Revert "Minor modernization of DynamicAny code"
[ACE_TAO.git] / TAO / tao / CSD_ThreadPool / CSD_TP_Task.h
blobc80121e2641f6142d37d49917c19f2374c18fb79
1 // -*- C++ -*-
3 //=============================================================================
4 /**
5 * @file CSD_TP_Task.h
7 * @author Tim Bradley <bradley_t@ociweb.com>
8 */
9 //=============================================================================
11 #ifndef TAO_CSD_TP_TASK_H
12 #define TAO_CSD_TP_TASK_H
14 #include /**/ "ace/pre.h"
16 #include "tao/CSD_ThreadPool/CSD_TP_Export.h"
18 #include "tao/CSD_ThreadPool/CSD_TP_Queue.h"
19 #include "tao/PortableServer/PortableServer.h"
20 #include "tao/Condition.h"
22 #if !defined (ACE_LACKS_PRAGMA_ONCE)
23 # pragma once
24 #endif /* ACE_LACKS_PRAGMA_ONCE */
26 #include "ace/Task.h"
27 #include "ace/Synch.h"
28 #include "ace/Containers_T.h"
29 #include "ace/Vector_T.h"
31 TAO_BEGIN_VERSIONED_NAMESPACE_DECL
33 namespace TAO
35 namespace CSD
37 /// Typedef for the number of threads.
38 typedef unsigned long Thread_Counter;
40 /**
41 * @class TP_Task
43 * @brief Active Object managing a queue of request objects.
45 * There are two types of "users" of a TP_Task object:
47 * 1) The TP_Strategy object that "owns" this task object.
48 * 2) The worker threads that "run" this task object as an
49 * "active object".
51 * The TP_Strategy object that "owns" this task object dictates
52 * when the worker threads are activated and when they are shutdown. It
53 * also injects requests into this task's queue via calls to the
54 * add_request() method. It is also the TP_Strategy object that
55 * dictates the number of worker threads to be activated via a call to
56 * the set_num_threads() method.
58 * The active object pattern is implemented via the use of the
59 * the ACE_Task_Base base class, and each worker thread will
60 * invoke this task's svc() method, and when the svc() returns, the
61 * worker thread will invoke this task's close() method (with the
62 * flag argument equal to 0).
64 * @note I just wanted to document an idea... When the pool consists
65 * of only one worker thread, we could care less about checking
66 * if target servant objects are busy or not. The simple fact
67 * that only one thread will be dispatching all requests means
68 * that servant objects will never be busy when the thread
69 * tests to see if a request is "ready_for_dispatch()". I'm
70 * just wondering if this knowledge can be applied to the
71 * implementation such that the "pool with one worker thread" case
72 * performs more efficiently. This is STP vs SSTP.
75 class TAO_CSD_TP_Export TP_Task : public ACE_Task_Base
77 public:
78 /// Default Constructor.
79 TP_Task();
81 /// Virtual Destructor.
82 virtual ~TP_Task();
84 /// Put a request object on to the request queue.
85 /// Returns true if successful, false otherwise (it has been "rejected").
86 bool add_request(TP_Request* request);
88 /// Activate the worker threads
89 virtual int open(void* args = 0);
91 /// The "mainline" executed by each worker thread.
92 virtual int svc();
94 /// Multi-purpose: argument value is used to differentiate purpose.
95 ///
96 /// 0) Invoked by each worker thread after its invocation of the
97 /// svc() method has completed (ie, returned).
98 /// 1) Invoked by the strategy object to shutdown all worker threads.
99 virtual int close(u_long flag = 0);
101 /// Cancel all requests that are targeted for the provided servant.
102 void cancel_servant (PortableServer::Servant servant);
104 private:
105 typedef TAO_SYNCH_MUTEX LockType;
106 typedef TAO_Condition<LockType> ConditionType;
108 /// Lock to protect the "state" (all of the data members) of this object.
109 LockType lock_;
111 /// Condition used to signal worker threads that they may be able to
112 /// find a request in the queue_ that needs to be dispatched to a
113 /// servant that is currently "not busy".
114 /// This condition will be signal()'ed each time a new request is
115 /// added to the queue_, and also when a servant has become "not busy".
116 ConditionType work_available_;
118 /// This condition will be signal()'ed each time the num_threads_
119 /// data member has its value changed. This is used to keep the
120 /// close(1) invocation (ie, a shutdown request) blocked until all
121 /// of the worker threads have stopped running.
122 ConditionType active_workers_;
124 /// Flag used to indicate when this task will (or will not) accept
125 /// requests via the the add_request() method.
126 bool accepting_requests_;
128 /// Flag used to initiate a shutdown request to all worker threads.
129 bool shutdown_initiated_;
131 /// Complete shutdown needed to be deferred because the thread calling
132 /// close(1) was also one of the ThreadPool threads
133 bool deferred_shutdown_initiated_;
135 /// Flag used to avoid multiple open() calls.
136 bool opened_;
138 /// The number of currently active worker threads.
139 Thread_Counter num_threads_;
141 /// The queue of pending servant requests (a.k.a. the "request queue").
142 TP_Queue queue_;
144 typedef ACE_Vector <ACE_thread_t> Thread_Ids;
146 /// The list of ids for the threads launched by this task.
147 Thread_Ids activated_threads_;
149 enum { MAX_THREADPOOL_TASK_WORKER_THREADS = 50 };
154 TAO_END_VERSIONED_NAMESPACE_DECL
156 #if defined (__ACE_INLINE__)
157 # include "tao/CSD_ThreadPool/CSD_TP_Task.inl"
158 #endif /* __ACE_INLINE__ */
160 #include /**/ "ace/post.h"
162 #endif /* TAO_CSD_TP_TASK_H */