2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Texture state handling.
32 #include "mfeatures.h"
33 #include "bufferobj.h"
47 * Default texture combine environment state. This is used to initialize
48 * a context's texture units and as the basis for converting "classic"
49 * texture environmnets to ARB_texture_env_combine style values.
51 static const struct gl_tex_env_combine_state default_combine_state
= {
52 GL_MODULATE
, GL_MODULATE
,
53 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
54 { GL_TEXTURE
, GL_PREVIOUS
, GL_CONSTANT
, GL_CONSTANT
},
55 { GL_SRC_COLOR
, GL_SRC_COLOR
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
56 { GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
, GL_SRC_ALPHA
},
64 * Used by glXCopyContext to copy texture state from one context to another.
67 _mesa_copy_texture_state( const struct gl_context
*src
, struct gl_context
*dst
)
74 dst
->Texture
.CurrentUnit
= src
->Texture
.CurrentUnit
;
75 dst
->Texture
._GenFlags
= src
->Texture
._GenFlags
;
76 dst
->Texture
._TexGenEnabled
= src
->Texture
._TexGenEnabled
;
77 dst
->Texture
._TexMatEnabled
= src
->Texture
._TexMatEnabled
;
78 dst
->Texture
.SharedPalette
= src
->Texture
.SharedPalette
;
81 for (u
= 0; u
< src
->Const
.MaxCombinedTextureImageUnits
; u
++) {
82 dst
->Texture
.Unit
[u
].Enabled
= src
->Texture
.Unit
[u
].Enabled
;
83 dst
->Texture
.Unit
[u
].EnvMode
= src
->Texture
.Unit
[u
].EnvMode
;
84 COPY_4V(dst
->Texture
.Unit
[u
].EnvColor
, src
->Texture
.Unit
[u
].EnvColor
);
85 dst
->Texture
.Unit
[u
].TexGenEnabled
= src
->Texture
.Unit
[u
].TexGenEnabled
;
86 dst
->Texture
.Unit
[u
].GenS
= src
->Texture
.Unit
[u
].GenS
;
87 dst
->Texture
.Unit
[u
].GenT
= src
->Texture
.Unit
[u
].GenT
;
88 dst
->Texture
.Unit
[u
].GenR
= src
->Texture
.Unit
[u
].GenR
;
89 dst
->Texture
.Unit
[u
].GenQ
= src
->Texture
.Unit
[u
].GenQ
;
90 dst
->Texture
.Unit
[u
].LodBias
= src
->Texture
.Unit
[u
].LodBias
;
92 /* GL_EXT_texture_env_combine */
93 dst
->Texture
.Unit
[u
].Combine
= src
->Texture
.Unit
[u
].Combine
;
95 /* GL_ATI_envmap_bumpmap - need this? */
96 dst
->Texture
.Unit
[u
].BumpTarget
= src
->Texture
.Unit
[u
].BumpTarget
;
97 COPY_4V(dst
->Texture
.Unit
[u
].RotMatrix
, src
->Texture
.Unit
[u
].RotMatrix
);
100 * XXX strictly speaking, we should compare texture names/ids and
101 * bind textures in the dest context according to id. For now, only
102 * copy bindings if the contexts share the same pool of textures to
103 * avoid refcounting bugs.
105 if (dst
->Shared
== src
->Shared
) {
106 /* copy texture object bindings, not contents of texture objects */
107 _mesa_lock_context_textures(dst
);
109 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
110 _mesa_reference_texobj(&dst
->Texture
.Unit
[u
].CurrentTex
[tex
],
111 src
->Texture
.Unit
[u
].CurrentTex
[tex
]);
113 _mesa_unlock_context_textures(dst
);
123 _mesa_print_texunit_state( struct gl_context
*ctx
, GLuint unit
)
125 const struct gl_texture_unit
*texUnit
= ctx
->Texture
.Unit
+ unit
;
126 printf("Texture Unit %d\n", unit
);
127 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit
->EnvMode
));
128 printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeRGB
));
129 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.ModeA
));
130 printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[0]));
131 printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[1]));
132 printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceRGB
[2]));
133 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[0]));
134 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[1]));
135 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.SourceA
[2]));
136 printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[0]));
137 printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[1]));
138 printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandRGB
[2]));
139 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[0]));
140 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[1]));
141 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit
->Combine
.OperandA
[2]));
142 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftRGB
);
143 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit
->Combine
.ScaleShiftA
);
144 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit
->EnvColor
[0], texUnit
->EnvColor
[1], texUnit
->EnvColor
[2], texUnit
->EnvColor
[3]);
149 /**********************************************************************/
150 /* Texture Environment */
151 /**********************************************************************/
154 * Convert "classic" texture environment to ARB_texture_env_combine style
157 * \param state texture_env_combine state vector to be filled-in.
