[GUIEditControl] Use left truncate for edit controls only
[xbmc.git] / xbmc / guilib / GUILabel.h
blob256ff1deecb94393f684dc7c5ebe0b843ade42bf
1 /*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
9 #pragma once
11 /*!
12 \file GUILabel.h
13 \brief
16 #include "GUIFont.h"
17 #include "GUITextLayout.h"
18 #include "guiinfo/GUIInfoColor.h"
19 #include "utils/ColorUtils.h"
20 #include "utils/Geometry.h"
22 class CLabelInfo
24 public:
25 CLabelInfo():
26 scrollSuffix(" | ")
28 font = NULL;
29 align = XBFONT_LEFT;
30 offsetX = offsetY = 0;
31 width = 0;
32 angle = 0;
33 scrollSpeed = CScrollInfo::defaultSpeed;
35 bool UpdateColors()
37 bool changed = false;
39 changed |= textColor.Update();
40 changed |= shadowColor.Update();
41 changed |= selectedColor.Update();
42 changed |= disabledColor.Update();
43 changed |= focusedColor.Update();
44 changed |= invalidColor.Update();
46 return changed;
49 KODI::GUILIB::GUIINFO::CGUIInfoColor textColor;
50 KODI::GUILIB::GUIINFO::CGUIInfoColor shadowColor;
51 KODI::GUILIB::GUIINFO::CGUIInfoColor selectedColor;
52 KODI::GUILIB::GUIINFO::CGUIInfoColor disabledColor;
53 KODI::GUILIB::GUIINFO::CGUIInfoColor focusedColor;
54 KODI::GUILIB::GUIINFO::CGUIInfoColor invalidColor;
55 uint32_t align;
56 float offsetX;
57 float offsetY;
58 float width;
59 float angle;
60 CGUIFont *font;
61 int scrollSpeed;
62 std::string scrollSuffix;
65 /*!
66 \ingroup controls, labels
67 \brief Class for rendering text labels. Handles alignment and rendering of text within a control.
69 class CGUILabel
71 public:
72 /*! \brief allowed color categories for labels, as defined by the skin
74 enum COLOR { COLOR_TEXT = 0,
75 COLOR_SELECTED,
76 COLOR_FOCUSED,
77 COLOR_DISABLED,
78 COLOR_INVALID };
80 /*! \brief allowed overflow handling techniques for labels, as defined by the skin
82 enum OVER_FLOW { OVER_FLOW_TRUNCATE = 0,
83 OVER_FLOW_SCROLL,
84 OVER_FLOW_WRAP,
85 OVER_FLOW_CLIP };
87 CGUILabel(float posX, float posY, float width, float height, const CLabelInfo& labelInfo, OVER_FLOW overflow = OVER_FLOW_TRUNCATE);
88 CGUILabel(const CGUILabel& label);
90 virtual ~CGUILabel() = default;
92 /*! \brief Process the label
93 \return bool stating if process caused control to change
95 bool Process(unsigned int currentTime);
97 /*! \brief Render the label on screen
99 void Render();
101 /*! \brief Set the maximal extent of the label
102 Sets the maximal size and positioning that the label may render in. Note that `textwidth>` can override
103 this, and `<textoffsetx>` and `<textoffsety>` may also allow the label to be moved outside this rectangle.
105 bool SetMaxRect(float x, float y, float w, float h);
107 bool SetAlign(uint32_t align);
109 /*! \brief Set the text to be displayed in the label
110 Updates the label control and recomputes final position and size
111 \param text std::string to set as this labels text
112 \sa SetTextW, SetStyledText
114 bool SetText(const std::string &label);
116 /*! \brief Set the text to be displayed in the label
117 Updates the label control and recomputes final position and size
118 \param text std::wstring to set as this labels text
119 \sa SetText, SetStyledText
121 bool SetTextW(const std::wstring &label);
123 /*! \brief Set styled text to be displayed in the label
124 Updates the label control and recomputes final position and size
125 \param text styled text to set.
126 \param colors colors referenced in the styled text.
127 \sa SetText, SetTextW
129 bool SetStyledText(const vecText& text, const std::vector<UTILS::COLOR::Color>& colors);
131 /*! \brief Set the color to use for the label
132 Sets the color to be used for this label. Takes effect at the next render
133 \param color color to be used for the label
135 bool SetColor(COLOR color);
137 /*! \brief Set the final layout of the current text
138 Overrides the calculated layout of the current text, forcing a particular size and position
139 \param rect CRect containing the extents of the current text
140 \sa GetRenderRect, UpdateRenderRect
142 void SetRenderRect(const CRect& rect) { m_renderRect = rect; }
144 /*! \brief Set whether or not this label control should scroll
145 \param scrolling true if this label should scroll.
