1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 * Abstract graphics pipe state objects.
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
43 #include "p_compiler.h"
44 #include "p_defines.h"
54 * Implementation limits
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
72 int32_t count
; /* atomic */
78 * Primitive (point/line/tri) rasterization info
80 struct pipe_rasterizer_state
83 unsigned light_twoside
:1;
84 unsigned clamp_vertex_color
:1;
85 unsigned clamp_fragment_color
:1;
87 unsigned cull_face
:2; /**< PIPE_FACE_x */
88 unsigned fill_front
:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned fill_back
:2; /**< PIPE_POLYGON_MODE_x */
90 unsigned offset_point
:1;
91 unsigned offset_line
:1;
92 unsigned offset_tri
:1;
94 unsigned poly_smooth
:1;
95 unsigned poly_stipple_enable
:1;
96 unsigned point_smooth
:1;
97 unsigned sprite_coord_mode
:1; /**< PIPE_SPRITE_COORD_ */
98 unsigned point_quad_rasterization
:1; /** points rasterized as quads or points */
99 unsigned point_size_per_vertex
:1; /**< size computed in vertex shader */
100 unsigned multisample
:1; /* XXX maybe more ms state in future */
101 unsigned line_smooth
:1;
102 unsigned line_stipple_enable
:1;
103 unsigned line_last_pixel
:1;
106 * Use the first vertex of a primitive as the provoking vertex for
109 unsigned flatshade_first
:1;
112 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113 * for determining pixel ownership.
115 * When false, triangle rasterization uses (0,0) pixel centers for
116 * determining pixel ownership.
118 * Triangle rasterization always uses a 'top,left' rule for pixel
119 * ownership, this just alters which point we consider the pixel
120 * center for that test.
122 unsigned gl_rasterization_rules
:1;
124 unsigned line_stipple_factor
:8; /**< [1..256] actually */
125 unsigned line_stipple_pattern
:16;
127 unsigned sprite_coord_enable
:PIPE_MAX_SHADER_OUTPUTS
;
130 float point_size
; /**< used when no per-vertex size */
136 struct pipe_poly_stipple
138 unsigned stipple
[32];
142 struct pipe_viewport_state
149 struct pipe_scissor_state
158 struct pipe_clip_state
160 float ucp
[PIPE_MAX_CLIP_PLANES
][4];
162 unsigned depth_clamp
:1;
166 struct pipe_shader_state
168 const struct tgsi_token
*tokens
;
172 struct pipe_depth_state
174 unsigned enabled
:1; /**< depth test enabled? */
175 unsigned writemask
:1; /**< allow depth buffer writes? */
176 unsigned func
:3; /**< depth test func (PIPE_FUNC_x) */
180 struct pipe_stencil_state
182 unsigned enabled
:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
183 unsigned func
:3; /**< PIPE_FUNC_x */
184 unsigned fail_op
:3; /**< PIPE_STENCIL_OP_x */
185 unsigned zpass_op
:3; /**< PIPE_STENCIL_OP_x */
186 unsigned zfail_op
:3; /**< PIPE_STENCIL_OP_x */
187 unsigned valuemask
:8;
188 unsigned writemask
:8;
192 struct pipe_alpha_state
195 unsigned func
:3; /**< PIPE_FUNC_x */
196 float ref_value
; /**< reference value */
200 struct pipe_depth_stencil_alpha_state
202 struct pipe_depth_state depth
;
203 struct pipe_stencil_state stencil
[2]; /**< [0] = front, [1] = back */
204 struct pipe_alpha_state alpha
;
208 struct pipe_rt_blend_state
210 unsigned blend_enable
:1;
212 unsigned rgb_func
:3; /**< PIPE_BLEND_x */
213 unsigned rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
214 unsigned rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
216 unsigned alpha_func
:3; /**< PIPE_BLEND_x */
217 unsigned alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
218 unsigned alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
220 unsigned colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
223 struct pipe_blend_state
225 unsigned independent_blend_enable
:1;
226 unsigned logicop_enable
:1;
227 unsigned logicop_func
:4; /**< PIPE_LOGICOP_x */
229 unsigned alpha_to_coverage
:1;
230 unsigned alpha_to_one
:1;
231 struct pipe_rt_blend_state rt
[PIPE_MAX_COLOR_BUFS
];
235 struct pipe_blend_color
240 struct pipe_stencil_ref
245 struct pipe_framebuffer_state
247 unsigned width
, height
;
249 /** multiple color buffers for multiple render targets */
251 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
253 struct pipe_surface
*zsbuf
; /**< Z/stencil buffer */
258 * Texture sampler state.
260 struct pipe_sampler_state
262 unsigned wrap_s
:3; /**< PIPE_TEX_WRAP_x */
263 unsigned wrap_t
:3; /**< PIPE_TEX_WRAP_x */
264 unsigned wrap_r
:3; /**< PIPE_TEX_WRAP_x */
265 unsigned min_img_filter
:2; /**< PIPE_TEX_FILTER_x */
266 unsigned min_mip_filter
:2; /**< PIPE_TEX_MIPFILTER_x */
267 unsigned mag_img_filter
:2; /**< PIPE_TEX_FILTER_x */
268 unsigned compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
269 unsigned compare_func
:3; /**< PIPE_FUNC_x */
270 unsigned normalized_coords
:1; /**< Are coords normalized to [0,1]? */
271 unsigned max_anisotropy
:6;
272 unsigned seamless_cube_map
:1;
273 float lod_bias
; /**< LOD/lambda bias */
274 float min_lod
, max_lod
; /**< LOD clamp range, after bias */
275 float border_color
[4];
280 * A view into a texture that can be bound to a color render target /
281 * depth stencil attachment point.