158 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
159 * \c GL_BLEND, \c GL_DECAL, etc.).
160 * \param texBaseFormat Base format of the texture associated with the
164 calculate_derived_texenv( struct gl_tex_env_combine_state
*state
,
165 GLenum mode
, GLenum texBaseFormat
)
170 *state
= default_combine_state
;
172 switch (texBaseFormat
) {
174 state
->SourceRGB
[0] = GL_PREVIOUS
;
177 case GL_LUMINANCE_ALPHA
:
188 state
->SourceA
[0] = GL_PREVIOUS
;
193 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
198 if (mode
== GL_REPLACE_EXT
)
204 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: mode
;
209 mode_rgb
= GL_INTERPOLATE
;
212 state
->SourceA
[0] = GL_PREVIOUS
;
214 /* Having alpha / luminance / intensity textures replace using the
215 * incoming fragment color matches the definition in NV_texture_shader.
216 * The 1.5 spec simply marks these as "undefined".
218 switch (texBaseFormat
) {
221 case GL_LUMINANCE_ALPHA
:
223 state
->SourceRGB
[0] = GL_PREVIOUS
;
230 mode_rgb
= GL_REPLACE
;
233 state
->SourceRGB
[2] = GL_TEXTURE
;
239 mode_rgb
= GL_INTERPOLATE
;
240 mode_a
= GL_MODULATE
;
242 switch (texBaseFormat
) {
244 mode_rgb
= GL_REPLACE
;
247 mode_a
= GL_INTERPOLATE
;
248 state
->SourceA
[0] = GL_CONSTANT
;
249 state
->OperandA
[2] = GL_SRC_ALPHA
;
255 case GL_LUMINANCE_ALPHA
:
259 state
->SourceRGB
[2] = GL_TEXTURE
;
260 state
->SourceA
[2] = GL_TEXTURE
;
261 state
->SourceRGB
[0] = GL_CONSTANT
;
262 state
->OperandRGB
[2] = GL_SRC_COLOR
;
268 mode_rgb
= (texBaseFormat
== GL_ALPHA
) ? GL_REPLACE
: GL_ADD
;
269 mode_a
= (texBaseFormat
== GL_INTENSITY
) ? GL_ADD
: GL_MODULATE
;
274 "Invalid texture env mode 0x%x in calculate_derived_texenv",
279 state
->ModeRGB
= (state
->SourceRGB
[0] != GL_PREVIOUS
)
280 ? mode_rgb
: GL_REPLACE
;
281 state
->ModeA
= (state
->SourceA
[0] != GL_PREVIOUS
)
282 ? mode_a
: GL_REPLACE
;
288 /* GL_ARB_multitexture */
290 _mesa_ActiveTextureARB(GLenum texture
)
292 const GLuint texUnit
= texture
- GL_TEXTURE0
;
294 GET_CURRENT_CONTEXT(ctx
);
296 /* See OpenGL spec for glActiveTexture: */
297 k
= MAX2(ctx
->Const
.MaxCombinedTextureImageUnits
,
298 ctx
->Const
.MaxTextureCoordUnits
);
300 ASSERT(k
<= Elements(ctx
->Texture
.Unit
));
302 ASSERT_OUTSIDE_BEGIN_END(ctx
);
304 if (MESA_VERBOSE
& (VERBOSE_API
|VERBOSE_TEXTURE
))
305 _mesa_debug(ctx
, "glActiveTexture %s\n",
306 _mesa_lookup_enum_by_nr(texture
));
309 _mesa_error(ctx
, GL_INVALID_ENUM
, "glActiveTexture(texture=%s)",
310 _mesa_lookup_enum_by_nr(texture
));
314 if (ctx
->Texture
.CurrentUnit
== texUnit
)
317 FLUSH_VERTICES(ctx
, _NEW_TEXTURE
);
319 ctx
->Texture
.CurrentUnit
= texUnit
;
320 if (ctx
->Transform
.MatrixMode
== GL_TEXTURE
) {
321 /* update current stack pointer */
322 ctx
->CurrentStack
= &ctx
->TextureMatrixStack
[texUnit
];
327 /* GL_ARB_multitexture */
329 _mesa_ClientActiveTextureARB(GLenum texture
)
331 GET_CURRENT_CONTEXT(ctx
);
332 GLuint texUnit
= texture
- GL_TEXTURE0
;
333 ASSERT_OUTSIDE_BEGIN_END(ctx
);
335 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
))
336 _mesa_debug(ctx
, "glClientActiveTexture %s\n",
337 _mesa_lookup_enum_by_nr(texture
));
339 if (texUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
340 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClientActiveTexture(texture)");
344 if (ctx
->Array
.ActiveTexture
== texUnit
)
347 FLUSH_VERTICES(ctx
, _NEW_ARRAY
);
348 ctx
->Array
.ActiveTexture
= texUnit
;
353 /**********************************************************************/
354 /***** State management *****/
355 /**********************************************************************/
359 * \note This routine refers to derived texture attribute values to
360 * compute the ENABLE_TEXMAT flags, but is only called on
361 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
362 * flags are updated by _mesa_update_textures(), below.
