1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Vertex buffer drawing stage.
32 * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
33 * \author Keith Whitwell <keith@tungstengraphics.com>
37 #include "util/u_debug.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
41 #include "draw_vbuf.h"
42 #include "draw_private.h"
43 #include "draw_vertex.h"
44 #include "draw_pipe.h"
45 #include "translate/translate.h"
46 #include "translate/translate_cache.h"
50 * Vertex buffer emit stage.
53 struct draw_stage stage
; /**< This must be first (base class) */
55 struct vbuf_render
*render
;
57 const struct vertex_info
*vinfo
;
59 /** Vertex size in bytes */
62 struct translate
*translate
;
64 /* FIXME: we have no guarantee that 'unsigned' is 32bit */
66 /** Vertices in hardware format */
69 unsigned max_vertices
;
77 /* Cache point size somewhere it's address won't change:
81 struct translate_cache
*cache
;
86 * Basically a cast wrapper.
88 static INLINE
struct vbuf_stage
*
89 vbuf_stage( struct draw_stage
*stage
)
92 return (struct vbuf_stage
*)stage
;
96 static void vbuf_flush_vertices( struct vbuf_stage
*vbuf
);
97 static void vbuf_alloc_vertices( struct vbuf_stage
*vbuf
);
100 static INLINE boolean
101 overflow( void *map
, void *ptr
, unsigned bytes
, unsigned bufsz
)
103 unsigned long used
= (unsigned long) ((char *)ptr
- (char *)map
);
104 return (used
+ bytes
) > bufsz
;
109 check_space( struct vbuf_stage
*vbuf
, unsigned nr
)
111 if (vbuf
->nr_vertices
+ nr
> vbuf
->max_vertices
||
112 vbuf
->nr_indices
+ nr
> vbuf
->max_indices
)
114 vbuf_flush_vertices( vbuf
);
115 vbuf_alloc_vertices( vbuf
);
123 * Extract the needed fields from post-transformed vertex and emit
124 * a hardware(driver) vertex.
125 * Recall that the vertices are constructed by the 'draw' module and
126 * have a couple of slots at the beginning (1-dword header, 4-dword
127 * clip pos) that we ignore here. We only use the vertex->data[] fields.
130 emit_vertex( struct vbuf_stage
*vbuf
,
131 struct vertex_header
*vertex
)
133 if(vertex
->vertex_id
== UNDEFINED_VERTEX_ID
) {
134 /* Hmm - vertices are emitted one at a time - better make sure
135 * set_buffer is efficient. Consider a special one-shot mode for
138 /* Note: we really do want data[0] here, not data[pos]:
140 vbuf
->translate
->set_buffer(vbuf
->translate
, 0, vertex
->data
[0], 0, ~0);
141 vbuf
->translate
->run(vbuf
->translate
, 0, 1, 0, vbuf
->vertex_ptr
);
143 if (0) draw_dump_emitted_vertex(vbuf
->vinfo
, (uint8_t *)vbuf
->vertex_ptr
);
145 vbuf
->vertex_ptr
+= vbuf
->vertex_size
/4;
146 vertex
->vertex_id
= vbuf
->nr_vertices
++;
149 return (ushort
)vertex
->vertex_id
;
154 vbuf_tri( struct draw_stage
*stage
,
155 struct prim_header
*prim
)
157 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
160 check_space( vbuf
, 3 );
162 for (i
= 0; i
< 3; i
++) {
163 vbuf
->indices
[vbuf
->nr_indices
++] = emit_vertex( vbuf
, prim
->v
[i
] );
169 vbuf_line( struct draw_stage
*stage
,
170 struct prim_header
*prim
)
172 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
175 check_space( vbuf
, 2 );
177 for (i
= 0; i
< 2; i
++) {
178 vbuf
->indices
[vbuf
->nr_indices
++] = emit_vertex( vbuf
, prim
->v
[i
] );
184 vbuf_point( struct draw_stage
*stage
,
185 struct prim_header
*prim
)
187 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
189 check_space( vbuf
, 1 );
191 vbuf
->indices
[vbuf
->nr_indices
++] = emit_vertex( vbuf
, prim
->v
[0] );
198 * Set the prim type for subsequent vertices.
