3 <TITLE>Compiling and Installing
</TITLE>
5 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css"></head>
10 <H1>Compiling and Installing
</H1>
13 <li><a href=
"#unix-x11">Unix / X11
</a>
15 <li><a href=
"#prereq-general">General prerequisites for building
</a>
16 <li><a href=
"#prereq-dri">Prerequisites for DRI and hardware acceleration
</a>
17 <li><a href=
"#autoconf">Building with autoconf
</a>
18 <li><a href=
"#traditional">Building with traditional Makefiles
</a>
19 <li><a href=
"#libs">The Libraries
</a>
20 <li><a href=
"#install">Installing the header and library files
21 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
23 <li><a href=
"#windows">Windows
</a>
24 <li><a href=
"#scons">Building with SCons
</a>
25 <li><a href=
"#other">Other
</a>
31 <H2>1. Unix/X11 Compilation and Installation
</H1>
34 <a name=
"prereq-general">
35 <h3>1.1 General prerequisites for building
</h3>
38 <li>lex / yacc - for building the GLSL compiler.
39 On Linux systems, flex and bison are used.
40 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
42 <li>python - Python is needed for building the Gallium components.
43 Version
2.6.4 or later should work.
49 <h3>1.2 Prerequisites for DRI and hardware acceleration
</h3>
52 The following are required for DRI-based hardware acceleration with Mesa:
56 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">dri2proto
</a> version
1.99.3 or later
58 <li><a href=
"http://dri.freedesktop.org/libdrm/" target=
"_parent">libDRM
</a>
59 version
2.4.15 or later
60 <li>Xorg server version
1.5 or later
66 <h3>1.3 Building with Autoconf
</h3>
69 Mesa may be
<a href=
"autoconf.html">built using autoconf
</a>.
70 This should work well on most GNU-based systems.
71 If that fails the traditional Mesa build system is available.
75 <a name=
"traditional">
76 <h3>1.4 Building with traditional Makefiles
</h3>
79 The traditional Mesa build system is based on a collection of pre-defined
80 system configurations.
83 To see the list of configurations, just type
<code>make
</code>.
84 Then choose a configuration from the list and type
<code>make
</code>
89 Mesa may be built in several different ways using the predefined configurations:
92 <li><b><em>Stand-alone/Xlib mode
</em></b> - Mesa will be compiled as
93 a software renderer using Xlib to do all rendering.
94 The libGL.so library will be a self-contained rendering library that will
95 allow you to run OpenGL/GLX applications on any X server (regardless of
96 whether it supports the GLX X server extension).
97 You will
<em>not
</em> be able to use hardware
3D acceleration.
99 To compile stand-alone Mesa type
<code>make
</code> in the top-level directory.
100 You'll see a list of supported system configurations.
101 Choose one from the list (such as linux-x86), and type:
106 <p>This will produce libGL.so and several other libraries
</p>
109 <li><b><em>DRI/accelerated
</em></b> - The DRI hardware drivers for
110 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
111 The libGL.so library will support the GLX extension and will load/use
112 the DRI hardware drivers.
116 Build Mesa and the DRI hardware drivers by running
122 There are also
<code>linux-dri-x86
</code>,
<code>linux-dri-x86-
64</code>,
123 and
<code>linux-ppc
</code> configurations which are optimized for those
127 Make sure you have the prerequisite versions of DRM and Xserver mentioned
137 Later, if you want to rebuild for a different configuration run
138 <code>make realclean
</code> before rebuilding.
143 <h3>1.5 The libraries
</h3>
146 When compilation has finished, look in the top-level
<code>lib/
</code>
147 (or
<code>lib64/
</code>) directory.
148 You'll see a set of library files similar to this:
151 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
152 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
153 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
154 lrwxrwxrwx
1 brian users
11 Mar
26 07:
53 libGLU.so -
> libGLU.so
.1*
155 lrwxrwxrwx
1 brian users
20 Mar
26 07:
53 libGLU.so
.1 -
> libGLU.so
.1.3.060100*
156 -rwxr-xr-x
1 brian users
549269 Mar
26 07:
53 libGLU.so
.1.3.060100*
157 lrwxrwxrwx
1 brian users
12 Mar
26 07:
53 libglut.so -
> libglut.so
.3*
158 lrwxrwxrwx
1 brian users
16 Mar
26 07:
53 libglut.so
.3 -
> libglut.so
.3.7.1*
159 -rwxr-xr-x
1 brian users
597754 Mar
26 07:
53 libglut.so
.3.7.1*
160 lrwxrwxrwx
1 brian users
11 Mar
26 08:
04 libGLw.so -
> libGLw.so
.1*
161 lrwxrwxrwx
1 brian users
15 Mar
26 08:
04 libGLw.so
.1 -
> libGLw.so
.1.0.0*
162 -rwxr-xr-x
1 brian users
20750 Mar
26 08:
04 libGLw.so
.1.0.0*
163 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
164 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
165 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
169 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
171 <b>libGLU
</b> is the OpenGL Utility library.
173 <b>libglut
</b> is the GLUT library.
175 <b>libGLw
</b> is the Xt/Motif OpenGL drawing area widget library.