364 * \param ctx GL context.
367 update_texture_matrices( struct gl_context
*ctx
)
371 ctx
->Texture
._TexMatEnabled
= 0x0;
373 for (u
= 0; u
< ctx
->Const
.MaxTextureCoordUnits
; u
++) {
374 ASSERT(u
< Elements(ctx
->TextureMatrixStack
));
375 if (_math_matrix_is_dirty(ctx
->TextureMatrixStack
[u
].Top
)) {
376 _math_matrix_analyse( ctx
->TextureMatrixStack
[u
].Top
);
378 if (ctx
->Texture
.Unit
[u
]._ReallyEnabled
&&
379 ctx
->TextureMatrixStack
[u
].Top
->type
!= MATRIX_IDENTITY
)
380 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(u
);
387 * Examine texture unit's combine/env state to update derived state.
390 update_tex_combine(struct gl_context
*ctx
, struct gl_texture_unit
*texUnit
)
392 struct gl_tex_env_combine_state
*combine
;
394 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
395 * state, or the combiner state which is derived from traditional texenv
398 if (texUnit
->EnvMode
== GL_COMBINE
||
399 texUnit
->EnvMode
== GL_COMBINE4_NV
) {
400 texUnit
->_CurrentCombine
= & texUnit
->Combine
;
403 const struct gl_texture_object
*texObj
= texUnit
->_Current
;
404 GLenum format
= texObj
->Image
[0][texObj
->BaseLevel
]->_BaseFormat
;
405 if (format
== GL_COLOR_INDEX
) {
406 format
= GL_RGBA
; /* a bit of a hack */
408 else if (format
== GL_DEPTH_COMPONENT
||
409 format
== GL_DEPTH_STENCIL_EXT
) {
410 format
= texObj
->Sampler
.DepthMode
;
412 calculate_derived_texenv(&texUnit
->_EnvMode
, texUnit
->EnvMode
, format
);
413 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
416 combine
= texUnit
->_CurrentCombine
;
418 /* Determine number of source RGB terms in the combiner function */
419 switch (combine
->ModeRGB
) {
421 combine
->_NumArgsRGB
= 1;
425 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
426 combine
->_NumArgsRGB
= 4;
428 combine
->_NumArgsRGB
= 2;
434 case GL_DOT3_RGB_EXT
:
435 case GL_DOT3_RGBA_EXT
:
436 combine
->_NumArgsRGB
= 2;
439 case GL_MODULATE_ADD_ATI
:
440 case GL_MODULATE_SIGNED_ADD_ATI
:
441 case GL_MODULATE_SUBTRACT_ATI
:
442 combine
->_NumArgsRGB
= 3;
444 case GL_BUMP_ENVMAP_ATI
:
445 /* no real arguments for this case */
446 combine
->_NumArgsRGB
= 0;
449 combine
->_NumArgsRGB
= 0;
450 _mesa_problem(ctx
, "invalid RGB combine mode in update_texture_state");
454 /* Determine number of source Alpha terms in the combiner function */
455 switch (combine
->ModeA
) {
457 combine
->_NumArgsA
= 1;
461 if (texUnit
->EnvMode
== GL_COMBINE4_NV
)
462 combine
->_NumArgsA
= 4;
464 combine
->_NumArgsA
= 2;
468 combine
->_NumArgsA
= 2;
471 case GL_MODULATE_ADD_ATI
:
472 case GL_MODULATE_SIGNED_ADD_ATI
:
473 case GL_MODULATE_SUBTRACT_ATI
:
474 combine
->_NumArgsA
= 3;
477 combine
->_NumArgsA
= 0;
478 _mesa_problem(ctx
, "invalid Alpha combine mode in update_texture_state");
485 * \note This routine refers to derived texture matrix values to
486 * compute the ENABLE_TEXMAT flags, but is only called on
487 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
488 * flags are updated by _mesa_update_texture_matrices, above.
