1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "pipe/p_shader_tokens.h"
30 #include "util/u_math.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
34 #include "tgsi/tgsi_parse.h"
37 #include "draw_private.h"
38 #include "draw_context.h"
41 struct draw_fragment_shader
*
42 draw_create_fragment_shader(struct draw_context
*draw
,
43 const struct pipe_shader_state
*shader
)
45 struct draw_fragment_shader
*dfs
;
47 dfs
= CALLOC_STRUCT(draw_fragment_shader
);
50 tgsi_scan_shader(shader
->tokens
, &dfs
->info
);
58 draw_bind_fragment_shader(struct draw_context
*draw
,
59 struct draw_fragment_shader
*dfs
)
61 draw_do_flush(draw
, DRAW_FLUSH_STATE_CHANGE
);
63 draw
->fs
.fragment_shader
= dfs
;
68 draw_delete_fragment_shader(struct draw_context
*draw
,
69 struct draw_fragment_shader
*dfs
)