199 * This may result in a new vertex size. The existing vbuffer (if any)
200 * will be flushed if needed and a new one allocated.
203 vbuf_start_prim( struct vbuf_stage
*vbuf
, uint prim
)
205 struct translate_key hw_key
;
209 vbuf
->render
->set_primitive(vbuf
->render
, prim
);
211 /* Must do this after set_primitive() above:
213 * XXX: need some state managment to track when this needs to be
214 * recalculated. The driver should tell us whether there was a
217 vbuf
->vinfo
= vbuf
->render
->get_vertex_info(vbuf
->render
);
218 vbuf
->vertex_size
= vbuf
->vinfo
->size
* sizeof(float);
220 /* Translate from pipeline vertices to hw vertices.
224 for (i
= 0; i
< vbuf
->vinfo
->num_attribs
; i
++) {
225 unsigned emit_sz
= 0;
226 unsigned src_buffer
= 0;
227 enum pipe_format output_format
;
228 unsigned src_offset
= (vbuf
->vinfo
->attrib
[i
].src_index
* 4 * sizeof(float) );
230 output_format
= draw_translate_vinfo_format(vbuf
->vinfo
->attrib
[i
].emit
);
231 emit_sz
= draw_translate_vinfo_size(vbuf
->vinfo
->attrib
[i
].emit
);
233 /* doesn't handle EMIT_OMIT */
234 assert(emit_sz
!= 0);
236 if (vbuf
->vinfo
->attrib
[i
].emit
== EMIT_1F_PSIZE
) {
241 hw_key
.element
[i
].type
= TRANSLATE_ELEMENT_NORMAL
;
242 hw_key
.element
[i
].input_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
243 hw_key
.element
[i
].input_buffer
= src_buffer
;
244 hw_key
.element
[i
].input_offset
= src_offset
;
245 hw_key
.element
[i
].instance_divisor
= 0;
246 hw_key
.element
[i
].output_format
= output_format
;
247 hw_key
.element
[i
].output_offset
= dst_offset
;
249 dst_offset
+= emit_sz
;
252 hw_key
.nr_elements
= vbuf
->vinfo
->num_attribs
;
253 hw_key
.output_stride
= vbuf
->vinfo
->size
* 4;
255 /* Don't bother with caching at this stage:
257 if (!vbuf
->translate
||
258 translate_key_compare(&vbuf
->translate
->key
, &hw_key
) != 0)
260 translate_key_sanitize(&hw_key
);
261 vbuf
->translate
= translate_cache_find(vbuf
->cache
, &hw_key
);
263 vbuf
->translate
->set_buffer(vbuf
->translate
, 1, &vbuf
->point_size
, 0, ~0);
266 vbuf
->point_size
= vbuf
->stage
.draw
->rasterizer
->point_size
;
268 /* Allocate new buffer?
270 assert(vbuf
->vertices
== NULL
);
271 vbuf_alloc_vertices(vbuf
);
276 vbuf_first_tri( struct draw_stage
*stage
,
277 struct prim_header
*prim
)
279 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
281 vbuf_flush_vertices( vbuf
);
282 vbuf_start_prim(vbuf
, PIPE_PRIM_TRIANGLES
);
283 stage
->tri
= vbuf_tri
;
284 stage
->tri( stage
, prim
);
289 vbuf_first_line( struct draw_stage
*stage
,
290 struct prim_header
*prim
)
292 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
294 vbuf_flush_vertices( vbuf
);
295 vbuf_start_prim(vbuf
, PIPE_PRIM_LINES
);
296 stage
->line
= vbuf_line
;
297 stage
->line( stage
, prim
);
302 vbuf_first_point( struct draw_stage
*stage
,
303 struct prim_header
*prim
)
305 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
307 vbuf_flush_vertices(vbuf
);
308 vbuf_start_prim(vbuf
, PIPE_PRIM_POINTS
);
309 stage
->point
= vbuf_point
;
310 stage
->point( stage
, prim
);
316 * Flush existing vertex buffer and allocate a new one.
