prism2.device: fix strict aliasing issue detected with gcc 4.8.3
[AROS.git] / compiler / posixc / random.c
blob1e88102d5a99f7f0cbbdd2681c11b7335dfa9a38
1 /*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
5 * Redistribution and use in source and binary forms are permitted
6 * provided that: (1) source distributions retain this entire copyright
7 * notice and comment, and (2) distributions including binaries display
8 * the following acknowledgement: ``This product includes software
9 * developed by the University of California, Berkeley and its contributors''
10 * in the documentation or other materials provided with the distribution
11 * and in all advertising materials mentioning features or use of this
12 * software. Neither the name of the University nor the names of its
13 * contributors may be used to endorse or promote products derived
14 * from this software without specific prior written permission.
15 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
17 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
20 #include <aros/symbolsets.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "__posixc_intbase.h"
28 * random.c:
29 * An improved random number generation package. In addition to the standard
30 * rand()/srand() like interface, this package also has a special state info
31 * interface. The initstate() routine is called with a seed, an array of
32 * bytes, and a count of how many bytes are being passed in; this array is then
33 * initialized to contain information for random number generation with that
34 * much state information. Good sizes for the amount of state information are
35 * 32, 64, 128, and 256 bytes. The state can be switched by calling the
36 * setstate() routine with the same array as was initiallized with initstate().
37 * By default, the package runs with 128 bytes of state information and
38 * generates far better random numbers than a linear congruential generator.
39 * If the amount of state information is less than 32 bytes, a simple linear
40 * congruential R.N.G. is used.
41 * Internally, the state information is treated as an array of longs; the
42 * zeroeth element of the array is the type of R.N.G. being used (small
43 * integer); the remainder of the array is the state information for the
44 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
45 * state information, which will allow a degree seven polynomial. (Note: the
46 * zeroeth word of state information also has some other information stored
47 * in it -- see setstate() for details).
48 * The random number generation technique is a linear feedback shift register
49 * approach, employing trinomials (since there are fewer terms to sum up that
50 * way). In this approach, the least significant bit of all the numbers in
51 * the state table will act as a linear feedback shift register, and will have
52 * period 2^deg - 1 (where deg is the degree of the polynomial being used,
53 * assuming that the polynomial is irreducible and primitive). The higher
54 * order bits will have longer periods, since their values are also influenced
55 * by pseudo-random carries out of the lower bits. The total period of the
56 * generator is approximately deg*(2**deg - 1); thus doubling the amount of
57 * state information has a vast influence on the period of the generator.
58 * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
59 * when the period of the shift register is the dominant factor. With deg
60 * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
61 * predicted by this formula.
65 * For each of the currently supported random number generators, we have a
66 * break value on the amount of state information (you need at least this
67 * many bytes of state info to support this random number generator), a degree
68 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
69 * the separation between the two lower order coefficients of the trinomial.
72 #define TYPE_0 0 /* linear congruential */
73 #define BREAK_0 8
74 #define DEG_0 0
75 #define SEP_0 0
77 #define TYPE_1 1 /* x**7 + x**3 + 1 */
78 #define BREAK_1 32
79 #define DEG_1 7
80 #define SEP_1 3
82 #define TYPE_2 2 /* x**15 + x + 1 */
83 #define BREAK_2 64
84 #define DEG_2 15
85 #define SEP_2 1
87 #define TYPE_3 3 /* x**31 + x**3 + 1 */
88 #define BREAK_3 128
89 #define DEG_3 31
90 #define SEP_3 3
92 #define TYPE_4 4 /* x**63 + x + 1 */
93 #define BREAK_4 256
94 #define DEG_4 63
95 #define SEP_4 1
98 * Array versions of the above information to make code run faster -- relies
99 * on fact that TYPE_i == i.
102 #define MAX_TYPES 5 /* max number of types above */
104 static int const _degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
105 DEG_3, DEG_4 };
107 static int const _seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
108 SEP_3, SEP_4 };
113 * Initially, everything is set up as if from :
114 * initstate( 1, &randtbl, 128 );
115 * Note that this initialization takes advantage of the fact that srandom()
116 * advances the front and rear pointers 10*rand_deg times, and hence the
117 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
118 * element of the state information, which contains info about the current
119 * position of the rear pointer is just
120 * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
123 static long const _randtbl[ DEG_3 + 1 ] = { TYPE_3,
124 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
125 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
126 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
127 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
128 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
129 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
130 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
131 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
134 * fptr and rptr are two pointers into the state info, a front and a rear
135 * pointer. These two pointers are always rand_sep places aparts, as they cycle
136 * cyclically through the state information. (Yes, this does mean we could get
137 * away with just one pointer, but the code for random() is more efficient this
138 * way). The pointers are left positioned as they would be from the call
139 * initstate( 1, randtbl, 128 )
140 * (The position of the rear pointer, rptr, is really 0 (as explained above
141 * in the initialization of randtbl) because the state table pointer is set
142 * to point to randtbl[1] (as explained below).
