1 #include "ace/TP_Reactor.h"
2 #include "ace/Thread.h"
3 #include "ace/Timer_Queue.h"
4 #include "ace/Sig_Handler.h"
5 #include "ace/Log_Category.h"
6 #include "ace/Functor_T.h"
7 #include "ace/OS_NS_sys_time.h"
9 #if !defined (__ACE_INLINE__)
10 #include "ace/TP_Reactor.inl"
11 #endif /* __ACE_INLINE__ */
13 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
15 ACE_ALLOC_HOOK_DEFINE (ACE_TP_Reactor
)
18 ACE_TP_Token_Guard::acquire_read_token (ACE_Time_Value
*max_wait_time
)
20 ACE_TRACE ("ACE_TP_Token_Guard::acquire_read_token");
22 // The order of these events is very subtle, modify with care.
24 // Try to grab the lock. If someone if already there, don't wake
25 // them up, just queue up in the thread pool.
30 ACE_Time_Value tv
= ACE_OS::gettimeofday ();
33 ACE_MT (result
= this->token_
.acquire_read (&ACE_TP_Reactor::no_op_sleep_hook
,
39 ACE_MT (result
= this->token_
.acquire_read (&ACE_TP_Reactor::no_op_sleep_hook
));
42 // Check for timeouts and errors.
51 // We got the token and so let us mark ourselves as owner
58 ACE_TP_Token_Guard::acquire_token (ACE_Time_Value
*max_wait_time
)
60 ACE_TRACE ("ACE_TP_Token_Guard::acquire_token");
62 // Try to grab the lock. If someone if already there, don't wake
63 // them up, just queue up in the thread pool.
68 ACE_Time_Value tv
= ACE_OS::gettimeofday ();
71 ACE_MT (result
= this->token_
.acquire (0,
77 ACE_MT (result
= this->token_
.acquire ());
80 // Check for timeouts and errors.
89 // We got the token and so let us mark ourselves as owner
96 ACE_TP_Reactor::ACE_TP_Reactor (ACE_Sig_Handler
*sh
,
100 : ACE_Select_Reactor (sh
, tq
, ACE_DISABLE_NOTIFY_PIPE_DEFAULT
, 0, mask_signals
, s_queue
)
102 ACE_TRACE ("ACE_TP_Reactor::ACE_TP_Reactor");
103 this->supress_notify_renew (true);
106 ACE_TP_Reactor::ACE_TP_Reactor (size_t max_number_of_handles
,
112 : ACE_Select_Reactor (max_number_of_handles
, restart
, sh
, tq
, ACE_DISABLE_NOTIFY_PIPE_DEFAULT
, 0, mask_signals
, s_queue
)
114 ACE_TRACE ("ACE_TP_Reactor::ACE_TP_Reactor");
115 this->supress_notify_renew (true);
119 ACE_TP_Reactor::owner (ACE_thread_t
, ACE_thread_t
*o_id
)
121 ACE_TRACE ("ACE_TP_Reactor::owner");
123 *o_id
= ACE_Thread::self ();
129 ACE_TP_Reactor::owner (ACE_thread_t
*t_id
)
131 ACE_TRACE ("ACE_TP_Reactor::owner");
132 *t_id
= ACE_Thread::self ();
138 ACE_TP_Reactor::handle_events (ACE_Time_Value
*max_wait_time
)
140 ACE_TRACE ("ACE_TP_Reactor::handle_events");
142 // Stash the current time -- the destructor of this object will
143 // automatically compute how much time elapsed since this method was
145 ACE_Countdown_Time
countdown (max_wait_time
);
148 // The order of these events is very subtle, modify with care.
151 // Instantiate the token guard which will try grabbing the token for
153 ACE_TP_Token_Guard
guard (this->token_
);
155 int const result
= guard
.acquire_read_token (max_wait_time
);
157 // If the guard is NOT the owner just return the retval
158 if (!guard
.is_owner ())
161 // After getting the lock just just for deactivation..
162 if (this->deactivated_
)
168 // Update the countdown to reflect time waiting for the token.
171 return this->dispatch_i (max_wait_time
, guard
);
175 ACE_TP_Reactor::dispatch_i (ACE_Time_Value
*max_wait_time
,
176 ACE_TP_Token_Guard
&guard
)
178 int event_count
= this->get_event_for_dispatching (max_wait_time
);
180 // We use this count to detect potential infinite loops as described
182 int const initial_event_count
= event_count
;
186 // Note: We are passing the <event_count> around, to have record of
187 // how many events still need processing. May be this could be
192 // signal handling isn't in a production state yet.