490 * \param ctx GL context.
493 update_texture_state( struct gl_context
*ctx
)
496 struct gl_fragment_program
*fprog
= NULL
;
497 struct gl_vertex_program
*vprog
= NULL
;
498 GLbitfield enabledFragUnits
= 0x0;
500 if (ctx
->Shader
.CurrentVertexProgram
&&
501 ctx
->Shader
.CurrentVertexProgram
->LinkStatus
) {
502 vprog
= ctx
->Shader
.CurrentVertexProgram
->VertexProgram
;
503 } else if (ctx
->VertexProgram
._Enabled
) {
504 /* XXX enable this if/when non-shader vertex programs get
506 vprog = ctx->VertexProgram.Current;
510 if (ctx
->Shader
.CurrentFragmentProgram
&&
511 ctx
->Shader
.CurrentFragmentProgram
->LinkStatus
) {
512 fprog
= ctx
->Shader
.CurrentFragmentProgram
->FragmentProgram
;
514 else if (ctx
->FragmentProgram
._Enabled
) {
515 fprog
= ctx
->FragmentProgram
.Current
;
518 /* FINISHME: Geometry shader texture accesses should also be considered
522 /* TODO: only set this if there are actual changes */
523 ctx
->NewState
|= _NEW_TEXTURE
;
525 ctx
->Texture
._EnabledUnits
= 0x0;
526 ctx
->Texture
._GenFlags
= 0x0;
527 ctx
->Texture
._TexMatEnabled
= 0x0;
528 ctx
->Texture
._TexGenEnabled
= 0x0;
531 * Update texture unit state.
533 for (unit
= 0; unit
< ctx
->Const
.MaxCombinedTextureImageUnits
; unit
++) {
534 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
535 GLbitfield enabledVertTargets
= 0x0;
536 GLbitfield enabledFragTargets
= 0x0;
537 GLbitfield enabledTargets
= 0x0;
540 /* Get the bitmask of texture target enables.
541 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
542 * which texture targets are enabled (fixed function) or referenced
543 * by a fragment program/program. When multiple flags are set, we'll
544 * settle on the one with highest priority (see below).
547 enabledVertTargets
|= vprog
->Base
.TexturesUsed
[unit
];
551 enabledFragTargets
|= fprog
->Base
.TexturesUsed
[unit
];
554 /* fixed-function fragment program */
555 enabledFragTargets
|= texUnit
->Enabled
;
558 enabledTargets
= enabledVertTargets
| enabledFragTargets
;
560 texUnit
->_ReallyEnabled
= 0x0;
562 if (enabledTargets
== 0x0) {
563 /* neither vertex nor fragment processing uses this unit */
567 /* Look for the highest priority texture target that's enabled (or used
568 * by the vert/frag shaders) and "complete". That's the one we'll use
569 * for texturing. If we're using vert/frag program we're guaranteed
570 * that bitcount(enabledBits) <= 1.
571 * Note that the TEXTURE_x_INDEX values are in high to low priority.