147 * The following things are the pointer to the state information table,
148 * the type of the current generator, the degree of the current polynomial
149 * being used, and the separation between the two pointers.
150 * Note that for efficiency of random(), we remember the first location of
151 * the state information, not the zeroeth. Hence it is valid to access
152 * state[-1], which is used to store the type of the R.N.G.
153 * Also, we remember the last location, since this is more efficient than
154 * indexing every time to find the address of the last element to see if
155 * the front and rear pointers have wrapped.
158 struct random_state {
159 int degrees[ MAX_TYPES ];
160 int seps[ MAX_TYPES ];
161 long randtbl[ DEG_3 + 1 ];
162 long *fptr;
163 long *rptr;
164 long *state;
165 int rand_type;
166 int rand_deg;
167 int rand_sep;
168 long *end_ptr;
171 static void init_random_state(struct random_state *rs)
173 memcpy(rs->degrees, _degrees, sizeof(_degrees));
174 memcpy(rs->seps, _seps, sizeof(_seps));
175 memcpy(rs->randtbl, _randtbl, sizeof(_randtbl));
176 rs->fptr = &rs->randtbl[ SEP_3 + 1 ];
177 rs->rptr = &rs->randtbl[ 1 ];
178 rs->state = &rs->randtbl[ 1 ];
179 rs->rand_type = TYPE_3;
180 rs->rand_deg = DEG_3;
181 rs->rand_sep = SEP_3;
182 rs->end_ptr = &rs->randtbl[ DEG_3 + 1 ];
185 static struct random_state *get_random_state(void)
187 struct PosixCIntBase *PosixCIntBase = (struct PosixCIntBase *)__aros_getbase_PosixCBase();
188 struct random_state *rs;
190 if (PosixCIntBase->rs)
191 return PosixCIntBase->rs;
193 if ((rs = malloc(sizeof(*rs))))
195 init_random_state(rs);
197 PosixCIntBase->rs = rs;
198 return rs;
201 return NULL;
204 static void free_random_state(struct PosixCIntBase *PosixCIntBase)
206 if (PosixCIntBase->rs) {
207 free(PosixCIntBase->rs);
208 PosixCIntBase->rs = NULL;
212 ADD2CLOSELIB(free_random_state, 0)
216 * srandom:
217 * Initialize the random number generator based on the given seed. If the
218 * type is the trivial no-state-information type, just remember the seed.
219 * Otherwise, initializes state[] based on the given "seed" via a linear
220 * congruential generator. Then, the pointers are set to known locations
221 * that are exactly rand_sep places apart. Lastly, it cycles the state
222 * information a given number of times to get rid of any initial dependencies
223 * introduced by the L.C.R.N.G.
224 * Note that the initialization of randtbl[] for default usage relies on
225 * values produced by this routine.
228 #ifdef srandom
229 #error ciaooo
230 #endif
232 void srandom(unsigned x)
234 register int i;
235 long random();
236 struct random_state *rs;
238 if (!(rs = get_random_state()))
239 return;
241 if( rs->rand_type == TYPE_0 ) {
242 rs->state[ 0 ] = x;
244 else {
245 rs->state[ 0 ] = x;
246 for( i = 1; i < rs->rand_deg; i++ ) {
247 rs->state[i] = 1103515245*rs->state[i - 1] + 12345;
249 rs->fptr = &rs->state[ rs->rand_sep ];
250 rs->rptr = &rs->state[ 0 ];
251 for( i = 0; i < 10*rs->rand_deg; i++ ) random();
258 * initstate:
259 * Initialize the state information in the given array of n bytes for
260 * future random number generation. Based on the number of bytes we
261 * are given, and the break values for the different R.N.G.'s, we choose
262 * the best (largest) one we can and set things up for it. srandom() is
263 * then called to initialize the state information.
264 * Note that on return from srandom(), we set state[-1] to be the type
265 * multiplexed with the current value of the rear pointer; this is so
266 * successive calls to initstate() won't lose this information and will
267 * be able to restart with setstate().
268 * Note: the first thing we do is save the current state, if any, just like
269 * setstate() so that it doesn't matter when initstate is called.
270 * Returns a pointer to the old state.