193 // Commenting it out for now.
196 if (event_count
== -1)
198 // Looks like we dont do any upcalls in dispatch signals. If at
199 // a later point of time, we decide to handle signals we have to
200 // release the lock before we make any upcalls.. What is here
201 // now is not the right thing...
203 // @@ We need to do better..
204 return this->handle_signals (event_count
, guard
);
208 // If there are no signals and if we had received a proper
209 // event_count then first look at dispatching timeouts. We need to
210 // handle timers early since they may have higher latency
211 // constraints than I/O handlers. Ideally, the order of dispatching
212 // should be a strategy...
214 // NOTE: The event count does not have the number of timers that
215 // needs dispatching. But we are still passing this along. We dont
216 // need to do that. In the future we *may* have the timers also
217 // returned through the <event_count>. Just passing that along for
219 result
= this->handle_timer_events (event_count
, guard
);
224 // Else just go ahead fall through for further handling.
228 // Next dispatch the notification handlers (if there are any to
229 // dispatch). These are required to handle multiple-threads
230 // that are trying to update the <Reactor>.
231 result
= this->handle_notify_events (event_count
, guard
);
236 // Else just fall through for further handling
241 // Handle socket events
242 result
= this->handle_socket_events (event_count
, guard
);
245 if (event_count
!= 0 && event_count
== initial_event_count
)
247 this->state_changed_
= true;
256 // signal handling isn't in a production state yet.
257 // Commenting it out for now.
260 ACE_TP_Reactor::handle_signals (int & /*event_count*/,
261 ACE_TP_Token_Guard
& /*guard*/)
263 ACE_TRACE ("ACE_TP_Reactor::handle_signals");
267 * THIS METHOD SEEMS BROKEN
271 // First check for interrupts.
272 // Bail out -- we got here since <select> was interrupted.
273 if (ACE_Sig_Handler::sig_pending () != 0)
275 ACE_Sig_Handler::sig_pending (0);
277 // This piece of code comes from the old TP_Reactor. We did not
278 // handle signals at all then. If we happen to handle signals
279 // in the TP_Reactor, we should then start worryiung about this
282 // Not sure if this should be done in the TP_Reactor
283 // case... leave it out for now. -Steve Huston 22-Aug-00
285 // If any HANDLES in the <ready_set_> are activated as a
286 // result of signals they should be dispatched since
287 // they may be time critical...
288 active_handle_count
= this->any_ready (dispatch_set
);
290 // active_handle_count = 0;
293 // Record the fact that the Reactor has dispatched a
294 // handle_signal() method. We need this to return the
295 // appropriate count.
305 ACE_TP_Reactor::handle_timer_events (int & /*event_count*/,
306 ACE_TP_Token_Guard
&guard
)
308 using Guard_Release
= ACE_Member_Function_Command
<ACE_TP_Token_Guard
>;
310 Guard_Release
release(guard
, &ACE_TP_Token_Guard::release_token
);
311 return this->timer_queue_
->expire_single(release
);
315 ACE_TP_Reactor::handle_notify_events (int & /*event_count*/,
316 ACE_TP_Token_Guard
&guard
)
318 // Get the handle on which notify calls could have occurred
319 ACE_HANDLE notify_handle
= this->get_notify_handle ();
323 // The notify was not in the list returned by
324 // wait_for_multiple_events ().
325 if (notify_handle
== ACE_INVALID_HANDLE
)
328 // Now just do a read on the pipe..
329 ACE_Notification_Buffer buffer
;
331 // Clear the handle of the read_mask of our <ready_set_>
332 this->ready_set_
.rd_mask_
.clr_bit (notify_handle
);
334 // Keep reading notifies till we empty it or till we have a
335 // dispatchable buffer
336 while (this->notify_handler_
->read_notify_pipe (notify_handle
, buffer
) > 0)
338 // Just figure out whether we can read any buffer that has
339 // dispatchable info. If not we have just been unblocked by
340 // another thread trying to update the reactor. If we get any
341 // buffer that needs dispatching we will dispatch that after
342 // releasing the lock
343 if (this->notify_handler_
->is_dispatchable (buffer
) > 0)
345 // Release the token before dispatching notifies...