573 for (texIndex
= 0; texIndex
< NUM_TEXTURE_TARGETS
; texIndex
++) {
574 if (enabledTargets
& (1 << texIndex
)) {
575 struct gl_texture_object
*texObj
= texUnit
->CurrentTex
[texIndex
];
576 if (!texObj
->_Complete
) {
577 _mesa_test_texobj_completeness(ctx
, texObj
);
579 if (texObj
->_Complete
) {
580 texUnit
->_ReallyEnabled
= 1 << texIndex
;
581 _mesa_reference_texobj(&texUnit
->_Current
, texObj
);
587 if (!texUnit
->_ReallyEnabled
) {
589 /* If we get here it means the shader is expecting a texture
590 * object, but there isn't one (or it's incomplete). Use the
593 struct gl_texture_object
*texObj
= _mesa_get_fallback_texture(ctx
);
594 texUnit
->_ReallyEnabled
= 1 << TEXTURE_2D_INDEX
;
595 _mesa_reference_texobj(&texUnit
->_Current
, texObj
);
598 /* fixed-function: texture unit is really disabled */
603 /* if we get here, we know this texture unit is enabled */
605 ctx
->Texture
._EnabledUnits
|= (1 << unit
);
607 if (enabledFragTargets
)
608 enabledFragUnits
|= (1 << unit
);
610 update_tex_combine(ctx
, texUnit
);
614 /* Determine which texture coordinate sets are actually needed */
616 const GLuint coordMask
= (1 << MAX_TEXTURE_COORD_UNITS
) - 1;
617 ctx
->Texture
._EnabledCoordUnits
618 = (fprog
->Base
.InputsRead
>> FRAG_ATTRIB_TEX0
) & coordMask
;
621 ctx
->Texture
._EnabledCoordUnits
= enabledFragUnits
;
624 /* Setup texgen for those texture coordinate sets that are in use */
625 for (unit
= 0; unit
< ctx
->Const
.MaxTextureCoordUnits
; unit
++) {
626 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
628 texUnit
->_GenFlags
= 0x0;
630 if (!(ctx
->Texture
._EnabledCoordUnits
& (1 << unit
)))
633 if (texUnit
->TexGenEnabled
) {
634 if (texUnit
->TexGenEnabled
& S_BIT
) {
635 texUnit
->_GenFlags
|= texUnit
->GenS
._ModeBit
;
637 if (texUnit
->TexGenEnabled
& T_BIT
) {
638 texUnit
->_GenFlags
|= texUnit
->GenT
._ModeBit
;
640 if (texUnit
->TexGenEnabled
& R_BIT
) {
641 texUnit
->_GenFlags
|= texUnit
->GenR
._ModeBit
;
643 if (texUnit
->TexGenEnabled
& Q_BIT
) {
644 texUnit
->_GenFlags
|= texUnit
->GenQ
._ModeBit
;
647 ctx
->Texture
._TexGenEnabled
|= ENABLE_TEXGEN(unit
);
648 ctx
->Texture
._GenFlags
|= texUnit
->_GenFlags
;
651 ASSERT(unit
< Elements(ctx
->TextureMatrixStack
));
652 if (ctx
->TextureMatrixStack
[unit
].Top
->type
!= MATRIX_IDENTITY
)
653 ctx
->Texture
._TexMatEnabled
|= ENABLE_TEXMAT(unit
);
659 * Update texture-related derived state.
662 _mesa_update_texture( struct gl_context
*ctx
, GLuint new_state
)
664 if (new_state
& _NEW_TEXTURE_MATRIX
)
665 update_texture_matrices( ctx
);
667 if (new_state
& (_NEW_TEXTURE
| _NEW_PROGRAM
))
668 update_texture_state( ctx
);
672 /**********************************************************************/
673 /***** Initialization *****/
674 /**********************************************************************/
677 * Allocate the proxy textures for the given context.
679 * \param ctx the context to allocate proxies for.
681 * \return GL_TRUE on success, or GL_FALSE on failure
683 * If run out of memory part way through the allocations, clean up and return
687 alloc_proxy_textures( struct gl_context
*ctx
)
689 static const GLenum targets
[] = {
693 GL_TEXTURE_CUBE_MAP_ARB
,
694 GL_TEXTURE_RECTANGLE_NV
,
695 GL_TEXTURE_1D_ARRAY_EXT
,
696 GL_TEXTURE_2D_ARRAY_EXT
,
701 ASSERT(Elements(targets
) == NUM_TEXTURE_TARGETS
);
703 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
704 if (!(ctx
->Texture
.ProxyTex
[tgt
]
705 = ctx
->Driver
.NewTextureObject(ctx
, 0, targets
[tgt
]))) {
706 /* out of memory, free what we did allocate */
708 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
714 assert(ctx
->Texture
.ProxyTex
[0]->RefCount
== 1); /* sanity check */
720 * Initialize a texture unit.
722 * \param ctx GL context.
723 * \param unit texture unit number to be initialized.