319 vbuf_flush_vertices( struct vbuf_stage
*vbuf
)
323 vbuf
->render
->unmap_vertices( vbuf
->render
, 0, vbuf
->nr_vertices
- 1 );
325 if (vbuf
->nr_indices
)
327 vbuf
->render
->draw_elements(vbuf
->render
,
331 vbuf
->nr_indices
= 0;
334 /* Reset temporary vertices ids */
335 if(vbuf
->nr_vertices
)
336 draw_reset_vertex_ids( vbuf
->stage
.draw
);
338 /* Free the vertex buffer */
339 vbuf
->render
->release_vertices( vbuf
->render
);
341 vbuf
->max_vertices
= vbuf
->nr_vertices
= 0;
342 vbuf
->vertex_ptr
= vbuf
->vertices
= NULL
;
345 /* Reset point/line/tri function pointers.
346 * If (for example) we transition from points to tris and back to points
347 * again, we need to call the vbuf_first_point() function again to flush
348 * the triangles before drawing more points. This can happen when drawing
349 * with front polygon mode = filled and back polygon mode = line or point.
351 vbuf
->stage
.point
= vbuf_first_point
;
352 vbuf
->stage
.line
= vbuf_first_line
;
353 vbuf
->stage
.tri
= vbuf_first_tri
;
358 vbuf_alloc_vertices( struct vbuf_stage
*vbuf
)
360 assert(!vbuf
->nr_indices
);
361 assert(!vbuf
->vertices
);
363 /* Allocate a new vertex buffer */
364 vbuf
->max_vertices
= vbuf
->render
->max_vertex_buffer_bytes
/ vbuf
->vertex_size
;
366 if(vbuf
->max_vertices
>= UNDEFINED_VERTEX_ID
)
367 vbuf
->max_vertices
= UNDEFINED_VERTEX_ID
- 1;
369 /* Must always succeed -- driver gives us a
370 * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
371 * and it will flush itself if necessary to do so. If this does
372 * fail, we are basically without usable hardware.
374 vbuf
->render
->allocate_vertices(vbuf
->render
,
375 (ushort
) vbuf
->vertex_size
,
376 (ushort
) vbuf
->max_vertices
);
378 vbuf
->vertices
= (uint
*) vbuf
->render
->map_vertices( vbuf
->render
);
380 vbuf
->vertex_ptr
= vbuf
->vertices
;
386 vbuf_flush( struct draw_stage
*stage
, unsigned flags
)
388 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
390 vbuf_flush_vertices( vbuf
);
395 vbuf_reset_stipple_counter( struct draw_stage
*stage
)
397 /* XXX: Need to do something here for hardware with linestipple.
403 static void vbuf_destroy( struct draw_stage
*stage
)
405 struct vbuf_stage
*vbuf
= vbuf_stage( stage
);
408 align_free( vbuf
->indices
);
411 vbuf
->render
->destroy( vbuf
->render
);
414 translate_cache_destroy(vbuf
->cache
);
421 * Create a new primitive vbuf/render stage.
423 struct draw_stage
*draw_vbuf_stage( struct draw_context
*draw
,
424 struct vbuf_render
*render
)
426 struct vbuf_stage
*vbuf
= CALLOC_STRUCT(vbuf_stage
);
430 vbuf
->stage
.draw
= draw
;
431 vbuf
->stage
.name
= "vbuf";
432 vbuf
->stage
.point
= vbuf_first_point
;
433 vbuf
->stage
.line
= vbuf_first_line
;
434 vbuf
->stage
.tri
= vbuf_first_tri
;
435 vbuf
->stage
.flush
= vbuf_flush
;
436 vbuf
->stage
.reset_stipple_counter
= vbuf_reset_stipple_counter
;
437 vbuf
->stage
.destroy
= vbuf_destroy
;
439 vbuf
->render
= render
;
440 vbuf
->max_indices
= MAX2(render
->max_indices
, UNDEFINED_VERTEX_ID
-1);
442 vbuf
->indices
= (ushort
*) align_malloc( vbuf
->max_indices
*
443 sizeof(vbuf
->indices
[0]),
448 vbuf
->cache
= translate_cache_create();
453 vbuf
->vertices
= NULL
;
454 vbuf
->vertex_ptr
= vbuf
->vertices
;
460 vbuf_destroy(&vbuf
->stage
);