346 guard
.release_token ();
348 // Dispatch the upcall for the notify
349 this->notify_handler_
->dispatch_notify (buffer
);
351 // We had a successful dispatch.
354 // break out of the while loop
359 // If we did some work, then we just return 1 which will allow us
360 // to get out of here. If we return 0, then we will be asked to do
361 // some work ie. dispacth socket events
366 ACE_TP_Reactor::handle_socket_events (int &event_count
,
367 ACE_TP_Token_Guard
&guard
)
369 // We got the lock, lets handle some I/O events.
370 ACE_EH_Dispatch_Info dispatch_info
;
372 this->get_socket_event_info (dispatch_info
);
374 // If there is any event handler that is ready to be dispatched, the
375 // dispatch information is recorded in dispatch_info.
376 if (!dispatch_info
.dispatch ())
378 // Check for removed handlers.
379 if (dispatch_info
.event_handler_
== 0)
381 this->handler_rep_
.unbind(dispatch_info
.handle_
,
382 dispatch_info
.mask_
);
389 // Suspend the handler so that other threads don't start dispatching
390 // it, if we can't suspend then return directly
392 // NOTE: This check was performed in older versions of the
393 // TP_Reactor. Looks like it is a waste..
394 if (dispatch_info
.event_handler_
!= this->notify_handler_
)
395 if (this->suspend_i (dispatch_info
.handle_
) == -1)
398 // Call add_reference() if needed.
399 if (dispatch_info
.reference_counting_required_
)
400 dispatch_info
.event_handler_
->add_reference ();
402 // Release the lock. Others threads can start waiting.
403 guard
.release_token ();
407 // If there was an event handler ready, dispatch it.
408 // Decrement the event left
411 // Dispatched an event
412 if (this->dispatch_socket_event (dispatch_info
) == 0)
419 ACE_TP_Reactor::get_event_for_dispatching (ACE_Time_Value
*max_wait_time
)
421 // If the reactor handler state has changed, clear any remembered
422 // ready bits and re-scan from the master wait_set.
423 if (this->state_changed_
)
425 this->ready_set_
.rd_mask_
.reset ();
426 this->ready_set_
.wr_mask_
.reset ();
427 this->ready_set_
.ex_mask_
.reset ();
429 this->state_changed_
= false;
433 // This is a hack... somewhere, under certain conditions (which
434 // I don't understand...) the mask will have all of its bits clear,
435 // yet have a size_ > 0. This is an attempt to remedy the affect,
436 // without knowing why it happens.
438 this->ready_set_
.rd_mask_
.sync (this->ready_set_
.rd_mask_
.max_set ());
439 this->ready_set_
.wr_mask_
.sync (this->ready_set_
.wr_mask_
.max_set ());
440 this->ready_set_
.ex_mask_
.sync (this->ready_set_
.ex_mask_
.max_set ());
443 return this->wait_for_multiple_events (this->ready_set_
, max_wait_time
);
447 ACE_TP_Reactor::get_socket_event_info (ACE_EH_Dispatch_Info
&event
)
449 // Check for dispatch in write, except, read. Only catch one, but if
450 // one is caught, be sure to clear the handle from each mask in case
451 // there is more than one mask set for it. This would cause problems
452 // if the handler is suspended for dispatching, but its set bit in
453 // another part of ready_set_ kept it from being dispatched.
457 // @@todo: We can do quite a bit of code reduction here. Let me get
458 // it to work before I do this.
460 ACE_Handle_Set_Iterator
handle_iter (this->ready_set_
.wr_mask_
);
462 while (!found_io
&& (handle
= handle_iter ()) != ACE_INVALID_HANDLE
)
464 if (this->is_suspended_i (handle
))
467 // Remember this info
469 this->handler_rep_
.find (handle
),
470 ACE_Event_Handler::WRITE_MASK
,
471 &ACE_Event_Handler::handle_output
);
473 this->clear_handle_read_set (handle
);
480 ACE_Handle_Set_Iterator
handle_iter (this->ready_set_
.ex_mask_
);
482 while (!found_io
&& (handle
= handle_iter ()) != ACE_INVALID_HANDLE
)
484 if (this->is_suspended_i (handle
))
487 // Remember this info
489 this->handler_rep_
.find (handle
),
490 ACE_Event_Handler::EXCEPT_MASK
,
491 &ACE_Event_Handler::handle_exception
);
493 this->clear_handle_read_set (handle
);
501 ACE_Handle_Set_Iterator
handle_iter (this->ready_set_
.rd_mask_
);
503 while (!found_io
&& (handle
= handle_iter ()) != ACE_INVALID_HANDLE
)
505 if (this->is_suspended_i (handle
))
508 // Remember this info
510 this->handler_rep_
.find (handle
),
511 ACE_Event_Handler::READ_MASK
,
512 &ACE_Event_Handler::handle_input
);
514 this->clear_handle_read_set (handle
);
522 // Dispatches a single event handler
524 ACE_TP_Reactor::dispatch_socket_event (ACE_EH_Dispatch_Info
&dispatch_info
)
526 ACE_TRACE ("ACE_TP_Reactor::dispatch_socket_event");
528 ACE_Event_Handler
* const event_handler
= dispatch_info
.event_handler_
;
529 ACE_EH_PTMF
const callback
= dispatch_info
.callback_
;
531 // Check for removed handlers.
