3 //=============================================================================
5 * @file Remote_Tokens.h
7 * @author Douglas C. Schmidt (d.schmidt@vanderbilt.edu)
8 * @author Tim Harrison (harrison@cs.wustl.edu)
10 //=============================================================================
12 #ifndef ACE_REMOTE_MUTEX_H
13 #define ACE_REMOTE_MUTEX_H
15 #include /**/ "ace/pre.h"
17 #include "ace/INET_Addr.h"
19 #if !defined (ACE_LACKS_PRAGMA_ONCE)
21 #endif /* ACE_LACKS_PRAGMA_ONCE */
23 #include "ace/SOCK_Connector.h"
24 #include "ace/SOCK_Stream.h"
25 #include "ace/Synch_Options.h"
26 #include "ace/Local_Tokens.h"
27 #include "ace/Token_Request_Reply.h"
29 #if defined (ACE_HAS_TOKENS_LIBRARY)
31 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
34 * @class ACE_Remote_Token_Proxy
36 * @brief Proxy for acquiring, renewing, and releasing a distributed
37 * synchronization token.
39 * The Remote_Token_Proxy class implements the mechanisms for
40 * distributed token operations. It is similar to the
43 * Distributed sleep_hooks have not been implemented. <owner_id>
46 class ACE_Export ACE_Remote_Token_Proxy
: public ACE_Token_Proxy
49 /// Null construction.
50 ACE_Remote_Token_Proxy (void);
53 virtual ~ACE_Remote_Token_Proxy (void);
56 * Same as Token_Proxy. @a name is the string uniquely identifying
57 * the token. @a ignore_deadlock can be 1 to disable deadlock
58 * notifications. @a debug prints debug messages.
60 int open (const ACE_TCHAR
*name
,
61 int ignore_deadlock
= 0,
66 * Open a connection with the token server. This only need be used
67 * when the user wishes to explicitly open a connection to check if
68 * the server exists. Connections are stored in the
69 * ACE_Token_Connections singleton as thread-specific data. That
70 * is, every thread has only one connection that is used for all
73 int initiate_connection (void);
76 * Acquire the distributed token. If notify is specified and the
77 * token is already held, the owner is notified. options contains
78 * the timeout value for the acquire call. The timer is kept at the
79 * token server. Asynchronous operations are not supported.
80 * Returns 0 on success, -1 on failure with @c errno == problem.
82 virtual int acquire (int notify
= 0,
83 void (*sleep_hook
)(void *) = 0,
84 ACE_Synch_Options
&options
=
85 ACE_Synch_Options::synch
);
88 * Try to acquire the distributed token. If the token is already
89 * held, the call returns without queuing the caller as a waiter.
90 * Returns 0 on success (the token was acquired), and -1 with
91 * EWOULDBLOCK if the token was already held.
93 virtual int tryacquire (void (*sleep_hook
)(void *) = 0);
96 * Renew the token by offering to release it if there are any other
97 * waiters, otherwise get the token back immediately. This renew
98 * has the same semantics as ACE_Local_Mutex release. It is
99 * semantically equivalent to release() followed by acquire(), but
100 * it is faster. options contains the timeout value used if renew
101 * blocks. As with acquire, the timer is maintained at the token
102 * server. If there are waiters and requeue_position == -1, the
103 * caller is queued at the rear of the waiter list. Otherwise,
104 * requeue_position specifies the number of waiters to "let by"
105 * before reacquiring the token (effectively, the position in the
108 virtual int renew (int requeue_position
= 0,
109 ACE_Synch_Options
&options
=
110 ACE_Synch_Options::synch
);
113 * Release the distributed token. Similar to ACE_Local_Mutex, if the
114 * caller is not the owner, it is removed from the waiter list (if
115 * applicable.) Returns 0 on success, -1 on failure with @c errno ==
118 virtual int release (ACE_Synch_Options
&options
=
119 ACE_Synch_Options::synch
);
121 /// Become interface compliant for our guards. This has no
123 virtual int remove (ACE_Synch_Options
&options
= ACE_Synch_Options::synch
);
125 /// Override the default to do nothing.
126 virtual void token_acquired (ACE_TPQ_Entry
*);
128 /// The client id of the current token holder
129 virtual const ACE_TCHAR
* owner_id (void);
132 * Sets the server address for all instances of ACE_Remote_Token_Proxy
133 * If this isn't called, the environment variable TOKEN_SERVER is
134 * checked for the server address. If that is not specified, all
135 * ACE_Remote_** operations will fail.
137 static void set_server_address (const ACE_INET_Addr
&server_address
);
139 /// Dump the state of the class.
140 void dump (void) const;
144 /// If shadows report deadlock, go remote anyway
145 int ignore_shadow_deadlock_
;
147 /// Perform the request and wait for the reply.