726 init_texture_unit( struct gl_context
*ctx
, GLuint unit
)
728 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
731 texUnit
->EnvMode
= GL_MODULATE
;
732 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
734 texUnit
->Combine
= default_combine_state
;
735 texUnit
->_EnvMode
= default_combine_state
;
736 texUnit
->_CurrentCombine
= & texUnit
->_EnvMode
;
737 texUnit
->BumpTarget
= GL_TEXTURE0
;
739 texUnit
->TexGenEnabled
= 0x0;
740 texUnit
->GenS
.Mode
= GL_EYE_LINEAR
;
741 texUnit
->GenT
.Mode
= GL_EYE_LINEAR
;
742 texUnit
->GenR
.Mode
= GL_EYE_LINEAR
;
743 texUnit
->GenQ
.Mode
= GL_EYE_LINEAR
;
744 texUnit
->GenS
._ModeBit
= TEXGEN_EYE_LINEAR
;
745 texUnit
->GenT
._ModeBit
= TEXGEN_EYE_LINEAR
;
746 texUnit
->GenR
._ModeBit
= TEXGEN_EYE_LINEAR
;
747 texUnit
->GenQ
._ModeBit
= TEXGEN_EYE_LINEAR
;
749 /* Yes, these plane coefficients are correct! */
750 ASSIGN_4V( texUnit
->GenS
.ObjectPlane
, 1.0, 0.0, 0.0, 0.0 );
751 ASSIGN_4V( texUnit
->GenT
.ObjectPlane
, 0.0, 1.0, 0.0, 0.0 );
752 ASSIGN_4V( texUnit
->GenR
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
753 ASSIGN_4V( texUnit
->GenQ
.ObjectPlane
, 0.0, 0.0, 0.0, 0.0 );
754 ASSIGN_4V( texUnit
->GenS
.EyePlane
, 1.0, 0.0, 0.0, 0.0 );
755 ASSIGN_4V( texUnit
->GenT
.EyePlane
, 0.0, 1.0, 0.0, 0.0 );
756 ASSIGN_4V( texUnit
->GenR
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
757 ASSIGN_4V( texUnit
->GenQ
.EyePlane
, 0.0, 0.0, 0.0, 0.0 );
759 /* no mention of this in spec, but maybe id matrix expected? */
760 ASSIGN_4V( texUnit
->RotMatrix
, 1.0, 0.0, 0.0, 1.0 );
762 /* initialize current texture object ptrs to the shared default objects */
763 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
764 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
765 ctx
->Shared
->DefaultTex
[tex
]);
771 * Initialize texture state for the given context.
774 _mesa_init_texture(struct gl_context
*ctx
)
779 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
780 ctx
->Texture
._EnabledUnits
= 0x0;
781 ctx
->Texture
.SharedPalette
= GL_FALSE
;
782 _mesa_init_colortable(&ctx
->Texture
.Palette
);
784 for (u
= 0; u
< Elements(ctx
->Texture
.Unit
); u
++)
785 init_texture_unit(ctx
, u
);
787 /* After we're done initializing the context's texture state the default
788 * texture objects' refcounts should be at least
789 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
791 assert(ctx
->Shared
->DefaultTex
[TEXTURE_1D_INDEX
]->RefCount
792 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS
+ 1);
794 /* Allocate proxy textures */
795 if (!alloc_proxy_textures( ctx
))
798 /* GL_ARB_texture_buffer_object */
799 _mesa_reference_buffer_object(ctx
, &ctx
->Texture
.BufferObject
,
800 ctx
->Shared
->NullBufferObj
);
807 * Free dynamically-allocted texture data attached to the given context.
810 _mesa_free_texture_data(struct gl_context
*ctx
)
814 /* unreference current textures */
815 for (u
= 0; u
< Elements(ctx
->Texture
.Unit
); u
++) {
816 /* The _Current texture could account for another reference */
817 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
]._Current
, NULL
);
819 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
820 _mesa_reference_texobj(&ctx
->Texture
.Unit
[u
].CurrentTex
[tgt
], NULL
);
824 /* Free proxy texture objects */
825 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++)
826 ctx
->Driver
.DeleteTexture(ctx
, ctx
->Texture
.ProxyTex
[tgt
]);
828 /* GL_ARB_texture_buffer_object */
829 _mesa_reference_buffer_object(ctx
, &ctx
->Texture
.BufferObject
, NULL
);
831 #if FEATURE_sampler_objects
832 for (u
= 0; u
< Elements(ctx
->Texture
.Unit
); u
++) {
833 _mesa_reference_sampler_object(ctx
, &ctx
->Texture
.Unit
[u
].Sampler
, NULL
);
840 * Update the default texture objects in the given context to reference those
841 * specified in the shared state and release those referencing the old
845 _mesa_update_default_objects_texture(struct gl_context
*ctx
)
849 for (u
= 0; u
< Elements(ctx
->Texture
.Unit
); u
++) {
850 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[u
];
851 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
852 _mesa_reference_texobj(&texUnit
->CurrentTex
[tex
],
853 ctx
->Shared
->DefaultTex
[tex
]);