2017-10-20 |
gradient | node editor: dragging!
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2017-10-20 |
gradient | node editor: draw slot dots
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2017-10-20 |
gradient | node editor: push/pop imgui ID scopes when rendering...
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2017-10-20 |
gradient | node editor: draw edges
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2017-10-20 |
gradient | node_editor.h: set up edgeList, emplace some test data
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2017-10-20 |
gradient | +GuiEdge, a line between two slots
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2017-10-20 |
gradient | GuiNode: slot location computation, unprotect fields
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2017-10-20 |
gradient | pull gl3w into the main tree, fix the build
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2017-10-20 |
gradient | editorconfig
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2017-10-20 |
gradient | bump the test example
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2017-10-20 |
gradient | ld.gold notes
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2017-10-18 |
gradient | src/gui/node_editor.h: start implementing a node editor
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2017-10-18 |
gradient | move gui stuff to src/gui/
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2017-10-18 |
gradient | +src/geom.{cpp, h}: Rect, << for Rect and ImVec2
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2017-10-18 |
gradient | src/main.cpp: build hmm
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2017-10-18 |
gradient | update scoping in uistyles/basic.toml
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2017-10-18 |
gradient | fix a few method names
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2017-10-18 |
gradient | update src/TODO.md
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2017-10-18 |
gradient | remove pipeline/post.h and refs
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2017-10-18 |
gradient | CMakeLists: fix build with clang++
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2017-10-18 |
gradient | deps/cpptoml: bump version
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2017-10-18 |
gradient | +deps/handmademath
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2017-09-23 |
gradient | gui.cpp: adjust function order [aesthetics]
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2017-09-13 |
gradient | make the test scene vaguely more interesting
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2017-09-13 |
gradient | whitespace
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2017-09-13 |
gradient | reloading: replace inotifytools with my spork of a...
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2017-09-13 |
gradient | bump to c++17, use std::experimental::filesystem
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2017-09-11 |
gradient | main.cpp: wire up inotify
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2017-09-11 |
gradient | test_tr.frag: trans flag on a ball and distorted. i...
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2017-09-11 |
gradient | add a todo file
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2017-09-11 |
gradient | port notify.h over to inotify-tools
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2017-09-11 |
gradient | Project: remember the basepath
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2017-09-11 |
gradient | Project: add dedicated reload_shaders method
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2017-09-11 |
gradient | some random utils.glsl stuff
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2017-09-11 |
gradient | (no commit message)
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2017-09-11 |
gradient | so much hacking on the test.frag scene
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2017-09-11 |
gradient | initial pass at an autoreloader (broken! non-recursive...
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2017-09-11 |
gradient | disable nfd dialogs because nfd's build is fucking...
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2017-05-30 |
gradient | Move the sphere to (1,1,1)
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2017-05-30 |
gradient | Gamma correction
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2017-05-30 |
gradient | Make shade() understand materials
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2017-05-30 |
gradient | Black background
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2017-05-30 |
gradient | Rotate the camera eye around
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commit | commitdiff | tree |
2017-05-29 |
gradient | Rename calcLookAtMatrix => look_mat
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2017-05-29 |
gradient | Update raymarch() to use a SceneResult
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2017-05-29 |
gradient | Update estimate_scene_normal to use a SceneResult
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2017-05-29 |
gradient | Switch scene_f over to returning a SceneResult{dist...
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2017-05-29 |
gradient | Bump the FOV up, move the far plane to 20 units
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2017-05-29 |
gradient | Add a demo project
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2017-05-29 |
gradient | Add src/main.cpp; wire everything together
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commit | commitdiff | tree |
2017-05-29 |
gradient | Add an imgui-based debug ui
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2017-05-29 |
gradient | Add a stub generic postprocessing config struct
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commit | commitdiff | tree |
2017-05-29 |
gradient | Add demo state and config loading
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2017-05-29 |
gradient | Add project and shader models, and (de)serialization...
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2017-05-29 |
gradient | Add CMakeLists.txt
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2017-05-29 |
gradient | Add .gitignore
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2017-05-29 |
gradient | Add deps/
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2017-05-24 |
gradient | Wipe out Rust stuff
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2017-05-24 |
gradient | Initial commit of some gfx-rs testing stuff
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