148 int request_reply (ACE_Token_Request
&request
,
149 ACE_Synch_Options
&options
);
153 * @class ACE_Remote_Mutex
155 * @brief Proxy for acquiring, renewing, and releasing a distributed
158 * This is the remote equivalent to ACE_Local_Mutex. The
159 * Remote_Mutex class offers methods for acquiring, renewing, and
160 * releasing a distributed synchronization mutex. Similar to
161 * ACE_Local_Mutex, ACE_Remote_Token_Proxy offers recursive
162 * acquisition, FIFO waiter ordering, and deadlock detection. It
163 * depends on the Token Server for its distributed synchronization
166 class ACE_Export ACE_Remote_Mutex
: public ACE_Remote_Token_Proxy
169 /// Null creation. Remote_Token_Proxy::open must be called.
170 ACE_Remote_Mutex (void);
172 /// Calls Remote_Token_Proxy::open for you.
173 ACE_Remote_Mutex (const ACE_TCHAR
*token_name
,
174 int ignore_deadlock
= 0,
177 /// Dump the state of the class.
178 void dump (void) const;
180 /// Return deep copy.
181 virtual ACE_Token_Proxy
*clone (void) const;
184 /// Make the correct type of ACE_Tokens.
185 /// This is called by the ACE_Token_Manager.
186 virtual ACE_Tokens
*create_token (const ACE_TCHAR
*name
);
190 * @class ACE_Remote_RLock
192 * @brief Proxy for acquiring, renewing, and releasing a distributed
195 * This is the remote equivalent to ACE_Local_RLock. Multiple
196 * readers can hold the lock simultaneously when no writers have
197 * the lock. Alternatively, when a writer holds the lock, no other
198 * participants (readers or writers) may hold the lock.
199 * ACE_Remote_RLock depends on the ACE Token Server for its
200 * distributed synchronization semantics.
202 class ACE_Export ACE_Remote_RLock
: public ACE_Remote_Token_Proxy
205 ACE_Remote_RLock (void);
207 ACE_Remote_RLock (const ACE_TCHAR
*token_name
,
208 int ignore_deadlock
= 0,
211 ACE_Remote_RLock (const ACE_Remote_RLock
&mutex
);
213 /// Dump the state of the class.
214 void dump (void) const;
216 /// Returns ACE_RW_Token::RLOCK;
217 virtual int type (void) const;
219 /// Return deep copy.
220 virtual ACE_Token_Proxy
*clone (void) const;
223 /// Make the correct type of ACE_Tokens. This is called by the Token
225 virtual ACE_Tokens
*create_token (const ACE_TCHAR
*name
);
229 * @class ACE_Remote_WLock
231 * @brief Proxy for acquiring, renewing, and releasing a distributed
234 * Shields applications from details of interacting with the
235 * ACE_Token_Server. The token_name_ is just the string that the
236 * Token Server uses to identify the token. The client_id_ (also
237 * used by the Token Server,) identifies the owner of the token and
238 * is used for deadlock detection.
240 class ACE_Export ACE_Remote_WLock
: public ACE_Remote_Token_Proxy
243 ACE_Remote_WLock (void);
245 ACE_Remote_WLock (const ACE_TCHAR
*token_name
,
246 int ignore_deadlock
= 0,
249 ACE_Remote_WLock (const ACE_Remote_WLock
&mutex
);
251 /// Dump the state of the class.
252 void dump (void) const;
254 /// Returns ACE_RW_Token::WLOCK;
255 virtual int type (void) const;
257 /// Return deep copy.
258 virtual ACE_Token_Proxy
*clone (void) const;
261 /// Make the correct type of ACE_Tokens. This is called by the Token
263 virtual ACE_Tokens
*create_token (const ACE_TCHAR
*name
);
267 * @class ACE_TSS_Connection
269 * @brief Class for providing a connection per thread.
271 * ACE_TSS_Connection provides a single access point for all
272 * threads to access thread-specific connections. This prevents
273 * resource-sharing problems such as thread serialization.
275 class ACE_Export ACE_TSS_Connection
: public ACE_TSS
<ACE_SOCK_Stream
>
278 // Necessary to make some compilers work...
279 ACE_TSS_Connection (void);
280 ~ACE_TSS_Connection (void);
282 /// Retrieve the thread's connection
283 ACE_SOCK_Stream
*get_connection (void);
285 /// Factory Method that creates a new SOCK Stream.
286 virtual ACE_SOCK_Stream
*make_TSS_TYPE (void) const;
288 /// Inheritance and operator overloading don't mix. Redefine this
289 /// from ACE_TSS so that we can use it.
290 operator ACE_SOCK_Stream
*(void);
292 /// Set the server address.
293 static void set_server_address (const ACE_INET_Addr
&server_address
);
295 /// Dump the state of the class.
296 void dump (void) const;
299 /// The address of the Token Server used by all instances of
301 static ACE_INET_Addr server_address_
;
304 /// Private: should not be used
305 ACE_TSS_Connection (const ACE_TSS_Connection
&);
306 void operator= (const ACE_TSS_Connection
&);
309 ACE_END_VERSIONED_NAMESPACE_DECL
311 #endif /* ACE_HAS_TOKENS_LIBRARY */
313 #if defined (__ACE_INLINE__)
314 #include "ace/Remote_Tokens.inl"
315 #endif /* __ACE_INLINE__ */
317 #include /**/ "ace/post.h"
319 #endif /* ACE_REMOTE_TOKEN_H */