Changes to attempt to silence bcc64x
[ACE_TAO.git] / ACE / ace / Registry.h
blobf58f1a9808fa1f833eb3973b7d075fb2a43c83b2
1 // -*- C++ -*-
3 //=============================================================================
4 /**
5 * @file Registry.h
7 * @author Irfan Pyarali (irfan@cs.wustl.edu)
8 */
9 //=============================================================================
12 #ifndef ACE_REGISTRY_H
13 #define ACE_REGISTRY_H
14 #include /**/ "ace/pre.h"
16 #include /**/ "ace/config-all.h"
18 #if !defined (ACE_LACKS_PRAGMA_ONCE)
19 # pragma once
20 #endif /* ACE_LACKS_PRAGMA_ONCE */
22 #if defined (ACE_WIN32)
24 #include "ace/Containers.h"
25 #include "ace/SString.h"
27 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
29 /**
30 * @class ACE_Registry
32 * @brief A Name Server implementation
34 * The registry interface is inspired by the interface
35 * specified in the CORBA Naming Service Specification.
36 * The implementation is done through Win32 <Reg*> functions.
37 * Other than providing an OO wrapper for the Win32 <Reg*>
38 * functions, ACE_Registry provides an abstraction for iteration
39 * over the elements of the Registry.
41 class ACE_Export ACE_Registry
43 public:
44 /// International string
45 struct ACE_Export Name_Component
47 ACE_TString id_;
48 ACE_TString kind_;
50 bool operator== (const Name_Component &rhs) const;
51 bool operator!= (const Name_Component &rhs) const;
52 // Comparison
54 // The <id_> field is used,
55 // but the <kind_> field is currently ignored
57 /// A Name is an ordered collections of components (ids)
58 typedef ACE_Unbounded_Set<Name_Component> Name;
60 /// Separator for components in a name
61 static const ACE_TCHAR STRING_SEPARATOR[];
63 /// Convert a @a name to a @c string
64 static ACE_TString make_string (const Name &name);
66 /// Convert a @a string to a @c name
67 static Name make_name (const ACE_TString &string);
69 /// There are two types of bindings
70 enum Binding_Type {INVALID, OBJECT, CONTEXT};
72 struct ACE_Export Binding
74 /// Empty (default) constructor
75 Binding ();
77 /// Constructor
78 /// (Name version)
79 Binding (const Name &binding_name,
80 Binding_Type binding_type);
82 /// Constructor
83 /// (String version)
84 Binding (const ACE_TString &binding_name,
85 Binding_Type binding_type);
87 bool operator== (const Binding &rhs) const;
88 bool operator!= (const Binding &rhs) const;
89 // Comparison
91 /// Name accessor
92 /// (Name version)
93 void name (Name &name);
95 /// Set Name (String version)
96 void name (ACE_TString &name);
98 /// Get Name (String version)
99 ACE_TString name ();
101 /// Type accessor
102 Binding_Type type ();
104 private:
105 /// A binding has a name
106 ACE_TString name_;
108 /// .... and a type
109 Binding_Type type_;
112 /// A list of bindings
113 typedef ACE_Unbounded_Set<Binding> Binding_List;
115 // Forward declaration of iterator
116 class Binding_Iterator;
119 * @class Object
121 * @brief An object representation
123 * In CORBA, all objects inherit from (CORBA::Object).
124 * For the registry, this is used as a wrapper for an
125 * instance of a built-in data type.
126 * Think about an object as being similar to a file
127 * in a file system.
129 class ACE_Export Object
131 public:
132 /// Default constructor
133 Object (void *data = 0,
134 u_long size = 0,
135 u_long type = REG_NONE);
137 /// Set data
138 void data (void *data);
140 /// Get data
141 void *data () const;
143 /// Set size
144 void size (u_long size);
146 /// Get size
147 u_long size () const;
149 /// Set type
150 void type (u_long type);
152 /// Get type
153 u_long type () const;
155 private:
156 /// Pointer to data
157 void *data_;
159 /// Size of the data
160 u_long size_;
162 /// Type of data
163 u_long type_;
167 * @class Naming_Context
169 * @brief An context representation
171 * Think about a context as being similar to a directory
172 * in a file system.
174 class ACE_Export Naming_Context
176 public:
177 /// Friend factory
178 friend class ACE_Predefined_Naming_Contexts;
180 enum {
181 /// Max sizes of names
182 /// (Not too sure about this value)
183 MAX_OBJECT_NAME_SIZE = BUFSIZ,
185 /// Max size of context name
186 MAX_CONTEXT_NAME_SIZE = MAXPATHLEN + 1
189 /// Empty constructor: keys will be NULL
190 Naming_Context ();
192 /// Constructor: key_ will be set to @a key
193 Naming_Context (const HKEY &key);
195 /// Destructor will call <Naming_Context::close>.
