1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
34 #include "pipe/p_state.h"
43 enum blitter_attrib_type
{
44 UTIL_BLITTER_ATTRIB_NONE
,
45 UTIL_BLITTER_ATTRIB_COLOR
,
46 UTIL_BLITTER_ATTRIB_TEXCOORD
49 struct blitter_context
54 * \param x1 An X coordinate of the top-left corner.
55 * \param y1 A Y coordinate of the top-left corner.
56 * \param x2 An X coordinate of the bottom-right corner.
57 * \param y2 A Y coordinate of the bottom-right corner.
58 * \param depth A depth which the rectangle is rendered at.
60 * \param type Semantics of the attributes "attrib".
61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63 * make up a constant RGBA color, and should go
64 * to the GENERIC0 varying slot of a fragment shader.
65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66 * {a3, a4} specify top-left and bottom-right texture
67 * coordinates of the rectangle, respectively, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
70 * \param attrib See type.
72 * \note A driver may optionally override this callback to implement
73 * a specialized hardware path for drawing a rectangle, e.g. using
74 * a rectangular point sprite.
76 void (*draw_rectangle
)(struct blitter_context
*blitter
,
77 unsigned x1
, unsigned y1
, unsigned x2
, unsigned y2
,
79 enum blitter_attrib_type type
,
80 const float attrib
[4]);
82 /* Whether the blitter is running. */
85 /* Private members, really. */
86 struct pipe_context
*pipe
; /**< pipe context */
88 void *saved_blend_state
; /**< blend state */
89 void *saved_dsa_state
; /**< depth stencil alpha state */
90 void *saved_velem_state
; /**< vertex elements state */
91 void *saved_rs_state
; /**< rasterizer state */
92 void *saved_fs
, *saved_vs
; /**< fragment shader, vertex shader */
94 struct pipe_framebuffer_state saved_fb_state
; /**< framebuffer state */
95 struct pipe_stencil_ref saved_stencil_ref
; /**< stencil ref */
96 struct pipe_viewport_state saved_viewport
;
97 struct pipe_clip_state saved_clip
;
99 int saved_num_sampler_states
;
100 void *saved_sampler_states
[PIPE_MAX_SAMPLERS
];
102 int saved_num_sampler_views
;
103 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
105 int saved_num_vertex_buffers
;
106 struct pipe_vertex_buffer saved_vertex_buffers
[PIPE_MAX_ATTRIBS
];
110 * Create a blitter context.
112 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
);
115 * Destroy a blitter context.
117 void util_blitter_destroy(struct blitter_context
*blitter
);
120 * Return the pipe context associated with a blitter context.
123 struct pipe_context
*util_blitter_get_pipe(struct blitter_context
*blitter
)
125 return blitter
->pipe
;
129 * These CSOs must be saved before any of the following functions is called:
131 * - depth stencil alpha state
138 * Clear a specified set of currently bound buffers to specified values.
140 void util_blitter_clear(struct blitter_context
*blitter
,
141 unsigned width
, unsigned height
,
143 unsigned clear_buffers
,
145 double depth
, unsigned stencil
);
147 void util_blitter_clear_depth_custom(struct blitter_context
*blitter
,
148 unsigned width
, unsigned height
,
149 double depth
, void *custom_dsa
);
152 * Copy a block of pixels from one surface to another.
154 * You can copy from any color format to any other color format provided
155 * the former can be sampled and the latter can be rendered to. Otherwise,
156 * a software fallback path is taken and both surfaces must be of the same
159 * The same holds for depth-stencil formats with the exception that stencil
160 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
161 * a software fallback path is taken and both surfaces must be of the same
164 * Use pipe_screen->is_format_supported to know your options.
166 * These states must be saved in the blitter in addition to the state objects
167 * already required to be saved:
168 * - framebuffer state
169 * - fragment sampler states
170 * - fragment sampler textures
172 void util_blitter_copy_region(struct blitter_context
*blitter
,
173 struct pipe_resource
*dst
,
175 unsigned dstx
, unsigned dsty
, unsigned dstz
,
176 struct pipe_resource
*src
,
178 const struct pipe_box
*srcbox
,
179 boolean ignore_stencil
);
182 * Clear a region of a (color) surface to a constant value.
