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[AROS.git] / workbench / libs / mesa / src / gallium / auxiliary / draw / draw_vbuf.h
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1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /**
29 * \file
30 * Vertex buffer drawing stage.
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
36 #ifndef DRAW_VBUF_H_
37 #define DRAW_VBUF_H_
40 #include "pipe/p_compiler.h"
43 struct pipe_rasterizer_state;
44 struct draw_context;
45 struct vertex_info;
48 /**
49 * Interface for hardware vertex buffer rendering.
51 struct vbuf_render {
53 /**
54 * Driver limits. May be tuned lower to improve cache hits on
55 * index list.
57 unsigned max_indices;
58 unsigned max_vertex_buffer_bytes;
60 /**
61 * Query if the hardware driver needs assistance for a particular
62 * combination of rasterizer state and primitive.
64 * Currently optional.
66 boolean (*need_pipeline)(const struct vbuf_render *render,
67 const struct pipe_rasterizer_state *rasterizer,
68 unsigned int prim );
71 /**
72 * Get the hardware vertex format.
74 * XXX: have this in draw_context instead?
75 */
76 const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
78 /**
79 * Request a destination for vertices.
80 * Hardware renderers will use ttm memory, others will just malloc
81 * something.
83 boolean (*allocate_vertices)( struct vbuf_render *,
84 ushort vertex_size,
85 ushort nr_vertices );
87 void *(*map_vertices)( struct vbuf_render * );
88 void (*unmap_vertices)( struct vbuf_render *,
89 ushort min_index,
90 ushort max_index );
92 /**
93 * Notify the renderer of the current primitive when it changes.
94 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
95 * the discretion of the driver, for the benefit of the passthrough
96 * path.
98 boolean (*set_primitive)( struct vbuf_render *, unsigned prim );
101 * Draw indexed primitives. Note that indices are ushort. The driver
102 * must complete this call, if necessary splitting the index list itself.
104 void (*draw_elements)( struct vbuf_render *,
105 const ushort *indices,
106 uint nr_indices );
108 /* Draw non-indexed primitives.
110 void (*draw_arrays)( struct vbuf_render *,
111 unsigned start,
112 uint nr );
115 * Called when vbuf is done with this set of vertices:
117 void (*release_vertices)( struct vbuf_render * );
119 void (*destroy)( struct vbuf_render * );
123 * Called after writing data to the stream out buffers
125 void (*set_stream_output_info)( struct vbuf_render *vbufr,
126 unsigned primitive_count,
127 unsigned vertices_count );
132 struct draw_stage *
133 draw_vbuf_stage( struct draw_context *draw,
134 struct vbuf_render *render );
137 #endif /*DRAW_VBUF_H_*/