285 struct pipe_reference reference
;
286 struct pipe_resource
*texture
; /**< resource into which this is a view */
287 struct pipe_context
*context
; /**< context this view belongs to */
288 enum pipe_format format
;
290 /* XXX width/height should be removed */
291 unsigned width
; /**< logical width in pixels */
292 unsigned height
; /**< logical height in pixels */
294 unsigned usage
; /**< bitmask of PIPE_BIND_x */
299 unsigned first_layer
:16;
300 unsigned last_layer
:16;
303 unsigned first_element
;
304 unsigned last_element
;
311 * A view into a texture that can be bound to a shader stage.
313 struct pipe_sampler_view
315 struct pipe_reference reference
;
316 enum pipe_format format
; /**< typed PIPE_FORMAT_x */
317 struct pipe_resource
*texture
; /**< texture into which this is a view */
318 struct pipe_context
*context
; /**< context this view belongs to */
321 unsigned first_layer
:16; /**< first layer to use for array textures */
322 unsigned last_layer
:16; /**< last layer to use for array textures */
323 unsigned first_level
:8; /**< first mipmap level to use */
324 unsigned last_level
:8; /**< last mipmap level to use */
327 unsigned first_element
;
328 unsigned last_element
;
331 unsigned swizzle_r
:3; /**< PIPE_SWIZZLE_x for red component */
332 unsigned swizzle_g
:3; /**< PIPE_SWIZZLE_x for green component */
333 unsigned swizzle_b
:3; /**< PIPE_SWIZZLE_x for blue component */
334 unsigned swizzle_a
:3; /**< PIPE_SWIZZLE_x for alpha component */
339 * Subregion of 1D/2D/3D image resource.
353 * A memory object/resource such as a vertex buffer or texture.
357 struct pipe_reference reference
;
358 struct pipe_screen
*screen
; /**< screen that this texture belongs to */
359 enum pipe_texture_target target
; /**< PIPE_TEXTURE_x */
360 enum pipe_format format
; /**< PIPE_FORMAT_x */
367 unsigned last_level
:8; /**< Index of last mipmap level present/defined */
368 unsigned nr_samples
:8; /**< for multisampled surfaces, nr of samples */
369 unsigned usage
:8; /**< PIPE_USAGE_x (not a bitmask) */
371 unsigned bind
; /**< bitmask of PIPE_BIND_x */
372 unsigned flags
; /**< bitmask of PIPE_RESOURCE_FLAG_x */
377 * Stream output for vertex transform feedback.
379 struct pipe_stream_output_state
381 /** number of the output buffer to insert each element into */
382 int output_buffer
[PIPE_MAX_SHADER_OUTPUTS
];
383 /** which register to grab each output from */
384 int register_index
[PIPE_MAX_SHADER_OUTPUTS
];
385 /** TGSI_WRITEMASK signifying which components to output */
386 ubyte register_mask
[PIPE_MAX_SHADER_OUTPUTS
];
387 /** number of outputs */
389 /** stride for an entire vertex, only used if all output_buffers are 0 */
395 * Transfer object. For data transfer to/from a resource.
399 struct pipe_resource
*resource
; /**< resource to transfer to/from */
400 unsigned level
; /**< texture mipmap level */
401 enum pipe_transfer_usage usage
;
402 struct pipe_box box
; /**< region of the resource to access */
403 unsigned stride
; /**< row stride in bytes */
404 unsigned layer_stride
; /**< image/layer stride in bytes */
411 * A vertex buffer. Typically, all the vertex data/attributes for
412 * drawing something will be in one buffer. But it's also possible, for
413 * example, to put colors in one buffer and texcoords in another.
415 struct pipe_vertex_buffer
417 unsigned stride
; /**< stride to same attrib in next vertex, in bytes */
418 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
419 struct pipe_resource
*buffer
; /**< the actual buffer */
424 * Information to describe a vertex attribute (position, color, etc)
426 struct pipe_vertex_element
428 /** Offset of this attribute, in bytes, from the start of the vertex */
431 /** Instance data rate divisor. 0 means this is per-vertex data,
432 * n means per-instance data used for n consecutive instances (n > 0).
434 unsigned instance_divisor
;
436 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
437 * this attribute live in?
439 unsigned vertex_buffer_index
;
441 enum pipe_format src_format
;
446 * An index buffer. When an index buffer is bound, all indices to vertices
447 * will be looked up in the buffer.
449 struct pipe_index_buffer
451 unsigned index_size
; /**< size of an index, in bytes */
452 unsigned offset
; /**< offset to start of data in buffer, in bytes */
453 struct pipe_resource
*buffer
; /**< the actual buffer */
458 * Information to describe a draw_vbo call.
460 struct pipe_draw_info
462 boolean indexed
; /**< use index buffer */
464 unsigned mode
; /**< the mode of the primitive */
465 unsigned start
; /**< the index of the first vertex */
466 unsigned count
; /**< number of vertices */
468 unsigned start_instance
; /**< first instance id */
469 unsigned instance_count
; /**< number of instances */
472 * For indexed drawing, these fields apply after index lookup.
474 int index_bias
; /**< a bias to be added to each index */
475 unsigned min_index
; /**< the min index */
476 unsigned max_index
; /**< the max index */
479 * Primitive restart enable/index (only applies to indexed drawing)
481 boolean primitive_restart
;
482 unsigned restart_index
;