273 char *
274 initstate( seed, arg_state, n )
276 unsigned seed; /* seed for R. N. G. */
277 char *arg_state; /* pointer to state array */
278 int n; /* # bytes of state info */
280 struct random_state *rs;
281 register char *ostate;
283 if (!(rs = get_random_state()))
284 return NULL;
286 ostate = (char *)( &rs->state[ -1 ] );
288 if( rs->rand_type == TYPE_0 ) rs->state[ -1 ] = rs->rand_type;
289 else rs->state[ -1 ] = MAX_TYPES*(rs->rptr - rs->state) + rs->rand_type;
290 if( n < BREAK_1 ) {
291 if( n < BREAK_0 ) {
292 return 0;
294 rs->rand_type = TYPE_0;
295 rs->rand_deg = DEG_0;
296 rs->rand_sep = SEP_0;
298 else {
299 if( n < BREAK_2 ) {
300 rs->rand_type = TYPE_1;
301 rs->rand_deg = DEG_1;
302 rs->rand_sep = SEP_1;
304 else {
305 if( n < BREAK_3 ) {
306 rs->rand_type = TYPE_2;
307 rs->rand_deg = DEG_2;
308 rs->rand_sep = SEP_2;
310 else {
311 if( n < BREAK_4 ) {
312 rs->rand_type = TYPE_3;
313 rs->rand_deg = DEG_3;
314 rs->rand_sep = SEP_3;
316 else {
317 rs->rand_type = TYPE_4;
318 rs->rand_deg = DEG_4;
319 rs->rand_sep = SEP_4;
324 rs->state = &( ( (long *)arg_state )[1] ); /* first location */
325 rs->end_ptr = &rs->state[ rs->rand_deg ]; /* must set end_ptr before srandom */
326 srandom( seed );
327 if( rs->rand_type == TYPE_0 ) rs->state[ -1 ] = rs->rand_type;
328 else rs->state[ -1 ] = MAX_TYPES*(rs->rptr - rs->state) + rs->rand_type;
329 return( ostate );
335 * setstate:
336 * Restore the state from the given state array.
337 * Note: it is important that we also remember the locations of the pointers
338 * in the current state information, and restore the locations of the pointers
339 * from the old state information. This is done by multiplexing the pointer
340 * location into the zeroeth word of the state information.
341 * Note that due to the order in which things are done, it is OK to call
342 * setstate() with the same state as the current state.
343 * Returns a pointer to the old state information.
346 char *setstate(char *arg_state)
348 struct random_state *rs;
349 register long *new_state;
350 register int type;
351 register int rear;
352 char *ostate;
354 if (!(rs = get_random_state()) || arg_state == NULL)
355 return NULL;
357 new_state = (long *)arg_state;
358 type = new_state[0]%MAX_TYPES;
359 rear = new_state[0]/MAX_TYPES;
360 ostate = (char *)(&rs->state[-1]);
363 if (rs->rand_type == TYPE_0) rs->state[-1] = rs->rand_type;
364 else rs->state[ -1 ] = MAX_TYPES*(rs->rptr - rs->state) + rs->rand_type;
366 switch (type)
368 case TYPE_0:
369 case TYPE_1:
370 case TYPE_2:
371 case TYPE_3:
372 case TYPE_4:
373 rs->rand_type = type;
374 rs->rand_deg = rs->degrees[type];
375 rs->rand_sep = rs->seps[type];
376 break;
378 rs->state = &new_state[1];
379 if (rs->rand_type != TYPE_0)
381 rs->rptr = &rs->state[rear];
382 rs->fptr = &rs->state[(rear + rs->rand_sep)%rs->rand_deg];
384 rs->end_ptr = &rs->state[rs->rand_deg]; /* set end_ptr too */
386 return ostate;
392 * random:
393 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
394 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
395 * same in all ther other cases due to all the global variables that have been
396 * set up. The basic operation is to add the number at the rear pointer into
397 * the one at the front pointer. Then both pointers are advanced to the next
398 * location cyclically in the table. The value returned is the sum generated,
399 * reduced to 31 bits by throwing away the "least random" low bit.
400 * Note: the code takes advantage of the fact that both the front and
401 * rear pointers can't wrap on the same call by not testing the rear
402 * pointer if the front one has wrapped.
403 * Returns a 31-bit random number.
406 long random()
408 long i;
409 struct random_state *rs;
410 int rand(void);
412 if (!(rs = get_random_state()))
413 return rand();
415 if (rs->rand_type == TYPE_0)
417 i = rs->state[0] = (rs->state[0]*1103515245 + 12345)&0x7fffffff;
419 else
421 *rs->fptr += *rs->rptr;
422 i = (*rs->fptr >> 1)&0x7fffffff; /* chucking least random bit */
423 if (++rs->fptr >= rs->end_ptr)
425 rs->fptr = rs->state;
426 ++rs->rptr;
428 else
430 if (++rs->rptr >= rs->end_ptr) rs->rptr = rs->state;
433 return i;