3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * New (3.1) transformation code written by Keith Whitwell.
31 /* Note - respects the stride of the output vector.
33 static void TAG(dotprod_vec2
)( GLfloat
*out
,
35 const GLvector4f
*coord_vec
,
36 const GLfloat plane
[4] )
38 GLuint stride
= coord_vec
->stride
;
39 GLfloat
*coord
= coord_vec
->start
;
40 GLuint count
= coord_vec
->count
;
44 const GLfloat plane0
= plane
[0], plane1
= plane
[1], plane3
= plane
[3];
46 for (i
=0;i
<count
;i
++,STRIDE_F(coord
,stride
),STRIDE_F(out
,outstride
)) {
47 *out
= (coord
[0] * plane0
+
53 static void TAG(dotprod_vec3
)( GLfloat
*out
,
55 const GLvector4f
*coord_vec
,
56 const GLfloat plane
[4] )
58 GLuint stride
= coord_vec
->stride
;
59 GLfloat
*coord
= coord_vec
->start
;
60 GLuint count
= coord_vec
->count
;
64 const GLfloat plane0
= plane
[0], plane1
= plane
[1], plane2
= plane
[2];
65 const GLfloat plane3
= plane
[3];
67 for (i
=0;i
<count
;i
++,STRIDE_F(coord
,stride
),STRIDE_F(out
,outstride
)) {
68 *out
= (coord
[0] * plane0
+
75 static void TAG(dotprod_vec4
)( GLfloat
*out
,
77 const GLvector4f
*coord_vec
,
78 const GLfloat plane
[4] )
80 GLuint stride
= coord_vec
->stride
;
81 GLfloat
*coord
= coord_vec
->start
;
82 GLuint count
= coord_vec
->count
;
85 const GLfloat plane0
= plane
[0], plane1
= plane
[1], plane2
= plane
[2];
86 const GLfloat plane3
= plane
[3];
88 for (i
=0;i
<count
;i
++,STRIDE_F(coord
,stride
),STRIDE_F(out
,outstride
)) {
89 *out
= (coord
[0] * plane0
+
97 static void TAG(init_dotprod
)( void )
99 _mesa_dotprod_tab
[2] = TAG(dotprod_vec2
);
100 _mesa_dotprod_tab
[3] = TAG(dotprod_vec3
);
101 _mesa_dotprod_tab
[4] = TAG(dotprod_vec4
);