196 ~Naming_Context ();
198 // The following interfaces are for objects
201 * Insert @a object with @a name into @c this context.
202 * This will fail if @a name already exists
203 * (Name version)
205 int bind_new (const Name &name,
206 const Object &object);
209 * Insert @a object with @a name into @c this context
210 * This will fail if @a name already exists
211 * (String version)
213 int bind_new (const ACE_TString &name,
214 const Object &object);
217 * Insert or update @a object with @a name into @c this context
218 * This will not fail if @a name already exists
219 * (Name version)
221 int bind (const Name &name,
222 const Object &object);
225 * Insert or update <object> with @a name into @c this context
226 * This will not fail if @a name already exists
227 * (String version)
229 int bind (const ACE_TString &name,
230 const Object &object);
232 /// Update <object> with @a name in @c this context
233 /// (Name version)
234 int rebind (const Name &name,
235 const Object &object);
237 /// Update <object> with @a name in @c this context
238 int rebind (const ACE_TString &name,
239 const Object &object);
241 /// Find <object> with @a name in @c this context
242 /// (Name version)
243 int resolve (const Name &name,
244 Object &object);
246 /// Find <object> with @a name in @c this context
247 int resolve (const ACE_TString &name,
248 Object &object);
250 /// Delete object with @a name in @c this context
251 /// (Name version)
252 int unbind (const Name &name);
254 /// Delete object with @a name in @c this context
255 int unbind (const ACE_TString &name);
258 // The following interfaces are for Naming Context
260 /// Create new @c naming_context
261 int new_context (Naming_Context &naming_context);
264 * Insert <naming_context> with @a name relative to @c this context
265 * This will fail if @a name already exists
266 * (Name version)
268 int bind_new_context (const Name &name,
269 Naming_Context &naming_context,
270 u_long persistence = REG_OPTION_NON_VOLATILE,
271 u_long security_access = KEY_ALL_ACCESS,
272 LPSECURITY_ATTRIBUTES security_attributes = 0);
274 /// Insert <naming_context> with @a name relative to @c this context
275 /// This will fail if @a name already exists
276 int bind_new_context (const ACE_TString &name,
277 Naming_Context &naming_context,
278 u_long persistence = REG_OPTION_NON_VOLATILE,
279 u_long security_access = KEY_ALL_ACCESS,
280 LPSECURITY_ATTRIBUTES security_attributes = 0);
283 * Insert or update <naming_context> with @a name relative to @c this context
284 * This will not fail if @a name already exists
285 * (Name version)
287 int bind_context (const Name &name,
288 /* const */ Naming_Context &naming_context,
289 u_long persistence = REG_OPTION_NON_VOLATILE,
290 u_long security_access = KEY_ALL_ACCESS,
291 LPSECURITY_ATTRIBUTES security_attributes = 0);
293 /// Insert or update <naming_context> with @a name relative to @c this context
294 /// This will not fail if @a name already exists
295 int bind_context (const ACE_TString &name,
296 /* const */ Naming_Context &naming_context,
297 u_long persistence = REG_OPTION_NON_VOLATILE,
298 u_long security_access = KEY_ALL_ACCESS,
299 LPSECURITY_ATTRIBUTES security_attributes = 0);
301 /// Rename <naming_context> to @a name
302 /// (Name version)
303 int rebind_context (const Name &name,
304 /* const */ Naming_Context &naming_context);
306 /// Rename <naming_context> to @a name
307 int rebind_context (const ACE_TString &name,
308 /* const */ Naming_Context &naming_context);
310 /// Find <naming_context> with @a name in @c this context
311 /// (Name version)
312 int resolve_context (const Name &name,
313 Naming_Context &naming_context,
314 u_long security_access = KEY_ALL_ACCESS);
316 /// Find <naming_context> with @a name in @c this context
317 int resolve_context (const ACE_TString &name,
318 Naming_Context &naming_context,
319 u_long security_access = KEY_ALL_ACCESS);
321 /// Remove naming_context with @a name from @c this context
322 /// (Name version)
323 int unbind_context (const Name &name);
325 /// Remove naming_context with @a name from @c this context
326 int unbind_context (const ACE_TString &name);
328 /// Same as <unbind_context> with @c this as naming_context
329 int destroy ();
332 * listing function: iterator creator
333 * This is useful when there are many objects and contexts
334 * in @c this context and you only want to look at a few entries
335 * at a time
337 int list (u_long how_many,
338 Binding_List &list,
339 Binding_Iterator &iterator);
341 /// listing function: iterator creator
342 /// This gives back a listing of all entries in @c this context.
