2 ACEXML_Element_Tree_Node::ACEXML_Element_Tree_Node ()
7 ACEXML_INLINE ACEXML_Element_Tree_Node *
8 ACEXML_Element_Tree_Node::next ()
14 ACEXML_Element_Tree_Node::next (ACEXML_Element_Tree_Node * n)
20 ACEXML_Element_Tree_Name_Node::ACEXML_Element_Tree_Name_Node (const ACEXML_Char *name,
22 : name_ (name, 0, release)
27 ACEXML_Element_Tree_Name_Node::set (const ACEXML_Char *name,
30 this->name_.set (name, release);
34 ACEXML_Element_Tree_List_Node::ACEXML_Element_Tree_List_Node (void)
42 ACEXML_INLINE ACEXML_Element_Tree_List_Node::LIST_TYPE
43 ACEXML_Element_Tree_List_Node::get (void)
49 ACEXML_Element_Tree_List_Node::set (ACEXML_Element_Tree_List_Node::LIST_TYPE type)
56 ACEXML_Element_Tree_List_Stack::ACEXML_Element_Tree_List_Stack (void)
61 ACEXML_INLINE ACEXML_Element_Tree_List_Node *
62 ACEXML_Element_Tree_List_Stack::top ()
68 ACEXML_Element_Tree_List_Stack::push (ACEXML_Element_Tree_List_Node *n)
70 n->pop_next_ = this->top_;
74 ACEXML_INLINE ACEXML_Element_Tree_List_Node *
75 ACEXML_Element_Tree_List_Stack::pop ()
79 ACEXML_Element_Tree_List_Node *ptr = this->top_;
80 this->top_ = this->top_->pop_next_;
87 ACEXML_Element_Tree_List_Stack::empty ()
89 return this->top_ == 0;