wined3d: Pass a resource range to wined3d_context_vk_image_barrier().
commit521cafcfffb156902294ff891d995f51cd41f517
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 11 Mar 2021 12:54:35 +0000 (11 13:54 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 11 Mar 2021 20:52:17 +0000 (11 21:52 +0100)
treee9a52f8bf9ff19725487989ab064a7868cc0471a
parent877cd01bf970e7974ca912ffbf911d3034f5b2df
wined3d: Pass a resource range to wined3d_context_vk_image_barrier().

In particular, this allows different sub-resources of the same texture to have
different image layouts, as required when doing blits between them.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context_vk.c
dlls/wined3d/device.c
dlls/wined3d/swapchain.c
dlls/wined3d/texture.c
dlls/wined3d/wined3d_private.h