StateBlockMaskIntersect(&mask_x
, &mask_y
, &result
);
99 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr
);
100 ok(result
.VS
== 0x11, "Got unexpected result.VS %#x.\n", result
.VS
);
101 ok(result
.Predication
== 0x88, "Got unexpected result.Predication %#x.\n", result
.Predication
);
102 hr
= D3D10StateBlockMaskIntersect(NULL
, &mask_y
, &result
);
103 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
104 hr
= D3D10StateBlockMaskIntersect(&mask_x
, NULL
, &result
);
105 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
106 hr
= D3D10StateBlockMaskIntersect(&mask_x
, &mask_y
, NULL
);
107 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
109 hr
= D3D10StateBlockMaskUnion(&mask_x
, &mask_y
, &result
);
110 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr
);
111 ok(result
.VS
== 0x77, "Got unexpected result.VS %#x.\n", result
.VS
);
112 ok(result
.Predication
== 0xbb, "Got unexpected result.Predication %#x.\n", result
.Predication
);
113 hr
= D3D10StateBlockMaskUnion(NULL
, &mask_y
, &result
);
114 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
115 hr
= D3D10StateBlockMaskUnion(&mask_x
, NULL
, &result
);
116 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
117 hr
= D3D10StateBlockMaskUnion(&mask_x
, &mask_y
, NULL
);
118 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
120 memset(&result
, 0xff, sizeof(result
));
121 hr
= D3D10StateBlockMaskDisableAll(&result
);
122 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr
);
123 ok(!result
.VS
, "Got unexpected result.VS %#x.\n", result
.VS
);
124 ok(!result
.Predication
, "Got unexpected result.Predication %#x.\n", result
.Predication
);
125 hr
= D3D10StateBlockMaskDisableAll(NULL
);
126 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
128 memset(&result
, 0, sizeof(result
));
129 hr
= D3D10StateBlockMaskEnableAll(&result
);
130 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr
);
131 ok(result
.VS
== 0xff, "Got unexpected result.VS %#x.\n", result
.VS
);
132 ok(result
.Predication
== 0xff, "Got unexpected result.Predication %#x.\n", result
.Predication
);
133 hr
= D3D10StateBlockMaskEnableAll(NULL
);
134 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
137 hr
= D3D10StateBlockMaskDisableCapture(&result
, D3D10_DST_VS
, 0, 1);
138 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr
);
139 ok(result
.VS
== 0xfe, "Got unexpected result.VS %#x.\n", result
.VS
);
140 hr
= D3D10StateBlockMaskDisableCapture(&result
, D3D10_DST_VS
, 0, 4);
141 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
142 hr
= D3D10StateBlockMaskDisableCapture(&result
, D3D10_DST_VS
, 1, 1);
143 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
144 hr
= D3D10StateBlockMaskDisableCapture(NULL
, D3D10_DST_VS
, 0, 1);
145 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
147 hr
= D3D10StateBlockMaskEnableCapture(&result
, D3D10_DST_VS
, 0, 1);
148 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr
);
149 ok(result
.VS
== 0x01, "Got unexpected result.VS %#x.\n", result
.VS
);
150 hr
= D3D10StateBlockMaskEnableCapture(&result
, D3D10_DST_VS
, 0, 4);
151 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
152 hr
= D3D10StateBlockMaskEnableCapture(&result
, D3D10_DST_VS
, 1, 1);
153 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
154 hr
= D3D10StateBlockMaskEnableCapture(NULL
, D3D10_DST_VS
, 0, 1);
155 ok(hr
== E_INVALIDARG
, "Got unexpected hr %#x.\n", hr
);
156 for (i
= 0; i
< ARRAY_SIZE(capture_test
); ++i
)
158 memset(&result
, 0xff, sizeof(result
));
159 hr
= D3D10StateBlockMaskDisableCapture(&result
, D3D10_DST_VS_SHADER_RESOURCES
,
160 capture_test
[i
].start_idx
, capture_test
[i
].count
);
161 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr
);
163 ok(!memcmp(result
.VSShaderResources
, capture_test
[i
].expected_disable
, 5),
164 "Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
165 result
.VSShaderResources
[0], result
.VSShaderResources
[1],
166 result
.VSShaderResources
[2], result
.VSShaderResources
[3],
167 result
.VSShaderResources
[4], i
);
169 memset(&result
, 0, sizeof(result
));
170 hr
= D3D10StateBlockMaskEnableCapture(&result
, D3D10_DST_VS_SHADER_RESOURCES
,
171 capture_test
[i
].start_idx
, capture_test
[i
].count
);
172 ok(SUCCEEDED(hr
), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr
);
174 ok(!memcmp(result
.VSShaderResources
, capture_test
[i
].expected_enable
, 5),
175 "Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
176 result
.VSShaderResources
[0], result
.VSShaderResources
[1],
177 result
.VSShaderResources
[2], result
.VSShaderResources
[3],
178 result
.VSShaderResources
[4], i
);
182 ret
= D3D10StateBlockMaskGetSetting(&result
, D3D10_DST_VS
, 0);
183 ok(ret
== 1, "Got unexpected ret %#x.\n", ret
);
184 ret
= D3D10StateBlockMaskGetSetting(&result
, D3D10_DST_VS
, 1);
185 ok(!ret
, "Got unexpected ret %#x.\n", ret
);
187 ret
= D3D10StateBlockMaskGetSetting(&result
, D3D10_DST_VS
, 0);
188 ok(!ret
, "Got unexpected ret %#x.\n", ret
);
190 ret
= D3D10StateBlockMaskGetSetting(&result
, D3D10_DST_VS
, 0);
191 ok(!ret
, "Got unexpected ret %#x.\n", ret
);
192 memset(&result
, 0xff, sizeof(result
));
193 ret
= D3D10StateBlockMaskGetSetting(&result
, D3D10_DST_VS_SHADER_RESOURCES
, 3);
194 ok(ret
== 8, "Got unexpected ret %#x.\n", ret
);
195 ret
= D3D10StateBlockMaskGetSetting(&result
, D3D10_DST_VS_SHADER_RESOURCES
,
196 D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
);
197 ok(!ret
, "Got unexpected ret %#x.\n", ret
);
198 memset(&result
, 0, sizeof(result
));
199 ret
= D3D10StateBlockMaskGetSetting(&result
, D3D10_DST_VS_SHADER_RESOURCES
, 3);
200 ok(!ret
, "Got unexpected ret %#x.\n", ret
);
205 test_create_device();
206 test_stateblock_mask();