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29 * Texture sampling code generation
30 * @author Jose Fonseca <jfonseca@vmware.com>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "gallivm/lp_bld_const.h"
36 #include "gallivm/lp_bld_debug.h"
37 #include "gallivm/lp_bld_type.h"
38 #include "gallivm/lp_bld_sample.h"
39 #include "gallivm/lp_bld_tgsi.h"
42 #include "util/u_debug.h"
43 #include "util/u_memory.h"
44 #include "util/u_pointer.h"
45 #include "util/u_string.h"
47 #include "draw_llvm.h"
51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
53 * generator. It provides the texture layout information required by
54 * the texture sampler code generator in terms of the state stored in
55 * lp_jit_context and lp_jit_texture in runtime.
57 struct draw_llvm_sampler_dynamic_state
59 struct lp_sampler_dynamic_state base
;
61 const struct lp_sampler_static_state
*static_state
;
63 LLVMValueRef context_ptr
;
68 * This is the bridge between our sampler and the TGSI translator.
70 struct draw_llvm_sampler_soa
72 struct lp_build_sampler_soa base
;
74 struct draw_llvm_sampler_dynamic_state dynamic_state
;
79 * Fetch the specified member of the lp_jit_texture structure.
80 * \param emit_load if TRUE, emit the LLVM load instruction to actually
81 * fetch the field's value. Otherwise, just emit the
82 * GEP code to address the field.
84 * @sa http://llvm.org/docs/GetElementPtr.html
87 draw_llvm_texture_member(const struct lp_sampler_dynamic_state
*base
,
88 struct gallivm_state
*gallivm
,
90 unsigned member_index
,
91 const char *member_name
,
94 LLVMBuilderRef builder
= gallivm
->builder
;
95 struct draw_llvm_sampler_dynamic_state
*state
=
96 (struct draw_llvm_sampler_dynamic_state
*)base
;
97 LLVMValueRef indices
[4];
101 debug_assert(unit
< PIPE_MAX_VERTEX_SAMPLERS
);
104 indices
[0] = lp_build_const_int32(gallivm
, 0);
105 /* context[0].textures */
106 indices
[1] = lp_build_const_int32(gallivm
, DRAW_JIT_CTX_TEXTURES
);
107 /* context[0].textures[unit] */
108 indices
[2] = lp_build_const_int32(gallivm
, unit
);
109 /* context[0].textures[unit].member */
110 indices
[3] = lp_build_const_int32(gallivm
, member_index
);
112 ptr
= LLVMBuildGEP(builder
, state
->context_ptr
, indices
, Elements(indices
), "");
115 res
= LLVMBuildLoad(builder
, ptr
, "");
119 lp_build_name(res
, "context.texture%u.%s", unit
, member_name
);
126 * Helper macro to instantiate the functions that generate the code to
127 * fetch the members of lp_jit_texture to fulfill the sampler code
128 * generator requests.
130 * This complexity is the price we have to pay to keep the texture
131 * sampler code generator a reusable module without dependencies to
132 * llvmpipe internals.
