1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "pipe/p_screen.h"
33 #include "draw_private.h"
34 #include "draw_context.h"
36 #include "draw_llvm.h"
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_scan.h"
42 vs_llvm_prepare(struct draw_vertex_shader
*shader
,
43 struct draw_context
*draw
)
45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
49 vs_llvm_run_linear( struct draw_vertex_shader
*shader
,
50 const float (*input
)[4],
52 const void *constants
[PIPE_MAX_CONSTANT_BUFFERS
],
53 const unsigned constants_size
[PIPE_MAX_CONSTANT_BUFFERS
],
55 unsigned input_stride
,
56 unsigned output_stride
)
58 /* we should never get here since the entire pipeline is
59 * generated in draw_pt_fetch_shade_pipeline_llvm.c */
65 vs_llvm_delete( struct draw_vertex_shader
*dvs
)
67 struct llvm_vertex_shader
*shader
= llvm_vertex_shader(dvs
);
68 struct draw_llvm_variant_list_item
*li
;
70 li
= first_elem(&shader
->variants
);
71 while(!at_end(&shader
->variants
, li
)) {
72 struct draw_llvm_variant_list_item
*next
= next_elem(li
);
73 draw_llvm_destroy_variant(li
->base
);
77 assert(shader
->variants_cached
== 0);
78 FREE((void*) dvs
->state
.tokens
);
83 struct draw_vertex_shader
*
84 draw_create_vs_llvm(struct draw_context
*draw
,
85 const struct pipe_shader_state
*state
)
87 struct llvm_vertex_shader
*vs
= CALLOC_STRUCT( llvm_vertex_shader
);
92 /* we make a private copy of the tokens */
93 vs
->base
.state
.tokens
= tgsi_dup_tokens(state
->tokens
);
94 if (!vs
->base
.state
.tokens
) {
99 tgsi_scan_shader(state
->tokens
, &vs
->base
.info
);
101 vs
->variant_key_size
=
102 draw_llvm_variant_key_size(
103 vs
->base
.info
.file_max
[TGSI_FILE_INPUT
]+1,
104 vs
->base
.info
.file_max
[TGSI_FILE_SAMPLER
]+1);
106 vs
->base
.draw
= draw
;
107 vs
->base
.prepare
= vs_llvm_prepare
;
108 vs
->base
.run_linear
= vs_llvm_run_linear
;
109 vs
->base
.delete = vs_llvm_delete
;
110 vs
->base
.create_variant
= draw_vs_create_variant_generic
;
112 make_empty_list(&vs
->variants
);