184 * These states must be saved in the blitter in addition to the state objects
185 * already required to be saved:
186 * - framebuffer state
188 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
189 struct pipe_surface
*dst
,
191 unsigned dstx
, unsigned dsty
,
192 unsigned width
, unsigned height
);
195 * Clear a region of a depth-stencil surface, both stencil and depth
196 * or only one of them if this is a combined depth-stencil surface.
198 * These states must be saved in the blitter in addition to the state objects
199 * already required to be saved:
200 * - framebuffer state
202 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
203 struct pipe_surface
*dst
,
204 unsigned clear_flags
,
207 unsigned dstx
, unsigned dsty
,
208 unsigned width
, unsigned height
);
210 void util_blitter_custom_depth_stencil(struct blitter_context
*blitter
,
211 struct pipe_surface
*zsurf
,
212 struct pipe_surface
*cbsurf
,
213 void *dsa_stage
, float depth
);
215 /* The functions below should be used to save currently bound constant state
216 * objects inside a driver. The objects are automatically restored at the end
217 * of the util_blitter_{clear, copy_region, fill_region} functions and then
220 * CSOs not listed here are not affected by util_blitter. */
223 void util_blitter_save_blend(struct blitter_context
*blitter
,
226 blitter
->saved_blend_state
= state
;
230 void util_blitter_save_depth_stencil_alpha(struct blitter_context
*blitter
,
233 blitter
->saved_dsa_state
= state
;
237 void util_blitter_save_vertex_elements(struct blitter_context
*blitter
,
240 blitter
->saved_velem_state
= state
;
244 void util_blitter_save_stencil_ref(struct blitter_context
*blitter
,
245 const struct pipe_stencil_ref
*state
)
247 blitter
->saved_stencil_ref
= *state
;
251 void util_blitter_save_rasterizer(struct blitter_context
*blitter
,
254 blitter
->saved_rs_state
= state
;
258 void util_blitter_save_fragment_shader(struct blitter_context
*blitter
,
261 blitter
->saved_fs
= fs
;
265 void util_blitter_save_vertex_shader(struct blitter_context
*blitter
,
268 blitter
->saved_vs
= vs
;
272 void util_blitter_save_framebuffer(struct blitter_context
*blitter
,
273 const struct pipe_framebuffer_state
*state
)
275 blitter
->saved_fb_state
.nr_cbufs
= 0; /* It's ~0 now, meaning it's unsaved. */
276 util_copy_framebuffer_state(&blitter
->saved_fb_state
, state
);
280 void util_blitter_save_viewport(struct blitter_context
*blitter
,
281 struct pipe_viewport_state
*state
)
283 blitter
->saved_viewport
= *state
;
287 void util_blitter_save_clip(struct blitter_context
*blitter
,
288 struct pipe_clip_state
*state
)
290 blitter
->saved_clip
= *state
;
294 void util_blitter_save_fragment_sampler_states(
295 struct blitter_context
*blitter
,
296 int num_sampler_states
,
297 void **sampler_states
)
299 assert(num_sampler_states
<= Elements(blitter
->saved_sampler_states
));
301 blitter
->saved_num_sampler_states
= num_sampler_states
;
302 memcpy(blitter
->saved_sampler_states
, sampler_states
,
303 num_sampler_states
* sizeof(void *));
307 util_blitter_save_fragment_sampler_views(struct blitter_context
*blitter
,
309 struct pipe_sampler_view
**views
)
312 assert(num_views
<= Elements(blitter
->saved_sampler_views
));
314 blitter
->saved_num_sampler_views
= num_views
;
315 for (i
= 0; i
< num_views
; i
++)
316 pipe_sampler_view_reference(&blitter
->saved_sampler_views
[i
],
321 util_blitter_save_vertex_buffers(struct blitter_context
*blitter
,
322 int num_vertex_buffers
,
323 struct pipe_vertex_buffer
*vertex_buffers
)
325 assert(num_vertex_buffers
<= Elements(blitter
->saved_vertex_buffers
));
327 blitter
->saved_num_vertex_buffers
= 0;
328 util_copy_vertex_buffers(blitter
->saved_vertex_buffers
,
329 (unsigned*)&blitter
->saved_num_vertex_buffers
,