134 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
135 static LLVMValueRef \
136 draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
137 struct gallivm_state *gallivm, \
140 return draw_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \
144 DRAW_LLVM_TEXTURE_MEMBER(width
, DRAW_JIT_TEXTURE_WIDTH
, TRUE
)
145 DRAW_LLVM_TEXTURE_MEMBER(height
, DRAW_JIT_TEXTURE_HEIGHT
, TRUE
)
146 DRAW_LLVM_TEXTURE_MEMBER(depth
, DRAW_JIT_TEXTURE_DEPTH
, TRUE
)
147 DRAW_LLVM_TEXTURE_MEMBER(first_level
,DRAW_JIT_TEXTURE_FIRST_LEVEL
, TRUE
)
148 DRAW_LLVM_TEXTURE_MEMBER(last_level
, DRAW_JIT_TEXTURE_LAST_LEVEL
, TRUE
)
149 DRAW_LLVM_TEXTURE_MEMBER(row_stride
, DRAW_JIT_TEXTURE_ROW_STRIDE
, FALSE
)
150 DRAW_LLVM_TEXTURE_MEMBER(img_stride
, DRAW_JIT_TEXTURE_IMG_STRIDE
, FALSE
)
151 DRAW_LLVM_TEXTURE_MEMBER(data_ptr
, DRAW_JIT_TEXTURE_DATA
, FALSE
)
152 DRAW_LLVM_TEXTURE_MEMBER(min_lod
, DRAW_JIT_TEXTURE_MIN_LOD
, TRUE
)
153 DRAW_LLVM_TEXTURE_MEMBER(max_lod
, DRAW_JIT_TEXTURE_MAX_LOD
, TRUE
)
154 DRAW_LLVM_TEXTURE_MEMBER(lod_bias
, DRAW_JIT_TEXTURE_LOD_BIAS
, TRUE
)
155 DRAW_LLVM_TEXTURE_MEMBER(border_color
, DRAW_JIT_TEXTURE_BORDER_COLOR
, FALSE
)
159 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa
*sampler
)
166 * Fetch filtered values from texture.
167 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
170 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa
*base
,
171 struct gallivm_state
*gallivm
,
175 const LLVMValueRef
*coords
,
176 const LLVMValueRef
*ddx
,
177 const LLVMValueRef
*ddy
,
178 LLVMValueRef lod_bias
, /* optional */
179 LLVMValueRef explicit_lod
, /* optional */
182 struct draw_llvm_sampler_soa
*sampler
= (struct draw_llvm_sampler_soa
*)base
;
184 assert(unit
< PIPE_MAX_VERTEX_SAMPLERS
);
186 lp_build_sample_soa(gallivm
,
187 &sampler
->dynamic_state
.static_state
[unit
],
188 &sampler
->dynamic_state
.base
,
193 lod_bias
, explicit_lod
,
198 struct lp_build_sampler_soa
*
199 draw_llvm_sampler_soa_create(const struct lp_sampler_static_state
*static_state
,
200 LLVMValueRef context_ptr
)
202 struct draw_llvm_sampler_soa
*sampler
;
204 sampler
= CALLOC_STRUCT(draw_llvm_sampler_soa
);
208 sampler
->base
.destroy
= draw_llvm_sampler_soa_destroy
;
209 sampler
->base
.emit_fetch_texel
= draw_llvm_sampler_soa_emit_fetch_texel
;
210 sampler
->dynamic_state
.base
.width
= draw_llvm_texture_width
;
211 sampler
->dynamic_state
.base
.height
= draw_llvm_texture_height
;
212 sampler
->dynamic_state
.base
.depth
= draw_llvm_texture_depth
;
213 sampler
->dynamic_state
.base
.first_level
= draw_llvm_texture_first_level
;
214 sampler
->dynamic_state
.base
.last_level
= draw_llvm_texture_last_level
;
215 sampler
->dynamic_state
.base
.row_stride
= draw_llvm_texture_row_stride
;
216 sampler
->dynamic_state
.base
.img_stride
= draw_llvm_texture_img_stride
;
217 sampler
->dynamic_state
.base
.data_ptr
= draw_llvm_texture_data_ptr
;
218 sampler
->dynamic_state
.base
.min_lod
= draw_llvm_texture_min_lod
;
219 sampler
->dynamic_state
.base
.max_lod
= draw_llvm_texture_max_lod
;
220 sampler
->dynamic_state
.base
.lod_bias
= draw_llvm_texture_lod_bias
;
221 sampler
->dynamic_state
.base
.border_color
= draw_llvm_texture_border_color
;
222 sampler
->dynamic_state
.static_state
= static_state
;
223 sampler
->dynamic_state
.context_ptr
= context_ptr
;
225 return &sampler
->base
;