343 int list (Binding_List &list);
345 // Some other necessary functions which are
346 // not part of the CORBA interface
348 /// Sync content of context to disk
349 int flush ();
351 /// Close the handle of the context
352 /// @note <close> does not call <flush>
353 int close ();
355 // Accessors
357 /// Get key
358 HKEY key ();
360 // void parent (HKEY parent);
361 /// Get parent
362 HKEY parent ();
364 /// Get name
365 /// (Name version)
366 void name (Name &name);
368 /// Set name (String version)
369 void name (ACE_TString &name);
371 /// Get name (String version)
372 ACE_TString name ();
374 protected:
375 /// Set key
376 void key (HKEY key);
378 /// Set parent
379 void parent (HKEY parent);
381 /// Set name
382 /// (Name version)
383 void name (const Name &name);
385 /// Set name
386 /// (String version)
387 void name (const ACE_TString &name);
389 private:
390 /// Disallow copy constructors
391 Naming_Context (const Naming_Context &rhs);
393 /// Disallow assignment
394 const Naming_Context &operator= (const Naming_Context &rhs);
396 /// Key for self
397 HKEY key_;
399 /// Key for parent
400 HKEY parent_key_;
402 /// Name of self
403 ACE_TString name_;
407 * @class Binding_Iterator
409 * @brief An iterator
411 * Useful when iteratorating over a few entries at a time
413 class ACE_Export Binding_Iterator
415 public:
416 /// Friend factory
417 friend class Naming_Context;
419 /// Default constructor
420 Binding_Iterator ();
422 /// Next entry
423 int next_one (Binding &binding);
425 /// Next <how_many> entries
426 int next_n (u_long how_many,
427 Binding_List &list);
429 /// Cleanup
430 int destroy ();
432 /// Reset the internal state of the iterator
433 void reset ();
435 /// Get naming_context that the iterator is iterating over
436 Naming_Context &naming_context ();
438 private:
439 /// Set naming_context that the iterator is iterating over
440 void naming_context (Naming_Context& naming_context);
442 /// Reference to context
443 Naming_Context *naming_context_;
445 public:
446 // This should really be private
447 // But the compiler is broken
450 * @class Iteration_State
452 * Base class for state
454 class ACE_Export Iteration_State
456 public:
457 /// Constructor
458 Iteration_State ();
460 /// Destructor
461 virtual ~Iteration_State ();
463 /// Set the iterator reference.
464 void iterator (Binding_Iterator *iterator);
466 /// Next <how_many> entries
467 virtual int next_n (u_long how_many,
468 Binding_List &list) = 0;
470 /// Reset state
471 void reset ();
473 protected:
474 /// Pointer to parent iterator
475 Binding_Iterator *parent_;
477 u_long index_;
480 private:
481 class ACE_Export Object_Iteration : public Iteration_State
483 /// Next <how_many> entries
484 int next_n (u_long how_many,
485 Binding_List &list);
488 class ACE_Export Context_Iteration : public Iteration_State
490 public:
491 /// Next @a how_many entries
492 int next_n (u_long how_many,
493 Binding_List &list);
496 class ACE_Export Iteration_Complete : public Iteration_State
498 public:
499 /// Next @a how_many entries
500 int next_n (u_long how_many,
501 Binding_List &list);
504 /// Friend states
505 friend class Iteration_State;
506 friend class Object_Iteration;
507 friend class Context_Iteration;
508 friend class Iteration_Complete;
510 /// Instances of all states
511 Object_Iteration object_iteration_;
512 Context_Iteration context_iteration_;
513 Iteration_Complete iteration_complete_;
515 /// Pointer to current state
516 Iteration_State *current_enumeration_;
518 /// Set current_enumeration
519 void current_enumeration (Iteration_State& current_enumeration);
521 /// Get current_enumeration
522 Iteration_State &current_enumeration ();
527 * @class ACE_Predefined_Naming_Contexts
529 * @brief A factory for predefined registries, which exist by default
530 * on Win32 platforms
532 * This factory can connect to both local and remote
533 * predefined registries.
535 class ACE_Export ACE_Predefined_Naming_Contexts
537 public:
539 * Factory method for connecting to predefined registries. This
540 * method works for both remote and local machines. However, for
541 * remote machines, HKEY_CLASSES_ROOT and HKEY_CURRENT_USER types
542 * are not allowed
544 static int connect (ACE_Registry::Naming_Context &naming_context,
545 HKEY predefined = HKEY_LOCAL_MACHINE,
546 const ACE_TCHAR *machine_name = 0);
548 private:
549 /// Check if @a machine_name is the local host
550 static int is_local_host (const ACE_TCHAR *machine_name);
553 ACE_END_VERSIONED_NAMESPACE_DECL
555 #endif /* ACE_WIN32 */
556 #include /**/ "ace/post.h"
557 #endif /* ACE_REGISTRY_H */