2 #ifndef __NVC0_PROGRAM_H__
3 #define __NVC0_PROGRAM_H__
5 #include "pipe/p_state.h"
6 #include "tgsi/tgsi_scan.h"
8 #define NVC0_CAP_MAX_PROGRAM_TEMPS 64
10 #define NVC0_SHADER_HEADER_SIZE (20 * 4)
13 struct pipe_shader_state pipe
;
24 uint32_t hdr
[20]; /* TODO: move this into code to save space */
31 uint8_t out_pos
[PIPE_MAX_SHADER_OUTPUTS
];
35 uint8_t in_pos
[PIPE_MAX_SHADER_INPUTS
];
41 struct nouveau_resource
*res
;
44 /* first 2 bits are written into the program header, for each input */
45 #define NVC0_INTERP_FLAT (1 << 0)
46 #define NVC0_INTERP_PERSPECTIVE (2 << 0)
47 #define NVC0_INTERP_LINEAR (3 << 0)
48 #define NVC0_INTERP_CENTROID (1 << 2)
50 /* analyze TGSI and see which TEMP[] are used as subroutine inputs/outputs */
51 struct nvc0_subroutine
{
54 uint32_t argv
[NVC0_CAP_MAX_PROGRAM_TEMPS
][4];
55 uint32_t retv
[NVC0_CAP_MAX_PROGRAM_TEMPS
][4];
58 struct nvc0_translation_info
{
59 struct nvc0_program
*prog
;
60 struct tgsi_full_instruction
*insns
;
64 ubyte fp_depth_output
;
65 uint16_t input_loc
[PIPE_MAX_SHADER_INPUTS
][4];
66 uint16_t output_loc
[PIPE_MAX_SHADER_OUTPUTS
][4];
67 uint16_t sysval_loc
[TGSI_SEMANTIC_COUNT
];
68 boolean sysval_in
[TGSI_SEMANTIC_COUNT
];
69 int input_access
[PIPE_MAX_SHADER_INPUTS
][4];
70 int output_access
[PIPE_MAX_SHADER_OUTPUTS
][4];
71 ubyte interp_mode
[PIPE_MAX_SHADER_INPUTS
];
72 boolean indirect_inputs
;
73 boolean indirect_outputs
;
74 boolean require_stores
;
75 boolean global_stores
;
81 struct nvc0_subroutine
*subr
;
84 struct tgsi_shader_info scan
;
87 int nvc0_generate_code(struct nvc0_translation_info
*);
89 void nvc0_relocate_program(struct nvc0_program
*,
90 uint32_t code_base
, uint32_t data_base
);