147 bool SetScrolling(bool scrolling);
149 /*! \brief Set max. text scroll count
151 void SetScrollLoopCount(unsigned int loopCount) { m_maxScrollLoops = loopCount; }
153 /*! \brief Set how this label should handle overflowing text.
154 \param overflow the overflow type
155 \sa OVER_FLOW
157 bool SetOverflow(OVER_FLOW overflow);
160 * \brief Set if the text truncate (and ellipsis "...") must be done in reverse (on LTR text by default on the left).
161 * \param isReversed Set true to reversed behaviour
163 void SetReversedTruncate(bool isReversed) { m_isReversedTruncate = isReversed; }
165 /*! \brief Set this label invalid. Forces an update of the control
167 void SetInvalid();
169 /*! \brief Update this labels colors
171 bool UpdateColors();
173 /*! \brief Returns the precalculated final layout of the current text
174 \return CRect containing the extents of the current text
175 \sa SetRenderRect, UpdateRenderRect
177 const CRect& GetRenderRect() const { return m_renderRect; }
179 /*! \brief Returns the precalculated full width of the current text, regardless of layout
180 \return full width of the current text
181 \sa CalcTextWidth
183 float GetTextWidth() const { return m_textLayout.GetTextWidth(); }
185 /*! \brief Returns the maximal width that this label can render into
186 \return Maximal width that this label can render into. Note that this may differ from the
187 amount given in SetMaxRect as offsets and text width overrides have been taken into account.
188 \sa SetMaxRect
190 float GetMaxWidth() const;
192 /*! \brief Calculates the width of some text
193 \param text std::wstring of text whose width we want
194 \return width of the given text
195 \sa GetTextWidth
197 float CalcTextWidth(const std::wstring& text) const { return m_textLayout.GetTextWidth(text); }
199 const CLabelInfo& GetLabelInfo() const { return m_label; }
200 CLabelInfo& GetLabelInfo() { return m_label; }
202 /*! \brief Check a left aligned and right aligned label for overlap and cut the labels off so that no overlap occurs
204 If a left-aligned label occupies some of the same space on screen as a right-aligned label, then we may be able to
205 correct for this by restricting the width of one or both of them. This routine checks two labels to see whether they
206 satisfy this assumption and, if so, adjusts the render rect of both labels so that they no longer do so. The order
207 of the two labels is not important, but we do assume that the left-aligned label is also the left-most on screen, and
208 that the right-aligned label is the right most on-screen, so that they overlap due to the fact that one or both of
209 the labels are longer than anticipated. In the following diagram, [R...[R R] refers to the maximal allowed and
210 actual space occupied by the right label. Similarly, [L L]...L] refers to the maximal and actual space occupied
211 by the left label. | refers to the central cutting point, i.e. the point that would divide the maximal allowed
212 overlap perfectly in two. There are 3 scenarios to consider:
215 [L [R...[R L].|..........L] R] left label ends to the left of the cut -> just crop the left label.
216 [L [R.....[R | L]..L] R] both left and right labels occupy more than the cut allows, so crop both.
217 [L [R..........|.[R L]..L] R] right label ends to the right of the cut -> just crop the right label.
219 \param label1 First label to check
220 \param label2 Second label to check
222 static bool CheckAndCorrectOverlap(CGUILabel &label1, CGUILabel &label2);
224 protected:
225 UTILS::COLOR::Color GetColor() const;
227 /*! \brief Computes the final layout of the text
228 Uses the maximal position and width of the text, as well as the text length
229 and alignment to compute the final render rect of the text.
230 \sa GetRenderRect, SetRenderRect
232 void UpdateRenderRect();
234 private:
235 CLabelInfo m_label;
236 CGUITextLayout m_textLayout;
238 bool m_scrolling;
239 OVER_FLOW m_overflowType;
240 bool m_isReversedTruncate{false};
241 CScrollInfo m_scrollInfo;
242 CRect m_renderRect; ///< actual sizing of text
243 CRect m_maxRect; ///< maximum sizing of text
244 bool m_invalid = true; ///< if true, the label needs recomputing
245 COLOR m_color = COLOR_TEXT; ///< color to render text \sa SetColor, GetColor
246 unsigned int m_maxScrollLoops = ~0U;