1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "draw_context.h"
32 #include "draw_private.h"
35 #define MAX_TGSI_PRIMITIVES 4
40 * Private version of the compiled geometry shader
42 struct draw_geometry_shader
{
43 struct draw_context
*draw
;
45 struct tgsi_exec_machine
*machine
;
47 /* This member will disappear shortly:*/
48 struct pipe_shader_state state
;
50 struct tgsi_shader_info info
;
51 unsigned position_output
;
53 unsigned max_output_vertices
;
54 unsigned input_primitive
;
55 unsigned output_primitive
;
57 unsigned *primitive_lengths
;
58 unsigned emitted_vertices
;
59 unsigned emitted_primitives
;
61 float (*tmp_output
)[4];
65 unsigned input_vertex_stride
;
66 const float (*input
)[4];
70 * Returns the number of vertices emitted.
71 * The vertex shader can emit any number of vertices as long as it's
72 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
74 int draw_geometry_shader_run(struct draw_geometry_shader
*shader
,
75 const void *constants
[PIPE_MAX_CONSTANT_BUFFERS
],
76 const unsigned constants_size
[PIPE_MAX_CONSTANT_BUFFERS
],
77 const struct draw_vertex_info
*input_verts
,
78 const struct draw_prim_info
*input_prim
,
79 struct draw_vertex_info
*output_verts
,
80 struct draw_prim_info
*output_prims
);
82 void draw_geometry_shader_prepare(struct draw_geometry_shader
*shader
,
83 struct draw_context
*draw
);
85 void draw_geometry_shader_delete(struct draw_geometry_shader
*shader
);
87 int draw_gs_max_output_vertices(struct draw_geometry_shader
*shader
,