3 //=============================================================================
7 * @author Kirthika Parameswaran <kirthika@cs.wustl.edu>
9 //=============================================================================
13 #include /**/ "ace/pre.h"
15 #include /**/ "ace/ACE_export.h"
17 #if !defined (ACE_LACKS_PRAGMA_ONCE)
19 #endif /* ACE_LACKS_PRAGMA_ONCE */
21 #include "ace/Global_Macros.h"
22 #include "ace/os_include/os_dlfcn.h"
23 #include "ace/SString.h"
25 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
32 * @brief Provides an abstract interface for handling various DLL
35 * This class is a wrapper over the various methods for utilizing
36 * a dynamically linked library (DLL), which is called a shared
37 * library on some platforms. Operations @c open(), @c close(), and
38 * @c symbol() have been implemented to help opening/closing and
39 * extracting symbol information from a DLL, respectively.
41 class ACE_Export ACE_DLL
45 * Default constructor. By default, the close() operation on the
46 * object will be invoked before it is destroyed.
47 * @param close_handle_on_destruction Indicates whether or not the
48 * close() method will be called to close an open DLL when this
49 * object is destroyed. By default, close() will be called.
50 * Set this parameter to false for situations where the DLL's lifetime
51 * is controlled in a scope other than that of this ACE_DLL object.
52 * For example, termination by ACE_DLL_Manager via ACE::fini().
54 explicit ACE_DLL (bool close_handle_on_destruction
= true);
57 ACE_DLL
& operator= (const ACE_DLL
&rhs
);
61 * This constructor performs the actions of open() during construction.
62 * @param dll_name The name or path of the DLL to load.
63 * @param open_mode Flags to alter the actions taken when loading the DLL.
64 * The possible values are:
65 * @li @c RTLD_LAZY (this the default): loads identifier symbols but
66 * not the symbols for functions, which are loaded dynamically
68 * @li @c RTLD_NOW: performs all necessary relocations when
69 * @a dll_name is first loaded
70 * @li RTLD_GLOBAL: makes symbols available for relocation
71 * processing of any other DLLs.
72 * @param close_handle_on_destruction Indicates whether or not the
73 * close() method will be called to close an open DLL when this
74 * object is destroyed. By default, close() will be called.
75 * Set this parameter to 0 for situations where the DLL's lifetime
76 * is controlled in a scope other than that of this ACE_DLL object.
77 * For example, termination by ACE_DLL_Manager via ACE::fini().
79 explicit ACE_DLL (const ACE_TCHAR
*dll_name
,
80 int open_mode
= ACE_DEFAULT_SHLIB_MODE
,
81 bool close_handle_on_destruction
= true);
84 ACE_DLL (const ACE_DLL
&);
87 * This method opens and dynamically links a specified DLL.
88 * @param dll_name The filename or path of the DLL to load. ACE will
89 * attempt to apply the platform's standard library/DLL prefixes
90 * and suffixes, allowing a simple, unadorned name to be passed
91 * regardless of platform. The set of name transforms is listed
92 * below. A @i decorator is a platform's name designator for a debug
93 * vs release build. For example, on Windows it is usually "d".
94 * @li Prefix + name + decorator + suffix
95 * @li Prefix + name + suffix
96 * @li Name + decorator + suffix
99 * Note that the transforms with @i decorator will be avoided if
100 * ACE is built with the @c ACE_DISABLE_DEBUG_DLL_CHECK config macro.
102 * @Note There is another mode for locating library/DLL files that
103 * was used in old versions of ACE. The alternate method builds
104 * more combinations of pathname by combining the names transforms
105 * above with locations listed in the platform's standard "path"
106 * locations (e.g., @c LD_LIBRARY_PATH). It can be enabled by building
107 * ACE with the @c ACE_MUST_HELP_DLOPEN_SEARCH_PATH config macro.
108 * Use of this option is discouraged since it avoids the standard
109 * platform search options and security mechanisms.
111 * @param open_mode Flags to alter the actions taken when loading the DLL.
112 * The possible values are:
113 * @li @c RTLD_LAZY (this the default): loads identifier symbols but
114 * not the symbols for functions, which are loaded dynamically
116 * @li @c RTLD_NOW: performs all necessary relocations when
117 * @a dll_name is first loaded
118 * @li @c RTLD_GLOBAL: makes symbols available for relocation
119 * processing of any other DLLs.
120 * @param close_handle_on_destruction Indicates whether or not the
121 * close() method will be called to close an open DLL when this
122 * object is destroyed. By default, close() will be called.
123 * Set this parameter to 0 for situations where the DLL's lifetime
124 * is controlled in a scope other than that of this ACE_DLL object.
125 * For example, termination by ACE_DLL_Manager via ACE::fini().
126 * @retval -1 On failure
127 * @retval 0 On success.
129 int open (const ACE_TCHAR
*dll_name
,
130 int open_mode
= ACE_DEFAULT_SHLIB_MODE
,
131 bool close_handle_on_destruction
= true);
133 /// Call to close the DLL object.
137 * Called when the DLL object is destroyed -- invokes close() if the
138 * @a close_handle_on_destruction flag was set to non-zero in the
139 * constructor or open() method.
144 * Look up a named symbol in the DLL. DLL must be successfully opened
145 * before calling symbol().
146 * @param symbol_name The symbol name to look up.
147 * @param ignore_errors If set to 1, allows you to probe a dll without
148 * generating error messages in the log. Handy for determining
149 * the capabilities of a library.
150 * @return Returns the value of @a symbol_name if it is a valid symbol
151 * in the DLL. Otherwise, returns 0.
153 void *symbol (const ACE_TCHAR
*symbol_name
, int ignore_errors
= 0);
155 /// Returns a pointer to a string explaining that an error occurred. You
156 /// will need to consult the error log for the actual error string
157 /// returned by the OS.
158 ACE_TCHAR
*error (void) const;
161 * Return the handle to the caller. If @a become_owner is true then
162 * caller assumes ownership of the handle and the ACE_DLL object
163 * won't call close() when it goes out of scope, even if
164 * @c close_handle_on_destruction is set.
166 ACE_SHLIB_HANDLE
get_handle (bool become_owner
= false) const;
168 /// Set the handle for the DLL object. By default, the close()
169 /// operation on / the object will be invoked before it is destroyed.
170 int set_handle (ACE_SHLIB_HANDLE handle
,
171 bool close_handle_on_destruction
= true);
174 int open_i (const ACE_TCHAR
*dll_name
,
175 int open_mode
= ACE_DEFAULT_SHLIB_MODE
,
176 bool close_handle_on_destruction
= true,
177 ACE_SHLIB_HANDLE handle
= 0);
184 /// Keep track of the name of the loaded dll, so it can be used
185 /// to remove framework components, singletons that live in the dll,
186 /// prior to unloading the dll in the close() method.
187 ACE_TCHAR
*dll_name_
;
189 /// This flag keeps track of whether we should close the handle
190 /// automatically when the object is destroyed.
191 bool close_handle_on_destruction_
;
193 ACE_DLL_Handle
*dll_handle_
;
195 /// Flag to record if the last operation had an error.
198 /// Any error messages encountered during last operation.
202 ACE_END_VERSIONED_NAMESPACE_DECL
204 #include /**/ "ace/post.h"
205 #endif /* ACE_DLL_H */