177 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
181 If you built the DRI hardware drivers, you'll also see the DRI drivers:
184 -rwxr-xr-x
1 brian users
15607851 Jul
21 12:
11 ffb_dri.so
185 -rwxr-xr-x
1 brian users
15148747 Jul
21 12:
11 i810_dri.so
186 -rwxr-xr-x
1 brian users
14497814 Jul
21 12:
11 i830_dri.so
187 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
188 -rwxr-xr-x
1 brian users
11320803 Jul
21 12:
11 mach64_dri.so
189 -rwxr-xr-x
1 brian users
11418014 Jul
21 12:
12 mga_dri.so
190 -rwxr-xr-x
1 brian users
11064426 Jul
21 12:
12 r128_dri.so
191 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
192 -rwxr-xr-x
1 brian users
16050488 Jul
21 12:
11 r300_dri.so
193 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
194 -rwxr-xr-x
1 brian users
11232304 Jul
21 12:
13 s3v_dri.so
195 -rwxr-xr-x
1 brian users
11062970 Jul
21 12:
13 savage_dri.so
196 -rwxr-xr-x
1 brian users
11214212 Jul
21 12:
13 sis_dri.so
197 -rwxr-xr-x
1 brian users
11368736 Jul
21 12:
13 tdfx_dri.so
198 -rwxr-xr-x
1 brian users
10598868 Jul
21 12:
13 trident_dri.so
199 -rwxr-xr-x
1 brian users
10997120 Jul
21 12:
13 unichrome_dri.so
203 If you built with Gallium support, look in lib/gallium/ for Gallium-based
204 versions of libGL and device drivers.
210 <H3>1.6 Installing the header and library files
</H3>
213 The standard location for the OpenGL header files on Unix-type systems is
214 in
<code>/usr/include/GL/
</code>.
215 The standard location for the libraries is
<code>/usr/lib/
</code>.
216 For more information see, the
217 <a href=
"http://oss.sgi.com/projects/ogl-sample/ABI/" target=
"_parent">
218 Linux/OpenGL ABI specification
</a>.
222 If you'd like Mesa to co-exist with another implementation of OpenGL that's
223 already installed, you'll have to choose different directories, like
224 <code>/usr/local/include/GL/
</code> and
<code>/usr/local/lib/
</code>.
228 To install Mesa's headers and libraries, run
<code>make install
</code>.
229 But first, check the Mesa/configs/default file and examine the values
230 of the
<b>INSTALL_DIR
</b> and
<b>DRI_DRIVER_INSTALL_DIR
</b> variables.
231 Change them if needed, then run
<code>make install
</code>.
236 <b>DESTDIR
</b> may also be used to install the contents to a temporary
238 This can be useful for package management.
239 For example:
<code>make install DESTDIR=/somepath/
</code>
243 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
244 (on Linux at least) to switch
245 between the Mesa libraries and other vendor's libraries whenever you want.
246 This is a handy way to compare multiple OpenGL implementations.
250 <a name=
"pkg-config">
251 <H3>1.7 Building OpenGL programs with pkg-config
</H3>
254 Running
<code>make install
</code> will install package configuration files
255 for the pkg-config utility.
259 When compiling your OpenGL application you can use pkg-config to determine
260 the proper compiler and linker flags.
264 For example, compiling and linking a GLUT application can be done with:
267 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
273 <H2>2. Windows Compilation and Installation
</H1>
276 Please see the
<a href=
"#scons">instructions on building with SCons
</a>.
282 <H2>3. Building with SCons
</H1>
285 To build Mesa with SCons on Linux or Windows do
291 The build output will be placed in
292 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
293 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
294 by -debug for debug builds.
298 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
301 scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
307 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
308 <li>build/windows-x86-debug/glut/glx/glut32.dll
309 <li>progs/build/windows-x86-debug/wgl/wglinfo.exe
310 <li>progs/build/windows-x86-debug/trivial/tri.exe
311 <li>and many other samples in progs/build/windows-x86-debug/...
314 Put them all in the same directory to test them.
319 <H2>4. Other systems
</H1>
322 Documentation for other environments (some may be very out of date):
326 <li><A HREF=
"README.VMS">README.VMS
</A> - VMS
327 <LI><A HREF=
"README.GGI">README.GGI
</A> - GGI
328 <LI><A HREF=
"README.3DFX">README
.3DFX
</A> -
3Dfx/Glide driver
329 <LI><A HREF=
"README.AMIWIN">README.AMIWIN
</A> - Amiga Amiwin
330 <LI><A HREF=
"README.BEOS">README.BEOS
</A> - BeOS
331 <LI><A HREF=
"README.D3D">README.D3D
</A> - Direct3D driver
332 <LI><A HREF=
"README.DJ">README.DJ
</A> - DJGPP
333 <LI><A HREF=
"README.LYNXOS">README.LYNXOS
</A> - LynxOS
334 <LI><A HREF=
"README.MINGW32">README.MINGW32
</A> - Mingw32
335 <LI><A HREF=
"README.NeXT">README.NeXT
</A> - NeXT
336 <LI><A HREF=
"README.OpenStep">README.OpenStep
</A> - OpenStep
337 <LI><A HREF=
"README.OS2">README.OS2
</A> - OS/
2
338 <LI><A HREF=
"README.WINDML">README.WINDML
</A> - WindML