532 if (event_handler
== 0)
535 // Upcall. If the handler returns positive value (requesting a
536 // reactor callback) don't set the ready-bit because it will be
537 // ignored if the reactor state has changed. Just call back
538 // as many times as the handler requests it. Other threads are off
539 // handling other things.
542 status
= (event_handler
->*callback
) (dispatch_info
.handle_
);
544 // Post process socket event
545 return this->post_process_socket_event (dispatch_info
, status
);
549 ACE_TP_Reactor::post_process_socket_event (ACE_EH_Dispatch_Info
&dispatch_info
,
554 // First check if we really have to post process something, if not, then
555 // we don't acquire the token which saves us a lot of time.
557 (dispatch_info
.event_handler_
!= this->notify_handler_
&&
558 dispatch_info
.resume_flag_
==
559 ACE_Event_Handler::ACE_REACTOR_RESUMES_HANDLER
))
561 // Get the reactor token and with this token acquired remove first the
562 // handler and resume it at the same time. This must be atomic, see also
563 // bugzilla 2395. When this is not atomic it can be that we resume the
564 // handle after it is reused by the OS.
565 ACE_TP_Token_Guard
guard (this->token_
);
567 result
= guard
.acquire_token ();
569 // If the guard is NOT the owner just return the retval
570 if (!guard
.is_owner ())
573 // A different event handler may have been registered during the
574 // upcall if the handle was closed and then reopened, for
575 // example. Make sure we're removing and/or resuming the event
576 // handler used during the upcall.
577 ACE_Event_Handler
const * const eh
=
578 this->handler_rep_
.find (dispatch_info
.handle_
);
580 // Only remove or resume the event handler used during the
582 if (eh
== dispatch_info
.event_handler_
)
587 this->remove_handler_i (dispatch_info
.handle_
,
588 dispatch_info
.mask_
);
591 // Resume handler if required.
592 if (dispatch_info
.event_handler_
!= this->notify_handler_
&&
593 dispatch_info
.resume_flag_
==
594 ACE_Event_Handler::ACE_REACTOR_RESUMES_HANDLER
)
595 this->resume_i (dispatch_info
.handle_
);
599 // Call remove_reference() if needed.
600 if (dispatch_info
.reference_counting_required_
)
601 dispatch_info
.event_handler_
->remove_reference ();
607 ACE_TP_Reactor::resumable_handler ()
613 ACE_TP_Reactor::handle_events (ACE_Time_Value
&max_wait_time
)
615 return this->handle_events (&max_wait_time
);
619 ACE_TP_Reactor::notify_handle (ACE_HANDLE
,
622 ACE_Event_Handler
*eh
,
625 ACELIB_ERROR ((LM_ERROR
,
626 ACE_TEXT ("ACE_TP_Reactor::notify_handle: ")
627 ACE_TEXT ("Wrong version of notify_handle() got called\n")));
629 ACE_ASSERT (eh
== 0);
634 ACE_TP_Reactor::get_notify_handle ()
636 // Call the notify handler to get a handle on which we would have a
638 ACE_HANDLE
const read_handle
=
639 this->notify_handler_
->notify_handle ();
641 // Check whether the rd_mask has been set on that handle. If so
642 // return the handle.
643 if (read_handle
!= ACE_INVALID_HANDLE
&&
644 this->ready_set_
.rd_mask_
.is_set (read_handle
))
650 return ACE_INVALID_HANDLE
;
653 ACE_END_VERSIONED_NAMESPACE_DECL