1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
33 * choice that should work in all situations, requires no state
34 * manipulations, but with a penalty in terms of large amounts of
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
44 #include "draw/draw_pipe.h"
47 /** Subclass of draw_stage */
48 struct stipple_stage
{
49 struct draw_stage stage
;
56 static INLINE
struct stipple_stage
*
57 stipple_stage(struct draw_stage
*stage
)
59 return (struct stipple_stage
*) stage
;
64 * Compute interpolated vertex attributes for 'dst' at position 't'
65 * between 'v0' and 'v1'.
66 * XXX using linear interpolation for all attribs at this time.
69 screen_interp( struct draw_context
*draw
,
70 struct vertex_header
*dst
,
72 const struct vertex_header
*v0
,
73 const struct vertex_header
*v1
)
76 int num_outputs
= draw_current_shader_outputs(draw
);
77 for (attr
= 0; attr
< num_outputs
; attr
++) {
78 const float *val0
= v0
->data
[attr
];
79 const float *val1
= v1
->data
[attr
];
80 float *newv
= dst
->data
[attr
];
82 for (i
= 0; i
< 4; i
++) {
83 newv
[i
] = val0
[i
] + t
* (val1
[i
] - val0
[i
]);
90 emit_segment(struct draw_stage
*stage
, struct prim_header
*header
,
93 struct vertex_header
*v0new
= dup_vert(stage
, header
->v
[0], 0);
94 struct vertex_header
*v1new
= dup_vert(stage
, header
->v
[1], 1);
95 struct prim_header newprim
= *header
;
98 screen_interp( stage
->draw
, v0new
, t0
, header
->v
[0], header
->v
[1] );
103 screen_interp( stage
->draw
, v1new
, t1
, header
->v
[0], header
->v
[1] );
104 newprim
.v
[1] = v1new
;
107 stage
->next
->line( stage
->next
, &newprim
);
111 static INLINE
unsigned
112 stipple_test(int counter
, ushort pattern
, int factor
)
114 int b
= (counter
/ factor
) & 0xf;
115 return (1 << b
) & pattern
;
120 stipple_line(struct draw_stage
*stage
, struct prim_header
*header
)
122 struct stipple_stage
*stipple
= stipple_stage(stage
);
123 struct vertex_header
*v0
= header
->v
[0];
124 struct vertex_header
*v1
= header
->v
[1];
125 const unsigned pos
= draw_current_shader_position_output(stage
->draw
);
126 const float *pos0
= v0
->data
[pos
];
127 const float *pos1
= v1
->data
[pos
];
136 float dx
= x0
> x1
? x0
- x1
: x1
- x0
;
137 float dy
= y0
> y1
? y0
- y1
: y1
- y0
;
139 float length
= MAX2(dx
, dy
);
142 if (header
->flags
& DRAW_PIPE_RESET_STIPPLE
)
143 stipple
->counter
= 0;
146 /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
148 for (i
= 0; i
< length
; i
++) {
149 int result
= stipple_test( (int) stipple
->counter
+i
,
150 (ushort
) stipple
->pattern
, stipple
->factor
);
151 if (result
!= state
) {
152 /* changing from "off" to "on" or vice versa */
155 /* finishing an "on" segment */
156 emit_segment( stage
, header
, start
/ length
, i
/ length
);
160 /* starting an "on" segment */
167 if (state
&& start
< length
)
168 emit_segment( stage
, header
, start
/ length
, 1.0 );
170 stipple
->counter
+= length
;
175 reset_stipple_counter(struct draw_stage
*stage
)
177 struct stipple_stage
*stipple
= stipple_stage(stage
);
178 stipple
->counter
= 0;
179 stage
->next
->reset_stipple_counter( stage
->next
);
183 stipple_reset_point(struct draw_stage
*stage
, struct prim_header
*header
)
185 struct stipple_stage
*stipple
= stipple_stage(stage
);
186 stipple
->counter
= 0;
187 stage
->next
->point(stage
->next
, header
);
191 stipple_reset_tri(struct draw_stage
*stage
, struct prim_header
*header
)
193 struct stipple_stage
*stipple
= stipple_stage(stage
);
194 stipple
->counter
= 0;
195 stage
->next
->tri(stage
->next
, header
);
200 stipple_first_line(struct draw_stage
*stage
,
201 struct prim_header
*header
)
203 struct stipple_stage
*stipple
= stipple_stage(stage
);
204 struct draw_context
*draw
= stage
->draw
;
206 stipple
->pattern
= draw
->rasterizer
->line_stipple_pattern
;
207 stipple
->factor
= draw
->rasterizer
->line_stipple_factor
+ 1;
209 stage
->line
= stipple_line
;
210 stage
->line( stage
, header
);
215 stipple_flush(struct draw_stage
*stage
, unsigned flags
)
217 stage
->line
= stipple_first_line
;
218 stage
->next
->flush( stage
->next
, flags
);
225 stipple_destroy( struct draw_stage
*stage
)
227 draw_free_temp_verts( stage
);
233 * Create line stippler stage
235 struct draw_stage
*draw_stipple_stage( struct draw_context
*draw
)
237 struct stipple_stage
*stipple
= CALLOC_STRUCT(stipple_stage
);
241 stipple
->stage
.draw
= draw
;
242 stipple
->stage
.name
= "stipple";
243 stipple
->stage
.next
= NULL
;
244 stipple
->stage
.point
= stipple_reset_point
;
245 stipple
->stage
.line
= stipple_first_line
;
246 stipple
->stage
.tri
= stipple_reset_tri
;
247 stipple
->stage
.reset_stipple_counter
= reset_stipple_counter
;
248 stipple
->stage
.flush
= stipple_flush
;
249 stipple
->stage
.destroy
= stipple_destroy
;
251 if (!draw_alloc_temp_verts( &stipple
->stage
, 2 ))
254 return &stipple
->stage
;
258 stipple
->stage
.destroy( &stipple
->stage
);