revert 213 commits (to 56092) from the last month. 10 still need work to resolve...
[AROS.git] / workbench / libs / mesa / src / mesa / program / prog_cache.c
blob2ccedb5d7d0d80547a9f0344f13bb5302a2c40e1
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/imports.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "program/program.h"
37 struct cache_item
39 GLuint hash;
40 void *key;
41 struct gl_program *program;
42 struct cache_item *next;
45 struct gl_program_cache
47 struct cache_item **items;
48 struct cache_item *last;
49 GLuint size, n_items;
54 /**
55 * Compute hash index from state key.
57 static GLuint
58 hash_key(const void *key, GLuint key_size)
60 const GLuint *ikey = (const GLuint *) key;
61 GLuint hash = 0, i;
63 assert(key_size >= 4);
65 /* Make a slightly better attempt at a hash function:
67 for (i = 0; i < key_size / sizeof(*ikey); i++)
69 hash += ikey[i];
70 hash += (hash << 10);
71 hash ^= (hash >> 6);
74 return hash;
78 /**
79 * Rebuild/expand the hash table to accomodate more entries
81 static void
82 rehash(struct gl_program_cache *cache)
84 struct cache_item **items;
85 struct cache_item *c, *next;
86 GLuint size, i;
88 cache->last = NULL;
90 size = cache->size * 3;
91 items = (struct cache_item**) malloc(size * sizeof(*items));
92 memset(items, 0, size * sizeof(*items));
94 for (i = 0; i < cache->size; i++)
95 for (c = cache->items[i]; c; c = next) {
96 next = c->next;
97 c->next = items[c->hash % size];
98 items[c->hash % size] = c;
101 free(cache->items);
102 cache->items = items;
103 cache->size = size;
107 static void
108 clear_cache(struct gl_context *ctx, struct gl_program_cache *cache,
109 GLboolean shader)
111 struct cache_item *c, *next;
112 GLuint i;
114 cache->last = NULL;
116 for (i = 0; i < cache->size; i++) {
117 for (c = cache->items[i]; c; c = next) {
118 next = c->next;
119 free(c->key);
120 if (shader) {
121 _mesa_reference_shader_program(ctx,
122 (struct gl_shader_program **)&c->program,
123 NULL);
124 } else {
125 _mesa_reference_program(ctx, &c->program, NULL);
127 free(c);
129 cache->items[i] = NULL;
133 cache->n_items = 0;
138 struct gl_program_cache *
139 _mesa_new_program_cache(void)
141 struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
142 if (cache) {
143 cache->size = 17;
144 cache->items = (struct cache_item **)
145 calloc(1, cache->size * sizeof(struct cache_item));
146 if (!cache->items) {
147 free(cache);
148 return NULL;
151 return cache;
155 void
156 _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache)
158 clear_cache(ctx, cache, GL_FALSE);
159 free(cache->items);
160 free(cache);
163 void
164 _mesa_delete_shader_cache(struct gl_context *ctx,
165 struct gl_program_cache *cache)
167 clear_cache(ctx, cache, GL_TRUE);
168 free(cache->items);
169 free(cache);
173 struct gl_program *
174 _mesa_search_program_cache(struct gl_program_cache *cache,
175 const void *key, GLuint keysize)
177 if (cache->last &&
178 memcmp(cache->last->key, key, keysize) == 0) {
179 return cache->last->program;
181 else {
182 const GLuint hash = hash_key(key, keysize);
183 struct cache_item *c;
185 for (c = cache->items[hash % cache->size]; c; c = c->next) {
186 if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
187 cache->last = c;
188 return c->program;
192 return NULL;
197 void
198 _mesa_program_cache_insert(struct gl_context *ctx,
199 struct gl_program_cache *cache,
200 const void *key, GLuint keysize,
201 struct gl_program *program)
203 const GLuint hash = hash_key(key, keysize);
204 struct cache_item *c = CALLOC_STRUCT(cache_item);
206 c->hash = hash;
208 c->key = malloc(keysize);
209 memcpy(c->key, key, keysize);
211 c->program = program; /* no refcount change */
213 if (cache->n_items > cache->size * 1.5) {
214 if (cache->size < 1000)
215 rehash(cache);
216 else
217 clear_cache(ctx, cache, GL_FALSE);
220 cache->n_items++;
221 c->next = cache->items[hash % cache->size];
222 cache->items[hash % cache->size] = c;
225 void
226 _mesa_shader_cache_insert(struct gl_context *ctx,
227 struct gl_program_cache *cache,
228 const void *key, GLuint keysize,
229 struct gl_shader_program *program)
231 const GLuint hash = hash_key(key, keysize);
232 struct cache_item *c = CALLOC_STRUCT(cache_item);
234 c->hash = hash;
236 c->key = malloc(keysize);
237 memcpy(c->key, key, keysize);
239 c->program = (struct gl_program *)program; /* no refcount change */
241 if (cache->n_items > cache->size * 1.5) {
242 if (cache->size < 1000)
243 rehash(cache);
244 else
245 clear_cache(ctx, cache, GL_TRUE);
248 cache->n_items++;
249 c->next = cache->items[hash % cache->size];
250 cache->items[hash % cache->size] = c;