2 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
5 ACE_Proactor::run_event_loop (void)
7 ACE_TRACE ("ACE_Proactor::run_event_loop");
8 ACE_Proactor * const p = ACE_Proactor::instance ();
13 return p->proactor_run_event_loop (ACE_Proactor::check_reconfiguration);
17 ACE_Proactor::run_event_loop (ACE_Time_Value &tv)
19 ACE_TRACE ("ACE_Proactor::run_event_loop (tv)");
20 ACE_Proactor * const p = ACE_Proactor::instance ();
25 return p->proactor_run_event_loop
26 (tv, ACE_Proactor::check_reconfiguration);
30 ACE_Proactor::reset_event_loop(void)
32 ACE_TRACE ("ACE_Proactor::reset_event_loop");
33 ACE_Proactor * const p = ACE_Proactor::instance ();
38 return p->proactor_reset_event_loop ();
42 ACE_Proactor::end_event_loop (void)
44 ACE_TRACE ("ACE_Proactor::end_event_loop");
45 ACE_Proactor * const p = ACE_Proactor::instance ();
50 return p->proactor_end_event_loop ();
54 ACE_Proactor::event_loop_done (void)
56 ACE_TRACE ("ACE_Proactor::event_loop_done");
57 ACE_Proactor * const p = ACE_Proactor::instance ();
62 return p->proactor_event_loop_done ();
66 ACE_Proactor::post_wakeup_completions (int how_many)
68 ACE_TRACE ("ACE_Proactor::post_wakeup_completions");
69 ACE_Proactor * const p = ACE_Proactor::instance ();
74 return p->proactor_post_wakeup_completions (how_many);
77 ACE_END_VERSIONED_NAMESPACE_DECL